mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 10:55:43 +00:00
193 lines
5.6 KiB
C++
193 lines
5.6 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
#ifndef ACORE_MAPMANAGER_H
|
|
#define ACORE_MAPMANAGER_H
|
|
|
|
#include "Common.h"
|
|
#include "Define.h"
|
|
#include "Map.h"
|
|
#include "MapUpdater.h"
|
|
#include "Object.h"
|
|
#include "MapInstanced.h"
|
|
|
|
#include <mutex>
|
|
|
|
class Transport;
|
|
class StaticTransport;
|
|
class MotionTransport;
|
|
struct TransportCreatureProto;
|
|
|
|
class MapManager
|
|
{
|
|
public:
|
|
static MapManager* instance();
|
|
|
|
Map* CreateBaseMap(uint32 mapId);
|
|
Map* FindBaseNonInstanceMap(uint32 mapId) const;
|
|
Map* CreateMap(uint32 mapId, Player* player);
|
|
Map* FindMap(uint32 mapId, uint32 instanceId) const;
|
|
|
|
Map* FindBaseMap(uint32 mapId) const // pussywizard: need this public for movemaps (mmaps)
|
|
{
|
|
MapMapType::const_iterator iter = i_maps.find(mapId);
|
|
return (iter == i_maps.end() ? nullptr : iter->second);
|
|
}
|
|
|
|
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
|
|
{
|
|
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
|
|
return m->GetAreaId(x, y, z);
|
|
}
|
|
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
|
|
{
|
|
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
|
|
return m->GetZoneId(x, y, z);
|
|
}
|
|
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
|
|
{
|
|
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
|
|
m->GetZoneAndAreaId(zoneid, areaid, x, y, z);
|
|
}
|
|
|
|
void Initialize(void);
|
|
void Update(uint32);
|
|
|
|
void SetMapUpdateInterval(uint32 t)
|
|
{
|
|
if (t < MIN_MAP_UPDATE_DELAY)
|
|
t = MIN_MAP_UPDATE_DELAY;
|
|
|
|
i_timer[3].SetInterval(t);
|
|
i_timer[3].Reset();
|
|
}
|
|
|
|
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
|
|
void UnloadAll();
|
|
|
|
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
|
|
static bool IsValidMAP(uint32 mapid, bool startUp);
|
|
|
|
static bool IsValidMapCoord(uint32 mapid, float x, float y)
|
|
{
|
|
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y);
|
|
}
|
|
|
|
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
|
|
{
|
|
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z);
|
|
}
|
|
|
|
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
|
|
{
|
|
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z, o);
|
|
}
|
|
|
|
static bool IsValidMapCoord(WorldLocation const& loc)
|
|
{
|
|
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
|
|
}
|
|
|
|
// modulos a radian orientation to the range of 0..2PI
|
|
static float NormalizeOrientation(float o)
|
|
{
|
|
// fmod only supports positive numbers. Thus we have
|
|
// to emulate negative numbers
|
|
if (o < 0)
|
|
{
|
|
float mod = o * -1;
|
|
mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
|
|
mod = -mod + 2.0f * static_cast<float>(M_PI);
|
|
return mod;
|
|
}
|
|
return fmod(o, 2.0f * static_cast<float>(M_PI));
|
|
}
|
|
|
|
void DoDelayedMovesAndRemoves();
|
|
|
|
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
|
|
void InitializeVisibilityDistanceInfo();
|
|
|
|
/* statistics */
|
|
void GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas);
|
|
void GetNumPlayersInInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas, uint32& spectators);
|
|
|
|
// Instance ID management
|
|
void InitInstanceIds();
|
|
void RegisterInstanceId(uint32 instanceId);
|
|
uint32 GenerateInstanceId();
|
|
|
|
MapUpdater* GetMapUpdater() { return &m_updater; }
|
|
|
|
template<typename Worker>
|
|
void DoForAllMaps(Worker&& worker);
|
|
|
|
template<typename Worker>
|
|
void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
|
|
|
|
private:
|
|
typedef std::unordered_map<uint32, Map*> MapMapType;
|
|
typedef std::vector<bool> InstanceIds;
|
|
|
|
MapManager();
|
|
~MapManager();
|
|
|
|
MapManager(const MapManager&);
|
|
MapManager& operator=(const MapManager&);
|
|
|
|
std::mutex Lock;
|
|
MapMapType i_maps;
|
|
IntervalTimer i_timer[4]; // continents, bgs/arenas, instances, total from the beginning
|
|
uint8 mapUpdateStep;
|
|
|
|
InstanceIds _instanceIds;
|
|
uint32 _nextInstanceId;
|
|
MapUpdater m_updater;
|
|
};
|
|
|
|
template<typename Worker>
|
|
void MapManager::DoForAllMaps(Worker&& worker)
|
|
{
|
|
std::lock_guard<std::mutex> guard(Lock);
|
|
|
|
for (auto& mapPair : i_maps)
|
|
{
|
|
Map* map = mapPair.second;
|
|
if (MapInstanced* mapInstanced = map->ToMapInstanced())
|
|
{
|
|
MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
|
|
for (auto& instancePair : instances)
|
|
worker(instancePair.second);
|
|
}
|
|
else
|
|
worker(map);
|
|
}
|
|
}
|
|
|
|
template<typename Worker>
|
|
inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
|
|
{
|
|
std::lock_guard<std::mutex> guard(Lock);
|
|
|
|
auto itr = i_maps.find(mapId);
|
|
if (itr != i_maps.end())
|
|
{
|
|
Map* map = itr->second;
|
|
if (MapInstanced* mapInstanced = map->ToMapInstanced())
|
|
{
|
|
MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
|
|
for (auto& p : instances)
|
|
worker(p.second);
|
|
}
|
|
else
|
|
worker(map);
|
|
}
|
|
}
|
|
|
|
#define sMapMgr MapManager::instance()
|
|
|
|
#endif
|