mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 16:43:47 +00:00
191 lines
7.9 KiB
C++
191 lines
7.9 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __BATTLEGROUNDMGR_H
|
|
#define __BATTLEGROUNDMGR_H
|
|
|
|
#include "Battleground.h"
|
|
#include "BattlegroundQueue.h"
|
|
#include "Common.h"
|
|
#include "CreatureAIImpl.h"
|
|
#include "DBCEnums.h"
|
|
#include <unordered_map>
|
|
|
|
typedef std::map<uint32, Battleground*> BattlegroundContainer;
|
|
typedef std::unordered_map<uint32, BattlegroundTypeId> BattleMastersMap;
|
|
typedef Battleground* (*bgRef)(Battleground*);
|
|
|
|
typedef void(*bgMapRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator);
|
|
typedef void(*bgTypeRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator, Battleground*);
|
|
|
|
#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // how many seconds in day
|
|
|
|
struct CreateBattlegroundData
|
|
{
|
|
BattlegroundTypeId bgTypeId;
|
|
bool IsArena;
|
|
uint32 MinPlayersPerTeam;
|
|
uint32 MaxPlayersPerTeam;
|
|
uint32 LevelMin;
|
|
uint32 LevelMax;
|
|
char* BattlegroundName;
|
|
uint32 MapID;
|
|
float Team1StartLocX;
|
|
float Team1StartLocY;
|
|
float Team1StartLocZ;
|
|
float Team1StartLocO;
|
|
float Team2StartLocX;
|
|
float Team2StartLocY;
|
|
float Team2StartLocZ;
|
|
float Team2StartLocO;
|
|
float StartMaxDist;
|
|
uint32 scriptId;
|
|
uint8 Weight;
|
|
};
|
|
|
|
struct GroupQueueInfo;
|
|
|
|
class BattlegroundMgr
|
|
{
|
|
private:
|
|
BattlegroundMgr();
|
|
~BattlegroundMgr();
|
|
|
|
public:
|
|
static BattlegroundMgr* instance();
|
|
|
|
void Update(uint32 diff);
|
|
|
|
/* Packet Building */
|
|
void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
|
|
void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
|
|
void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
|
|
void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
|
|
void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
|
|
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
|
|
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, TeamId teamId, bool isRated = false, BattlegroundTypeId forceBgTypeId = BATTLEGROUND_TYPE_NONE);
|
|
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
|
|
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);
|
|
|
|
/* Battlegrounds */
|
|
Battleground* GetBattleground(uint32 InstanceID);
|
|
Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId);
|
|
Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, uint32 minLevel, uint32 maxLevel, uint8 arenaType, bool isRated);
|
|
|
|
void AddBattleground(Battleground* bg);
|
|
void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId);
|
|
|
|
void CreateInitialBattlegrounds();
|
|
void DeleteAllBattlegrounds();
|
|
|
|
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
|
|
|
|
/* Battleground queues */
|
|
BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; }
|
|
void ScheduleArenaQueueUpdate(uint32 arenaRatedTeamId, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
|
|
uint32 GetPrematureFinishTime() const;
|
|
|
|
static void InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, TeamId teamId);
|
|
|
|
void ToggleArenaTesting();
|
|
void ToggleTesting();
|
|
|
|
void SetHolidayWeekends(uint32 mask);
|
|
|
|
bool isArenaTesting() const { return m_ArenaTesting; }
|
|
bool isTesting() const { return m_Testing; }
|
|
|
|
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType);
|
|
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId);
|
|
static bool IsArenaType(BattlegroundTypeId bgTypeId);
|
|
static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId);
|
|
|
|
static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId);
|
|
static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday);
|
|
static bool IsBGWeekend(BattlegroundTypeId bgTypeId);
|
|
|
|
uint32 GetRatingDiscardTimer() const;
|
|
void InitAutomaticArenaPointDistribution();
|
|
void LoadBattleMastersEntry();
|
|
void CheckBattleMasters();
|
|
BattlegroundTypeId GetBattleMasterBG(uint32 entry) const
|
|
{
|
|
BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
|
|
if (itr != mBattleMastersMap.end())
|
|
return itr->second;
|
|
return BATTLEGROUND_TYPE_NONE;
|
|
}
|
|
|
|
const BattlegroundContainer& GetBattlegroundList() { return m_Battlegrounds; } // pussywizard
|
|
|
|
static std::unordered_map<int, BattlegroundQueueTypeId> bgToQueue; // BattlegroundTypeId -> BattlegroundQueueTypeId
|
|
static std::unordered_map<int, BattlegroundTypeId> queueToBg; // BattlegroundQueueTypeId -> BattlegroundTypeId
|
|
static std::unordered_map<int, Battleground*> bgtypeToBattleground; // BattlegroundTypeId -> Battleground*
|
|
static std::unordered_map<int, bgRef> bgTypeToTemplate; // BattlegroundTypeId -> bgRef
|
|
static std::unordered_map<int, bgMapRef> getBgFromMap; // BattlegroundMapID -> bgMapRef
|
|
static std::unordered_map<int, bgTypeRef> getBgFromTypeID; // BattlegroundTypeID -> bgTypeRef
|
|
static std::unordered_map<uint32, BattlegroundQueueTypeId> ArenaTypeToQueue; // ArenaType -> BattlegroundQueueTypeId
|
|
static std::unordered_map<uint32, ArenaType> QueueToArenaType; // BattlegroundQueueTypeId -> ArenaType
|
|
|
|
private:
|
|
bool CreateBattleground(CreateBattlegroundData& data);
|
|
uint32 GetNextClientVisibleInstanceId();
|
|
BattlegroundTypeId GetRandomBG(BattlegroundTypeId id);
|
|
|
|
typedef std::map<BattlegroundTypeId, Battleground*> BattlegroundTemplateContainer;
|
|
BattlegroundTemplateContainer m_BattlegroundTemplates;
|
|
BattlegroundContainer m_Battlegrounds;
|
|
|
|
BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES];
|
|
|
|
std::vector<uint64> m_ArenaQueueUpdateScheduler;
|
|
bool m_ArenaTesting;
|
|
bool m_Testing;
|
|
uint32 m_lastClientVisibleInstanceId;
|
|
time_t m_NextAutoDistributionTime;
|
|
uint32 m_AutoDistributionTimeChecker;
|
|
uint32 m_NextPeriodicQueueUpdateTime;
|
|
BattleMastersMap mBattleMastersMap;
|
|
|
|
CreateBattlegroundData const* GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)
|
|
{
|
|
BattlegroundTemplateMap::const_iterator itr = _battlegroundTemplates.find(id);
|
|
if (itr != _battlegroundTemplates.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
CreateBattlegroundData const* GetBattlegroundTemplateByMapId(uint32 mapId)
|
|
{
|
|
BattlegroundMapTemplateContainer::const_iterator itr = _battlegroundMapTemplates.find(mapId);
|
|
if (itr != _battlegroundMapTemplates.end())
|
|
return itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
typedef std::map<BattlegroundTypeId, uint8 /*weight*/> BattlegroundSelectionWeightMap;
|
|
|
|
typedef std::map<BattlegroundTypeId, CreateBattlegroundData> BattlegroundTemplateMap;
|
|
typedef std::map<uint32 /*mapId*/, CreateBattlegroundData*> BattlegroundMapTemplateContainer;
|
|
BattlegroundTemplateMap _battlegroundTemplates;
|
|
BattlegroundMapTemplateContainer _battlegroundMapTemplates;
|
|
};
|
|
|
|
#define sBattlegroundMgr BattlegroundMgr::instance()
|
|
|
|
#endif
|