mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
483 lines
16 KiB
C++
483 lines
16 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "GameObjectScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "SpellInfo.h"
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/*#####
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## npc_maghar_captive
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#####*/
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enum MagharCaptive
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{
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SAY_MAG_START = 0,
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SAY_MAG_NO_ESCAPE = 0,
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SAY_MAG_MORE = 1,
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SAY_MAG_MORE_REPLY = 0,
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SAY_MAG_LIGHTNING = 2,
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SAY_MAG_SHOCK = 3,
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SAY_MAG_COMPLETE = 4,
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SPELL_CHAIN_LIGHTNING = 16006,
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SPELL_EARTHBIND_TOTEM = 15786,
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SPELL_FROST_SHOCK = 12548,
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SPELL_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_H = 9868,
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NPC_MURK_RAIDER = 18203,
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NPC_MURK_BRUTE = 18211,
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NPC_MURK_SCAVENGER = 18207,
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NPC_MURK_PUTRIFIER = 18202
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};
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static float m_afAmbushA[] = {-1568.805786f, 8533.873047f, 1.958f};
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static float m_afAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
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class npc_maghar_captive : public CreatureScript
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{
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public:
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npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE);
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creature->SetWalk(true);
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EscortAI->Start(true, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0] + 2.5f, m_afAmbushA[1] - 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0] - 2.5f, m_afAmbushA[1] + 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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}
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_maghar_captiveAI(creature);
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}
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struct npc_maghar_captiveAI : public npc_escortAI
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{
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npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void Reset() override
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{
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_H);
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}
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}
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 7:
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Talk(SAY_MAG_MORE);
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if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
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temp->AI()->Talk(SAY_MAG_MORE_REPLY);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0] - 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] + 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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case 16:
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Talk(SAY_MAG_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
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me->SetWalk(false);
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break;
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_MURK_BRUTE)
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summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
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if (summoned->IsTotem())
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return;
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_CHAIN_LIGHTNING)
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{
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if (rand() % 10)
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return;
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Talk(SAY_MAG_LIGHTNING);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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}
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else
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ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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HealTimer = 5000;
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}
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else
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HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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}
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else
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FrostShockTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_creditmarker_visist_with_ancestors
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######*/
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class npc_creditmarker_visit_with_ancestors : public CreatureScript
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{
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public:
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npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_creditmarker_visit_with_ancestorsAI(creature);
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}
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struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
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{
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npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* who) override
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{
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if (!who)
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return;
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Player* player = who->ToPlayer();
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if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
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{
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uint32 creditMarkerId = me->GetEntry();
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if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
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{
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// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
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if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
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player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
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}
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}
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}
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};
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};
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/*#####
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## npc_kurenai_captive
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#####*/
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enum KurenaiCaptive
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{
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SAY_KUR_START = 0,
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SAY_KUR_NO_ESCAPE = 1,
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SAY_KUR_MORE = 2,
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SAY_KUR_MORE_TWO = 3,
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SAY_KUR_LIGHTNING = 4,
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SAY_KUR_SHOCK = 5,
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SAY_KUR_COMPLETE = 6,
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SPELL_KUR_CHAIN_LIGHTNING = 16006,
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SPELL_KUR_EARTHBIND_TOTEM = 15786,
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SPELL_KUR_FROST_SHOCK = 12548,
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SPELL_KUR_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_A = 9879,
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NPC_KUR_MURK_RAIDER = 18203,
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NPC_KUR_MURK_BRUTE = 18211,
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NPC_KUR_MURK_SCAVENGER = 18207,
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NPC_KUR_MURK_PUTRIFIER = 18202,
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};
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static float kurenaiAmbushA[] = {-1520.6f, 8468.4f, -4.1f};
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static float kurenaiAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
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class npc_kurenai_captive : public CreatureScript
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{
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public:
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npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
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creature->AI()->SetGUID(player->GetGUID(), quest->GetQuestId());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_kurenai_captiveAI(creature);
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}
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struct npc_kurenai_captiveAI : public npc_escortAI
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{
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npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void SetGUID(ObjectGuid const& guid, int32 /*questId*/) override
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{
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetWalk(true);
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Start(true, guid);
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Talk(SAY_KUR_START);
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me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0] + 2.5f, kurenaiAmbushA[1] - 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
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me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0] - 2.5f, kurenaiAmbushA[1] + 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
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}
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void Reset() override
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{
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_A);
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}
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}
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 3:
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{
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Talk(SAY_KUR_MORE);
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if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
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cr->AI()->Talk(SAY_KUR_MORE_TWO);
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me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0] - 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] + 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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}
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case 7:
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{
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Talk(SAY_KUR_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
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me->SetWalk(false);
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break;
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}
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
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summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
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// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
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if (summoned->IsTotem())
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return;
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
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{
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if (rand() % 30)
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return;
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Talk(SAY_KUR_LIGHTNING);
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}
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if (spell->Id == SPELL_KUR_FROST_SHOCK)
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{
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if (rand() % 30)
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return;
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Talk(SAY_KUR_SHOCK);
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}
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}
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void UpdateEscortAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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}
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else ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_KUR_HEALING_WAVE);
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HealTimer = 5000;
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}
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else HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_KUR_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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}
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else FrostShockTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## go_warmaul_prison
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######*/
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enum FindingTheSurvivorsData
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{
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QUEST_FINDING_THE_SURVIVORS = 9948,
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NPC_MAGHAR_PRISONER = 18428,
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SAY_FREE = 0,
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};
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class go_warmaul_prison : public GameObjectScript
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{
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public:
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go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
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bool OnGossipHello(Player* player, GameObject* go) override
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
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return false;
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if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
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{
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player->KilledMonsterCredit(NPC_MAGHAR_PRISONER);
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prisoner->AI()->Talk(SAY_FREE, player);
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prisoner->DespawnOrUnsummon(6s);
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}
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return true;
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|
}
|
|
};
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
new npc_maghar_captive();
|
|
new npc_creditmarker_visit_with_ancestors();
|
|
new npc_kurenai_captive();
|
|
new go_warmaul_prison();
|
|
}
|