mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
223 lines
7.8 KiB
C++
223 lines
7.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Chat.h"
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#include "CommandScript.h"
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#include "DatabaseEnv.h"
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#include "Item.h"
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#include "Mail.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Tokenize.h"
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using namespace Acore::ChatCommands;
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class send_commandscript : public CommandScript
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{
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public:
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send_commandscript() : CommandScript("send_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable sendCommandTable =
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{
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{ "items", HandleSendItemsCommand, SEC_GAMEMASTER, Console::Yes },
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{ "mail", HandleSendMailCommand, SEC_GAMEMASTER, Console::Yes },
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{ "message", HandleSendMessageCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "money", HandleSendMoneyCommand, SEC_GAMEMASTER, Console::Yes }
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};
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static ChatCommandTable commandTable =
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{
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{ "send", sendCommandTable }
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};
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return commandTable;
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}
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static bool HandleSendItemsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, QuotedString subject, QuotedString text, Tail items)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target)
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{
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return false;
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}
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// extract items
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std::vector<std::pair<uint32, uint32>> itemList;
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for (auto const& itemString : Acore::Tokenize(items, ' ', true))
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{
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auto itemTokens = Acore::Tokenize(itemString, ':', false);
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uint32 itemCount;
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switch (itemTokens.size())
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{
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case 1:
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itemCount = 1; // Default to sending 1 item
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break;
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case 2:
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itemCount = *Acore::StringTo<uint32>(itemTokens.at(1));
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break;
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default:
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handler->SendSysMessage(Acore::StringFormat("> Incorrect item list format for '{}'", itemString));
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continue;
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}
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uint32 itemID = *Acore::StringTo<uint32>(itemTokens.at(0));
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemID);
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if (!itemTemplate)
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{
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handler->SendErrorMessage(LANG_COMMAND_ITEMIDINVALID, itemID);
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return false;
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}
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if (!itemCount || (itemTemplate->MaxCount > 0 && itemCount > uint32(itemTemplate->MaxCount)))
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{
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handler->SendErrorMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemID);
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return false;
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}
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while (itemCount > itemTemplate->GetMaxStackSize())
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{
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itemList.emplace_back(itemID, itemTemplate->GetMaxStackSize());
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itemCount -= itemTemplate->GetMaxStackSize();
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}
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itemList.emplace_back(itemID, itemCount);
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if (itemList.size() > MAX_MAIL_ITEMS)
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{
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handler->SendErrorMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
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return false;
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}
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}
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// If the message is sent from console, set it as sent by the target itself, like the other Customer Support mails.
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ObjectGuid::LowType senderGuid = handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : target->GetGUID().GetCounter();
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// fill mail
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MailDraft draft(subject, text);
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MailSender sender(MAIL_NORMAL, senderGuid, MAIL_STATIONERY_GM);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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for (auto const& [itemID, itemCount] : itemList)
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{
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if (Item* item = Item::CreateItem(itemID, itemCount, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
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{
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item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
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draft.AddItem(item);
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}
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}
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draft.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
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return true;
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}
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static bool HandleSendMailCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, QuotedString subject, QuotedString text)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target)
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{
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return false;
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}
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ObjectGuid::LowType senderGuid = handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : target->GetGUID().GetCounter();
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// If the message is sent from console, set it as sent by the target itself, like the other Customer Support mails.
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MailSender sender(MAIL_NORMAL, senderGuid, MAIL_STATIONERY_GM);
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MailDraft draft(subject, text);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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draft.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
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return true;
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}
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static bool HandleSendMessageCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, Tail message)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target || !target->IsConnected())
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{
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return false;
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}
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Player* player = target->GetConnectedPlayer();
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std::string msg = std::string{ message };
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/// - Send the message
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// Use SendAreaTriggerMessage for fastest delivery.
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player->GetSession()->SendAreaTriggerMessage("{}", msg);
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player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
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// Confirmation message
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handler->PSendSysMessage(LANG_SENDMESSAGE, handler->playerLink(target->GetName()), msg);
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return true;
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}
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static bool HandleSendMoneyCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, QuotedString subject, QuotedString text, uint32 money)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target)
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{
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return false;
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}
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// from console show not existed sender
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MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft(subject, text)
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.AddMoney(money)
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.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
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return true;
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}
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};
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void AddSC_send_commandscript()
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{
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new send_commandscript();
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}
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