mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 17:49:10 +00:00
740 lines
27 KiB
C++
740 lines
27 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: quest_commandscript
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%Complete: 100
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Comment: All quest related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "CommandScript.h"
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#include "GameTime.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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using namespace Acore::ChatCommands;
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class quest_commandscript : public CommandScript
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{
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public:
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quest_commandscript() : CommandScript("quest_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable questCommandTable =
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{
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{ "add", HandleQuestAdd, SEC_GAMEMASTER, Console::Yes },
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{ "complete", HandleQuestComplete, SEC_GAMEMASTER, Console::Yes },
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{ "remove", HandleQuestRemove, SEC_GAMEMASTER, Console::Yes },
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{ "reward", HandleQuestReward, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "quest", questCommandTable },
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};
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return commandTable;
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}
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static bool HandleQuestAdd(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
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{
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if (!playerTarget)
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{
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playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!playerTarget)
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{
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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uint32 entry = quest->GetQuestId();
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// check item starting quest (it can work incorrectly if added without item in inventory)
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ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
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ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest));
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if (result != itc->end())
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId);
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return false;
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}
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if (Player* player = playerTarget->GetConnectedPlayer())
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{
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if (player->IsActiveQuest(entry))
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_ACTIVE, quest->GetTitle().c_str(), entry);
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return false;
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}
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// ok, normal (creature/GO starting) quest
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if (player->CanAddQuest(quest, true))
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{
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player->AddQuestAndCheckCompletion(quest, nullptr);
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}
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}
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else
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{
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ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
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QueryResult result = CharacterDatabase.Query("SELECT 1 FROM character_queststatus WHERE guid = {} AND quest = {}", guid, entry);
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if (result)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_ACTIVE, quest->GetTitle().c_str(), entry);
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return false;
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}
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
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stmt->SetData(index++, guid);
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stmt->SetData(index++, entry);
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stmt->SetData(index++, 1);
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stmt->SetData(index++, false);
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stmt->SetData(index++, 0);
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
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{
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stmt->SetData(index++, 0);
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
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{
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stmt->SetData(index++, 0);
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}
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stmt->SetData(index, 0);
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CharacterDatabase.Execute(stmt);
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}
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handler->PSendSysMessage(LANG_COMMAND_QUEST_ADD, quest->GetTitle(), entry);
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handler->SetSentErrorMessage(false);
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return true;
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}
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static bool HandleQuestRemove(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
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{
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if (!playerTarget)
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{
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playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!playerTarget)
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{
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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uint32 entry = quest->GetQuestId();
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if (!quest)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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return false;
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}
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if (Player* player = playerTarget->GetConnectedPlayer())
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{
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// remove all quest entries for 'entry' from quest log
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 logQuest = player->GetQuestSlotQuestId(slot);
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if (logQuest == entry)
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{
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player->SetQuestSlot(slot, 0);
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// we ignore unequippable quest items in this case, its' still be equipped
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player->TakeQuestSourceItem(logQuest, false);
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if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
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{
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player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
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player->UpdatePvPState();
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}
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}
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}
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player->RemoveRewardedQuest(entry);
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player->RemoveActiveQuest(entry, false);
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}
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else
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{
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ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
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stmt->SetData(0, guid);
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stmt->SetData(1, entry);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
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stmt->SetData(0, guid);
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stmt->SetData(1, entry);
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trans->Append(stmt);
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for (uint32 const& requiredItem : quest->RequiredItemId)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
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stmt->SetData(0, requiredItem);
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stmt->SetData(1, guid);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
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stmt->SetData(0, fields[0].Get<uint32>());
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->SetData(0, fields[0].Get<uint32>());
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trans->Append(stmt);
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}
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}
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CharacterDatabase.CommitTransaction(trans);
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}
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handler->PSendSysMessage(LANG_COMMAND_QUEST_REMOVED, quest->GetTitle(), entry);
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handler->SetSentErrorMessage(false);
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return true;
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}
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static bool HandleQuestComplete(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
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{
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if (!playerTarget)
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{
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playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!playerTarget)
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{
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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uint32 entry = quest->GetQuestId();
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if (Player* player = playerTarget->GetConnectedPlayer())
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{
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// If player doesn't have the quest
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if (player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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return false;
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}
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// Add quest items for quests that require items
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for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
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{
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uint32 id = quest->RequiredItemId[x];
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uint32 count = quest->RequiredItemCount[x];
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if (!id || !count)
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{
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continue;
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}
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uint32 curItemCount = player->GetItemCount(id, true);
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, id, true);
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player->SendNewItem(item, count - curItemCount, true, false);
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}
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}
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// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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int32 creature = quest->RequiredNpcOrGo[i];
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uint32 creatureCount = quest->RequiredNpcOrGoCount[i];
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if (creature > 0)
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{
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if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
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{
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for (uint16 z = 0; z < creatureCount; ++z)
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{
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player->KilledMonster(creatureInfo, ObjectGuid::Empty);
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}
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}
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}
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else if (creature < 0)
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{
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for (uint16 z = 0; z < creatureCount; ++z)
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{
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player->KillCreditGO(creature);
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}
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}
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}
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// player kills
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if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
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{
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if (uint32 reqPlayers = quest->GetPlayersSlain())
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{
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player->KilledPlayerCreditForQuest(reqPlayers, quest);
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}
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}
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// If the quest requires reputation to complete
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if (uint32 repFaction = quest->GetRepObjectiveFaction())
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{
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uint32 repValue = quest->GetRepObjectiveValue();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue)
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{
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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{
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player->GetReputationMgr().SetReputation(factionEntry, static_cast<float>(repValue));
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}
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}
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}
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// If the quest requires a SECOND reputation to complete
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if (uint32 repFaction = quest->GetRepObjectiveFaction2())
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{
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uint32 repValue2 = quest->GetRepObjectiveValue2();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue2)
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{
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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{
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player->GetReputationMgr().SetReputation(factionEntry, static_cast<float>(repValue2));
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}
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}
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}
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// If the quest requires money
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->GetLevel());
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if (ReqOrRewMoney < 0)
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{
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player->ModifyMoney(-ReqOrRewMoney);
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}
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player->CompleteQuest(entry);
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}
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else
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{
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ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
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QueryResult result = CharacterDatabase.Query("SELECT 1 FROM character_queststatus WHERE guid = {} AND quest = {}", guid, entry);
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if (!result)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_NOT_FOUND_IN_LOG, quest->GetTitle(), entry);
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return false;
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}
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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typedef std::pair<uint32, uint32> items;
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std::vector<items> questItems;
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for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
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{
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uint32 id = quest->RequiredItemId[x];
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uint32 count = quest->RequiredItemCount[x];
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if (!id || !count)
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{
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continue;
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}
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questItems.emplace_back(id, count);
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}
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if (!questItems.empty())
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{
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MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);
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// fill mail
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MailDraft draft(quest->GetTitle(), std::string());
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for (auto const& itr : questItems)
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{
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if (Item* item = Item::CreateItem(itr.first, itr.second))
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{
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item->SaveToDB(trans);
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draft.AddItem(item);
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}
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}
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draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
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}
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
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stmt->SetData(index++, guid);
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stmt->SetData(index++, entry);
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stmt->SetData(index++, 1);
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stmt->SetData(index++, quest->HasFlag(QUEST_FLAGS_EXPLORATION));
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stmt->SetData(index++, 0);
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
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{
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stmt->SetData(index++, quest->RequiredNpcOrGoCount[i]);
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
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{
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// Will be updated once they loot the items from the mailbox.
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stmt->SetData(index++, 0);
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}
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stmt->SetData(index, 0);
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trans->Append(stmt);
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// If the quest requires reputation to complete, set the player rep to the required amount.
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if (uint32 repFaction = quest->GetRepObjectiveFaction())
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{
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uint32 repValue = quest->GetRepObjectiveValue();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
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stmt->SetData(0, repFaction);
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stmt->SetData(1, guid);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 curRep = fields[0].Get<uint32>();
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if (curRep < repValue)
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{
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if (sFactionStore.LookupEntry(repFaction))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
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stmt->SetData(0, repFaction);
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stmt->SetData(1, repValue);
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stmt->SetData(2, repFaction);
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stmt->SetData(3, guid);
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trans->Append(stmt);
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}
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}
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}
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}
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// If the quest requires reputation to complete, set the player rep to the required amount.
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if (uint32 repFaction = quest->GetRepObjectiveFaction2())
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{
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uint32 repValue = quest->GetRepObjectiveValue();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
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stmt->SetData(0, repFaction);
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stmt->SetData(1, guid);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 curRep = fields[0].Get<uint32>();
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if (curRep < repValue)
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{
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if (sFactionStore.LookupEntry(repFaction))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
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stmt->SetData(0, repFaction);
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stmt->SetData(1, repValue);
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stmt->SetData(2, repFaction);
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stmt->SetData(3, guid);
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trans->Append(stmt);
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}
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}
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}
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}
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CharacterDatabase.CommitTransaction(trans);
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}
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// check if Quest Tracker is enabled
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if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
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{
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// prepare Quest Tracker datas
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auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
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stmt->SetData(0, entry);
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stmt->SetData(1, playerTarget->GetGUID().GetCounter());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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}
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handler->PSendSysMessage(LANG_COMMAND_QUEST_COMPLETE, quest->GetTitle(), entry);
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handler->SetSentErrorMessage(false);
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return true;
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}
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static bool HandleQuestReward(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
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{
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if (!playerTarget)
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{
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playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!playerTarget)
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{
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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uint32 entry = quest->GetQuestId();
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if (Player* player = playerTarget->GetConnectedPlayer())
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{
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// If player doesn't have the quest
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if (player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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return false;
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}
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player->RewardQuest(quest, 0, player);
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}
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else
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{
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// Achievement criteria updates correctly the next time a quest is rewarded.
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// Titles are already awarded correctly the next time they login (only one quest awards title - 11549).
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// Rewarded talent points (Death Knights) and spells (e.g Druid forms) are also granted on login.
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// No reputation gains - too troublesome to calculate them when the player is offline.
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ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
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uint8 charLevel = sCharacterCache->GetCharacterLevelByGuid(ObjectGuid(HighGuid::Player, guid));
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt;
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QueryResult result = CharacterDatabase.Query("SELECT 1 FROM character_queststatus WHERE guid = {} AND quest = {} AND status = 1", guid, entry);
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if (!result)
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{
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handler->SendErrorMessage(LANG_COMMAND_QUEST_NOT_COMPLETE);
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return false;
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}
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|
for (uint32 const& requiredItem : quest->RequiredItemId)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
|
|
stmt->SetData(0, requiredItem);
|
|
stmt->SetData(1, guid);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->SetData(0, fields[0].Get<uint32>());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->SetData(0, fields[0].Get<uint32>());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
for (uint32 const& sourceItem : quest->ItemDrop)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
|
|
stmt->SetData(0, sourceItem);
|
|
stmt->SetData(1, guid);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->SetData(0, fields[0].Get<uint32>());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->SetData(0, fields[0].Get<uint32>());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
typedef std::pair<uint32, uint32> items;
|
|
std::vector<items> questRewardItems;
|
|
|
|
if (quest->GetRewChoiceItemsCount())
|
|
{
|
|
for (uint32 const& itemId : quest->RewardChoiceItemId)
|
|
{
|
|
uint8 index = 0;
|
|
questRewardItems.emplace_back(itemId, quest->RewardChoiceItemCount[index++]);
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount())
|
|
{
|
|
for (uint32 const& itemId : quest->RewardItemId)
|
|
{
|
|
uint8 index = 0;
|
|
questRewardItems.emplace_back(itemId, quest->RewardItemIdCount[index++]);
|
|
}
|
|
}
|
|
|
|
if (!questRewardItems.empty())
|
|
{
|
|
MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);
|
|
// fill mail
|
|
MailDraft draft(quest->GetTitle(), "This quest has been manually rewarded to you. This mail contains your quest rewards.");
|
|
|
|
for (auto const& itr : questRewardItems)
|
|
{
|
|
if (!itr.first || !itr.second)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Skip invalid items.
|
|
if (!sObjectMgr->GetItemTemplate(itr.first))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Item* item = Item::CreateItem(itr.first, itr.second))
|
|
{
|
|
item->SaveToDB(trans);
|
|
draft.AddItem(item);
|
|
}
|
|
}
|
|
|
|
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
|
|
}
|
|
|
|
// Send quest giver mail, if any.
|
|
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
|
{
|
|
if (quest->GetRewMailSenderEntry() != 0)
|
|
{
|
|
MailDraft(mail_template_id).SendMailTo(trans, MailReceiver(nullptr, guid), quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
}
|
|
}
|
|
|
|
if (quest->IsDaily() || quest->IsDFQuest())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
stmt->SetData(2, GameTime::GetGameTime().count());
|
|
trans->Append(stmt);
|
|
}
|
|
else if (quest->IsWeekly())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
trans->Append(stmt);
|
|
}
|
|
else if (quest->IsMonthly())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
trans->Append(stmt);
|
|
}
|
|
else if (quest->IsSeasonal())
|
|
{
|
|
// We can't know which event is the quest linked to, so we can't do anything about this.
|
|
/* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
stmt->SetData(2, event_id);
|
|
trans->Append(stmt);*/
|
|
}
|
|
|
|
if (uint32 honor = quest->CalculateHonorGain(charLevel))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE);
|
|
stmt->SetData(0, honor);
|
|
stmt->SetData(1, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (quest->GetRewArenaPoints())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE);
|
|
stmt->SetData(0, quest->GetRewArenaPoints());
|
|
stmt->SetData(1, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
int32 rewMoney = 0;
|
|
|
|
if (charLevel >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
rewMoney = quest->GetRewMoneyMaxLevel();
|
|
}
|
|
else
|
|
{
|
|
// Some experience might get lost on level up.
|
|
uint32 xp = uint32(quest->XPValue(charLevel) * sWorld->getRate(RATE_XP_QUEST));
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_XP_ACCUMULATIVE);
|
|
stmt->SetData(0, xp);
|
|
stmt->SetData(1, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(charLevel))
|
|
{
|
|
rewMoney += rewOrReqMoney;
|
|
}
|
|
|
|
// Only reward money, don't subtract, let's not cause an overflow...
|
|
if (rewMoney > 0)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY_ACCUMULATIVE);
|
|
stmt->SetData(0, rewMoney);
|
|
stmt->SetData(1, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
|
stmt->SetData(0, guid);
|
|
stmt->SetData(1, entry);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_COMMAND_QUEST_REWARDED, quest->GetTitle(), entry);
|
|
handler->SetSentErrorMessage(false);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_quest_commandscript()
|
|
{
|
|
new quest_commandscript();
|
|
}
|