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https://github.com/mod-playerbots/azerothcore-wotlk.git
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117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef __BATTLEGROUNDRV_H
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#define __BATTLEGROUNDRV_H
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#include "Battleground.h"
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enum BattlegroundRVObjectTypes
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{
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BG_RV_OBJECT_BUFF_1,
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BG_RV_OBJECT_BUFF_2,
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BG_RV_OBJECT_FIRE_1,
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BG_RV_OBJECT_FIRE_2,
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BG_RV_OBJECT_FIREDOOR_1,
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BG_RV_OBJECT_FIREDOOR_2,
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BG_RV_OBJECT_PILAR_1,
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BG_RV_OBJECT_PILAR_3,
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BG_RV_OBJECT_GEAR_1,
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BG_RV_OBJECT_GEAR_2,
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BG_RV_OBJECT_PILAR_2,
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BG_RV_OBJECT_PILAR_4,
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BG_RV_OBJECT_PULLEY_1,
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BG_RV_OBJECT_PULLEY_2,
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BG_RV_OBJECT_ELEVATOR_1,
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BG_RV_OBJECT_ELEVATOR_2,
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BG_RV_OBJECT_READY_MARKER_1,
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BG_RV_OBJECT_READY_MARKER_2,
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BG_RV_OBJECT_MAX,
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};
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enum BattlegroundRVObjects
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{
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BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
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BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
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BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
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BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
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BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
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BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
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BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
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BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
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BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
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BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
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BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
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BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
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BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
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BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
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BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
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BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
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};
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enum BattlegroundRVData
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{
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BG_RV_STATE_OPEN_FENCES,
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BG_RV_STATE_SWITCH_PILLARS,
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BG_RV_STATE_CLOSE_FIRE,
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BG_RV_PILLAR_SWITCH_TIMER = 25000,
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BG_RV_FIRE_TO_PILLAR_TIMER = 20000,
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BG_RV_CLOSE_FIRE_TIMER = 5000,
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BG_RV_FIRST_TIMER = 20500, // elevators rise in 20133ms
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BG_RV_WORLD_STATE_A = 0xe11,
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BG_RV_WORLD_STATE_H = 0xe10,
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BG_RV_WORLD_STATE = 0xe1a,
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};
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class BattlegroundRV : public Battleground
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{
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public:
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BattlegroundRV();
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~BattlegroundRV();
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/* inherited from BattlegroundClass */
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void AddPlayer(Player* player);
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void RemovePlayer(Player* player);
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void StartingEventCloseDoors();
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void StartingEventOpenDoors();
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void Init();
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void FillInitialWorldStates(WorldPacket& d);
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void UpdateArenaWorldState();
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void HandleAreaTrigger(Player* player, uint32 trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* player);
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GameObject* GetPillarAtPosition(Position* p);
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private:
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uint32 Timer;
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uint32 State;
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uint16 CheckPlayersTimer;
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void PostUpdateImpl(uint32 diff);
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protected:
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uint32 getTimer() { return Timer; }
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void setTimer(uint32 timer) { Timer = timer; }
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uint32 getState() { return State; };
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void setState(uint32 state) { State = state; }
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void TeleportUnitToNewZ(Unit* unit, float newZ, bool casting);
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void CheckPositionForUnit(Unit* unit);
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void UpdatePillars();
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uint32 GetPillarIdForPos(Position* p);
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};
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#endif
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