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https://github.com/mod-playerbots/azerothcore-wotlk.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __UPDATETIME_H
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#define __UPDATETIME_H
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#include "Define.h"
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#include "Duration.h"
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#include <array>
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#include <string>
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constexpr auto AVG_DIFF_COUNT = 500;
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class AC_GAME_API UpdateTime
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{
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using DiffTableArray = std::array<uint32, AVG_DIFF_COUNT>;
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public:
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uint32 GetAverageUpdateTime() const;
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uint32 GetTimeWeightedAverageUpdateTime() const;
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uint32 GetMaxUpdateTime() const;
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uint32 GetMaxUpdateTimeOfCurrentTable() const;
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uint32 GetLastUpdateTime() const;
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void UpdateWithDiff(uint32 diff);
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void RecordUpdateTimeReset();
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protected:
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UpdateTime();
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private:
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DiffTableArray _updateTimeDataTable;
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uint32 _averageUpdateTime;
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uint32 _totalUpdateTime;
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uint32 _updateTimeTableIndex;
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uint32 _maxUpdateTime;
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uint32 _maxUpdateTimeOfLastTable;
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uint32 _maxUpdateTimeOfCurrentTable;
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Milliseconds _recordedTime;
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};
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class AC_GAME_API WorldUpdateTime : public UpdateTime
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{
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public:
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WorldUpdateTime() : UpdateTime(), _recordUpdateTimeInverval(0), _recordUpdateTimeMin(0), _lastRecordTime(0) { }
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void LoadFromConfig();
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void SetRecordUpdateTimeInterval(Milliseconds t);
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void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount);
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void RecordUpdateTimeDuration(std::string const& text);
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private:
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Milliseconds _recordUpdateTimeInverval;
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Milliseconds _recordUpdateTimeMin;
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Milliseconds _lastRecordTime;
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};
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AC_GAME_API extern WorldUpdateTime sWorldUpdateTime;
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#endif
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