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azerothcore-wotlk/src/tools/vmap4_extractor/model.h

62 lines
1.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_H
#define MODEL_H
#include "loadlib/loadlib.h"
#include "modelheaders.h"
#include "vec3d.h"
class MPQFile;
struct WMODoodadData;
namespace ADT { struct MDDF; struct MODF; }
Vec3D fixCoordSystem(Vec3D const& v);
class Model
{
private:
void _unload()
{
delete[] vertices;
delete[] indices;
vertices = nullptr;
indices = nullptr;
}
std::string filename;
public:
ModelHeader header;
Vec3D* vertices;
uint16* indices;
bool open();
bool ConvertToVMAPModel(char const* outfilename);
Model(std::string& filename);
~Model() { _unload(); }
};
namespace Doodad
{
void Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
void ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
}
#endif