Files
azerothcore-wotlk/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00

604 lines
20 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Karazhan
SD%Complete: 100
SDComment: Support for Barnes (Opera controller) and Berthold (Doorman), Support for Quest 9645.
SDCategory: Karazhan
EndScriptData */
/* ContentData
npc_barnes
npc_berthold
npc_image_of_medivh
EndContentData */
#include "karazhan.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
enum Spells
{
// Barnes
SPELL_SPOTLIGHT = 25824,
SPELL_TUXEDO = 32616,
// Berthold
SPELL_TELEPORT = 39567,
// Image of Medivh
SPELL_FIRE_BALL = 30967,
SPELL_UBER_FIREBALL = 30971,
SPELL_CONFLAGRATION_BLAST = 30977,
SPELL_MANA_SHIELD = 31635
};
enum Creatures
{
NPC_ARCANAGOS = 17652,
NPC_SPOTLIGHT = 19525
};
/*######
# npc_barnesAI
######*/
#define GOSSIP_READY "I'm not an actor."
#define SAY_READY "Splendid, I'm going to get the audience ready. Break a leg!"
#define SAY_OZ_INTRO1 "Finally, everything is in place. Are you ready for your big stage debut?"
#define OZ_GOSSIP1 "I'm not an actor."
#define SAY_OZ_INTRO2 "Don't worry, you'll be fine. You look like a natural!"
#define OZ_GOSSIP2 "Ok, I'll give it a try, then."
#define SAY_RAJ_INTRO1 "The romantic plays are really tough, but you'll do better this time. You have TALENT. Ready?"
#define RAJ_GOSSIP1 "I've never been more ready."
#define OZ_GM_GOSSIP1 "[GM] Change event to EVENT_OZ"
#define OZ_GM_GOSSIP2 "[GM] Change event to EVENT_HOOD"
#define OZ_GM_GOSSIP3 "[GM] Change event to EVENT_RAJ"
struct Dialogue
{
int32 textid;
uint32 timer;
};
static Dialogue OzDialogue[] =
{
{0, 6000},
{1, 18000},
{2, 9000},
{3, 15000}
};
static Dialogue HoodDialogue[] =
{
{4, 6000},
{5, 10000},
{6, 14000},
{7, 15000}
};
static Dialogue RAJDialogue[] =
{
{8, 5000},
{9, 7000},
{10, 14000},
{11, 14000}
};
// Entries and spawn locations for creatures in Oz event
float Spawns[6][2] =
{
{17535, -10896}, // Dorothee
{17546, -10891}, // Roar
{17547, -10884}, // Tinhead
{17543, -10902}, // Strawman
{17603, -10892}, // Grandmother
{17534, -10900}, // Julianne
};
#define SPAWN_Z 90.5f
#define SPAWN_Y -1758
#define SPAWN_O 4.738f
class npc_barnes : public CreatureScript
{
public:
npc_barnes() : CreatureScript("npc_barnes") { }
struct npc_barnesAI : public npc_escortAI
{
npc_barnesAI(Creature* creature) : npc_escortAI(creature)
{
RaidWiped = false;
m_uiEventId = 0;
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
ObjectGuid m_uiSpotlightGUID;
uint32 TalkCount;
uint32 TalkTimer;
uint32 WipeTimer;
uint32 m_uiEventId;
bool PerformanceReady;
bool RaidWiped;
void Reset() override
{
m_uiSpotlightGUID.Clear();
TalkCount = 0;
TalkTimer = 2000;
WipeTimer = 5000;
PerformanceReady = false;
m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE);
}
void StartEvent()
{
instance->SetBossState(DATA_OPERA_PERFORMANCE, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
Start(false, false);
}
void EnterCombat(Unit* /*who*/) override { }
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 0:
DoCast(me, SPELL_TUXEDO, false);
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_STAGEDOORLEFT));
break;
case 4:
TalkCount = 0;
SetEscortPaused(true);
if (Creature* spotlight = me->SummonCreature(NPC_SPOTLIGHT,
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
break;
case 8:
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_STAGEDOORLEFT));
PerformanceReady = true;
break;
case 9:
PrepareEncounter();
instance->DoUseDoorOrButton(instance->GetGuidData(DATA_GO_CURTAINS));
break;
}
}
void Talk(uint32 count)
{
int32 text = 0;
switch (m_uiEventId)
{
case EVENT_OZ:
if (OzDialogue[count].textid)
text = OzDialogue[count].textid;
if (OzDialogue[count].timer)
TalkTimer = OzDialogue[count].timer;
break;
case EVENT_HOOD:
if (HoodDialogue[count].textid)
text = HoodDialogue[count].textid;
if (HoodDialogue[count].timer)
TalkTimer = HoodDialogue[count].timer;
break;
case EVENT_RAJ:
if (RAJDialogue[count].textid)
text = RAJDialogue[count].textid;
if (RAJDialogue[count].timer)
TalkTimer = RAJDialogue[count].timer;
break;
}
if (text)
CreatureAI::Talk(text);
}
void PrepareEncounter()
{
LOG_DEBUG("scripts.ai", "Barnes Opera Event - Introduction complete - preparing encounter {}", m_uiEventId);
uint8 index = 0;
uint8 count = 0;
switch (m_uiEventId)
{
case EVENT_OZ:
index = 0;
count = 4;
break;
case EVENT_HOOD:
index = 4;
count = index + 1;
break;
case EVENT_RAJ:
index = 5;
count = index + 1;
break;
}
for (; index < count; ++index)
{
uint32 entry = ((uint32)Spawns[index][0]);
float PosX = Spawns[index][1];
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
{
// In case database has bad flags
creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
RaidWiped = false;
}
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (TalkTimer <= diff)
{
if (TalkCount > 3)
{
if (Creature* pSpotlight = ObjectAccessor::GetCreature(*me, m_uiSpotlightGUID))
pSpotlight->DespawnOrUnsummon();
SetEscortPaused(false);
return;
}
Talk(TalkCount);
++TalkCount;
}
else TalkTimer -= diff;
}
if (PerformanceReady)
{
if (!RaidWiped)
{
if (WipeTimer <= diff)
{
Map* map = me->GetMap();
if (!map->IsDungeon())
return;
Map::PlayerList const& PlayerList = map->GetPlayers();
if (PlayerList.IsEmpty())
return;
RaidWiped = true;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource()->IsAlive() && !i->GetSource()->IsGameMaster())
{
RaidWiped = false;
break;
}
}
if (RaidWiped)
{
RaidWiped = true;
EnterEvadeMode();
return;
}
WipeTimer = 15000;
}
else WipeTimer -= diff;
}
}
}
};
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, 8971, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
CloseGossipMenuFor(player);
pBarnesAI->m_uiEventId = urand(EVENT_OZ, EVENT_RAJ);
pBarnesAI->StartEvent();
break;
case GOSSIP_ACTION_INFO_DEF+3:
CloseGossipMenuFor(player);
pBarnesAI->m_uiEventId = EVENT_OZ;
break;
case GOSSIP_ACTION_INFO_DEF+4:
CloseGossipMenuFor(player);
pBarnesAI->m_uiEventId = EVENT_HOOD;
break;
case GOSSIP_ACTION_INFO_DEF+5:
CloseGossipMenuFor(player);
pBarnesAI->m_uiEventId = EVENT_RAJ;
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (InstanceScript* instance = creature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
if (instance->GetBossState(DATA_MOROES) == DONE && instance->GetBossState(DATA_OPERA_PERFORMANCE) != DONE)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsGameMaster())
{
AddGossipItemFor(player, GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
AddGossipItemFor(player, GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
AddGossipItemFor(player, GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()))
{
if (!pBarnesAI->RaidWiped)
SendGossipMenuFor(player, 8970, creature->GetGUID());
else
SendGossipMenuFor(player, 8975, creature->GetGUID());
return true;
}
}
}
SendGossipMenuFor(player, 8978, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<npc_barnesAI>(creature);
}
};
/*###
# npc_image_of_medivh
####*/
#define SAY_DIALOG_MEDIVH_1 "You've got my attention, dragon. You'll find I'm not as easily scared as the villagers below."
#define SAY_DIALOG_ARCANAGOS_2 "Your dabbling in the arcane has gone too far, Medivh. You've attracted the attention of powers beyond your understanding. You must leave Karazhan at once!"
#define SAY_DIALOG_MEDIVH_3 "You dare challenge me at my own dwelling? Your arrogance is astounding, even for a dragon!"
#define SAY_DIALOG_ARCANAGOS_4 "A dark power seeks to use you, Medivh! If you stay, dire days will follow. You must hurry, we don't have much time!"
#define SAY_DIALOG_MEDIVH_5 "I do not know what you speak of, dragon... but I will not be bullied by this display of insolence. I'll leave Karazhan when it suits me!"
#define SAY_DIALOG_ARCANAGOS_6 "You leave me no alternative. I will stop you by force if you won't listen to reason!"
#define EMOTE_DIALOG_MEDIVH_7 "begins to cast a spell of great power, weaving his own essence into the magic."
#define SAY_DIALOG_ARCANAGOS_8 "What have you done, wizard? This cannot be! I'm burning from... within!"
#define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..."
//static float MedivPos[4] = {-11161.49f, -1902.24f, 91.48f, 1.94f};
static float ArcanagosPos[4] = {-11169.75f, -1881.48f, 107.39f, 4.83f};
class npc_image_of_medivh : public CreatureScript
{
public:
npc_image_of_medivh() : CreatureScript("npc_image_of_medivh") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<npc_image_of_medivhAI>(creature);
}
struct npc_image_of_medivhAI : public ScriptedAI
{
npc_image_of_medivhAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
Step = 1;
YellTimer = 5000;
}
InstanceScript* instance;
ObjectGuid ArcanagosGUID;
uint32 YellTimer;
uint8 Step;
int32 MTimer;
int32 ATimer;
bool EventStarted;
void Reset() override
{
ArcanagosGUID.Clear();
MTimer = 0;
ATimer = 0;
if (instance && !instance->GetGuidData(DATA_IMAGE_OF_MEDIVH))
{
Creature* Arcanagos = me->SummonCreature(NPC_ARCANAGOS, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
if (!Arcanagos)
{
me->DespawnOrUnsummon();
return;
}
instance->SetGuidData(DATA_IMAGE_OF_MEDIVH, me->GetGUID());
EventStarted = true;
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->SetFacingToObject(me);
me->SetFacingToObject(Arcanagos);
Arcanagos->SetCanFly(true);
}
else
me->DespawnOrUnsummon();
}
void EnterCombat(Unit* /*who*/) override {}
uint32 NextStep(uint32 nextStep)
{
switch(nextStep)
{
case 1:
me->Yell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL);
return 10000;
case 2:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL);
return 20000;
case 3:
me->Yell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL);
return 10000;
case 4:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL);
return 20000;
case 5:
me->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL);
return 20000;
case 6:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL);
ATimer = 5500;
MTimer = 6600;
return 10000;
case 7:
return 1000;
case 8:
me->CastSpell(me, SPELL_MANA_SHIELD, true);
return 5500;
case 9:
me->TextEmote(EMOTE_DIALOG_MEDIVH_7);
me->CastSpell(me, 30972, true);
return 10000;
case 10:
me->RemoveAurasDueToSpell(30972);
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
me->CastSpell(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL);
return 5000;
case 12:
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
{
arca->SetSpeed(MOVE_RUN, 2.0f);
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
arca->InterruptNonMeleeSpells(true);
}
return 10000;
case 13:
me->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL);
return 10000;
case 14:
if (me->GetMap()->IsDungeon())
{
InstanceMap::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
{
i->GetSource()->GroupEventHappens(9645, me);
break;
}
}
}
me->DespawnOrUnsummon(100);
if (Creature* arca = ObjectAccessor::GetCreature((*me), ArcanagosGUID))
arca->DespawnOrUnsummon(100);
return 5000;
default:
return 2000;
}
}
void UpdateAI(uint32 diff) override
{
if (YellTimer <= diff)
{
if (EventStarted)
YellTimer = NextStep(Step++);
}
else YellTimer -= diff;
if (Step >= 7 && Step <= 8)
{
ATimer += diff;
MTimer += diff;
if (ATimer >= 6000)
{
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
arca->CastSpell(me, SPELL_FIRE_BALL, false);
ATimer = 0;
}
if (MTimer >= 6000)
{
if (Unit* arca = ObjectAccessor::GetUnit((*me), ArcanagosGUID))
me->CastSpell(arca, SPELL_FIRE_BALL, false);
MTimer = 0;
}
}
}
};
};
void AddSC_karazhan()
{
new npc_barnes();
new npc_image_of_medivh();
}