mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 18:40:28 +00:00
303 lines
9.6 KiB
C++
303 lines
9.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "AccountMgr.h"
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#include "DatabaseEnv.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Util.h"
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#include "SHA1.h"
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#include "WorldSession.h"
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namespace AccountMgr
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{
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AccountOpResult CreateAccount(std::string username, std::string password)
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{
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if (utf8length(username) > MAX_ACCOUNT_STR)
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return AOR_NAME_TOO_LONG; // username's too long
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if (utf8length(password) > MAX_PASS_STR)
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return AOR_PASS_TOO_LONG; // password's too long
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normalizeString(username);
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normalizeString(password);
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if (GetId(username))
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return AOR_NAME_ALREDY_EXIST; // username does already exist
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
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stmt->setString(0, username);
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stmt->setString(1, CalculateShaPassHash(username, password));
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stmt->setInt8(2, uint8(sWorld->getIntConfig(CONFIG_EXPANSION)));
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LoginDatabase.Execute(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
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LoginDatabase.Execute(stmt);
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return AOR_OK; // everything's fine
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}
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AccountOpResult DeleteAccount(uint32 accountId)
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{
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// Check if accounts exists
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
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stmt->setUInt32(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (!result)
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return AOR_NAME_NOT_EXIST;
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// Obtain accounts characters
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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stmt->setUInt32(0, accountId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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{
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do
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{
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uint32 guidLow = (*result)[0].GetUInt32();
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uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
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// Kick if player is online
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if (Player* p = ObjectAccessor::FindPlayer(guid))
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{
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WorldSession* s = p->GetSession();
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s->KickPlayer("Delete account"); // mark session to remove at next session list update
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s->LogoutPlayer(false); // logout player without waiting next session list update
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}
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Player::DeleteFromDB(guid, accountId, false, true); // no need to update realm characters
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} while (result->NextRow());
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}
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// table realm specific but common for all characters of account for realm
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_TUTORIALS);
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stmt->setUInt32(0, accountId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_DATA);
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stmt->setUInt32(0, accountId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BAN);
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stmt->setUInt32(0, accountId);
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CharacterDatabase.Execute(stmt);
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
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stmt->setUInt32(0, accountId);
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trans->Append(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
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stmt->setUInt32(0, accountId);
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trans->Append(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
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stmt->setUInt32(0, accountId);
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trans->Append(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
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stmt->setUInt32(0, accountId);
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trans->Append(stmt);
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LoginDatabase.CommitTransaction(trans);
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return AOR_OK;
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}
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AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
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{
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// Check if accounts exists
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
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stmt->setUInt32(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (!result)
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return AOR_NAME_NOT_EXIST;
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if (utf8length(newUsername) > MAX_ACCOUNT_STR)
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return AOR_NAME_TOO_LONG;
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if (utf8length(newPassword) > MAX_PASS_STR)
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return AOR_PASS_TOO_LONG; // password's too long
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normalizeString(newUsername);
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normalizeString(newPassword);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
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stmt->setString(0, newUsername);
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stmt->setString(1, CalculateShaPassHash(newUsername, newPassword));
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stmt->setUInt32(2, accountId);
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LoginDatabase.Execute(stmt);
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return AOR_OK;
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}
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AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
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{
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std::string username;
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if (!GetName(accountId, username))
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{
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sScriptMgr->OnFailedPasswordChange(accountId);
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return AOR_NAME_NOT_EXIST; // account doesn't exist
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}
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if (utf8length(newPassword) > MAX_PASS_STR)
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{
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sScriptMgr->OnFailedEmailChange(accountId);
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return AOR_PASS_TOO_LONG; // password's too long
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}
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normalizeString(username);
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normalizeString(newPassword);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
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stmt->setString(0, CalculateShaPassHash(username, newPassword));
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stmt->setUInt32(1, accountId);
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LoginDatabase.Execute(stmt);
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sScriptMgr->OnPasswordChange(accountId);
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return AOR_OK;
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}
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uint32 GetId(std::string const& username)
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{
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
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stmt->setString(0, username);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].GetUInt32() : 0;
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}
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uint32 GetSecurity(uint32 accountId)
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{
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
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stmt->setUInt32(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
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}
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uint32 GetSecurity(uint32 accountId, int32 realmId)
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{
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
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stmt->setUInt32(0, accountId);
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stmt->setInt32(1, realmId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
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}
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bool GetName(uint32 accountId, std::string& name)
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{
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
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stmt->setUInt32(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (result)
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{
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name = (*result)[0].GetString();
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return true;
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}
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return false;
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}
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bool CheckPassword(uint32 accountId, std::string password)
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{
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std::string username;
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if (!GetName(accountId, username))
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return false;
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normalizeString(username);
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normalizeString(password);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
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stmt->setUInt32(0, accountId);
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stmt->setString(1, CalculateShaPassHash(username, password));
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? true : false;
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}
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uint32 GetCharactersCount(uint32 accountId)
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{
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// check character count
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
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stmt->setUInt32(0, accountId);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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return (result) ? (*result)[0].GetUInt64() : 0;
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}
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bool normalizeString(std::string& utf8String)
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{
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wchar_t buffer[MAX_ACCOUNT_STR + 1];
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size_t maxLength = MAX_ACCOUNT_STR;
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if (!Utf8toWStr(utf8String, buffer, maxLength))
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return false;
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#ifdef _MSC_VER
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#pragma warning(disable: 4996)
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#endif
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std::transform(&buffer[0], buffer + maxLength, &buffer[0], wcharToUpperOnlyLatin);
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#ifdef _MSC_VER
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#pragma warning(default: 4996)
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#endif
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return WStrToUtf8(buffer, maxLength, utf8String);
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}
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std::string CalculateShaPassHash(std::string const& name, std::string const& password)
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{
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SHA1Hash sha;
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sha.Initialize();
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sha.UpdateData(name);
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sha.UpdateData(":");
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sha.UpdateData(password);
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sha.Finalize();
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return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength());
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}
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bool IsPlayerAccount(uint32 gmlevel)
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{
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return gmlevel == SEC_PLAYER;
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}
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bool IsGMAccount(uint32 gmlevel)
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{
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return gmlevel >= SEC_GAMEMASTER && gmlevel <= SEC_CONSOLE;
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}
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bool IsAdminAccount(uint32 gmlevel)
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{
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return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
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}
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bool IsConsoleAccount(uint32 gmlevel)
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{
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return gmlevel == SEC_CONSOLE;
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}
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} // Namespace AccountMgr
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