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azerothcore-wotlk/src/game/Movement/Spline/MoveSplineInitArgs.h
2016-08-30 15:13:08 +02:00

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1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
#include <G3D/Vector3.h>
class Unit;
namespace Movement
{
typedef std::vector<Vector3> PointsArray;
union FacingInfo
{
struct {
float x, y, z;
} f;
uint64 target;
float angle;
FacingInfo(float o) : angle(o) {}
FacingInfo(uint64 t) : target(t) {}
FacingInfo() {}
};
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0), velocity(0.f),
parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
HasVelocity(false), TransformForTransport(true)
{
path.reserve(path_capacity);
}
PointsArray path;
FacingInfo facing;
MoveSplineFlag flags;
int32 path_Idx_offset;
float velocity;
float parabolic_amplitude;
float time_perc;
uint32 splineId;
float initialOrientation;
bool HasVelocity;
bool TransformForTransport;
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate(Unit* unit) const;
private:
bool _checkPathBounds() const;
};
}
#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H