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https://github.com/mod-playerbots/azerothcore-wotlk.git
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138 lines
6.2 KiB
C++
138 lines
6.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_ALL_BATTLEGROUND_SCRIPT_H_
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#define SCRIPT_OBJECT_ALL_BATTLEGROUND_SCRIPT_H_
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#include "ScriptObject.h"
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#include <vector>
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enum AllBattlegroundHook
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{
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_START,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_END_REWARD,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_UPDATE,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_ADD_PLAYER,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_BEFORE_ADD_PLAYER,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_REMOVE_PLAYER_AT_LEAVE,
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ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE,
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ALLBATTLEGROUNDHOOK_ON_ADD_GROUP,
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ALLBATTLEGROUNDHOOK_CAN_FILL_PLAYERS_TO_BG,
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ALLBATTLEGROUNDHOOK_IS_CHECK_NORMAL_MATCH,
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ALLBATTLEGROUNDHOOK_CAN_SEND_MESSAGE_BG_QUEUE,
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ALLBATTLEGROUNDHOOK_ON_BEFORE_SEND_JOIN_MESSAGE_ARENA_QUEUE,
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ALLBATTLEGROUNDHOOK_ON_BEFORE_SEND_EXIT_MESSAGE_ARENA_QUEUE,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_END,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_DESTROY,
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ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_CREATE,
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ALLBATTLEGROUNDHOOK_END
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};
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enum BattlegroundBracketId : uint8;
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enum BattlegroundTypeId : uint8;
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enum TeamId : uint8;
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class AllBattlegroundScript : public ScriptObject
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{
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protected:
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AllBattlegroundScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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/**
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* @brief This hook runs before start Battleground
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*
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* @param bg Contains information about the Battleground
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*/
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virtual void OnBattlegroundStart(Battleground* /*bg*/) { }
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// End Battleground
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virtual void OnBattlegroundEndReward(Battleground* /*bg*/, Player* /*player*/, TeamId /*winnerTeamId*/) { }
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// Update Battlegroud
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virtual void OnBattlegroundUpdate(Battleground* /*bg*/, uint32 /*diff*/) { }
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// Add Player in Battlegroud
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virtual void OnBattlegroundAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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// Before added player in Battlegroud
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virtual void OnBattlegroundBeforeAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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// Remove player at leave BG
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virtual void OnBattlegroundRemovePlayerAtLeave(Battleground* /*bg*/, Player* /*player*/) { }
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virtual void OnQueueUpdate(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { }
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virtual void OnAddGroup(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/, uint32& /*index*/, Player* /*leader*/, Group* /*group*/, BattlegroundTypeId /* bgTypeId */, PvPDifficultyEntry const* /* bracketEntry */,
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uint8 /* arenaType */, bool /* isRated */, bool /* isPremade */, uint32 /* arenaRating */, uint32 /* matchmakerRating */, uint32 /* arenaTeamId */, uint32 /* opponentsArenaTeamId */) { }
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[[nodiscard]] virtual bool CanFillPlayersToBG(BattlegroundQueue* /*queue*/, Battleground* /*bg*/, BattlegroundBracketId /*bracket_id*/) { return true; }
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[[nodiscard]] virtual bool IsCheckNormalMatch(BattlegroundQueue* /*queue*/, Battleground* /*bgTemplate*/, BattlegroundBracketId /*bracket_id*/, uint32 /*minPlayers*/, uint32 /*maxPlayers*/) { return false; };
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[[nodiscard]] virtual bool CanSendMessageBGQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, Battleground* /*bg*/, PvPDifficultyEntry const* /*bracketEntry*/) { return true; }
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/**
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* @brief This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message
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*
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* @param queue Contains information about the Arena queue
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* @param leader Contains information about the player leader
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* @param ginfo Contains information about the group of the queue
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* @param bracketEntry Contains information about the bracket
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* @param isRated Contains information about rated arena or skirmish
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* @return True if you want to continue sending the message, false if you want to disable the message
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*/
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[[nodiscard]] virtual bool OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, GroupQueueInfo* /*ginfo*/, PvPDifficultyEntry const* /*bracketEntry*/, bool /*isRated*/) { return true; }
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/**
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* @brief This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message
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*
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* @param queue Contains information about the Arena queue
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* @param ginfo Contains information about the group of the queue
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* @return True if you want to continue sending the message, false if you want to disable the message
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*/
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[[nodiscard]] virtual bool OnBeforeSendExitMessageArenaQueue(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/) { return true; }
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/**
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* @brief This hook runs after end Battleground
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*
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* @param bg Contains information about the Battleground
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* @param TeamId Contains information about the winneer team
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*/
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virtual void OnBattlegroundEnd(Battleground* /*bg*/, TeamId /*winner team*/) { }
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/**
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* @brief This hook runs before Battleground destroy
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*
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* @param bg Contains information about the Battleground
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*/
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virtual void OnBattlegroundDestroy(Battleground* /*bg*/) { }
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/**
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* @brief This hook runs after Battleground create
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*
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* @param bg Contains information about the Battleground
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*/
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virtual void OnBattlegroundCreate(Battleground* /*bg*/) { }
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};
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// Compatibility for old scripts
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using BGScript = AllBattlegroundScript;
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#endif
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