mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
297 lines
10 KiB
C++
297 lines
10 KiB
C++
// Scripted by Xinef
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "SpellScript.h"
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#include "GameEventMgr.h"
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#include "Player.h"
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///////////////////////////////
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// SPELLS
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///////////////////////////////
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enum Mistletoe
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{
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SPELL_CREATE_MISTLETOE = 26206,
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SPELL_CREATE_HOLLY = 26207,
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SPELL_CREATE_SNOWFLAKES = 45036
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};
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class spell_winter_veil_mistletoe : public SpellScriptLoader
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{
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public:
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spell_winter_veil_mistletoe() : SpellScriptLoader("spell_winter_veil_mistletoe") { }
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class spell_winter_veil_mistletoe_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_winter_veil_mistletoe_SpellScript);
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bool Validate(SpellInfo const* /*spell*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_MISTLETOE) ||
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!sSpellMgr->GetSpellInfo(SPELL_CREATE_HOLLY) ||
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!sSpellMgr->GetSpellInfo(SPELL_CREATE_SNOWFLAKES))
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return false;
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return true;
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}
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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uint32 spellId = RAND(SPELL_CREATE_HOLLY, SPELL_CREATE_MISTLETOE, SPELL_CREATE_SNOWFLAKES);
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GetCaster()->CastSpell(target, spellId, true);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_winter_veil_mistletoe_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_winter_veil_mistletoe_SpellScript();
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}
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};
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enum winterWondervoltTrap
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{
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SPELL_WINTER_WONDERVOLT_GREEN_WOMEN = 26272,
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SPELL_WINTER_WONDERVOLT_GREEN_MAN = 26157,
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SPELL_WINTER_WONDERVOLT_RED_WOMEN = 26274,
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SPELL_WINTER_WONDERVOLT_RED_MAN = 26273,
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};
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class spell_winter_wondervolt_trap : public SpellScriptLoader
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{
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public:
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spell_winter_wondervolt_trap() : SpellScriptLoader("spell_winter_wondervolt_trap") {}
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class spell_winter_wondervolt_trap_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_winter_wondervolt_trap_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Player* target = GetHitPlayer())
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{
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// check presence
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if (target->HasAuraType(SPELL_AURA_TRANSFORM))
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return;
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uint32 spellId = 0;
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if (target->getGender() == GENDER_MALE)
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spellId = RAND(SPELL_WINTER_WONDERVOLT_RED_MAN, SPELL_WINTER_WONDERVOLT_GREEN_MAN);
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else
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spellId = RAND(SPELL_WINTER_WONDERVOLT_RED_WOMEN, SPELL_WINTER_WONDERVOLT_GREEN_WOMEN);
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// cast
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target->CastSpell(target, spellId, true);
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return;
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_winter_wondervolt_trap_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_winter_wondervolt_trap_SpellScript();
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}
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};
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enum crashinTrashin
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{
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SPELL_BLUE_CAR_VISUAL = 75110,
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SPELL_RED_CAR_VISUAL = 49384,
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NPC_RED_RACER = 27664,
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NPC_BLUE_RACER = 40281,
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SPELL_RACER_DEATH_VISUAL = 49337,
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SPELL_RACER_CHARGE_TO_OBJECT = 49302,
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SPELL_RACER_KILL_COUNTER = 49444,
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SPELL_RACER_SLAM_HIT = 49324,
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SPELL_RACER_FLAMES = 49328,
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RACER_ACHI_CRITERIA = 4090,
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};
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class spell_winter_veil_racer_rocket_slam : public SpellScriptLoader
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{
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public:
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spell_winter_veil_racer_rocket_slam() : SpellScriptLoader("spell_winter_veil_racer_rocket_slam") {}
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class spell_winter_veil_racer_rocket_slam_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_winter_veil_racer_rocket_slam_SpellScript);
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void HandleTriggerSpell(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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PreventHitEffect(EFFECT_0);
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PreventHitEffect(EFFECT_1);
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std::list<Creature*> unitList;
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Unit* target = nullptr;
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caster->GetCreaturesWithEntryInRange(unitList, 30.0f, NPC_BLUE_RACER);
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if (!unitList.empty())
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for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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if (caster->HasInLine((*itr), 1.0f) && (*itr)->GetGUID() != caster->GetGUID())
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{
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target = (*itr);
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break;
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}
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if (!target)
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{
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unitList.clear();
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caster->GetCreaturesWithEntryInRange(unitList, 30.0f, NPC_RED_RACER);
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if (!unitList.empty())
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for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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if (caster->HasInLine((*itr), 1.0f) && (*itr)->GetGUID() != caster->GetGUID())
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{
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target = (*itr);
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break;
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}
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}
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if (target)
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{
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caster->CastSpell(target, SPELL_RACER_CHARGE_TO_OBJECT, true);
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caster->CastSpell(target, SPELL_RACER_SLAM_HIT, true);
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}
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else
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{
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Position pos;
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float x = caster->GetPositionX() + 30 * cos(caster->GetOrientation());
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float y = caster->GetPositionY() + 30 * sin(caster->GetOrientation());
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pos.Relocate(x, y, caster->GetMap()->GetHeight(x, y, MAX_HEIGHT) + 0.5f);
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//caster->GetFirstCollisionPosition(pos, 30.0f, caster->GetOrientation());
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_RACER_CHARGE_TO_OBJECT, true);
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}
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}
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void Register()
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{
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OnEffectLaunch += SpellEffectFn(spell_winter_veil_racer_rocket_slam_SpellScript::HandleTriggerSpell, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_winter_veil_racer_rocket_slam_SpellScript();
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}
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};
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class spell_winter_veil_racer_slam_hit : public SpellScriptLoader
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{
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public:
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spell_winter_veil_racer_slam_hit() : SpellScriptLoader("spell_winter_veil_racer_slam_hit") {}
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class spell_winter_veil_racer_slam_hit_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_winter_veil_racer_slam_hit_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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Creature* target = GetHitCreature();
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if (!target || caster == target)
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return;
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target->CastSpell(target->GetPositionX() + irand(-10, 10), target->GetPositionY() + irand(-10, 10), target->GetPositionZ(), SPELL_RACER_DEATH_VISUAL, true);
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target->DespawnOrUnsummon(3000);
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target->CastSpell(target, SPELL_RACER_FLAMES, true);
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caster->CastSpell(caster, SPELL_RACER_KILL_COUNTER, true);
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if (Player* targetSummoner = target->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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//targetSummoner->RemoveCriteriaProgress(sAchievementCriteriaStore.LookupEntry(RACER_ACHI_CRITERIA)); !ZOMG, ADD ACCESSOR
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targetSummoner->RemoveAurasDueToSpell(SPELL_RACER_KILL_COUNTER);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_winter_veil_racer_slam_hit_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_winter_veil_racer_slam_hit_SpellScript();
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}
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};
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enum airRifle
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{
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SPELL_AIR_RIFLE_RIGHT_IN_THE_EYE = 65577,
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SPELL_AIR_RIFLE_STARLED = 61862,
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SPELL_AIR_RIFLE_HIT = 61866,
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SPELL_AIR_RIFLE_HIT_TRIGGER = 65576,
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SPELL_AIR_RIFLE_PELTED_DAMAGE = 67531,
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};
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class spell_winter_veil_shoot_air_rifle : public SpellScriptLoader
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{
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public:
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spell_winter_veil_shoot_air_rifle() : SpellScriptLoader("spell_winter_veil_shoot_air_rifle") {}
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class spell_winter_veil_shoot_air_rifle_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_winter_veil_shoot_air_rifle_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetOriginalCaster();
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Unit* target = GetHitUnit();
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if (!target)
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return;
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if (GetSpellInfo()->Id == SPELL_AIR_RIFLE_HIT_TRIGGER)
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{
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if (!caster->IsFriendlyTo(target))
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caster->CastSpell(target, SPELL_AIR_RIFLE_PELTED_DAMAGE, true, nullptr, nullptr, caster->GetGUID());
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}
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else
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{
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uint8 rand = urand(0, 99);
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if (rand < 15)
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caster->CastSpell(caster, SPELL_AIR_RIFLE_RIGHT_IN_THE_EYE, true, nullptr, nullptr, caster->GetGUID());
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else if (rand < 35)
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caster->CastSpell(target, SPELL_AIR_RIFLE_STARLED, true, nullptr, nullptr, caster->GetGUID());
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else
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caster->CastSpell(target, SPELL_AIR_RIFLE_HIT, true, nullptr, nullptr, caster->GetGUID());
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}
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}
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void Register()
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{
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if (m_scriptSpellId == SPELL_AIR_RIFLE_HIT_TRIGGER)
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OnEffectHitTarget += SpellEffectFn(spell_winter_veil_shoot_air_rifle_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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else
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OnEffectHitTarget += SpellEffectFn(spell_winter_veil_shoot_air_rifle_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_winter_veil_shoot_air_rifle_SpellScript();
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}
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};
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void AddSC_event_winter_veil_scripts()
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{
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// Spells
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new spell_winter_veil_mistletoe();
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new spell_winter_wondervolt_trap();
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new spell_winter_veil_racer_rocket_slam();
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new spell_winter_veil_racer_slam_hit();
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new spell_winter_veil_shoot_air_rifle();
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} |