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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Core/Misc Update all locales table structure to simple system. Port from TrinityCore Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com> * Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore * Core/DB Update Broadcast system to actual TC * Core/Mail: implement Quest Mail Sender * Core/Quest Split quest template locales
284 lines
10 KiB
C++
284 lines
10 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "DatabaseEnv.h"
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#include "Mail.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Unit.h"
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#include "BattlegroundMgr.h"
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#include "Item.h"
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#include "AuctionHouseMgr.h"
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#include "CalendarMgr.h"
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MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
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{
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switch (sender->GetTypeId())
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{
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case TYPEID_UNIT:
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m_messageType = MAIL_CREATURE;
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m_senderId = sender->GetEntry();
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break;
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case TYPEID_GAMEOBJECT:
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m_messageType = MAIL_GAMEOBJECT;
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m_senderId = sender->GetEntry();
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break;
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/*case TYPEID_ITEM:
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m_messageType = MAIL_ITEM;
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m_senderId = sender->GetEntry();
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break;*/
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case TYPEID_PLAYER:
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m_messageType = MAIL_NORMAL;
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m_senderId = sender->GetGUIDLow();
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break;
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default:
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m_messageType = MAIL_NORMAL;
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m_senderId = 0; // will show mail from not existed player
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sLog->outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
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break;
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}
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}
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MailSender::MailSender(CalendarEvent* sender)
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: m_messageType(MAIL_CALENDAR), m_senderId(sender->GetEventId()), m_stationery(MAIL_STATIONERY_DEFAULT) // what stationery we should use here?
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{
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}
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MailSender::MailSender(AuctionEntry* sender)
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: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
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{
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}
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MailSender::MailSender(Player* sender)
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{
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m_messageType = MAIL_NORMAL;
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m_stationery = sender->IsGameMaster() ? MAIL_STATIONERY_GM : MAIL_STATIONERY_DEFAULT;
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m_senderId = sender->GetGUIDLow();
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}
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MailSender::MailSender(uint32 senderEntry)
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{
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m_messageType = MAIL_CREATURE;
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m_senderId = senderEntry;
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m_stationery = MAIL_STATIONERY_DEFAULT;
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}
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MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow())
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{
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}
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MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
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{
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ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
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}
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MailDraft& MailDraft::AddItem(Item* item)
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{
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m_items[item->GetGUIDLow()] = item; return *this;
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}
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void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans)
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{
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if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
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return;
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m_mailTemplateItemsNeed = false;
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Loot mailLoot;
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// can be empty
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mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
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uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
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for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
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{
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if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
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{
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if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
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{
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item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
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AddItem(item);
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}
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}
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}
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}
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void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/ )
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{
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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if (inDB)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->setUInt32(0, item->GetGUIDLow());
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trans->Append(stmt);
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}
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delete item;
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}
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m_items.clear();
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}
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void MailDraft::SendReturnToSender(uint32 /*sender_acc*/, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
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{
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Player* receiver = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if (!receiver)
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rc_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if (!receiver && !rc_account) // sender not exist
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{
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deleteIncludedItems(trans, true);
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return;
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}
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if (!m_items.empty())
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{
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// if item send to character at another account, then apply item delivery delay
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//needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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item->SaveToDB(trans); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
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stmt->setUInt32(0, receiver_guid);
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stmt->setUInt32(1, item->GetGUIDLow());
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trans->Append(stmt);
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}
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}
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// xinef: WowWiki: "Return mail arrives immediately."
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// will delete item or place to receiver mail list
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SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, 0);
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}
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void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay, uint32 custom_expiration)
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{
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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Player* pSender = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(sender.GetSenderId(), 0, HIGHGUID_PLAYER));
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if (pReceiver)
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prepareItems(pReceiver, trans); // generate mail template items
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uint32 mailId = sObjectMgr->GenerateMailID();
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time_t deliver_time = time(NULL) + deliver_delay;
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//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
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uint32 expire_delay;
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// auction mail without any items and money
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if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
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expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
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// mail from battlemaster (rewardmarks) should last only one day
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else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
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expire_delay = DAY;
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// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
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else
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{
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if (m_COD)
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expire_delay = 3 * DAY;
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else if (custom_expiration > 0 )
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expire_delay = custom_expiration * DAY;
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else
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expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
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}
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time_t expire_time = deliver_time + expire_delay;
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// Add to DB
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uint8 index = 0;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
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stmt->setUInt32( index, mailId);
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stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
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stmt->setInt8 (++index, int8(sender.GetStationery()));
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stmt->setUInt16(++index, GetMailTemplateId());
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stmt->setUInt32(++index, sender.GetSenderId());
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stmt->setUInt32(++index, receiver.GetPlayerGUIDLow());
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stmt->setString(++index, GetSubject());
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stmt->setString(++index, GetBody());
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stmt->setBool (++index, !m_items.empty());
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stmt->setUInt64(++index, uint64(expire_time));
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stmt->setUInt64(++index, uint64(deliver_time));
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stmt->setUInt32(++index, m_money);
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stmt->setUInt32(++index, m_COD);
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stmt->setUInt8 (++index, uint8(checked));
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trans->Append(stmt);
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for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* pItem = mailItemIter->second;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
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stmt->setUInt32(0, mailId);
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stmt->setUInt32(1, pItem->GetGUIDLow());
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stmt->setUInt32(2, receiver.GetPlayerGUIDLow());
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trans->Append(stmt);
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}
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// xinef: update global data
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sWorld->UpdateGlobalPlayerMails(receiver.GetPlayerGUIDLow(), 1);
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// For online receiver update in game mail status and data
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if (pReceiver)
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{
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pReceiver->AddNewMailDeliverTime(deliver_time);
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if (pReceiver->IsMailsLoaded())
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{
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Mail* m = new Mail;
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m->messageID = mailId;
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m->mailTemplateId = GetMailTemplateId();
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m->subject = GetSubject();
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m->body = GetBody();
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m->money = GetMoney();
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m->COD = GetCOD();
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for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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m->AddItem(item->GetGUIDLow(), item->GetEntry());
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}
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m->messageType = sender.GetMailMessageType();
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m->stationery = sender.GetStationery();
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m->sender = sender.GetSenderId();
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m->receiver = receiver.GetPlayerGUIDLow();
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m->expire_time = expire_time;
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m->deliver_time = deliver_time;
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m->checked = checked;
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m->state = MAIL_STATE_UNCHANGED;
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pReceiver->AddMail(m); // to insert new mail to beginning of maillist
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if (!m_items.empty())
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{
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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pReceiver->AddMItem(mailItemIter->second);
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}
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}
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else if (!m_items.empty())
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{
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SQLTransaction temp = SQLTransaction(NULL);
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deleteIncludedItems(temp);
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}
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}
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else if (!m_items.empty())
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{
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SQLTransaction temp = SQLTransaction(NULL);
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deleteIncludedItems(temp);
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}
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}
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