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https://github.com/mod-playerbots/azerothcore-wotlk.git
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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WDTFILE_H
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#define WDTFILE_H
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#include "mpq_libmpq04.h"
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#include "wmo.h"
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#include <string>
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class ADTFile;
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class WDTFile
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{
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public:
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WDTFile(char* file_name, char* file_name1);
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~WDTFile(void);
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bool init(uint32 mapId);
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ADTFile* GetMap(int x, int z);
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std::vector<std::string> _wmoNames;
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private:
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MPQFile _file;
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std::string filename;
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};
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#endif
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