Files
azerothcore-wotlk/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
2021-11-22 17:24:39 +07:00

231 lines
6.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Hinterlands
SD%Complete: 100
SDComment: Quest support: 2742
SDCategory: The Hinterlands
EndScriptData */
/* ContentData
npc_rinji
EndContentData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
/*######
## npc_rinji
######*/
enum Rinji
{
SAY_RIN_BY_OUTRUNNER = 0,
SAY_RIN_FREE = 0, // from here
SAY_RIN_HELP = 1,
SAY_RIN_COMPLETE = 2,
SAY_RIN_PROGRESS_1 = 3,
SAY_RIN_PROGRESS_2 = 4,
QUEST_RINJI_TRAPPED = 2742,
NPC_RANGER = 2694,
NPC_OUTRUNNER = 2691,
GO_RINJI_CAGE = 142036
};
struct Location
{
float posX, posY, posZ;
};
Location AmbushSpawn[] =
{
{ 191.296204f, -2839.329346f, 107.388f },
{ 70.972466f, -2848.674805f, 109.459f }
};
Location AmbushMoveTo[] =
{
{ 166.630386f, -2824.780273f, 108.153f },
{ 70.886589f, -2874.335449f, 116.675f }
};
class npc_rinji : public CreatureScript
{
public:
npc_rinji() : CreatureScript("npc_rinji") { }
struct npc_rinjiAI : public npc_escortAI
{
npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
{
_IsByOutrunner = false;
spawnId = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
}
void Reset() override
{
postEventCount = 0;
postEventTimer = 3000;
}
void JustRespawned() override
{
_IsByOutrunner = false;
spawnId = 0;
npc_escortAI::JustRespawned();
}
void EnterCombat(Unit* who) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (who->GetEntry() == NPC_OUTRUNNER && !_IsByOutrunner)
{
if (Creature* talker = who->ToCreature())
talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
_IsByOutrunner = true;
}
if (rand() % 4)
return;
//only if attacked and escorter is not in combat?
Talk(SAY_RIN_HELP);
}
}
void DoSpawnAmbush(bool _first)
{
if (!_first)
spawnId = 1;
me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
for (int i = 0; i < 2; ++i)
{
me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
}
}
void JustSummoned(Creature* summoned) override
{
summoned->SetWalk(false);
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
go->UseDoorOrButton();
npc_escortAI::Start(false, false, player->GetGUID(), quest);
}
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 1:
Talk(SAY_RIN_FREE, player);
break;
case 7:
DoSpawnAmbush(true);
break;
case 13:
DoSpawnAmbush(false);
break;
case 17:
Talk(SAY_RIN_COMPLETE, player);
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun();
postEventCount = 1;
break;
}
}
void UpdateEscortAI(uint32 diff) override
{
//Check if we have a current target
if (!UpdateVictim())
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && postEventCount)
{
if (postEventTimer <= diff)
{
postEventTimer = 3000;
if (Player* player = GetPlayerForEscort())
{
switch (postEventCount)
{
case 1:
Talk(SAY_RIN_PROGRESS_1, player);
++postEventCount;
break;
case 2:
Talk(SAY_RIN_PROGRESS_2, player);
postEventCount = 0;
break;
}
}
else
{
me->DespawnOrUnsummon();
return;
}
}
else
postEventTimer -= diff;
}
return;
}
DoMeleeAttackIfReady();
}
private:
uint32 postEventCount;
uint32 postEventTimer;
int spawnId;
bool _IsByOutrunner;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_rinjiAI(creature);
}
};
void AddSC_hinterlands()
{
new npc_rinji();
}