Files
azerothcore-wotlk/src/game/Movement/Spline/MoveSpline.cpp
2016-08-30 15:13:08 +02:00

307 lines
9.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "MoveSpline.h"
#include <sstream>
#include "Log.h"
#include "Creature.h"
namespace Movement{
Location MoveSpline::ComputePosition() const
{
ASSERT(Initialized());
float u = 1.f;
int32 seg_time = spline.length(point_Idx, point_Idx+1);
if (seg_time > 0)
u = (time_passed - spline.length(point_Idx)) / (float)seg_time;
Location c;
c.orientation = initialOrientation;
spline.evaluate_percent(point_Idx, u, c);
if (splineflags.animation)
;// MoveSplineFlag::Animation disables falling or parabolic movement
else if (splineflags.parabolic)
computeParabolicElevation(c.z);
else if (splineflags.falling)
computeFallElevation(c.z);
if (splineflags.done && splineflags.isFacing())
{
if (splineflags.final_angle)
c.orientation = facing.angle;
else if (splineflags.final_point)
c.orientation = atan2(facing.f.y - c.y, facing.f.x - c.x);
//nothing to do for MoveSplineFlag::Final_Target flag
}
else
{
if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling))
{
Vector3 hermite;
spline.evaluate_derivative(point_Idx, u, hermite);
c.orientation = atan2(hermite.y, hermite.x);
}
if (splineflags.orientationInversed)
c.orientation = -c.orientation;
}
return c;
}
void MoveSpline::computeParabolicElevation(float& el) const
{
if (time_passed > effect_start_time)
{
float t_passedf = MSToSec(time_passed - effect_start_time);
float t_durationf = MSToSec(Duration() - effect_start_time); //client use not modified duration here
// -a*x*x + bx + c:
//(dur * v3->z_acceleration * dt)/2 - (v3->z_acceleration * dt * dt)/2 + Z;
el += (t_durationf - t_passedf) * 0.5f * vertical_acceleration * t_passedf;
}
}
void MoveSpline::computeFallElevation(float& el) const
{
float z_now = spline.getPoint(spline.first(), false).z - Movement::computeFallElevation(MSToSec(time_passed), false);
float final_z = FinalDestination().z;
el = std::max(z_now, final_z);
}
inline uint32 computeDuration(float length, float velocity)
{
return SecToMS(length / velocity);
}
struct FallInitializer
{
FallInitializer(float _start_elevation) : start_elevation(_start_elevation) {}
float start_elevation;
inline int32 operator()(Spline<int32>& s, int32 i)
{
return Movement::computeFallTime(start_elevation - s.getPoint(i+1, false).z, false) * 1000.f;
}
};
enum{
minimal_duration = 1
};
struct CommonInitializer
{
CommonInitializer(float _velocity) : velocityInv(1000.f/_velocity), time(minimal_duration) {}
float velocityInv;
int32 time;
inline int32 operator()(Spline<int32>& s, int32 i)
{
time += (s.SegLength(i) * velocityInv);
return time;
}
};
void MoveSpline::init_spline(const MoveSplineInitArgs& args)
{
const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear, SplineBase::ModeCatmullrom};
if (args.flags.cyclic)
{
uint32 cyclic_point = 0;
// MoveSplineFlag::Enter_Cycle support dropped
//if (splineflags & SPLINEFLAG_ENTER_CYCLE)
//cyclic_point = 1; // shouldn't be modified, came from client
spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point);
}
else
{
spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()]);
}
// init spline timestamps
if (splineflags.falling)
{
FallInitializer init(spline.getPoint(spline.first(), false).z);
spline.initLengths(init);
}
else
{
CommonInitializer init(args.velocity);
spline.initLengths(init);
}
// TODO: what to do in such cases? problem is in input data (all points are at same coords)
if (spline.length() < minimal_duration)
{
//sLog->outError("MoveSpline::init_spline: zero length spline, wrong input data?"); // ZOMG! temp comment to avoid console spam from transports
spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1);
}
point_Idx = spline.first();
}
void MoveSpline::Initialize(MoveSplineInitArgs const& args)
{
splineflags = args.flags;
facing = args.facing;
m_Id = args.splineId;
point_Idx_offset = args.path_Idx_offset;
initialOrientation = args.initialOrientation;
time_passed = 0;
vertical_acceleration = 0.f;
effect_start_time = 0;
// Check if its a stop spline
if (args.flags.done)
{
spline.clear();
return;
}
init_spline(args);
// init parabolic / animation
// spline initialized, duration known and i able to compute parabolic acceleration
if (args.flags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation))
{
effect_start_time = Duration() * args.time_perc;
if (args.flags.parabolic && effect_start_time < Duration())
{
float f_duration = MSToSec(Duration() - effect_start_time);
vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
}
}
}
MoveSpline::MoveSpline() : m_Id(0), time_passed(0),
vertical_acceleration(0.f), initialOrientation(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0),
onTransport(false)
{
splineflags.done = true;
}
/// ============================================================================================
bool MoveSplineInitArgs::Validate(Unit* unit) const
{
#define CHECK(exp) \
if (!(exp))\
{\
sLog->outError("MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow(), unit->GetEntry());\
return false;\
}
CHECK(path.size() > 1);
CHECK(velocity > 0.1f);
CHECK(time_perc >= 0.f && time_perc <= 1.f);
//CHECK(_checkPathBounds());
return true;
#undef CHECK
}
// MONSTER_MOVE packet format limitation for not CatmullRom movement:
// each vertex offset packed into 11 bytes
bool MoveSplineInitArgs::_checkPathBounds() const
{
if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
{
enum{
MAX_OFFSET = (1 << 11) / 2
};
Vector3 middle = (path.front()+path.back()) / 2;
Vector3 offset;
for (uint32 i = 1; i < path.size()-1; ++i)
{
offset = path[i] - middle;
if (fabs(offset.x) >= MAX_OFFSET || fabs(offset.y) >= MAX_OFFSET || fabs(offset.z) >= MAX_OFFSET)
{
sLog->outError("MoveSplineInitArgs::_checkPathBounds check failed");
return false;
}
}
}
return true;
}
/// ============================================================================================
MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
{
if (Finalized())
{
ms_time_diff = 0;
return Result_Arrived;
}
UpdateResult result = Result_None;
int32 minimal_diff = std::min(ms_time_diff, segment_time_elapsed());
ASSERT(minimal_diff >= 0);
time_passed += minimal_diff;
ms_time_diff -= minimal_diff;
if (time_passed >= next_timestamp())
{
++point_Idx;
if (point_Idx < spline.last())
{
result = Result_NextSegment;
}
else
{
if (spline.isCyclic())
{
point_Idx = spline.first();
time_passed = time_passed % Duration();
result = Movement::MoveSpline::UpdateResult(Result_NextCycle | Result_JustArrived);
}
else
{
_Finalize();
ms_time_diff = 0;
result = Movement::MoveSpline::UpdateResult(Result_Arrived | Result_JustArrived);
}
}
}
return result;
}
std::string MoveSpline::ToString() const
{
std::stringstream str;
str << "MoveSpline" << std::endl;
str << "spline Id: " << GetId() << std::endl;
str << "flags: " << splineflags.ToString() << std::endl;
if (splineflags.final_angle)
str << "facing angle: " << facing.angle;
else if (splineflags.final_target)
str << "facing target: " << facing.target;
else if (splineflags.final_point)
str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z;
str << std::endl;
str << "time passed: " << time_passed << std::endl;
str << "total time: " << Duration() << std::endl;
str << "spline point Id: " << point_Idx << std::endl;
str << "path point Id: " << currentPathIdx() << std::endl;
str << spline.ToString();
return str.str();
}
void MoveSpline::_Finalize()
{
splineflags.done = true;
point_Idx = spline.last() - 1;
time_passed = Duration();
}
int32 MoveSpline::currentPathIdx() const
{
int32 point = point_Idx_offset + point_Idx - spline.first() + (int)Finalized();
if (isCyclic())
point = point % (spline.last()-spline.first());
return point;
}
}