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azerothcore-wotlk/src/server/game/Battlegrounds/BattlegroundMgr.h

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLEGROUNDMGR_H
#define __BATTLEGROUNDMGR_H
#include "Battleground.h"
#include "BattlegroundQueue.h"
#include "Common.h"
#include "CreatureAIImpl.h"
#include "DBCEnums.h"
#include <unordered_map>
#include <functional>
typedef std::map<uint32, Battleground*> BattlegroundContainer;
typedef std::set<uint32> BattlegroundClientIdsContainer;
typedef std::unordered_map<uint32, BattlegroundTypeId> BattleMastersMap;
typedef Battleground* (*bgRef)(Battleground*);
typedef void(*bgMapRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator);
typedef void(*bgTypeRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator, Battleground*);
// this container can't be deque, because deque doesn't like removing the last element - if you remove it, it invalidates next iterator and crash appears
using BGFreeSlotQueueContainer = std::list<Battleground*>;
struct BattlegroundData
{
BattlegroundContainer _Battlegrounds;
std::array<BattlegroundClientIdsContainer, MAX_BATTLEGROUND_BRACKETS> _ClientBattlegroundIds;
BGFreeSlotQueueContainer BGFreeSlotQueue;
};
struct BattlegroundTemplate
{
BattlegroundTypeId Id;
uint16 MinPlayersPerTeam;
uint16 MaxPlayersPerTeam;
uint8 MinLevel;
uint8 MaxLevel;
std::array<Position, PVP_TEAMS_COUNT> StartLocation;
float MaxStartDistSq;
uint8 Weight;
uint32 ScriptId;
BattlemasterListEntry const* BattlemasterEntry;
bool IsArena() const;
};
class BattlegroundMgr
{
private:
BattlegroundMgr();
~BattlegroundMgr();
public:
static BattlegroundMgr* instance();
void Update(uint32 diff);
/* Packet Building */
void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, TeamId teamId, bool isRated = false, BattlegroundTypeId forceBgTypeId = BATTLEGROUND_TYPE_NONE);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);
/* Battlegrounds */
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
Battleground* GetBattleground(uint32 instanceID, BattlegroundTypeId bgTypeId);
Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId);
Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated);
void AddBattleground(Battleground* bg);
void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId);
void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg);
void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId);
BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId);
void LoadBattlegroundTemplates();
void DeleteAllBattlegrounds();
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
/* Battleground queues */
BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; }
void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
uint32 GetPrematureFinishTime() const;
void ToggleArenaTesting();
void ToggleTesting();
void SetHolidayWeekends(uint32 mask);
bool isArenaTesting() const { return m_ArenaTesting; }
bool isTesting() const { return m_Testing; }
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType);
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId);
static bool IsArenaType(BattlegroundTypeId bgTypeId);
static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId);
static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId);
static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday);
static bool IsBGWeekend(BattlegroundTypeId bgTypeId);
uint32 GetMaxRatingDifference() const;
uint32 GetRatingDiscardTimer() const;
void InitAutomaticArenaPointDistribution();
void LoadBattleMastersEntry();
void CheckBattleMasters();
BattlegroundTypeId GetBattleMasterBG(uint32 entry) const
{
BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
if (itr != mBattleMastersMap.end())
return itr->second;
return BATTLEGROUND_TYPE_NONE;
}
static std::unordered_map<int, BattlegroundQueueTypeId> bgToQueue; // BattlegroundTypeId -> BattlegroundQueueTypeId
static std::unordered_map<int, BattlegroundTypeId> queueToBg; // BattlegroundQueueTypeId -> BattlegroundTypeId
static std::unordered_map<int, Battleground*> bgtypeToBattleground; // BattlegroundTypeId -> Battleground*
static std::unordered_map<int, bgRef> bgTypeToTemplate; // BattlegroundTypeId -> bgRef
static std::unordered_map<int, bgMapRef> getBgFromMap; // BattlegroundMapID -> bgMapRef
static std::unordered_map<int, bgTypeRef> getBgFromTypeID; // BattlegroundTypeID -> bgTypeRef
static std::unordered_map<uint32, BattlegroundQueueTypeId> ArenaTypeToQueue; // ArenaType -> BattlegroundQueueTypeId
static std::unordered_map<uint32, ArenaType> QueueToArenaType; // BattlegroundQueueTypeId -> ArenaType
private:
bool CreateBattleground(BattlegroundTemplate const* bgTemplate);
uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
BattlegroundTypeId GetRandomBG(BattlegroundTypeId id, uint32 minLevel);
typedef std::map<BattlegroundTypeId, BattlegroundData> BattlegroundDataContainer;
BattlegroundDataContainer bgDataStore;
BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES];
std::vector<uint64> m_QueueUpdateScheduler;
bool m_ArenaTesting;
bool m_Testing;
Seconds m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
uint32 m_NextPeriodicQueueUpdateTime;
BattleMastersMap mBattleMastersMap;
BattlegroundTemplate const* GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)
{
auto const& itr = _battlegroundTemplates.find(id);
if (itr != _battlegroundTemplates.end())
return &itr->second;
return nullptr;
}
BattlegroundTemplate const* GetBattlegroundTemplateByMapId(uint32 mapId)
{
auto const& itr = _battlegroundMapTemplates.find(mapId);
if (itr != _battlegroundMapTemplates.end())
return itr->second;
return nullptr;
}
typedef std::map<BattlegroundTypeId, uint8 /*weight*/> BattlegroundSelectionWeightMap;
typedef std::map<BattlegroundTypeId, BattlegroundTemplate> BattlegroundTemplateMap;
typedef std::map<uint32 /*mapId*/, BattlegroundTemplate*> BattlegroundMapTemplateContainer;
BattlegroundTemplateMap _battlegroundTemplates;
BattlegroundMapTemplateContainer _battlegroundMapTemplates;
};
#define sBattlegroundMgr BattlegroundMgr::instance()
#endif