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https://github.com/mod-playerbots/azerothcore-wotlk.git
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307 lines
9.3 KiB
C++
307 lines
9.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "MoveSpline.h"
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#include <sstream>
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#include "Log.h"
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#include "Creature.h"
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namespace Movement{
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Location MoveSpline::ComputePosition() const
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{
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ASSERT(Initialized());
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float u = 1.f;
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int32 seg_time = spline.length(point_Idx, point_Idx+1);
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if (seg_time > 0)
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u = (time_passed - spline.length(point_Idx)) / (float)seg_time;
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Location c;
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c.orientation = initialOrientation;
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spline.evaluate_percent(point_Idx, u, c);
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if (splineflags.animation)
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;// MoveSplineFlag::Animation disables falling or parabolic movement
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else if (splineflags.parabolic)
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computeParabolicElevation(c.z);
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else if (splineflags.falling)
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computeFallElevation(c.z);
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if (splineflags.done && splineflags.isFacing())
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{
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if (splineflags.final_angle)
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c.orientation = facing.angle;
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else if (splineflags.final_point)
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c.orientation = atan2(facing.f.y - c.y, facing.f.x - c.x);
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//nothing to do for MoveSplineFlag::Final_Target flag
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}
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else
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{
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if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling))
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{
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Vector3 hermite;
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spline.evaluate_derivative(point_Idx, u, hermite);
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c.orientation = atan2(hermite.y, hermite.x);
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}
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if (splineflags.orientationInversed)
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c.orientation = -c.orientation;
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}
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return c;
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}
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void MoveSpline::computeParabolicElevation(float& el) const
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{
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if (time_passed > effect_start_time)
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{
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float t_passedf = MSToSec(time_passed - effect_start_time);
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float t_durationf = MSToSec(Duration() - effect_start_time); //client use not modified duration here
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// -a*x*x + bx + c:
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//(dur * v3->z_acceleration * dt)/2 - (v3->z_acceleration * dt * dt)/2 + Z;
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el += (t_durationf - t_passedf) * 0.5f * vertical_acceleration * t_passedf;
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}
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}
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void MoveSpline::computeFallElevation(float& el) const
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{
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float z_now = spline.getPoint(spline.first(), false).z - Movement::computeFallElevation(MSToSec(time_passed), false);
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float final_z = FinalDestination().z;
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el = std::max(z_now, final_z);
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}
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inline uint32 computeDuration(float length, float velocity)
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{
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return SecToMS(length / velocity);
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}
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struct FallInitializer
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{
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FallInitializer(float _start_elevation) : start_elevation(_start_elevation) {}
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float start_elevation;
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inline int32 operator()(Spline<int32>& s, int32 i)
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{
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return Movement::computeFallTime(start_elevation - s.getPoint(i+1, false).z, false) * 1000.f;
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}
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};
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enum{
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minimal_duration = 1
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};
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struct CommonInitializer
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{
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CommonInitializer(float _velocity) : velocityInv(1000.f/_velocity), time(minimal_duration) {}
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float velocityInv;
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int32 time;
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inline int32 operator()(Spline<int32>& s, int32 i)
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{
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time += (s.SegLength(i) * velocityInv);
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return time;
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}
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};
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void MoveSpline::init_spline(const MoveSplineInitArgs& args)
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{
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const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear, SplineBase::ModeCatmullrom};
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if (args.flags.cyclic)
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{
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uint32 cyclic_point = 0;
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// MoveSplineFlag::Enter_Cycle support dropped
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//if (splineflags & SPLINEFLAG_ENTER_CYCLE)
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//cyclic_point = 1; // shouldn't be modified, came from client
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spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point);
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}
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else
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{
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spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()]);
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}
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// init spline timestamps
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if (splineflags.falling)
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{
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FallInitializer init(spline.getPoint(spline.first(), false).z);
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spline.initLengths(init);
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}
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else
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{
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CommonInitializer init(args.velocity);
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spline.initLengths(init);
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}
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// TODO: what to do in such cases? problem is in input data (all points are at same coords)
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if (spline.length() < minimal_duration)
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{
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//sLog->outError("MoveSpline::init_spline: zero length spline, wrong input data?"); // ZOMG! temp comment to avoid console spam from transports
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spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1);
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}
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point_Idx = spline.first();
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}
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void MoveSpline::Initialize(MoveSplineInitArgs const& args)
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{
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splineflags = args.flags;
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facing = args.facing;
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m_Id = args.splineId;
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point_Idx_offset = args.path_Idx_offset;
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initialOrientation = args.initialOrientation;
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time_passed = 0;
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vertical_acceleration = 0.f;
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effect_start_time = 0;
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// Check if its a stop spline
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if (args.flags.done)
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{
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spline.clear();
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return;
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}
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init_spline(args);
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// init parabolic / animation
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// spline initialized, duration known and i able to compute parabolic acceleration
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if (args.flags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation))
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{
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effect_start_time = Duration() * args.time_perc;
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if (args.flags.parabolic && effect_start_time < Duration())
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{
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float f_duration = MSToSec(Duration() - effect_start_time);
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vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
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}
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}
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}
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MoveSpline::MoveSpline() : m_Id(0), time_passed(0),
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vertical_acceleration(0.f), initialOrientation(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0),
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onTransport(false)
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{
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splineflags.done = true;
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}
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/// ============================================================================================
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bool MoveSplineInitArgs::Validate(Unit* unit) const
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{
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#define CHECK(exp) \
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if (!(exp))\
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{\
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sLog->outError("MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow(), unit->GetEntry());\
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return false;\
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}
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CHECK(path.size() > 1);
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CHECK(velocity > 0.1f);
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CHECK(time_perc >= 0.f && time_perc <= 1.f);
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//CHECK(_checkPathBounds());
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return true;
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#undef CHECK
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}
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// MONSTER_MOVE packet format limitation for not CatmullRom movement:
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// each vertex offset packed into 11 bytes
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bool MoveSplineInitArgs::_checkPathBounds() const
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{
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if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
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{
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enum{
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MAX_OFFSET = (1 << 11) / 2
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};
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Vector3 middle = (path.front()+path.back()) / 2;
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Vector3 offset;
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for (uint32 i = 1; i < path.size()-1; ++i)
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{
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offset = path[i] - middle;
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if (fabs(offset.x) >= MAX_OFFSET || fabs(offset.y) >= MAX_OFFSET || fabs(offset.z) >= MAX_OFFSET)
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{
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sLog->outError("MoveSplineInitArgs::_checkPathBounds check failed");
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return false;
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}
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}
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}
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return true;
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}
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/// ============================================================================================
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MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
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{
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if (Finalized())
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{
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ms_time_diff = 0;
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return Result_Arrived;
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}
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UpdateResult result = Result_None;
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int32 minimal_diff = std::min(ms_time_diff, segment_time_elapsed());
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ASSERT(minimal_diff >= 0);
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time_passed += minimal_diff;
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ms_time_diff -= minimal_diff;
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if (time_passed >= next_timestamp())
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{
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++point_Idx;
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if (point_Idx < spline.last())
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{
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result = Result_NextSegment;
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}
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else
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{
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if (spline.isCyclic())
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{
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point_Idx = spline.first();
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time_passed = time_passed % Duration();
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result = Movement::MoveSpline::UpdateResult(Result_NextCycle | Result_JustArrived);
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}
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else
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{
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_Finalize();
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ms_time_diff = 0;
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result = Movement::MoveSpline::UpdateResult(Result_Arrived | Result_JustArrived);
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}
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}
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}
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return result;
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}
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std::string MoveSpline::ToString() const
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{
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std::stringstream str;
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str << "MoveSpline" << std::endl;
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str << "spline Id: " << GetId() << std::endl;
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str << "flags: " << splineflags.ToString() << std::endl;
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if (splineflags.final_angle)
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str << "facing angle: " << facing.angle;
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else if (splineflags.final_target)
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str << "facing target: " << facing.target;
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else if (splineflags.final_point)
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str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z;
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str << std::endl;
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str << "time passed: " << time_passed << std::endl;
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str << "total time: " << Duration() << std::endl;
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str << "spline point Id: " << point_Idx << std::endl;
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str << "path point Id: " << currentPathIdx() << std::endl;
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str << spline.ToString();
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return str.str();
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}
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void MoveSpline::_Finalize()
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{
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splineflags.done = true;
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point_Idx = spline.last() - 1;
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time_passed = Duration();
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}
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int32 MoveSpline::currentPathIdx() const
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{
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int32 point = point_Idx_offset + point_Idx - spline.first() + (int)Finalized();
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if (isCyclic())
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point = point % (spline.last()-spline.first());
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return point;
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}
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}
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