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* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include <vector>
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#include "MapTree.h"
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#include "VMapManager2.h"
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#include "WorldModel.h"
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#include "ModelInstance.h"
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namespace VMAP
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{
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// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
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// maybe add MapBuilder as friend to all of the below classes would be better?
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// declared in src/common/vmap/MapTree.h
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void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
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{
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models = iTreeValues;
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count = iNTreeValues;
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}
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// declared in src/common/vmap/VMapManager2.h
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void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
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{
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instanceMapTree = iInstanceMapTrees;
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}
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// declared in src/common/vmap/WorldModel.h
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void WorldModel::getGroupModels(std::vector<GroupModel>& groupModels)
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{
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groupModels = this->groupModels;
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}
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// declared in src/common/vmap/WorldModel.h
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void GroupModel::getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
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{
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vertices = this->vertices;
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triangles = this->triangles;
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liquid = iLiquid;
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}
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// declared in src/common/vmap/ModelInstance.h
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WorldModel* ModelInstance::getWorldModel()
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{
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return iModel;
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}
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// declared in src/common/vmap/WorldModel.h
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void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
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{
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tilesX = iTilesX;
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tilesY = iTilesY;
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corner = iCorner;
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}
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}
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