mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _GAMEOBJECT_MODEL_H
|
|
#define _GAMEOBJECT_MODEL_H
|
|
|
|
#include "Define.h"
|
|
#include <G3D/AABox.h>
|
|
#include <G3D/Matrix3.h>
|
|
#include <G3D/Ray.h>
|
|
#include <G3D/Vector3.h>
|
|
|
|
namespace VMAP
|
|
{
|
|
class WorldModel;
|
|
struct AreaInfo;
|
|
struct LocationInfo;
|
|
enum class ModelIgnoreFlags : uint32;
|
|
}
|
|
|
|
class GameObject;
|
|
struct GameObjectDisplayInfoEntry;
|
|
|
|
class GameObjectModelOwnerBase
|
|
{
|
|
public:
|
|
virtual ~GameObjectModelOwnerBase() = default;
|
|
|
|
[[nodiscard]] virtual bool IsSpawned() const = 0;
|
|
[[nodiscard]] virtual uint32 GetDisplayId() const = 0;
|
|
[[nodiscard]] virtual uint32 GetPhaseMask() const = 0;
|
|
[[nodiscard]] virtual G3D::Vector3 GetPosition() const = 0;
|
|
[[nodiscard]] virtual float GetOrientation() const = 0;
|
|
[[nodiscard]] virtual float GetScale() const = 0;
|
|
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
|
|
};
|
|
|
|
class GameObjectModel
|
|
{
|
|
GameObjectModel() = default;
|
|
|
|
public:
|
|
std::string name;
|
|
|
|
[[nodiscard]] const G3D::AABox& GetBounds() const { return iBound; }
|
|
|
|
~GameObjectModel();
|
|
|
|
[[nodiscard]] const G3D::Vector3& GetPosition() const { return iPos; }
|
|
|
|
/** Enables\disables collision. */
|
|
void disable() { phasemask = 0; }
|
|
void enable(uint32 ph_mask) { phasemask = ph_mask; }
|
|
|
|
[[nodiscard]] bool isEnabled() const { return phasemask != 0; }
|
|
[[nodiscard]] bool IsMapObject() const { return isWmo; }
|
|
|
|
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const;
|
|
void IntersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, uint32 ph_mask) const;
|
|
bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, uint32 ph_mask) const;
|
|
bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const;
|
|
|
|
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
|
|
|
|
bool UpdatePosition();
|
|
|
|
private:
|
|
bool initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
|
|
|
|
uint32 phasemask{0};
|
|
G3D::AABox iBound;
|
|
G3D::Matrix3 iInvRot;
|
|
G3D::Vector3 iPos;
|
|
float iInvScale{0};
|
|
float iScale{0};
|
|
VMAP::WorldModel* iModel{nullptr};
|
|
std::unique_ptr<GameObjectModelOwnerBase> owner;
|
|
bool isWmo{false};
|
|
};
|
|
|
|
void LoadGameObjectModelList(std::string const& dataPath);
|
|
|
|
#endif // _GAMEOBJECT_MODEL_H
|