Files
azerothcore-wotlk/src/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
Yehonal c1a76e07ff Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:40:23 +02:00

120 lines
3.7 KiB
C++

/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
//YELL_RESPAWN1 = -1810010, // Missing in database
//YELL_RESPAWN2 = -1810011, // Missing in database
YELL_RANDOM = 2,
YELL_SPELL = 3,
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
class boss_vanndar : public CreatureScript
{
public:
boss_vanndar() : CreatureScript("boss_vanndar") { }
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature* creature) : ScriptedAI(creature) { }
uint32 AvatarTimer;
uint32 ThunderclapTimer;
uint32 StormboltTimer;
uint32 ResetTimer;
uint32 YellTimer;
void Reset()
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
StormboltTimer = 6 * IN_MILLISECONDS;
ResetTimer = 5 * IN_MILLISECONDS;
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (AvatarTimer <= diff)
{
DoCastVictim(SPELL_AVATAR);
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else AvatarTimer -= diff;
if (ThunderclapTimer <= diff)
{
DoCastVictim(SPELL_THUNDERCLAP);
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else ThunderclapTimer -= diff;
if (StormboltTimer <= diff)
{
DoCastVictim(SPELL_STORMBOLT);
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else StormboltTimer -= diff;
if (YellTimer <= diff)
{
Talk(YELL_RANDOM);
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
} else YellTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
} else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vanndarAI(creature);
}
};
void AddSC_boss_vanndar()
{
new boss_vanndar;
}