mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
Use "std::unordered_map" instead of "std::vector" in order to reduce memory usage (not much, perhaps 5-10%) identify missing pool entries in pool_template via error messages in the server log Concerning the pool entries I applied the following fixes as they would now cause errors: Remove pool entry 5217 from pool_gameobject (only 1 game object "Saronite", not needed here) Remove pool entry 1047 from pool_creature (only 1 creature "Hematos", not needed here) Add a few missing Saronite nodes to pool_template