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* 1. Added Magistrate Barthilas escape event 2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza 3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare 4. Associate some conversation text to Broad*castTextId 5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius 6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare * Error in SQL statements is fixed * Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself * Fix a misspelling in a note * fix error * Save the status of the escape event to the database * Remove spaces * Modify the code formatting * enum format restore * Modify the enum * Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql Delete files that were accidentally pushed * fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error * 1 waypoint 1 plus 1s suspension time. 2 Transmission data plus map number. * The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat * Remove spaces and add comments * Change as requested * Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql Test if this button can be updated directly Co-authored-by: KJack <kgithub@kellerg.com> * Use the full sniffing path * fix error * edit * Moved the escape time to smartscript Delete the closed door * Remove spaces * Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted * Delete unused classes --------- Co-authored-by: KJack <kgithub@kellerg.com>