Files
azerothcore-wotlk/src/server/game/Movement/Waypoints/WaypointMgr.h
Kitzunu 90fccacad5 feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
* feat(Core/Movement): Allow waypoints to use 0 as valid facing value

* cherry-pick commit (4747515872)

Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com>

* Update SmartScriptMgr.h

* a

* Update SmartAI.cpp

* Update SmartAI.cpp

* Update SmartAI.cpp

* typo

* Update SmartAI.cpp

* Update SmartAI.cpp

* Compile fix

* compile #2

* Update WaypointMgr.h

* Update SmartScriptMgr.h

* compile fix again

Co-authored-by: Ovah <18347559+Ovahlord@users.noreply.github.com>
Co-authored-by: MDIC <joshua.lee.betts@gmail.com>
2022-05-21 23:42:41 +02:00

80 lines
2.0 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_WAYPOINTMANAGER_H
#define ACORE_WAYPOINTMANAGER_H
#include "Common.h"
#include <unordered_map>
#include <vector>
enum WaypointMoveType
{
WAYPOINT_MOVE_TYPE_WALK,
WAYPOINT_MOVE_TYPE_RUN,
WAYPOINT_MOVE_TYPE_LAND,
WAYPOINT_MOVE_TYPE_TAKEOFF,
WAYPOINT_MOVE_TYPE_MAX
};
struct WaypointData
{
uint32 id;
float x, y, z;
std::optional<float> orientation;
uint32 delay;
uint32 event_id;
uint32 move_type;
uint8 event_chance;
};
typedef std::vector<WaypointData*> WaypointPath;
typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class WaypointMgr
{
public:
static WaypointMgr* instance();
// Attempts to reload a single path from database
void ReloadPath(uint32 id);
// Loads all paths from database, should only run on startup
void Load();
// Returns the path from a given id
WaypointPath const* GetPath(uint32 id) const
{
WaypointPathContainer::const_iterator itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
}
private:
WaypointMgr();
~WaypointMgr();
WaypointPathContainer _waypointStore;
};
#define sWaypointMgr WaypointMgr::instance()
#endif