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azerothcore-wotlk/src/server/scripts/Outland/boss_doomwalker.cpp

138 lines
3.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
enum Spells
{
SPELL_EARTHQUAKE = 32686,
SPELL_SUNDER_ARMOR = 33661,
SPELL_CHAIN_LIGHTNING = 33665,
SPELL_OVERRUN = 32636,
SPELL_ENRAGE = 33653,
SPELL_MARK_DEATH = 37128,
SPELL_AURA_DEATH = 37131
};
struct boss_doomwalker : public ScriptedAI
{
boss_doomwalker(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_inEnrage = false;
scheduler.CancelAll();
}
void KilledUnit(Unit* victim) override
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (roll_chance_i(25) && victim->IsPlayer())
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
scheduler.Schedule(1ms, [this](TaskContext context)
{
if (!HealthAbovePct(20))
{
DoCastSelf(SPELL_ENRAGE);
context.Repeat(6s);
_inEnrage = true;
}
}).Schedule(5s, 13s, [this](TaskContext context)
{
DoCastVictim(SPELL_SUNDER_ARMOR);
context.Repeat(10s, 25s);
}).Schedule(10s, 30s, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_CHAIN_LIGHTNING, 0, 0.0f, true, false, false);
context.Repeat(7s, 27s);
}).Schedule(25s, 35s, [this](TaskContext context)
{
if (urand(0, 1))
{
return;
}
Talk(SAY_EARTHQUAKE);
if (_inEnrage) // avoid enrage + earthquake
{
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
}
DoCastAOE(SPELL_EARTHQUAKE);
context.Repeat(30s, 55s);
}).Schedule(30s, 45s, [this](TaskContext context)
{
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
context.Repeat(25s, 40s);
});
}
void MoveInLineOfSight(Unit* who) override
{
if (who && who->IsPlayer() && me->IsValidAttackTarget(who))
{
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
{
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
}
private:
bool _inEnrage;
};
void AddSC_boss_doomwalker()
{
RegisterCreatureAI(boss_doomwalker);
}