mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
529 lines
16 KiB
C++
529 lines
16 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Zangarmarsh
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SD%Complete: 100
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SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
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SDCategory: Zangarmarsh
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EndScriptData */
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/* ContentData
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npcs_ashyen_and_keleth
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npc_cooshcoosh
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npc_elder_kuruti
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npc_mortog_steamhead
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npc_kayra_longmane
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npc_timothy_daniels
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "WorldSession.h"
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// Ours
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enum eNaturalist
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{
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SPELL_MARK_OF_BITE = 34906,
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GO_CAGE_ENTRY = 182094,
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};
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class npc_natrualist_bite : public CreatureScript
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{
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public:
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npc_natrualist_bite() : CreatureScript("npc_natrualist_bite") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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uint32 menuId = creature->AI()->GetData(1) ? 7540 : 7520;
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player->PrepareGossipMenu(creature, menuId, false);
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player->SendPreparedGossip(creature);
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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player->CLOSE_GOSSIP_MENU();
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if (creature->AI()->GetData(1))
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{
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creature->CastSpell(player, SPELL_MARK_OF_BITE, true);
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player->KilledMonsterCredit(creature->GetEntry(), 0);
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creature->DespawnOrUnsummon(1000);
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}
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else
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{
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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Creature* cr;
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if (cr = creature->SummonCreature(17957, -186, -790, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
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cr->AI()->AttackStart(creature);
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if (cr = creature->SummonCreature(17960, -188, -783, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
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cr->AI()->AttackStart(player);
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if (cr = creature->SummonCreature(17957, -196, -783, 43.8f, 4.4f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
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cr->AI()->AttackStart(player);
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if (GameObject* cage = creature->FindNearestGameObject(GO_CAGE_ENTRY, 20.0f))
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cage->SetGoState(GO_STATE_ACTIVE);
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creature->SetHomePosition(-195.39f, -795.91f, 43.8f, 1.0f);
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creature->AI()->Talk(1);
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}
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return true;
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}
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struct npc_natrualist_biteAI : public ScriptedAI
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{
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npc_natrualist_biteAI(Creature* creature) : ScriptedAI(creature)
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{
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_spoken = 0;
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}
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uint8 _spoken;
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void MoveInLineOfSight(Unit* who)
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{
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if (!_spoken && !me->IsHostileTo(who))
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{
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_spoken = 1;
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Talk(0);
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit*) { _spoken = 2; }
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uint32 GetData(uint32) const { return _spoken == 2; }
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_natrualist_biteAI (creature);
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}
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};
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// Theirs
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/*######
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## npcs_ashyen_and_keleth
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######*/
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#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
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#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
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enum AshyenAndKeleth
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{
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GOSSIP_REWARD_BLESS = 0,
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NPC_ASHYEN = 17900,
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NPC_KELETH = 17901,
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SPELL_BLESS_ASH_EXA = 31815,
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SPELL_BLESS_ASH_REV = 31811,
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SPELL_BLESS_ASH_HON = 31810,
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SPELL_BLESS_ASH_FRI = 31808,
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SPELL_BLESS_KEL_EXA = 31814,
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SPELL_BLESS_KEL_REV = 31813,
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SPELL_BLESS_KEL_HON = 31812,
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SPELL_BLESS_KEL_FRI = 31807
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};
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class npcs_ashyen_and_keleth : public CreatureScript
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{
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public:
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npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetReputationRank(942) > REP_NEUTRAL)
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{
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if (creature->GetEntry() == NPC_ASHYEN)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (creature->GetEntry() == NPC_KELETH)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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creature->setPowerType(POWER_MANA);
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creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
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creature->SetPower(POWER_MANA, 200);
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if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
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{
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uint32 spell = 0;
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switch (player->GetReputationRank(942))
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{ //mark of lore
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case REP_FRIENDLY:
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spell = SPELL_BLESS_ASH_FRI;
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break;
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case REP_HONORED:
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spell = SPELL_BLESS_ASH_HON;
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break;
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case REP_REVERED:
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spell = SPELL_BLESS_ASH_REV;
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break;
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case REP_EXALTED:
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spell = SPELL_BLESS_ASH_EXA;
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break;
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default:
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break;
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}
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if (spell)
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{
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creature->CastSpell(player, spell, true);
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creature->AI()->Talk(GOSSIP_REWARD_BLESS);
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}
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}
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if (creature->GetEntry() == NPC_KELETH)
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{
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uint32 spell = 0;
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switch (player->GetReputationRank(942)) //mark of war
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{
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case REP_FRIENDLY:
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spell = SPELL_BLESS_KEL_FRI;
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break;
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case REP_HONORED:
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spell = SPELL_BLESS_KEL_HON;
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break;
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case REP_REVERED:
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spell = SPELL_BLESS_KEL_REV;
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break;
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case REP_EXALTED:
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spell = SPELL_BLESS_KEL_EXA;
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break;
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default:
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break;
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}
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if (spell)
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{
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creature->CastSpell(player, spell, true);
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creature->AI()->Talk(GOSSIP_REWARD_BLESS);
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}
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}
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player->CLOSE_GOSSIP_MENU();
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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}
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return true;
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}
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};
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/*######
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## npc_cooshcoosh
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######*/
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#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
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enum Cooshhooosh
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{
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SPELL_LIGHTNING_BOLT = 9532,
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QUEST_CRACK_SKULLS = 10009,
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FACTION_HOSTILE_CO = 45
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};
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class npc_cooshcoosh : public CreatureScript
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{
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public:
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npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
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struct npc_cooshcooshAI : public ScriptedAI
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{
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npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
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{
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m_uiNormFaction = creature->getFaction();
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}
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uint32 m_uiNormFaction;
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uint32 LightningBolt_Timer;
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void Reset()
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{
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LightningBolt_Timer = 2000;
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if (me->getFaction() != m_uiNormFaction)
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me->setFaction(m_uiNormFaction);
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (LightningBolt_Timer <= diff)
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{
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DoCastVictim(SPELL_LIGHTNING_BOLT);
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LightningBolt_Timer = 5000;
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} else LightningBolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_cooshcooshAI(creature);
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(9441, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->setFaction(FACTION_HOSTILE_CO);
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creature->AI()->AttackStart(player);
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}
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return true;
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}
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};
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/*######
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## npc_elder_kuruti
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######*/
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#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
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#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
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#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
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class npc_elder_kuruti : public CreatureScript
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{
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public:
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npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(9226, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(9227, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(9229, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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if (!player->HasItemCount(24573))
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{
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ItemPosCountVec dest;
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uint32 itemId = 24573;
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InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, NULL);
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if (msg == EQUIP_ERR_OK)
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{
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player->StoreNewItem(dest, itemId, true);
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}
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else
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player->SendEquipError(msg, NULL, NULL, itemId);
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}
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player->SEND_GOSSIP_MENU(9231, creature->GetGUID());
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break;
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}
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}
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return true;
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}
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};
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/*######
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## npc_mortog_steamhead
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######*/
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class npc_mortog_steamhead : public CreatureScript
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{
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public:
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npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_kayra_longmane
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######*/
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enum Kayra
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{
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SAY_START = 0,
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SAY_AMBUSH1 = 1,
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SAY_PROGRESS = 2,
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SAY_AMBUSH2 = 3,
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SAY_END = 4,
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QUEST_ESCAPE_FROM = 9752,
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NPC_SLAVEBINDER = 18042
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};
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class npc_kayra_longmane : public CreatureScript
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{
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public:
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npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
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struct npc_kayra_longmaneAI : public npc_escortAI
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{
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npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() { }
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void WaypointReached(uint32 waypointId)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 4:
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Talk(SAY_AMBUSH1, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 5:
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Talk(SAY_PROGRESS, player);
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SetRun();
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break;
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case 16:
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Talk(SAY_AMBUSH2, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 17:
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SetRun(false);
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break;
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case 25:
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Talk(SAY_END, player);
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player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
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break;
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}
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}
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};
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
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{
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creature->AI()->Talk(SAY_START, player);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
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pEscortAI->Start(false, false, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_kayra_longmaneAI(creature);
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}
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};
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/*######
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## npc_timothy_daniels
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######*/
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#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
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#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
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enum Timothy
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{
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GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
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};
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class npc_timothy_daniels : public CreatureScript
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{
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public:
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npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
|
|
|
|
if (creature->IsVendor())
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
|
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_TRADE:
|
|
player->GetSession()->SendListInventory(creature->GetGUID());
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## AddSC
|
|
######*/
|
|
|
|
void AddSC_zangarmarsh()
|
|
{
|
|
// Ours
|
|
new npc_natrualist_bite();
|
|
|
|
// Theris
|
|
new npcs_ashyen_and_keleth();
|
|
new npc_cooshcoosh();
|
|
new npc_elder_kuruti();
|
|
new npc_mortog_steamhead();
|
|
new npc_kayra_longmane();
|
|
new npc_timothy_daniels();
|
|
}
|