mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 17:49:10 +00:00
1397 lines
50 KiB
C++
1397 lines
50 KiB
C++
// Scripted by Xinef
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "GridNotifiers.h"
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#include "GossipDef.h"
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#include "SpellScript.h"
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#include "LFGMgr.h"
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#include "PassiveAI.h"
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#include "Group.h"
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#include "CellImpl.h"
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///////////////////////////////////////
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////// ITEMS FIXES, BASIC STUFF
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///////////////////////////////////////
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enum eTrickSpells
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{
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SPELL_PIRATE_COSTUME_MALE = 24708,
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SPELL_PIRATE_COSTUME_FEMALE = 24709,
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SPELL_NINJA_COSTUME_MALE = 24710,
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SPELL_NINJA_COSTUME_FEMALE = 24711,
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SPELL_LEPER_GNOME_COSTUME_MALE = 24712,
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SPELL_LEPER_GNOME_COSTUME_FEMALE = 24713,
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SPELL_SKELETON_COSTUME = 24723,
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SPELL_BAT_COSTUME = 24732,
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SPELL_GHOST_COSTUME_MALE = 24735,
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SPELL_GHOST_COSTUME_FEMALE = 24736,
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SPELL_WHISP_COSTUME = 24740,
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SPELL_TRICK_BUFF = 24753,
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};
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class spell_hallows_end_trick : public SpellScriptLoader
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{
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public:
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spell_hallows_end_trick() : SpellScriptLoader("spell_hallows_end_trick") {}
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class spell_hallows_end_trick_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_hallows_end_trick_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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uint8 gender = target->getGender();
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uint32 spellId = SPELL_TRICK_BUFF;
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switch (urand(0, 7))
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{
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case 1:
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spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
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break;
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case 2:
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spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
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break;
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case 3:
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spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
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break;
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case 4:
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spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
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break;
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case 5:
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spellId = SPELL_SKELETON_COSTUME;
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break;
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case 6:
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spellId = SPELL_BAT_COSTUME;
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break;
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case 7:
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spellId = SPELL_WHISP_COSTUME;
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break;
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default:
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break;
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}
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GetCaster()->CastSpell(target, spellId, true);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_trick_SpellScript();
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}
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};
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class spell_hallows_end_put_costume : public SpellScriptLoader
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{
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public:
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spell_hallows_end_put_costume(const char* name, uint32 maleSpell, uint32 femaleSpell) : SpellScriptLoader(name), _maleSpell(maleSpell), _femaleSpell(femaleSpell) {}
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class spell_hallows_end_put_costume_SpellScript : public SpellScript
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{
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public:
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spell_hallows_end_put_costume_SpellScript(uint32 maleSpell, uint32 femaleSpell) : _maleSpell(maleSpell), _femaleSpell(femaleSpell) { }
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PrepareSpellScript(spell_hallows_end_put_costume_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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GetCaster()->CastSpell(target, target->getGender() ? _femaleSpell : _maleSpell, true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_put_costume_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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private:
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uint32 _maleSpell;
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uint32 _femaleSpell;
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_put_costume_SpellScript(_maleSpell, _femaleSpell);
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}
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private:
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uint32 _maleSpell;
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uint32 _femaleSpell;
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};
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// 24751 Trick or Treat
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enum eTrickOrTreatSpells
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{
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SPELL_TRICK = 24714,
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SPELL_TREAT = 24715,
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SPELL_TRICKED_OR_TREATED = 24755
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};
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class spell_hallows_end_trick_or_treat : public SpellScriptLoader
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{
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public:
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spell_hallows_end_trick_or_treat() : SpellScriptLoader("spell_hallows_end_trick_or_treat") {}
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class spell_hallows_end_trick_or_treat_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_hallows_end_trick_or_treat_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
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GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_trick_or_treat_SpellScript();
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}
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};
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enum eHallowsEndCandy
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{
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SPELL_HALLOWS_END_CANDY_1 = 24924,
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SPELL_HALLOWS_END_CANDY_2 = 24925,
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SPELL_HALLOWS_END_CANDY_3 = 24926,
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SPELL_HALLOWS_END_CANDY_4 = 24927,
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};
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class spell_hallows_end_candy : public SpellScriptLoader
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{
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public:
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spell_hallows_end_candy() : SpellScriptLoader("spell_hallows_end_candy") {}
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class spell_hallows_end_candy_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_hallows_end_candy_SpellScript);
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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uint32 spellId = SPELL_HALLOWS_END_CANDY_1+urand(0,3);
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GetCaster()->CastSpell(target, spellId, true, NULL);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_candy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_candy_SpellScript();
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}
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};
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enum trickyTreat
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{
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SPELL_UPSET_TUMMY = 42966,
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};
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class spell_hallows_end_tricky_treat : public SpellScriptLoader
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{
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public:
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spell_hallows_end_tricky_treat() : SpellScriptLoader("spell_hallows_end_tricky_treat") {}
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class spell_hallows_end_tricky_treat_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_hallows_end_tricky_treat_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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if (roll_chance_i(20))
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target->CastSpell(target, SPELL_UPSET_TUMMY, true);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_tricky_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_tricky_treat_SpellScript();
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}
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};
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///////////////////////////////////////
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////// SHADE OF THE HORSEMAN EVENT
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///////////////////////////////////////
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enum costumedOrphan
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{
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// Quests
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QUEST_LET_THE_FIRES_COME_A = 12135,
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QUEST_LET_THE_FIRES_COME_H = 12139,
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QUEST_STOP_THE_FIRES_A = 11131,
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QUEST_STOP_THE_FIRES_H = 11219,
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// Spells
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SPELL_HORSEMAN_MOUNT = 48025,
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SPELL_FIRE_AURA_BASE = 42074,
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SPELL_START_FIRE = 42132,
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SPELL_SPREAD_FIRE = 42079,
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SPELL_CREATE_BUCKET = 42349,
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SPELL_WATER_SPLASH = 42348,
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SPELL_SUMMON_LANTERN = 44255,
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// NPCs
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NPC_SHADE_OF_HORSEMAN = 23543,
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NPC_FIRE_TRIGGER = 23686,
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NPC_ALLIANCE_MATRON = 24519,
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// Actions
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ACTION_START_EVENT = 1,
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DATA_EVENT = 1,
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DATA_ALLOW_START = 2,
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};
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class spell_hallows_end_bucket_lands : public SpellScriptLoader
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{
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public:
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spell_hallows_end_bucket_lands() : SpellScriptLoader("spell_hallows_end_bucket_lands") {}
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class spell_hallows_end_bucket_lands_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_hallows_end_bucket_lands_SpellScript);
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bool handled;
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bool Load() { handled = false; return true; }
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (handled || !GetCaster())
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return;
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handled = true;
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if (Player* target = GetHitPlayer())
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GetCaster()->CastSpell(target, SPELL_CREATE_BUCKET, true);
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else if (Unit* tgt = GetHitUnit())
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GetCaster()->CastSpell(tgt, SPELL_WATER_SPLASH, true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_hallows_end_bucket_lands_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_hallows_end_bucket_lands_SpellScript();
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}
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};
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class spell_hallows_end_base_fire : public SpellScriptLoader
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{
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public:
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spell_hallows_end_base_fire() : SpellScriptLoader("spell_hallows_end_base_fire") { }
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class spell_hallows_end_base_fire_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_hallows_end_base_fire_AuraScript);
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void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
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{
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// can start from 0
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int32 amount = aurEff->GetAmount();
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if (amount < 3)
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amount++;
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else if (aurEff->GetTickNumber()%3 != 2)
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return;
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aurEff->SetAmount(amount);
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if (Unit* owner = GetUnitOwner())
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{
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if (amount <= 3)
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owner->SetObjectScale(amount/2.0f);
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if (amount >=3)
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owner->CastSpell(owner, SPELL_SPREAD_FIRE, true);
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}
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}
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->SetObjectScale(0.5f);
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if (AuraEffect* aEff = GetEffect(EFFECT_0))
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aEff->SetAmount(1);
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}
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void Register()
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{
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hallows_end_base_fire_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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OnEffectApply += AuraEffectApplyFn(spell_hallows_end_base_fire_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_hallows_end_base_fire_AuraScript();
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}
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};
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class npc_costumed_orphan_matron : public CreatureScript
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{
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public:
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npc_costumed_orphan_matron() : CreatureScript("npc_costumed_orphan_matron") { }
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struct npc_costumed_orphan_matronAI : public ScriptedAI
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{
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npc_costumed_orphan_matronAI(Creature *c) : ScriptedAI(c)
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{
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}
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uint32 eventStarted;
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bool allowQuest;
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uint64 horseGUID;
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void Reset()
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{
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eventStarted = 0;
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allowQuest = false;
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horseGUID = 0;
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}
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void GetInitXYZ(float &x, float &y, float &z, float &o, uint32 &path)
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{
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switch (me->GetAreaId())
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{
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case 87: // Goldshire
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x = -9494.4f; y = 48.53f; z = 70.5f; o = 0.5f; path = 235431;
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break;
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case 131: // Kharanos
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x = -5558.34f; y = -499.46f; z = 414.12f; o = 2.08f; path = 235432;
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break;
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case 3576: // Azure Watch
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x = -4163.58f; y = -12460.30f; z = 63.02f; o = 4.31f; path = 235433;
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break;
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case 362: // Razor Hill
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x = 373.2f; y = -4723.4f; z = 31.2f; o = 3.2f; path = 235434;
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break;
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case 159: // Brill
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x = 2195.2f; y = 264.0f; z = 55.62f; o = 0.15f; path = 235435;
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break;
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case 3665: // Falcon Wing Square
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x = 9547.91f; y = -6809.9f; z = 27.96f; o = 3.4f; path = 235436;
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break;
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}
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}
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void DoAction(int32 param)
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{
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if (param == ACTION_START_EVENT)
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{
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allowQuest = true;
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eventStarted = 1;
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float x, y, z, o;
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uint32 path;
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GetInitXYZ(x, y, z, o, path);
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if (Creature* cr = me->SummonCreature(NPC_SHADE_OF_HORSEMAN, x, y, z, o, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000))
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{
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cr->GetMotionMaster()->MovePath(path, false);
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cr->AI()->DoAction(path);
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horseGUID = cr->GetGUID();
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}
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}
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}
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uint32 GetData(uint32 param) const
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{
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if (param == DATA_ALLOW_START)
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return allowQuest;
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return 0;
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}
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void UpdateAI(uint32 diff)
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{
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if (eventStarted)
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{
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eventStarted += diff;
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if (eventStarted >= 5*MINUTE*IN_MILLISECONDS)
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{
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allowQuest = false;
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eventStarted = 0;
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}
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}
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}
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};
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bool OnGossipHello(Player* player, Creature* creature)
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{
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QuestRelationBounds pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
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QuestRelationBounds pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
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QuestMenu &qm = player->PlayerTalkClass->GetQuestMenu();
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qm.ClearMenu();
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for (QuestRelations::const_iterator i = pObjectQIR.first; i != pObjectQIR.second; ++i)
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{
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uint32 quest_id = i->second;
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QuestStatus status = player->GetQuestStatus(quest_id);
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if (status == QUEST_STATUS_COMPLETE)
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qm.AddMenuItem(quest_id, 4);
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else if (status == QUEST_STATUS_INCOMPLETE)
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qm.AddMenuItem(quest_id, 4);
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}
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for (QuestRelations::const_iterator i = pObjectQR.first; i != pObjectQR.second; ++i)
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{
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uint32 quest_id = i->second;
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Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
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if (!pQuest)
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continue;
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if (!player->CanTakeQuest(pQuest, false))
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continue;
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else if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
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{
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switch (quest_id)
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{
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case QUEST_LET_THE_FIRES_COME_A:
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case QUEST_LET_THE_FIRES_COME_H:
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if (!creature->AI()->GetData(DATA_ALLOW_START))
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qm.AddMenuItem(quest_id, 2);
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break;
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case QUEST_STOP_THE_FIRES_A:
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case QUEST_STOP_THE_FIRES_H:
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if (creature->AI()->GetData(DATA_ALLOW_START))
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qm.AddMenuItem(quest_id, 2);
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break;
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default:
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qm.AddMenuItem(quest_id, 2);
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break;
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}
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}
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}
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player->SendPreparedQuest(creature->GetGUID());
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return true;
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}
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bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
|
|
{
|
|
if ((quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_A || quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_H) && !creature->AI()->GetData(DATA_ALLOW_START))
|
|
creature->AI()->DoAction(ACTION_START_EVENT);
|
|
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const
|
|
{
|
|
return new npc_costumed_orphan_matronAI (pCreature);
|
|
}
|
|
};
|
|
|
|
class npc_soh_fire_trigger : public CreatureScript
|
|
{
|
|
public:
|
|
npc_soh_fire_trigger() : CreatureScript("npc_soh_fire_trigger") { }
|
|
|
|
struct npc_soh_fire_triggerAI : public NullCreatureAI
|
|
{
|
|
npc_soh_fire_triggerAI(Creature* creature) : NullCreatureAI(creature)
|
|
{
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->SetDisableGravity(true);
|
|
}
|
|
|
|
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_START_FIRE)
|
|
{
|
|
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
|
|
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
|
|
{
|
|
me->SetObjectScale(1.5f);
|
|
aurEff->SetAmount(2);
|
|
}
|
|
}
|
|
else if (spellInfo->Id == SPELL_SPREAD_FIRE)
|
|
{
|
|
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
|
|
}
|
|
else if (spellInfo->Id == SPELL_WATER_SPLASH)
|
|
{
|
|
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
|
|
{
|
|
int32 amt = aurEff->GetAmount();
|
|
if (amt > 2)
|
|
{
|
|
aurEff->ResetPeriodic(true);
|
|
aurEff->SetAmount(amt-2);
|
|
}
|
|
else
|
|
me->RemoveAllAuras();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_soh_fire_triggerAI(creature);
|
|
}
|
|
};
|
|
|
|
class npc_hallows_end_soh : public CreatureScript
|
|
{
|
|
public:
|
|
npc_hallows_end_soh() : CreatureScript("npc_hallows_end_soh") { }
|
|
|
|
struct npc_hallows_end_sohAI : public ScriptedAI
|
|
{
|
|
npc_hallows_end_sohAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
pos = 0;
|
|
counter = 0;
|
|
unitList.clear();
|
|
me->CastSpell(me, SPELL_HORSEMAN_MOUNT, true);
|
|
me->SetSpeed(MOVE_WALK, 3.0f, true);
|
|
Unmount = false;
|
|
}
|
|
|
|
bool Unmount;
|
|
EventMap events;
|
|
uint32 counter;
|
|
std::list<uint64> unitList;
|
|
int32 pos;
|
|
void EnterCombat(Unit*) {}
|
|
void MoveInLineOfSight(Unit* /*who*/){}
|
|
|
|
void DoAction(int32 param)
|
|
{
|
|
pos = param;
|
|
}
|
|
|
|
void GetPosToLand(float &x, float &y, float &z)
|
|
{
|
|
switch (pos)
|
|
{
|
|
case 235431: x = -9445.1f; y = 63.27f; z = 58.16f; break;
|
|
case 235432: x = -5616.30f; y = -481.89f; z = 398.99f; break;
|
|
case 235433: x = -4198.1f; y = -12509.13f; z = 46.6f; break;
|
|
case 235434: x = 360.9f; y = -4735.5f; z = 11.773f; break;
|
|
case 235435: x = 2229.4f; y = 263.1f; z = 36.13f; break;
|
|
case 235436: x = 9532.9f; y = -6833.8f; z = 18.5f; break;
|
|
}
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
unitList.clear();
|
|
std::list<Creature*> temp;
|
|
me->GetCreaturesWithEntryInRange(temp, 100.0f, NPC_FIRE_TRIGGER);
|
|
for (std::list<Creature*>::const_iterator itr = temp.begin(); itr != temp.end(); ++itr)
|
|
unitList.push_back((*itr)->GetGUID());
|
|
|
|
events.ScheduleEvent(1, 3000);
|
|
events.ScheduleEvent(2, 5000);
|
|
events.ScheduleEvent(2, 7000);
|
|
events.ScheduleEvent(2, 10000);
|
|
events.ScheduleEvent(3, 15000);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
events.Update(diff);
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
switch (events.GetEvent())
|
|
{
|
|
case 1:
|
|
me->MonsterYell("Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum! Cry for mercy; the reckoning has come!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(11966);
|
|
events.PopEvent();
|
|
break;
|
|
case 2:
|
|
{
|
|
if (Unit* trigger = getTrigger())
|
|
me->CastSpell(trigger, SPELL_START_FIRE, true);
|
|
events.PopEvent();
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
counter++;
|
|
if (counter > 10)
|
|
{
|
|
if (counter > 12)
|
|
{
|
|
bool failed = false;
|
|
for (std::list<uint64>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
if (Unit* c = ObjectAccessor::GetUnit(*me, *itr))
|
|
if (c->HasAuraType(SPELL_AURA_PERIODIC_DUMMY))
|
|
{
|
|
failed = true;
|
|
break;
|
|
}
|
|
|
|
FinishEvent(failed);
|
|
events.PopEvent();
|
|
}
|
|
return;
|
|
}
|
|
if (counter == 5)
|
|
{
|
|
me->MonsterYell("The sky is dark. The fire burns. You strive in vain as Fate's wheel turns.", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(12570);
|
|
}
|
|
else if (counter == 10)
|
|
{
|
|
me->MonsterYell("The town still burns. A cleansing fire! Time is short, I'll soon retire!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(12571);
|
|
}
|
|
|
|
if (Unit* trigger = getTrigger())
|
|
me->CastSpell(trigger, SPELL_START_FIRE, true);
|
|
events.RepeatEvent(12000);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Unmount)
|
|
{
|
|
me->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
|
|
me->RemoveAllAuras();
|
|
me->Dismount();
|
|
if (Unit* target = me->SelectNearestPlayer(30.0f))
|
|
AttackStart(target);
|
|
}
|
|
if (me->IsMounted())
|
|
return;
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
// cleave
|
|
if (!urand(0,29))
|
|
me->CastSpell(me->GetVictim(), 15496, false);
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
Unit* getTrigger()
|
|
{
|
|
std::list<Unit*> tmpList;
|
|
for (std::list<uint64>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
if (Unit* c = ObjectAccessor::GetUnit(*me, *itr))
|
|
if (!c->HasAuraType(SPELL_AURA_PERIODIC_DUMMY))
|
|
tmpList.push_back(c);
|
|
|
|
if (tmpList.empty())
|
|
return NULL;
|
|
|
|
std::list<Unit*>::const_iterator it2 = tmpList.begin();
|
|
std::advance(it2, urand(0, tmpList.size() - 1));
|
|
return (*it2);
|
|
}
|
|
|
|
void FinishEvent(bool failed)
|
|
{
|
|
if (failed)
|
|
{
|
|
me->MonsterYell("Fire consumes! You've tried and failed. Let there be no doubt, justice prevailed!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(11967);
|
|
for (std::list<uint64>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
if (Unit* c = ObjectAccessor::GetUnit(*me, *itr))
|
|
c->RemoveAllAuras();
|
|
|
|
me->DespawnOrUnsummon(1);
|
|
}
|
|
else
|
|
{
|
|
me->MonsterYell("My flames have died, left not a spark! I shall send you now to the lifeless dark!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(11968);
|
|
float x, y, z;
|
|
GetPosToLand(x, y, z);
|
|
me->GetMotionMaster()->MovePoint(8, x, y, z);
|
|
}
|
|
}
|
|
|
|
void MovementInform(uint32 type, uint32 point)
|
|
{
|
|
if (type == POINT_MOTION_TYPE && point == 8)
|
|
{
|
|
Unmount = true;
|
|
}
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
me->MonsterYell("So eager you are, for my blood to spill. Yet to vanquish me, 'tis my head you must kill!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(11969);
|
|
float x, y, z;
|
|
GetPosToLand(x, y, z);
|
|
me->CastSpell(x, y, z, SPELL_SUMMON_LANTERN, true);
|
|
CompleteQuest();
|
|
}
|
|
|
|
void CompleteQuest()
|
|
{
|
|
float radius = 100.0f;
|
|
std::list<Player*> players;
|
|
Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
|
|
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
|
|
me->VisitNearbyWorldObject(radius, searcher);
|
|
|
|
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
|
{
|
|
(*itr)->AreaExploredOrEventHappens(QUEST_STOP_THE_FIRES_H);
|
|
(*itr)->AreaExploredOrEventHappens(QUEST_STOP_THE_FIRES_A);
|
|
(*itr)->AreaExploredOrEventHappens(QUEST_LET_THE_FIRES_COME_H);
|
|
(*itr)->AreaExploredOrEventHappens(QUEST_LET_THE_FIRES_COME_A);
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_hallows_end_sohAI(creature);
|
|
}
|
|
};
|
|
|
|
class npc_hallows_end_train_fire : public CreatureScript
|
|
{
|
|
public:
|
|
npc_hallows_end_train_fire() : CreatureScript("npc_hallows_end_train_fire") { }
|
|
|
|
struct npc_hallows_end_train_fireAI : public NullCreatureAI
|
|
{
|
|
npc_hallows_end_train_fireAI(Creature* creature) : NullCreatureAI(creature)
|
|
{
|
|
}
|
|
|
|
uint32 timer;
|
|
void Reset()
|
|
{
|
|
timer = 0;
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
timer += diff;
|
|
if (timer >= 5000)
|
|
if (!me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
|
|
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
|
|
}
|
|
|
|
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_WATER_SPLASH && caster->ToPlayer())
|
|
{
|
|
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
|
|
{
|
|
int32 amt = aurEff->GetAmount();
|
|
if (amt > 1)
|
|
aurEff->SetAmount(amt-1);
|
|
else
|
|
me->RemoveAllAuras();
|
|
|
|
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_hallows_end_train_fireAI(creature);
|
|
}
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
////// HEADLESS HORSEMAN EVENT
|
|
///////////////////////////////////////
|
|
|
|
enum headlessHorseman
|
|
{
|
|
// NPCs
|
|
NPC_HEADLESS_HORSEMAN_MOUNTED = 23682,
|
|
NPC_HORSEMAN_HEAD = 23775,
|
|
NPC_PUMPKIN_FIEND = 23545,
|
|
NPC_PUMPKIN = 23694,
|
|
|
|
// Spells
|
|
SPELL_SHAKE_CAMERA_MEDIUM = 42909,
|
|
SPELL_SHAKE_CAMERA_SMALL = 42910,
|
|
SPELL_HORSEMAN_VISUAL = 42575,
|
|
SPELL_SUMMONING_RHYME_TARGET = 42878,
|
|
SPELL_HEAD_VISUAL = 42413,
|
|
SPELL_EARTH_EXPLOSION = 42427,
|
|
SPELL_HORSEMAN_CLEAVE = 42587,
|
|
SPELL_HORSEMAN_BODY_REGEN = 42403,
|
|
SPELL_HORSEMAN_BODY_REGEN_CONFUSE = 43105,
|
|
SPELL_HORSEMAN_IMMUNITY = 42556,
|
|
SPELL_HEAD_DAMAGED_INFO = 43101,
|
|
SPELL_BODY_RESTORED_INFO = 42405,
|
|
SPELL_HEAD_VISUAL_LAND = 44241,
|
|
SPELL_THROW_HEAD = 42399,
|
|
SPELL_THROW_HEAD_BACK = 42401,
|
|
SPELL_HORSEMAN_BODY_PHASE = 42547,
|
|
SPELL_HORSEMAN_SPEAKS = 43129,
|
|
SPELL_HORSEMAN_WHIRLWIND = 43116,
|
|
SPELL_HORSEMAN_CONFLAGRATION = 42380,
|
|
SPELL_SUMMON_PUMPKIN = 42552,
|
|
SPELL_PUMPKIN_VISUAL = 42280,
|
|
SPELL_SQUASH_SOUL = 42514,
|
|
SPELL_SPROUTING = 42281,
|
|
SPELL_PUMPKIN_AURA = 42294,
|
|
SPELL_BURNING_BODY = 43184,
|
|
|
|
|
|
// NP
|
|
SPELL_HORSEMAN_SMOKE = 42355,
|
|
SPELL_SPIRIT_PARTICLES_GREEN_CHEST = 43161,
|
|
SPELL_SPIRIT_PARTICLES_GREEN = 43167,
|
|
|
|
// Events
|
|
EVENT_HH_PLAYER_TALK = 1,
|
|
EVENT_HORSEMAN_CLEAVE = 2,
|
|
EVENT_HORSEMAN_WHIRLWIND = 3,
|
|
EVENT_HORSEMAN_CHECK_HEALTH = 4,
|
|
EVENT_HORSEMAN_CONFLAGRATION = 5,
|
|
EVENT_SUMMON_PUMPKIN = 6,
|
|
EVENT_HORSEMAN_FOLLOW = 7,
|
|
};
|
|
|
|
enum hhSounds
|
|
{
|
|
SOUND_AGGRO = 11961,
|
|
SOUND_SLAY = 11962,
|
|
SOUND_SPROUT = 11963,
|
|
SOUND_DEATH = 11964,
|
|
};
|
|
|
|
class boss_headless_horseman : public CreatureScript
|
|
{
|
|
public:
|
|
boss_headless_horseman() : CreatureScript("boss_headless_horseman") { }
|
|
|
|
struct boss_headless_horsemanAI : public ScriptedAI
|
|
{
|
|
boss_headless_horsemanAI(Creature* creature) : ScriptedAI(creature), summons(me)
|
|
{
|
|
}
|
|
|
|
EventMap events;
|
|
SummonList summons;
|
|
uint64 playerGUID;
|
|
uint8 talkCount;
|
|
bool inFight;
|
|
uint8 phase;
|
|
uint32 health;
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
summons.DespawnAll();
|
|
me->MonsterSay("This end have I reached before. What new adventure lies in store?", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(SOUND_DEATH);
|
|
std::list<Creature*> unitList;
|
|
me->GetCreaturesWithEntryInRange(unitList, 100.0f, NPC_PUMPKIN_FIEND);
|
|
for (std::list<Creature*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
(*itr)->ToCreature()->DespawnOrUnsummon(500);
|
|
|
|
|
|
Map::PlayerList const& players = me->GetMap()->GetPlayers();
|
|
if (!players.isEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
|
|
sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), 285, me->FindMap());
|
|
}
|
|
|
|
void KilledUnit(Unit* /*who*/)
|
|
{
|
|
me->MonsterYell("Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(SOUND_SLAY);
|
|
}
|
|
|
|
void DoAction(int32 param)
|
|
{
|
|
health = param;
|
|
}
|
|
|
|
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_SUMMONING_RHYME_TARGET)
|
|
{
|
|
playerGUID = target->GetGUID();
|
|
events.ScheduleEvent(EVENT_HH_PLAYER_TALK, 2000);
|
|
}
|
|
}
|
|
|
|
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
|
|
{
|
|
me->SetHealth(me->GetMaxHealth());
|
|
me->CastSpell(me, SPELL_HEAD_VISUAL, true);
|
|
me->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
|
|
me->RemoveAura(SPELL_HORSEMAN_BODY_REGEN);
|
|
me->RemoveAura(SPELL_HORSEMAN_BODY_REGEN_CONFUSE);
|
|
me->RemoveAura(SPELL_HORSEMAN_WHIRLWIND);
|
|
events.CancelEvent(EVENT_HORSEMAN_CHECK_HEALTH);
|
|
events.CancelEvent(EVENT_HORSEMAN_WHIRLWIND);
|
|
events.CancelEvent(EVENT_HORSEMAN_CONFLAGRATION);
|
|
events.CancelEvent(EVENT_SUMMON_PUMPKIN);
|
|
me->MonsterYell("Here's my body, fit and pure! Now, your blackened souls I'll cure!", LANG_UNIVERSAL, 0);
|
|
|
|
if (phase == 1)
|
|
events.ScheduleEvent(EVENT_HORSEMAN_CONFLAGRATION, 6000);
|
|
else if (phase == 2)
|
|
events.ScheduleEvent(EVENT_SUMMON_PUMPKIN, 6000);
|
|
}
|
|
}
|
|
|
|
void MovementInform(uint32 type, uint32 point)
|
|
{
|
|
if (type == WAYPOINT_MOTION_TYPE)
|
|
{
|
|
if (point == 0)
|
|
me->CastSpell(me, SPELL_HEAD_VISUAL, true);
|
|
else if (point == 11)
|
|
{
|
|
me->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
|
|
me->StopMoving();
|
|
|
|
me->SetInCombatWithZone();
|
|
inFight = true;
|
|
events.ScheduleEvent(EVENT_HORSEMAN_FOLLOW, 500);
|
|
events.ScheduleEvent(EVENT_HORSEMAN_CLEAVE, 7000);
|
|
}
|
|
}
|
|
}
|
|
|
|
Player* GetRhymePlayer() { return playerGUID ? ObjectAccessor::GetPlayer(*me, playerGUID) : NULL; }
|
|
|
|
void EnterCombat(Unit*) { me->SetInCombatWithZone(); }
|
|
void MoveInLineOfSight(Unit* /*who*/) {}
|
|
|
|
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
|
|
{
|
|
// We die... :(
|
|
if (damage >= me->GetHealth())
|
|
{
|
|
damage = 0;
|
|
me->RemoveAura(SPELL_HEAD_VISUAL);
|
|
me->CastSpell(me, SPELL_HORSEMAN_IMMUNITY, true);
|
|
me->CastSpell(me, SPELL_HORSEMAN_BODY_REGEN, true);
|
|
me->CastSpell(me, SPELL_HORSEMAN_BODY_REGEN_CONFUSE, true);
|
|
events.CancelEvent(EVENT_HORSEMAN_CLEAVE);
|
|
|
|
// Summon Head
|
|
Position pos;
|
|
me->GetNearPosition(pos, 15.0f, rand_norm()*2*M_PI);
|
|
if (Creature* cr = me->SummonCreature(NPC_HORSEMAN_HEAD, pos))
|
|
{
|
|
if (health)
|
|
cr->SetHealth(health);
|
|
|
|
me->CastSpell(cr, SPELL_THROW_HEAD, true);
|
|
cr->CastSpell(cr, SPELL_HORSEMAN_BODY_PHASE+phase, true);
|
|
if (phase < 2)
|
|
phase++;
|
|
|
|
events.ScheduleEvent(EVENT_HORSEMAN_WHIRLWIND, 6000);
|
|
events.ScheduleEvent(EVENT_HORSEMAN_CHECK_HEALTH, 1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* cr) { summons.Summon(cr); }
|
|
|
|
void Reset()
|
|
{
|
|
events.Reset();
|
|
summons.DespawnAll();
|
|
playerGUID = 0;
|
|
talkCount = 0;
|
|
phase = 0;
|
|
inFight = false;
|
|
health = 0;
|
|
|
|
me->SetDisableGravity(true);
|
|
me->SetSpeed(MOVE_WALK, 5.0f, true);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
events.Update(diff);
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (inFight && !UpdateVictim())
|
|
return;
|
|
|
|
switch (events.GetEvent())
|
|
{
|
|
case EVENT_HH_PLAYER_TALK:
|
|
{
|
|
talkCount++;
|
|
Player* player = GetRhymePlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (talkCount)
|
|
{
|
|
case 1:
|
|
player->MonsterSay("Horseman rise...", LANG_UNIVERSAL, 0);
|
|
break;
|
|
case 2:
|
|
player->MonsterSay("Your time is nigh...", LANG_UNIVERSAL, 0);
|
|
if (Creature* trigger = me->SummonTrigger(1765.28f, 1347.46f, 17.5514f, 0.0f, 15*IN_MILLISECONDS))
|
|
trigger->CastSpell(trigger, SPELL_EARTH_EXPLOSION, true);
|
|
break;
|
|
case 3:
|
|
me->GetMotionMaster()->MovePath(236820, false);
|
|
me->CastSpell(me, SPELL_SHAKE_CAMERA_SMALL, true);
|
|
player->MonsterSay("You felt death once...", LANG_UNIVERSAL, 0);
|
|
me->MonsterSay("It is over, your search is done. Let fate choose now, the righteous one.", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(SOUND_AGGRO);
|
|
break;
|
|
case 4:
|
|
me->CastSpell(me, SPELL_SHAKE_CAMERA_MEDIUM, true);
|
|
player->MonsterSay("Now, know demise!", LANG_UNIVERSAL, 0);
|
|
events.PopEvent();
|
|
talkCount = 0;
|
|
return; // pop and return, skip repeat
|
|
}
|
|
events.RepeatEvent(2000);
|
|
break;
|
|
}
|
|
case EVENT_HORSEMAN_FOLLOW:
|
|
{
|
|
if (Player* player = GetRhymePlayer())
|
|
{
|
|
me->GetMotionMaster()->MoveIdle();
|
|
AttackStart(player);
|
|
me->GetMotionMaster()->MoveChase(player);
|
|
}
|
|
events.PopEvent();
|
|
break;
|
|
}
|
|
case EVENT_HORSEMAN_CLEAVE:
|
|
{
|
|
me->CastSpell(me->GetVictim(), SPELL_HORSEMAN_CLEAVE, false);
|
|
events.RepeatEvent(8000);
|
|
break;
|
|
}
|
|
case EVENT_HORSEMAN_WHIRLWIND:
|
|
{
|
|
if (me->HasAuraEffect(SPELL_HORSEMAN_WHIRLWIND, EFFECT_0))
|
|
{
|
|
me->RemoveAura(SPELL_HORSEMAN_WHIRLWIND);
|
|
events.RepeatEvent(15000);
|
|
break;
|
|
}
|
|
me->CastSpell(me, SPELL_HORSEMAN_WHIRLWIND, true);
|
|
events.RepeatEvent(6000);
|
|
break;
|
|
}
|
|
case EVENT_HORSEMAN_CHECK_HEALTH:
|
|
{
|
|
if (me->GetHealth() == me->GetMaxHealth())
|
|
{
|
|
me->CastSpell(me, SPELL_BODY_RESTORED_INFO, true);
|
|
events.PopEvent();
|
|
return;
|
|
}
|
|
|
|
events.RepeatEvent(1000);
|
|
break;
|
|
}
|
|
case EVENT_HORSEMAN_CONFLAGRATION:
|
|
{
|
|
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
|
me->CastSpell(target, SPELL_HORSEMAN_CONFLAGRATION, false);
|
|
|
|
events.RepeatEvent(12500);
|
|
break;
|
|
}
|
|
case EVENT_SUMMON_PUMPKIN:
|
|
{
|
|
if (talkCount < 4)
|
|
{
|
|
events.RepeatEvent(1);
|
|
talkCount++;
|
|
me->CastSpell(me, SPELL_SUMMON_PUMPKIN, false);
|
|
}
|
|
else
|
|
{
|
|
me->MonsterSay("Soldiers arise, stand and fight! Bring victory at last to this fallen knight!", LANG_UNIVERSAL, 0);
|
|
me->PlayDirectSound(SOUND_SPROUT);
|
|
events.RepeatEvent(15000);
|
|
talkCount = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (inFight)
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new boss_headless_horsemanAI(creature);
|
|
}
|
|
};
|
|
|
|
class boss_headless_horseman_head : public CreatureScript
|
|
{
|
|
public:
|
|
boss_headless_horseman_head() : CreatureScript("boss_headless_horseman_head") { }
|
|
|
|
struct boss_headless_horseman_headAI : public ScriptedAI
|
|
{
|
|
boss_headless_horseman_headAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
}
|
|
|
|
uint8 pct;
|
|
uint32 timer;
|
|
bool handled;
|
|
|
|
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
owner->ToCreature()->AI()->DoAction(me->GetHealth());
|
|
|
|
me->DespawnOrUnsummon();
|
|
}
|
|
}
|
|
|
|
void SpellHit(Unit* caster, const SpellInfo* spellInfo)
|
|
{
|
|
switch (spellInfo->Id)
|
|
{
|
|
case SPELL_BODY_RESTORED_INFO:
|
|
me->RemoveAllAuras();
|
|
if (Unit* owner = GetOwner())
|
|
owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
|
|
me->CastSpell(caster, SPELL_THROW_HEAD_BACK, true);
|
|
break;
|
|
case SPELL_THROW_HEAD:
|
|
{
|
|
me->CastSpell(me, SPELL_HEAD_VISUAL_LAND, true);
|
|
if (Player* player = me->SelectNearestPlayer(50.0f))
|
|
me->GetMotionMaster()->MoveFleeing(player);
|
|
|
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
timer = 26000;
|
|
break;
|
|
}
|
|
case SPELL_HORSEMAN_BODY_PHASE:
|
|
pct = 67;
|
|
break;
|
|
case SPELL_HORSEMAN_BODY_PHASE+1:
|
|
pct = 34;
|
|
break;
|
|
case SPELL_HORSEMAN_BODY_PHASE+2:
|
|
pct = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Unit* GetOwner()
|
|
{
|
|
if (me->ToTempSummon())
|
|
return me->ToTempSummon()->GetSummoner();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
|
|
{
|
|
// We die... :(
|
|
if (damage >= me->GetHealth())
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
owner->CastSpell(owner, SPELL_BURNING_BODY, true);
|
|
Unit::Kill(me, owner);
|
|
}
|
|
damage = 0;
|
|
me->DespawnOrUnsummon();
|
|
return;
|
|
}
|
|
|
|
if (me->HealthBelowPctDamaged(pct, damage) && !handled)
|
|
{
|
|
handled = true;
|
|
damage = 0;
|
|
me->RemoveAllAuras();
|
|
me->CastSpell(me, SPELL_HEAD_DAMAGED_INFO, true);
|
|
me->CastSpell(me, SPELL_THROW_HEAD_BACK, true);
|
|
if (Unit* owner = GetOwner())
|
|
owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
|
|
}
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
pct = 0;
|
|
timer = 0;
|
|
handled = false;
|
|
me->SetInCombatWithZone();
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
timer += diff;
|
|
if (timer >= 30000)
|
|
{
|
|
timer = urand(0, 15000);
|
|
uint32 sound = 11965;
|
|
switch (urand(0,2))
|
|
{
|
|
case 1: sound = 11975; break;
|
|
case 2: sound = 11976; break;
|
|
}
|
|
|
|
me->CastSpell(me, SPELL_HORSEMAN_SPEAKS, true);
|
|
me->MonsterTextEmote("Headless Horseman laughs", 0);
|
|
me->PlayDirectSound(sound);
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new boss_headless_horseman_headAI(creature);
|
|
}
|
|
};
|
|
|
|
class boss_headless_horseman_pumpkin : public CreatureScript
|
|
{
|
|
public:
|
|
boss_headless_horseman_pumpkin() : CreatureScript("boss_headless_horseman_pumpkin") { }
|
|
|
|
struct boss_headless_horseman_pumpkinAI : public ScriptedAI
|
|
{
|
|
boss_headless_horseman_pumpkinAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
}
|
|
|
|
uint32 timer;
|
|
|
|
void AttackStart(Unit* ) { }
|
|
void MoveInLineOfSight(Unit* ) { }
|
|
|
|
void Reset()
|
|
{
|
|
if (Player* player = me->SelectNearestPlayer(3.0f))
|
|
me->CastSpell(player, SPELL_SQUASH_SOUL, true);
|
|
timer = 1;
|
|
me->CastSpell(me, SPELL_PUMPKIN_AURA, true);
|
|
me->CastSpell(me, SPELL_PUMPKIN_VISUAL, true);
|
|
}
|
|
|
|
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
|
|
{
|
|
if (spellInfo->Id == SPELL_SPROUTING)
|
|
{
|
|
if (Creature* cr = me->SummonCreature(NPC_PUMPKIN_FIEND, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
|
|
cr->SetInCombatWithZone();
|
|
|
|
me->DespawnOrUnsummon();
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (timer)
|
|
{
|
|
timer += diff;
|
|
if (timer >= 3000)
|
|
{
|
|
me->CastSpell(me, SPELL_SPROUTING, false);
|
|
timer = 0;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new boss_headless_horseman_pumpkinAI(creature);
|
|
}
|
|
};
|
|
|
|
class go_loosely_turned_soil : public GameObjectScript
|
|
{
|
|
public:
|
|
go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { }
|
|
|
|
bool OnQuestReward(Player* player, GameObject* go, Quest const* /*quest*/, uint32 /*opt*/)
|
|
{
|
|
if (player->FindNearestCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 100.0f))
|
|
return true;
|
|
|
|
if (Creature* horseman = go->SummonCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 1754.00f, 1346.00f, 17.50f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
|
|
horseman->CastSpell(player, SPELL_SUMMONING_RHYME_TARGET, true);
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_event_hallows_end_scripts()
|
|
{
|
|
// Spells
|
|
new spell_hallows_end_trick();
|
|
new spell_hallows_end_trick_or_treat();
|
|
new spell_hallows_end_candy();
|
|
new spell_hallows_end_tricky_treat();
|
|
new spell_hallows_end_put_costume("spell_hallows_end_pirate_costume", SPELL_PIRATE_COSTUME_MALE, SPELL_PIRATE_COSTUME_FEMALE);
|
|
new spell_hallows_end_put_costume("spell_hallows_end_leper_costume", SPELL_LEPER_GNOME_COSTUME_MALE, SPELL_LEPER_GNOME_COSTUME_FEMALE);
|
|
new spell_hallows_end_put_costume("spell_hallows_end_ghost_costume", SPELL_GHOST_COSTUME_MALE, SPELL_GHOST_COSTUME_FEMALE);
|
|
new spell_hallows_end_put_costume("spell_hallows_end_ninja_costume", SPELL_NINJA_COSTUME_MALE, SPELL_NINJA_COSTUME_FEMALE);
|
|
|
|
// Quests
|
|
new npc_hallows_end_train_fire();
|
|
|
|
// Event
|
|
new npc_costumed_orphan_matron();
|
|
new npc_soh_fire_trigger();
|
|
new npc_hallows_end_soh();
|
|
new spell_hallows_end_base_fire();
|
|
new spell_hallows_end_bucket_lands();
|
|
|
|
// Headless Horseman
|
|
new go_loosely_turned_soil();
|
|
new boss_headless_horseman();
|
|
new boss_headless_horseman_head();
|
|
new boss_headless_horseman_pumpkin();
|
|
}
|