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https://github.com/mod-playerbots/azerothcore-wotlk.git
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73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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enum TradeSlots
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{
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TRADE_SLOT_COUNT = 7,
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TRADE_SLOT_TRADED_COUNT = 6,
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TRADE_SLOT_NONTRADED = 6,
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TRADE_SLOT_INVALID = -1,
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};
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class TradeData
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{
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public: // constructors
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TradeData(Player* player, Player* trader) : m_player(player), m_trader(trader), m_accepted(false), m_acceptProccess(false), m_money(0), m_spell(0)
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{
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}
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[[nodiscard]] Player* GetTrader() const { return m_trader; }
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[[nodiscard]] TradeData* GetTraderData() const;
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[[nodiscard]] Item* GetItem(TradeSlots slot) const;
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[[nodiscard]] bool HasItem(ObjectGuid itemGuid) const;
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[[nodiscard]] TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const;
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void SetItem(TradeSlots slot, Item* item);
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[[nodiscard]] uint32 GetSpell() const { return m_spell; }
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void SetSpell(uint32 spell_id, Item* castItem = nullptr);
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[[nodiscard]] Item* GetSpellCastItem() const;
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[[nodiscard]] bool HasSpellCastItem() const { return m_spellCastItem; }
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[[nodiscard]] uint32 GetMoney() const { return m_money; }
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void SetMoney(uint32 money);
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[[nodiscard]] bool IsAccepted() const { return m_accepted; }
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void SetAccepted(bool state, bool crosssend = false);
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[[nodiscard]] bool IsInAcceptProcess() const { return m_acceptProccess; }
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void SetInAcceptProcess(bool state) { m_acceptProccess = state; }
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private: // internal functions
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void Update(bool for_trader = true);
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private: // fields
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Player* m_player; // Player who own of this TradeData
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Player* m_trader; // Player who trade with m_player
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bool m_accepted; // m_player press accept for trade list
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bool m_acceptProccess; // one from player/trader press accept and this processed
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uint32 m_money; // m_player place money to trade
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uint32 m_spell; // m_player apply spell to non-traded slot item
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ObjectGuid m_spellCastItem; // applied spell casted by item use
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ObjectGuid m_items[TRADE_SLOT_COUNT]; // traded itmes from m_player side including non-traded slot
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};
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