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https://github.com/mod-playerbots/azerothcore-wotlk.git
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74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef WDT_H
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#define WDT_H
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#include "loadlib.h"
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//**************************************************************************************
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// WDT file class and structures
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//**************************************************************************************
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#define WDT_MAP_SIZE 64
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class wdt_MWMO{
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union{
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uint32 fcc;
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char fcc_txt[4];
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};
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public:
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uint32 size;
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bool prepareLoadedData();
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};
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class wdt_MPHD{
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union{
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uint32 fcc;
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char fcc_txt[4];
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};
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public:
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uint32 size;
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uint32 data1;
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uint32 data2;
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uint32 data3;
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uint32 data4;
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uint32 data5;
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uint32 data6;
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uint32 data7;
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uint32 data8;
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bool prepareLoadedData();
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};
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class wdt_MAIN{
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union{
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uint32 fcc;
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char fcc_txt[4];
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};
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public:
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uint32 size;
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struct adtData{
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uint32 exist;
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uint32 data1;
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} adt_list[64][64];
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bool prepareLoadedData();
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};
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class WDT_file : public FileLoader{
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public:
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bool prepareLoadedData();
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WDT_file();
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~WDT_file();
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void free();
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wdt_MPHD *mphd;
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wdt_MAIN *main;
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wdt_MWMO *wmo;
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};
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#endif |