mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 18:40:28 +00:00
363 lines
12 KiB
C++
363 lines
12 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Undercity
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SD%Complete: 95
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SDComment: Quest support: 6628, 9180(post-event).
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SDCategory: Undercity
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EndScriptData */
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/* ContentData
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npc_lady_sylvanas_windrunner
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npc_highborne_lamenter
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npc_parqual_fintallas
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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/*######
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## npc_lady_sylvanas_windrunner
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######*/
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enum Sylvanas
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{
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QUEST_JOURNEY_TO_UNDERCITY = 9180,
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EMOTE_LAMENT_END = 0,
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SAY_LAMENT_END = 1,
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EMOTE_LAMENT = 2,
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// Ambassador Sunsorrow
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SAY_SUNSORROW_WHISPER = 0,
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SOUND_CREDIT = 10896,
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NPC_HIGHBORNE_LAMENTER = 21628,
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NPC_HIGHBORNE_BUNNY = 21641,
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NPC_AMBASSADOR_SUNSORROW = 16287,
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SPELL_HIGHBORNE_AURA = 37090,
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SPELL_SYLVANAS_CAST = 36568,
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//SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099
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SPELL_RIBBON_OF_SOULS = 37099,
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// Combat spells
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SPELL_BLACK_ARROW = 59712,
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SPELL_FADE = 20672,
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SPELL_FADE_BLINK = 29211,
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SPELL_MULTI_SHOT = 59713,
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SPELL_SHOT = 59710,
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SPELL_SUMMON_SKELETON = 59711,
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// Events
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EVENT_FADE = 1,
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EVENT_SUMMON_SKELETON = 2,
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EVENT_BLACK_ARROW = 3,
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EVENT_SHOOT = 4,
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EVENT_MULTI_SHOT = 5,
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EVENT_LAMENT_OF_THE_HIGHBORN = 6,
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EVENT_SUNSORROW_WHISPER = 7,
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GUID_EVENT_INVOKER = 1,
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};
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float HighborneLoc[4][3]=
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{
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{1285.41f, 312.47f, 0.51f},
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{1286.96f, 310.40f, 1.00f},
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{1289.66f, 309.66f, 1.52f},
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{1292.51f, 310.50f, 1.99f},
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};
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#define HIGHBORNE_LOC_Y -61.00f
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#define HIGHBORNE_LOC_Y_NEW -55.50f
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class npc_lady_sylvanas_windrunner : public CreatureScript
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{
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public:
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npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
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bool OnQuestReward(Player* player, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
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{
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if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
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creature->AI()->SetGUID(player->GetGUID(), GUID_EVENT_INVOKER);
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return true;
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}
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struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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void Reset()
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{
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LamentEvent = false;
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targetGUID = 0;
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playerGUID = 0;
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_events.Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_events.ScheduleEvent(EVENT_FADE, 30000);
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_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20000);
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_events.ScheduleEvent(EVENT_BLACK_ARROW, 15000);
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_events.ScheduleEvent(EVENT_SHOOT, 8000);
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_events.ScheduleEvent(EVENT_MULTI_SHOT, 10000);
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}
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void SetGUID(uint64 guid, int32 type)
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{
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if (type == GUID_EVENT_INVOKER)
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{
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Talk(EMOTE_LAMENT);
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DoPlaySoundToSet(me, SOUND_CREDIT);
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DoCast(me, SPELL_SYLVANAS_CAST, false);
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playerGUID = guid;
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LamentEvent = true;
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for (uint8 i = 0; i < 4; ++i)
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me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
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_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
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_events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10000);
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}
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}
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void JustSummoned(Creature* summoned)
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{
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if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
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{
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summoned->SetDisableGravity(true);
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float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f) / (1000.0f * 0.001f);
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summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f, speed);
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summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim() && !LamentEvent)
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FADE:
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DoCast(me, SPELL_FADE);
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// add a blink to simulate a stealthed movement and reappearing elsewhere
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DoCast(me, SPELL_FADE_BLINK);
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// if the victim is out of melee range she cast multi shot
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if (Unit* victim = me->GetVictim())
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if (me->GetDistance(victim) > 10.0f)
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DoCast(victim, SPELL_MULTI_SHOT);
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_events.ScheduleEvent(EVENT_FADE, urand(30000, 35000));
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break;
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case EVENT_SUMMON_SKELETON:
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DoCast(me, SPELL_SUMMON_SKELETON);
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_events.ScheduleEvent(EVENT_SUMMON_SKELETON, urand(20000, 30000));
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break;
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case EVENT_BLACK_ARROW:
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if (Unit* victim = me->GetVictim())
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DoCast(victim, SPELL_BLACK_ARROW);
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_events.ScheduleEvent(EVENT_BLACK_ARROW, urand(15000, 20000));
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break;
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case EVENT_SHOOT:
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if (Unit* victim = me->GetVictim())
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DoCast(victim, SPELL_SHOT);
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_events.ScheduleEvent(EVENT_SHOOT, urand(8000, 10000));
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break;
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case EVENT_MULTI_SHOT:
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if (Unit* victim = me->GetVictim())
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DoCast(victim, SPELL_MULTI_SHOT);
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_events.ScheduleEvent(EVENT_MULTI_SHOT, urand(10000, 13000));
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break;
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case EVENT_LAMENT_OF_THE_HIGHBORN:
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if (!me->HasAura(SPELL_SYLVANAS_CAST))
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{
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Talk(SAY_LAMENT_END);
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Talk(EMOTE_LAMENT_END);
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LamentEvent = false;
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me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
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Reset();
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}
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else
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{
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DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
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_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
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}
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break;
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case EVENT_SUNSORROW_WHISPER:
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if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
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if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
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ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool LamentEvent;
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uint64 targetGUID;
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uint64 playerGUID;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_lady_sylvanas_windrunnerAI(creature);
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}
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};
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/*######
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## npc_highborne_lamenter
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######*/
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class npc_highborne_lamenter : public CreatureScript
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{
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public:
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npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_highborne_lamenterAI(creature);
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}
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struct npc_highborne_lamenterAI : public ScriptedAI
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{
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npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 EventMoveTimer;
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uint32 EventCastTimer;
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bool EventMove;
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bool EventCast;
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void Reset()
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{
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EventMoveTimer = 10000;
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EventCastTimer = 17500;
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EventMove = true;
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EventCast = true;
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 diff)
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{
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if (EventMove)
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{
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if (EventMoveTimer <= diff)
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{
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me->SetDisableGravity(true);
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me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
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me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
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EventMove = false;
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} else EventMoveTimer -= diff;
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}
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if (EventCast)
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{
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if (EventCastTimer <= diff)
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{
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DoCast(me, SPELL_HIGHBORNE_AURA);
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EventCast = false;
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} else EventCastTimer -= diff;
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}
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}
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};
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};
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/*######
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## npc_parqual_fintallas
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######*/
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enum ParqualFintallas
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{
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SPELL_MARK_OF_SHAME = 6767
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};
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#define GOSSIP_HPF1 "Gul'dan"
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#define GOSSIP_HPF2 "Kel'Thuzad"
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#define GOSSIP_HPF3 "Ner'zhul"
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class npc_parqual_fintallas : public CreatureScript
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{
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public:
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npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
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}
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(6628);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
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}
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else
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player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
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return true;
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_undercity()
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{
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new npc_lady_sylvanas_windrunner();
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new npc_highborne_lamenter();
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new npc_parqual_fintallas();
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}
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