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https://github.com/mod-playerbots/azerothcore-wotlk.git
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77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CREATUREAIIMPL_H
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#define CREATUREAIIMPL_H
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#include "Common.h"
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#include "CreatureAI.h"
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#include "Define.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include <functional>
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#include <type_traits>
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template<typename First, typename Second, typename... Rest>
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static inline First const& RAND(First const& first, Second const& second, Rest const& ... rest)
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{
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std::reference_wrapper<typename std::add_const<First>::type> const pack[] = { first, second, rest... };
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return pack[urand(0, sizeof...(rest) + 1)].get();
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}
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enum AITarget
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{
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AITARGET_SELF,
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AITARGET_VICTIM,
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AITARGET_ENEMY,
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AITARGET_ALLY,
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AITARGET_BUFF,
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AITARGET_DEBUFF,
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};
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enum AICondition
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{
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AICOND_AGGRO,
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AICOND_COMBAT,
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AICOND_DIE,
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};
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#define AI_DEFAULT_COOLDOWN 5000
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struct AISpellInfoType
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{
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AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT)
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, cooldown(AI_DEFAULT_COOLDOWN), realCooldown(0), maxRange(0.0f) {}
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AITarget target;
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AICondition condition;
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uint32 cooldown;
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uint32 realCooldown;
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float maxRange;
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};
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AISpellInfoType* GetAISpellInfo(uint32 i);
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bool InstanceHasScript(WorldObject const* obj, char const* scriptName);
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template<class AI, class T>
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inline AI* GetInstanceAI(T* obj, char const* scriptName)
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{
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return InstanceHasScript(obj, scriptName) ? new AI(obj) : nullptr;
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}
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#endif
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