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https://github.com/mod-playerbots/azerothcore-wotlk.git
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151 lines
3.8 KiB
C++
151 lines
3.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaTriggerScript.h"
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "TaskScheduler.h"
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enum Spells
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{
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SPELL_SOUL_CORRUPTION = 25805,
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SPELL_CREATURE_OF_NIGHTMARE = 25806,
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SPELL_SWELL_OF_SOULS = 21307,
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};
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enum Misc
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{
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ITEM_FRAGMENT = 21149,
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NPC_TWILIGHT_CORRUPTER = 15625
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};
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enum Say
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{
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SAY_RESPAWN = 0,
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SAY_AGGRO,
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SAY_KILL
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};
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/*######
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# boss_twilight_corrupter
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######*/
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struct boss_twilight_corrupter : public ScriptedAI
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{
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boss_twilight_corrupter(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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_scheduler.CancelAll();
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me->RemoveAurasDueToSpell(SPELL_SWELL_OF_SOULS);
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}
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void InitializeAI() override
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{
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// Xinef: check if copy is summoned
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std::list<Creature*> cList;
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me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
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for (Creature* creature : cList)
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{
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if (creature->IsAlive() && me->GetGUID() != creature->GetGUID())
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{
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me->DespawnOrUnsummon(1);
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break;
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}
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}
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_introSpoken = false;
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ScriptedAI::InitializeAI();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_introSpoken && who->IsPlayer())
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{
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_introSpoken = true;
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Talk(SAY_RESPAWN, who);
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me->SetFaction(FACTION_MONSTER);
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_scheduler
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.Schedule(12s, 18s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_CREATURE_OF_NIGHTMARE, 0, 100.f, true, false, false);
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context.Repeat(35s, 45s);
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})
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.Schedule(9s, 16s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SOUL_CORRUPTION);
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context.Repeat(5s, 9s);
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});
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->IsPlayer())
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{
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Talk(SAY_KILL, victim);
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DoCastSelf(SPELL_SWELL_OF_SOULS);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, [this]
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{
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DoMeleeAttackIfReady();
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});
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}
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private:
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bool _introSpoken;
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TaskScheduler _scheduler;
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};
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/*######
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# at_twilight_grove
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######*/
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class at_twilight_grove : public AreaTriggerScript
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{
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public:
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at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
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bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
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{
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if (player->HasQuestForItem(ITEM_FRAGMENT) && !player->HasItemCount(ITEM_FRAGMENT))
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player->SummonCreature(NPC_TWILIGHT_CORRUPTER, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 240000);
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return false;
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};
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};
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void AddSC_duskwood()
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{
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RegisterCreatureAI(boss_twilight_corrupter);
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new at_twilight_grove();
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}
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