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https://github.com/mod-playerbots/azerothcore-wotlk.git
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138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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enum Texts
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{
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SAY_AGGRO = 0,
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SAY_EARTHQUAKE = 1,
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SAY_OVERRUN = 2,
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SAY_SLAY = 3,
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SAY_DEATH = 4
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};
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enum Spells
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{
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SPELL_EARTHQUAKE = 32686,
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SPELL_SUNDER_ARMOR = 33661,
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SPELL_CHAIN_LIGHTNING = 33665,
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SPELL_OVERRUN = 32636,
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SPELL_ENRAGE = 33653,
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SPELL_MARK_DEATH = 37128,
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SPELL_AURA_DEATH = 37131
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};
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struct boss_doomwalker : public ScriptedAI
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{
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boss_doomwalker(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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_inEnrage = false;
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scheduler.CancelAll();
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}
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void KilledUnit(Unit* victim) override
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (roll_chance_i(25) && victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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scheduler.Schedule(1ms, [this](TaskContext context)
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{
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if (!HealthAbovePct(20))
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{
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DoCastSelf(SPELL_ENRAGE);
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context.Repeat(6s);
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_inEnrage = true;
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}
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}).Schedule(5s, 13s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SUNDER_ARMOR);
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context.Repeat(10s, 25s);
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}).Schedule(10s, 30s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_CHAIN_LIGHTNING, 0, 0.0f, true, false, false);
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context.Repeat(7s, 27s);
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}).Schedule(25s, 35s, [this](TaskContext context)
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{
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if (urand(0, 1))
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{
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return;
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}
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Talk(SAY_EARTHQUAKE);
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if (_inEnrage) // avoid enrage + earthquake
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{
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me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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}
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DoCastAOE(SPELL_EARTHQUAKE);
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context.Repeat(30s, 55s);
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}).Schedule(30s, 45s, [this](TaskContext context)
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{
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Talk(SAY_OVERRUN);
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DoCastVictim(SPELL_OVERRUN);
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context.Repeat(25s, 40s);
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});
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->IsPlayer() && me->IsValidAttackTarget(who))
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{
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if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
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{
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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DoMeleeAttackIfReady();
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}
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private:
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bool _inEnrage;
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};
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void AddSC_boss_doomwalker()
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{
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RegisterCreatureAI(boss_doomwalker);
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}
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