Files
azerothcore-wotlk/src/scripts/Kalimdor/zone_desolace.cpp
Yehonal c1a76e07ff Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:40:23 +02:00

629 lines
22 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Desolace
SD%Complete: 100
SDComment: Quest support: 5561
SDCategory: Desolace
EndScriptData */
/* ContentData
npc_aged_dying_ancient_kodo
npc_dalinda_malem
go_demon_portal
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#include "SpellInfo.h"
// Ours
enum Caravan
{
QUEST_BODYGUARD_FOR_HIRE = 5821,
QUEST_GIZELTON_CARAVAN = 5943,
EVENT_RESUME_PATH = 1,
EVENT_WAIT_FOR_ASSIST = 2,
EVENT_RESTART_ESCORT = 3,
NPC_CORK_GIZELTON = 11625,
NPC_RIGGER_GIZELTON = 11626,
NPC_CARAVAN_KODO = 11564,
NPC_VENDOR_TRON = 12245,
NPC_SUPER_SELLER = 12246,
SAY_CARAVAN_LEAVE = 0,
SAY_CARAVAN_HIRE = 1,
MAX_CARAVAN_SUMMONS = 3,
TIME_SHOP_STOP = 10*MINUTE*IN_MILLISECONDS,
TIME_HIRE_STOP = 4*MINUTE*IN_MILLISECONDS,
// Ambush
NPC_KOLKAR_WAYLAYER = 12976,
NPC_KOLKAR_AMBUSHER = 12977,
NPC_LESSER_INFERNAL = 4676,
NPC_DOOMWARDER = 4677,
NPC_NETHER = 4684,
};
class npc_cork_gizelton : public CreatureScript
{
public:
npc_cork_gizelton() : CreatureScript("npc_cork_gizelton") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_BODYGUARD_FOR_HIRE)
creature->AI()->SetGUID(player->GetGUID(), player->getFaction());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_cork_gizeltonAI(creature);
}
struct npc_cork_gizeltonAI : public npc_escortAI
{
npc_cork_gizeltonAI(Creature* creature) : npc_escortAI(creature)
{
memset(&summons, 0, sizeof(summons));
}
EventMap events;
uint64 summons[MAX_CARAVAN_SUMMONS];
bool headNorth;
uint64 _playerGUID;
uint32 _faction;
void Initialize()
{
_playerGUID = 0;
_faction = 35;
headNorth = true;
me->setActive(true);
events.ScheduleEvent(EVENT_RESTART_ESCORT, 0);
}
void JustRespawned()
{
npc_escortAI::JustRespawned();
Initialize();
}
void InitializeAI()
{
npc_escortAI::InitializeAI();
Initialize();
}
void JustDied(Unit* killer)
{
RemoveSummons();
npc_escortAI::JustDied(killer);
}
void EnterEvadeMode()
{
SummonsFollow();
ImmuneFlagSet(false, 35);
npc_escortAI::EnterEvadeMode();
}
void CheckPlayer()
{
if (_playerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
if (me->IsWithinDist(player, 60.0f))
return;
_playerGUID = 0;
_faction = 35;
ImmuneFlagSet(false, _faction);
}
void SetGUID(uint64 playerGUID, int32 faction)
{
_playerGUID = playerGUID;
_faction = faction;
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
events.CancelEvent(EVENT_WAIT_FOR_ASSIST);
}
void SetData(uint32 field, uint32 data)
{
if (field == 1 && data == 1)
if (Player* player = me->SelectNearestPlayer(50.0f))
SetGUID(player->GetGUID(), player->getFaction());
}
bool CheckCaravan()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
{
if (summons[i] == 0)
{
SummonHelpers();
return false;
}
Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]);
if (!summon || me->GetDistance2d(summon) > 25.0f)
{
SummonHelpers();
return false;
}
}
return true;
}
void RemoveSummons()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
summon->DespawnOrUnsummon();
summons[i] = 0;
}
}
void SummonHelpers()
{
RemoveSummons();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Creature* cr = NULL;
if (cr = me->SummonCreature(NPC_RIGGER_GIZELTON, *me))
{
cr->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
summons[0] = cr->GetGUID();
}
if (cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
summons[1] = cr->GetGUID();
if (cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
summons[2] = cr->GetGUID();
SummonsFollow();
}
void SummonedCreatureDies(Creature* creature, Unit*)
{
if (creature->GetGUID() == summons[0])
summons[0] = 0;
else if (creature->GetGUID() == summons[1])
summons[1] = 0;
else if (creature->GetGUID() == summons[2])
summons[2] = 0;
}
void SummonedCreatureDespawn(Creature* creature)
{
if (creature->GetGUID() == summons[0])
summons[0] = 0;
else if (creature->GetGUID() == summons[1])
summons[1] = 0;
else if (creature->GetGUID() == summons[2])
summons[2] = 0;
}
void SummonsFollow()
{
float dist = 1.0f;
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
{
summon->GetMotionMaster()->Clear(false);
summon->StopMoving();
summon->GetMotionMaster()->MoveFollow(me, dist, M_PI, MOTION_SLOT_ACTIVE);
dist += (i == 1 ? 9.5f : 3.0f);
}
}
void RelocateSummons()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
summon->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
void ImmuneFlagSet(bool remove, uint32 faction)
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
{
summon->setFaction(faction);
if (remove)
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
else
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
}
if (remove)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
else
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(faction);
}
void WaypointReached(uint32 waypointId)
{
RelocateSummons();
switch (waypointId)
{
// Finished north path
case 52:
me->SummonCreature(NPC_VENDOR_TRON, -694.61f, 1460.7f, 90.794f, 2.4f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP+15*IN_MILLISECONDS);
SetEscortPaused(true);
events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
CheckCaravan();
break;
// Finished south path
case 193:
me->SummonCreature(NPC_SUPER_SELLER, -1905.5f, 2463.3f, 61.52f, 5.87f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP+15*IN_MILLISECONDS);
SetEscortPaused(true);
events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
CheckCaravan();
break;
// North -> South - hire
case 77:
SetEscortPaused(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_CARAVAN_HIRE);
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
break;
// Sout -> North - hire
case 208:
SetEscortPaused(true);
if (Creature* rigger = ObjectAccessor::GetCreature(*me, summons[0]))
{
rigger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
rigger->AI()->Talk(SAY_CARAVAN_HIRE);
}
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
break;
// North -> South - complete
case 103:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (CheckCaravan())
player->GroupEventHappens(QUEST_BODYGUARD_FOR_HIRE, player);
else
player->FailQuest(QUEST_BODYGUARD_FOR_HIRE);
}
_playerGUID = 0;
CheckPlayer();
break;
// South -> North - complete
case 235:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (CheckCaravan())
player->GroupEventHappens(QUEST_GIZELTON_CARAVAN, player);
else
player->FailQuest(QUEST_GIZELTON_CARAVAN);
}
_playerGUID = 0;
CheckPlayer();
break;
// North -> South - spawn attackers
case 83:
case 93:
case 100:
{
if (!_playerGUID)
return;
ImmuneFlagSet(true, _faction);
Creature* cr = NULL;
for (uint8 i = 0; i < 4; ++i)
{
float o = (i*M_PI/2)+(M_PI/4);
float x = me->GetPositionX()+cos(o)*15.0f;
float y = me->GetPositionY()+sin(o)*15.0f;
if (cr = me->SummonCreature((i%2 == 0 ? NPC_KOLKAR_WAYLAYER : NPC_KOLKAR_AMBUSHER),
x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->AI()->AttackStart(me);
}
if (cr)
{
AttackStart(cr);
me->CallForHelp(50.0f);
}
break;
}
// South -> North - spawn attackers
case 221:
case 228:
case 233:
{
if (!_playerGUID)
return;
ImmuneFlagSet(true, _faction);
Creature* cr = NULL;
for (uint8 i = 0; i < 3; ++i)
{
float o = i*2*M_PI/3;
float x = me->GetPositionX()+cos(o)*10.0f;
float y = me->GetPositionY()+sin(o)*10.0f;
uint32 entry = NPC_LESSER_INFERNAL;
if (i)
entry = i == 1 ? NPC_DOOMWARDER : NPC_NETHER;
if (cr = me->SummonCreature(entry, x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->AI()->AttackStart(me);
}
if (cr)
{
AttackStart(cr);
me->CallForHelp(50.0f);
}
break;
}
case 282:
events.ScheduleEvent(EVENT_RESTART_ESCORT, 1000);
break;
}
}
void UpdateEscortAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_RESUME_PATH:
SetEscortPaused(false);
if (Creature* talker = headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
talker->AI()->Talk(SAY_CARAVAN_LEAVE);
headNorth = !headNorth;
break;
case EVENT_WAIT_FOR_ASSIST:
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_RESTART_ESCORT:
CheckCaravan();
SetDespawnAtEnd(false);
Start(true, true, 0, 0, false, false, true);
break;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
// Theirs
enum DyingKodo
{
SAY_SMEED_HOME = 0,
QUEST_KODO = 5561,
NPC_SMEED = 11596,
NPC_AGED_KODO = 4700,
NPC_DYING_KODO = 4701,
NPC_ANCIENT_KODO = 4702,
NPC_TAMED_KODO = 11627,
SPELL_KODO_KOMBO_ITEM = 18153,
SPELL_KODO_KOMBO_PLAYER_BUFF = 18172,
SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
SPELL_KODO_KOMBO_GOSSIP = 18362
};
class npc_aged_dying_ancient_kodo : public CreatureScript
{
public:
npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
{
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) {}
void JustRespawned()
{
me->UpdateEntry(RAND(NPC_AGED_KODO, NPC_DYING_KODO, NPC_ANCIENT_KODO), NULL, false);
}
void MoveInLineOfSight(Unit* who)
{
if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->GetMotionMaster()->Clear();
DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
if (Creature* smeed = who->ToCreature())
smeed->AI()->Talk(SAY_SMEED_HOME);
}
}
void SpellHit(Unit* caster, SpellInfo const* spell)
{
if (spell->Id == SPELL_KODO_KOMBO_ITEM)
{
if (!(caster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || me->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
&& (me->GetEntry() == NPC_AGED_KODO || me->GetEntry() == NPC_DYING_KODO || me->GetEntry() == NPC_ANCIENT_KODO))
{
me->UpdateEntry(NPC_TAMED_KODO, NULL, false);
EnterEvadeMode();
me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
}
}
else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->DespawnOrUnsummon(60000);
}
}
};
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
{
player->TalkedToCreature(creature->GetEntry(), 0);
player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_aged_dying_ancient_kodoAI(creature);
}
};
/*######
## npc_dalinda_malem. Quest 1440
######*/
enum Dalinda
{
QUEST_RETURN_TO_VAHLARRIEL = 1440
};
class npc_dalinda : public CreatureScript
{
public:
npc_dalinda() : CreatureScript("npc_dalinda") { }
struct npc_dalindaAI : public npc_escortAI
{
npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void JustDied(Unit* /*killer*/)
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
return;
}
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (waypointId)
{
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 15:
if (player)
player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
break;
}
}
void UpdateAI(uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
{
if (npc_escortAI* escortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
{
escortAI->Start(true, false, player->GetGUID());
creature->setFaction(113);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_dalindaAI(creature);
}
};
/*######
## go_demon_portal
######*/
enum DemonPortal
{
NPC_DEMON_GUARDIAN = 11937,
QUEST_PORTAL_OF_THE_LEGION = 5581
};
class go_demon_portal : public GameObjectScript
{
public:
go_demon_portal() : GameObjectScript("go_demon_portal") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_PORTAL_OF_THE_LEGION) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_GUARDIAN, 5.0f, true))
{
if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
guardian->AI()->AttackStart(player);
}
return true;
}
};
void AddSC_desolace()
{
// Ours
new npc_cork_gizelton();
// Theirs
new npc_aged_dying_ancient_kodo();
new npc_dalinda();
new go_demon_portal();
}