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* fix(DB): Goblin pit crew's gossip probability - Since these guys have 5 possible gossip options, setting this to 25 each option will equal to 100 percentage. - There are plenty more gossips like this one only have % of 1 to show that need to me manually fixed since we don't know how many npc_text they may have. A query to count the text_x_x and update the according % should be good to go, however this way is safer. * Update rev_1640706977785890600.sql