mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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251 lines
6.5 KiB
C++
251 lines
6.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "HostileRefMgr.h"
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#include "CreatureAI.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "ThreatMgr.h"
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#include "Unit.h"
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HostileRefMgr::~HostileRefMgr()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefMgr::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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if (getSize() == 0)
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return;
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HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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while (ref)
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{
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Unit* refOwner = ref->GetSource()->GetOwner();
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if (ThreatCalcHelper::isValidProcess(victim, refOwner, threatSpell))
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{
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if (Creature* hatingCreature = refOwner->ToCreature())
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{
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if (hatingCreature->IsAIEnabled)
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{
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hatingCreature->AI()->CalculateThreat(victim, threat, threatSpell);
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}
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}
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ref->GetSource()->DoAddThreat(victim, threat);
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}
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefMgr::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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if (apply)
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{
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if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(threat);
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}
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else
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ref->resetTempThreat();
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefMgr::addThreatPercent(int32 percent)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->addThreatPercent(percent);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefMgr::setOnlineOfflineState(bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is calculated and set
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void HostileRefMgr::updateThreatTables()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void HostileRefMgr::deleteReferences(bool removeFromMap /*= false*/)
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{
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std::vector<Creature*> creaturesToEvade;
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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if (removeFromMap)
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{
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if (ThreatMgr const* threatMgr = ref->GetSource())
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{
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if (threatMgr->areThreatListsEmpty())
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{
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if (Creature* creature = threatMgr->GetOwner()->ToCreature())
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{
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creaturesToEvade.push_back(creature);
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}
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}
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}
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}
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delete ref;
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ref = nextRef;
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}
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for (Creature* creature : creaturesToEvade)
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{
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creature->AI()->EnterEvadeMode();
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefMgr::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefMgr::deleteReference(Unit* creature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->removeReference();
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delete ref;
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete all references out of specified range
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void HostileRefMgr::deleteReferencesOutOfRange(float range)
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{
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HostileReference* ref = getFirst();
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range = range * range;
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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Unit* owner = ref->GetSource()->GetOwner();
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if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefMgr::setOnlineOfflineState(Unit* creature, bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->setOnlineOfflineState(isOnline);
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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void HostileRefMgr::UpdateVisibility(bool checkThreat)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if ((!checkThreat || ref->GetSource()->GetThreatListSize() <= 1))
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{
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nextRef = ref->next();
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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