Files
azerothcore-wotlk/src/tools/mmaps_generator/VMapExtensions.cpp
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00

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1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include <vector>
#include "MapTree.h"
#include "VMapManager2.h"
#include "WorldModel.h"
#include "ModelInstance.h"
namespace VMAP
{
// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
// maybe add MapBuilder as friend to all of the below classes would be better?
// declared in src/common/vmap/MapTree.h
void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
{
models = iTreeValues;
count = iNTreeValues;
}
// declared in src/common/vmap/VMapManager2.h
void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
{
instanceMapTree = iInstanceMapTrees;
}
// declared in src/common/vmap/WorldModel.h
void WorldModel::getGroupModels(std::vector<GroupModel>& groupModels)
{
groupModels = this->groupModels;
}
// declared in src/common/vmap/WorldModel.h
void GroupModel::getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
{
vertices = this->vertices;
triangles = this->triangles;
liquid = iLiquid;
}
// declared in src/common/vmap/ModelInstance.h
WorldModel* ModelInstance::getWorldModel()
{
return iModel;
}
// declared in src/common/vmap/WorldModel.h
void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
corner = iCorner;
}
}