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https://github.com/mod-playerbots/azerothcore-wotlk.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <string>
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#include "TileAssembler.h"
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int main(int argc, char* argv[])
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{
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std::string src = "Buildings";
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std::string dest = "vmaps";
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if (argc > 3)
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{
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std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
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return 1;
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}
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else
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{
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if (argc > 1)
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src = argv[1];
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if (argc > 2)
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dest = argv[2];
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}
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std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
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VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
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if (!ta->convertWorld2())
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{
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std::cout << "exit with errors" << std::endl;
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delete ta;
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return 1;
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}
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delete ta;
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std::cout << "Ok, all done" << std::endl;
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return 0;
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}
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