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azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundRV.h

117 lines
3.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H
#include "Battleground.h"
enum BattlegroundRVObjectTypes
{
BG_RV_OBJECT_BUFF_1,
BG_RV_OBJECT_BUFF_2,
BG_RV_OBJECT_FIRE_1,
BG_RV_OBJECT_FIRE_2,
BG_RV_OBJECT_FIREDOOR_1,
BG_RV_OBJECT_FIREDOOR_2,
BG_RV_OBJECT_PILAR_1,
BG_RV_OBJECT_PILAR_3,
BG_RV_OBJECT_GEAR_1,
BG_RV_OBJECT_GEAR_2,
BG_RV_OBJECT_PILAR_2,
BG_RV_OBJECT_PILAR_4,
BG_RV_OBJECT_PULLEY_1,
BG_RV_OBJECT_PULLEY_2,
BG_RV_OBJECT_ELEVATOR_1,
BG_RV_OBJECT_ELEVATOR_2,
BG_RV_OBJECT_READY_MARKER_1,
BG_RV_OBJECT_READY_MARKER_2,
BG_RV_OBJECT_MAX,
};
enum BattlegroundRVObjects
{
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
};
enum BattlegroundRVData
{
BG_RV_STATE_OPEN_FENCES,
BG_RV_STATE_SWITCH_PILLARS,
BG_RV_STATE_CLOSE_FIRE,
BG_RV_PILLAR_SWITCH_TIMER = 25000,
BG_RV_FIRE_TO_PILLAR_TIMER = 20000,
BG_RV_CLOSE_FIRE_TIMER = 5000,
BG_RV_FIRST_TIMER = 20500, // elevators rise in 20133ms
BG_RV_WORLD_STATE_A = 0xe11,
BG_RV_WORLD_STATE_H = 0xe10,
BG_RV_WORLD_STATE = 0xe1a,
};
class BattlegroundRV : public Battleground
{
public:
BattlegroundRV();
~BattlegroundRV();
/* inherited from BattlegroundClass */
void AddPlayer(Player* player);
void RemovePlayer(Player* player);
void StartingEventCloseDoors();
void StartingEventOpenDoors();
void Init();
void FillInitialWorldStates(WorldPacket& d);
void UpdateArenaWorldState();
void HandleAreaTrigger(Player* player, uint32 trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* player);
GameObject* GetPillarAtPosition(Position* p);
private:
uint32 Timer;
uint32 State;
uint16 CheckPlayersTimer;
void PostUpdateImpl(uint32 diff);
protected:
uint32 getTimer() { return Timer; }
void setTimer(uint32 timer) { Timer = timer; }
uint32 getState() { return State; };
void setState(uint32 state) { State = state; }
void TeleportUnitToNewZ(Unit* unit, float newZ, bool casting);
void CheckPositionForUnit(Unit* unit);
void UpdatePillars();
uint32 GetPillarIdForPos(Position* p);
};
#endif