Files
azerothcore-wotlk/src/scripts/Outland/zone_hellfire_peninsula.cpp
Yehonal c1a76e07ff Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:40:23 +02:00

410 lines
12 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Hellfire_Peninsula
SD%Complete: 100
SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) "Needs update"
SDCategory: Hellfire Peninsula
EndScriptData */
/* ContentData
npc_aeranas
npc_ancestral_wolf
npc_wounded_blood_elf
npc_fel_guard_hound
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#include "WorldSession.h"
// Ours
class spell_q10935_the_exorcism_of_colonel_jules : public SpellScriptLoader
{
public:
spell_q10935_the_exorcism_of_colonel_jules() : SpellScriptLoader("spell_q10935_the_exorcism_of_colonel_jules") { }
class spell_q10935_the_exorcism_of_colonel_jules_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10935_the_exorcism_of_colonel_jules_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Creature* target = GetHitCreature();
if (!target)
return;
if (GetCaster()->IsHostileTo(target))
GetCaster()->CastSpell(target, 39323 /*SPELL_HOLY_FIRE*/, true);
else
GetCaster()->CastSpell(target, 39322 /*SPELL_HEAL_BARADA*/, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q10935_the_exorcism_of_colonel_jules_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10935_the_exorcism_of_colonel_jules_SpellScript();
}
};
// Theirs
/*######
## npc_aeranas
######*/
enum Aeranas
{
SAY_SUMMON = 0,
SAY_FREE = 1,
FACTION_HOSTILE = 16,
FACTION_FRIENDLY = 35,
SPELL_ENVELOPING_WINDS = 15535,
SPELL_SHOCK = 12553
};
class npc_aeranas : public CreatureScript
{
public:
npc_aeranas() : CreatureScript("npc_aeranas") { }
struct npc_aeranasAI : public ScriptedAI
{
npc_aeranasAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
faction_Timer = 8000;
envelopingWinds_Timer = 9000;
shock_Timer = 5000;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
Talk(SAY_SUMMON);
}
void UpdateAI(uint32 diff)
{
if (faction_Timer)
{
if (faction_Timer <= diff)
{
me->setFaction(FACTION_HOSTILE);
faction_Timer = 0;
} else faction_Timer -= diff;
}
if (!UpdateVictim())
return;
if (HealthBelowPct(30))
{
me->setFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
Talk(SAY_FREE);
return;
}
if (shock_Timer <= diff)
{
DoCastVictim(SPELL_SHOCK);
shock_Timer = 10000;
} else shock_Timer -= diff;
if (envelopingWinds_Timer <= diff)
{
DoCastVictim(SPELL_ENVELOPING_WINDS);
envelopingWinds_Timer = 25000;
} else envelopingWinds_Timer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 faction_Timer;
uint32 envelopingWinds_Timer;
uint32 shock_Timer;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_aeranasAI(creature);
}
};
/*######
## npc_ancestral_wolf
######*/
enum AncestralWolf
{
EMOTE_WOLF_LIFT_HEAD = 0,
EMOTE_WOLF_HOWL = 1,
SAY_WOLF_WELCOME = 2,
SPELL_ANCESTRAL_WOLF_BUFF = 29981,
NPC_RYGA = 17123
};
class npc_ancestral_wolf : public CreatureScript
{
public:
npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
struct npc_ancestral_wolfAI : public npc_escortAI
{
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
{
if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
Start(false, true, creature->GetOwner()->GetGUID());
}
void Reset()
{
ryga = NULL;
me->CastSpell(me, SPELL_ANCESTRAL_WOLF_BUFF, false);
me->SetReactState(REACT_PASSIVE);
}
void MoveInLineOfSight(Unit* who)
{
if (!ryga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
if (Creature* temp = who->ToCreature())
ryga = temp;
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 waypointId)
{
me->CastSpell(me, SPELL_ANCESTRAL_WOLF_BUFF, false);
switch (waypointId)
{
case 0:
Talk(EMOTE_WOLF_LIFT_HEAD);
break;
case 2:
Talk(EMOTE_WOLF_HOWL);
break;
case 50:
if (ryga && ryga->IsAlive() && !ryga->IsInCombat())
ryga->AI()->Talk(SAY_WOLF_WELCOME);
break;
}
}
private:
Creature* ryga;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ancestral_wolfAI(creature);
}
};
/*######
## npc_wounded_blood_elf
######*/
enum WoundedBloodElf
{
SAY_ELF_START = 0,
SAY_ELF_SUMMON1 = 1,
SAY_ELF_RESTING = 2,
SAY_ELF_SUMMON2 = 3,
SAY_ELF_COMPLETE = 4,
SAY_ELF_AGGRO = 5,
QUEST_ROAD_TO_FALCON_WATCH = 9375,
NPC_HAALESHI_WINDWALKER = 16966,
NPC_HAALESHI_TALONGUARD = 16967,
FACTION_FALCON_WATCH_QUEST = 775
};
class npc_wounded_blood_elf : public CreatureScript
{
public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
struct npc_wounded_blood_elfAI : public npc_escortAI
{
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void EnterCombat(Unit* /*who*/)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
Talk(SAY_ELF_AGGRO);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void sQuestAccept(Player* player, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
me->setFaction(FACTION_FALCON_WATCH_QUEST);
npc_escortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 0:
Talk(SAY_ELF_START, player);
break;
case 9:
Talk(SAY_ELF_SUMMON1, player);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
Talk(SAY_ELF_RESTING, player);
break;
case 14:
Talk(SAY_ELF_SUMMON2, player);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
Talk(SAY_ELF_COMPLETE, player);
// Award quest credit
player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_wounded_blood_elfAI(creature);
}
};
/*######
## npc_fel_guard_hound
######*/
enum FelGuard
{
SPELL_SUMMON_POO = 37688,
NPC_DERANGED_HELBOAR = 16863
};
class npc_fel_guard_hound : public CreatureScript
{
public:
npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
struct npc_fel_guard_houndAI : public ScriptedAI
{
npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
checkTimer = 5000; //check for creature every 5 sec
helboarGUID = 0;
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != 1)
return;
if (Creature* helboar = ObjectAccessor::GetCreature(*me, helboarGUID))
{
helboar->RemoveCorpse();
DoCast(SPELL_SUMMON_POO);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
}
}
void UpdateAI(uint32 diff)
{
if (checkTimer <= diff)
{
if (Creature* helboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
{
if (helboar->GetGUID() != helboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
{
helboarGUID = helboar->GetGUID();
me->GetMotionMaster()->MovePoint(1, helboar->GetPositionX(), helboar->GetPositionY(), helboar->GetPositionZ());
}
}
checkTimer = 5000;
}
else checkTimer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
uint32 checkTimer;
uint64 helboarGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_fel_guard_houndAI(creature);
}
};
void AddSC_hellfire_peninsula()
{
// Ours
new spell_q10935_the_exorcism_of_colonel_jules();
// Theirs
new npc_aeranas();
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
}