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azerothcore-wotlk/src/server/shared/DataStores/DBCStructure.h

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_DBCSTRUCTURE_H
#define ACORE_DBCSTRUCTURE_H
#include "Define.h"
#include "DBCEnums.h"
#include "SharedDefines.h"
#include "Util.h"
#include <set>
#include <map>
#include <unordered_map>
// Structures using to access raw DBC data and required packing to portability
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push, 1)
#endif
struct AchievementEntry
{
uint32 ID; // 0
int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
int32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
std::array<char const*, 16> name; // 4-19
//uint32 name_flags; // 20
//char *description[16]; // 21-36
//uint32 desc_flags; // 37
uint32 categoryId; // 38
uint32 points; // 39 reward points
//uint32 OrderInCategory; // 40
uint32 flags; // 41
//uint32 icon; // 42 icon (from SpellIcon.dbc)
//char *titleReward[16]; // 43-58
//uint32 titleReward_flags; // 59
uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
{
int32 ID; // 0
int32 parentCategory; // 1 -1 for main category
//char *name[16]; // 2-17
//uint32 name_flags; // 18
//uint32 sortOrder; // 19
};
struct AchievementCriteriaEntry
{
uint32 ID; // 0
uint32 referredAchievement; // 1
uint32 requiredType; // 2
union
{
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
// TODO: also used for player deaths..
struct
{
uint32 creatureID; // 3
uint32 creatureCount; // 4
} kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
struct
{
uint32 bgMapID; // 3
uint32 winCount; // 4
} win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
struct
{
uint32 unused; // 3
uint32 level; // 4
} reach_level;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4
} reach_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
uint32 totalQuestCount; // 4
} complete_quest_count;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
struct
{
uint32 unused; // 3
uint32 numberOfDays; // 4
} complete_daily_quest_daily;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
struct
{
uint32 zoneID; // 3
uint32 questCount; // 4
} complete_quests_in_zone;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint32 questCount; // 4
} complete_daily_quest;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
struct
{
uint32 manLimit; // 3
} death_in_dungeon;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint32 fallHeight; // 4
} fall_without_dying;
// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
uint32 type; // 3, see enum EnviromentalDamage
} death_from;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint32 questCount; // 4
} complete_quest;
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint32 spellCount; // 4
} be_spell_target;
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
uint32 castCount; // 4
} cast_spell;
// ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
struct
{
uint32 objectiveId; // 3
uint32 completeCount; // 4
} bg_objective;
// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
struct
{
uint32 areaID; // 3 Reference to AreaTable.dbc
uint32 killCount; // 4
} honorable_kill_at_area;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
uint32 count; // 4 Number of times that the arena must be won.
} win_arena;
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} own_item;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
uint32 count; // 4
} win_rated_arena;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2, 3, 5}
} highest_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
uint32 teamtype; // 3 {2, 3, 5}
uint32 PersonalRating; // 4
} highest_personal_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} use_item;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} loot_item;
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
// TODO: This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
// TODO: This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint32 numberOfSlots; // 4
} buy_bank_slot;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
} gain_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
struct
{
uint32 unused; // 3
uint32 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint32 numberOfVisits; // 4
} visit_barber;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
// TODO: where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
uint32 count; // 4
} equip_epic_item;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint32 count; // 4
} hk_class;
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint32 count; // 4
} hk_race;
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3 enum TextEmotes
uint32 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
struct
{
uint32 unused; // 3
uint32 count; // 4
} healing_done;
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused;
uint32 killCount;
} get_killing_blow;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
uint32 count; // 4
} equip_item;
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} quest_reward_money;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} loot_money;
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint32 useCount; // 4
} use_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} special_pvp_kill;
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint32 lootCount; // 4
} fish_in_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint32 duelCount; // 4
} win_duel;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint32 lootTypeCount; // 4
} loot_type;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skill_line;
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} honorable_kill;
struct
{
uint32 unused;
uint32 dungeonsComplete;
} use_lfg;
struct
{
uint32 field3; // 3 main requirement
uint32 count; // 4 main requirement count
} raw;
};
struct
{
uint32 additionalRequirement_type;
uint32 additionalRequirement_value;
} additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
//char const* name[16]; // 9-24
//uint32 name_flags; // 25
uint32 flags; // 26
uint32 timedType; // 27
uint32 timerStartEvent; // 28 Alway appears with timed events
// for timed spells it is spell id for
// timed kills it is creature id
uint32 timeLimit; // 29 time limit in seconds
//uint32 showOrder; // 30 show order
};
struct AreaTableEntry
{
uint32 ID; // 0
uint32 mapid; // 1
uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
uint32 exploreFlag; // 3, main index
uint32 flags; // 4, unknown value but 312 for all cities
// 5-9 unused
int32 area_level; // 10
char const* area_name[16]; // 11-26
// 27, string flags, unused
uint32 team; // 28
uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type
// helpers
[[nodiscard]] bool IsSanctuary() const
{
if (mapid == 609)
return true;
return (flags & AREA_FLAG_SANCTUARY);
}
[[nodiscard]] bool IsFlyable() const
{
return flags & AREA_FLAG_OUTLAND;
}
};
#define MAX_GROUP_AREA_IDS 6
struct AreaGroupEntry
{
uint32 AreaGroupId; // 0
uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6
uint32 nextGroup; // 7 index of next group
};
struct AreaPOIEntry
{
uint32 id; //0
uint32 icon[11]; //1-11
float x; //12
float y; //13
float z; //14
uint32 mapId; //15
//uint32 val1; //16
uint32 zoneId; //17
//char const* name[16]; //18-33
//uint32 name_flag; //34
//char const* name2[16]; //35-50
//uint32 name_flag2; //51
uint32 worldState; //52
//uint32 val2; //53
};
struct AuctionHouseEntry
{
uint32 houseId; // 0 index
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
//char const* name[16]; // 4-19
// 20 string flag, unused
};
struct BankBagSlotPricesEntry
{
uint32 ID;
uint32 price;
};
struct BarberShopStyleEntry
{
uint32 Id; // 0
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
//char const* name[16]; // 2-17 name of hair style
//uint32 name_flags; // 18
//uint32 unk_name[16]; // 19-34, all empty
//uint32 unk_flags; // 35
//float CostMultiplier; // 36 values 1 and 0.75
uint32 race; // 37 race
uint32 gender; // 38 0 -> male, 1 -> female
uint32 hair_id; // 39 real ID to hair/facial hair
};
struct BattlemasterListEntry
{
uint32 id; // 0
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
//uint32 canJoinAsGroup; // 10 (0 or 1)
char const* name[16]; // 11-26
//uint32 nameFlags // 27 string flag, unused
uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
uint32 HolidayWorldStateId; // 29 new 3.1
//uint32 MinLevel; // 30
//uint32 SomeLevel; // 31, may be max level
};
#define MAX_OUTFIT_ITEMS 24
struct CharStartOutfitEntry
{
//uint32 Id; // 0
uint8 Race; // 1
uint8 Class; // 2
uint8 Gender; // 3
//uint8 Unused; // 4
int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
char const* nameMale[16]; // 2-17
// 18 string flag, unused
char const* nameFemale[16]; // 19-34
// 35 string flag, unused
uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0
uint32 flags; // 1
char const* pattern[16]; // 3-18
// 19 string flags, unused
//char const* name[16]; // 20-35 unused
// 36 string flag, unused
};
struct ChrClassesEntry
{
uint32 ClassID; // 0
// 1, unused
uint32 powerType; // 2
// 3-4, unused
char const* name[16]; // 5-20 unused
// 21 string flag, unused
//char const* nameFemale[16]; // 21-36 unused, if different from base (male) case
// 37 string flag, unused
//char const* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
// 54 string flag, unused
// 55, unused
uint32 spellfamily; // 56
// 57, unused
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
};
struct ChrRacesEntry
{
uint32 RaceID; // 0
// 1 unused
uint32 FactionID; // 2 facton template id
// 3 unused
uint32 model_m; // 4
uint32 model_f; // 5
// 6 unused
uint32 TeamID; // 7 (7-Alliance 1-Horde)
// 8-11 unused
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
//uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
char const* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char const* nameFemale[16]; // 31-46, if different from base (male) case
// 47 string flags, unused
//char const* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
};
struct CinematicCameraEntry
{
uint32 id; // 0 index
char const* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
float base_x; // 3
float base_y; // 4
float base_z; // 5
float base_o; // 6
};
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
uint32 ModelId; // 1 m_modelID
// 2 m_soundID
// 3 m_extendedDisplayInfoID
float scale; // 4 m_creatureModelScale
// 5 m_creatureModelAlpha
// 6-8 m_textureVariation[3]
// 9 m_portraitTextureName
// 10 m_sizeClass
// 11 m_bloodID
// 12 m_NPCSoundID
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
};
struct CreatureFamilyEntry
{
uint32 ID; // 0 m_ID
float minScale; // 1 m_minScale
uint32 minScaleLevel; // 2 m_minScaleLevel
float maxScale; // 3 m_maxScale
uint32 maxScaleLevel; // 4 m_maxScaleLevel
uint32 skillLine[2]; // 5-6 m_skillLine
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
char const* Name[16]; // 10-25 m_name_lang
// 26 string flags
// 27 m_iconFile
};
struct CreatureModelDataEntry
{
uint32 Id;
//uint32 Flags;
//char const* ModelPath[16]
//uint32 Unk1;
float Scale; // Used in calculation of unit collision data
//int32 Unk2
//int32 Unk3
//uint32 Unk4
//uint32 Unk5
//float Unk6
//uint32 Unk7
//float Unk8
//uint32 Unk9
//uint32 Unk10
float CollisionWidth;
float CollisionHeight;
float MountHeight; // Used in calculation of unit collision data when mounted
//float Unks[11]
};
#define MAX_CREATURE_SPELL_DATA_SLOT 4
struct CreatureSpellDataEntry
{
uint32 ID; // 0 m_ID
uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
//uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
};
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
//char const* Name[16]; // 1-16 name
// 17 string flags
//uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
};
/* not used
struct CurrencyCategoryEntry
{
uint32 ID; // 0
uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
char const* Name[16]; // 2-17 name
// // 18 string flags
};
*/
struct CurrencyTypesEntry
{
//uint32 ID; // 0 not used
uint32 ItemId; // 1 used as real index
//uint32 Category; // 2 may be category
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DestructibleModelDataEntry
{
uint32 Id;
//uint32 DamagedUnk1;
//uint32 DamagedUnk2;
uint32 DamagedDisplayId;
//uint32 DamagedUnk3;
//uint32 DestroyedUnk1;
//uint32 DestroyedUnk2;
uint32 DestroyedDisplayId;
//uint32 DestroyedUnk3;
//uint32 RebuildingUnk1;
//uint32 RebuildingUnk2;
uint32 RebuildingDisplayId;
//uint32 RebuildingUnk3;
//uint32 SmokeUnk1;
//uint32 SmokeUnk2;
uint32 SmokeDisplayId;
//uint32 SmokeUnk3;
//uint32 Unk4;
//uint32 Unk5;
};
struct DungeonEncounterEntry
{
uint32 id; // 0 unique id
uint32 mapId; // 1 map id
uint32 difficulty; // 2 instance mode
//uint32 unk0; // 3
uint32 encounterIndex; // 4 encounter index for creating completed mask
char const* encounterName[16]; // 5-20 encounter name
//uint32 nameFlags; // 21
//uint32 unk1; // 22
};
struct DurabilityCostsEntry
{
uint32 Itemlvl; // 0
uint32 multiplier[29]; // 1-29
};
struct DurabilityQualityEntry
{
uint32 Id; // 0
float quality_mod; // 1
};
struct EmotesEntry
{
uint32 Id; // 0
//char const* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
//uint32 SoundId; // 6, ref to soundEntries
};
struct EmotesTextEntry
{
uint32 Id;
uint32 textid;
};
struct FactionEntry
{
uint32 ID; // 0 m_ID
int32 reputationListID; // 1 m_reputationIndex
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
int32 BaseRepValue[4]; // 10-13 m_reputationBase
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
uint32 team; // 18 m_parentFactionID
float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
char const* name[16]; // 23-38 m_name_lang
// 39 string flags
//char const* description[16]; // 40-55 m_description_lang
// 56 string flags
// helpers
[[nodiscard]] bool CanHaveReputation() const
{
return reputationListID >= 0;
}
[[nodiscard]] bool CanBeSetAtWar() const
{
return reputationListID >= 0 && BaseRepRaceMask[0] == 1791;
}
};
#define MAX_FACTION_RELATIONS 4
struct FactionTemplateEntry
{
uint32 ID; // 0 m_ID
uint32 faction; // 1 m_faction
uint32 factionFlags; // 2 m_flags
uint32 ourMask; // 3 m_factionGroup
uint32 friendlyMask; // 4 m_friendGroup
uint32 hostileMask; // 5 m_enemyGroup
uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS]
uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS]
//------------------------------------------------------- end structure
// helpers
[[nodiscard]] bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
// Xinef: Always friendly to self faction
if (faction == entry.faction)
return true;
if (entry.faction)
{
for (unsigned int i : enemyFaction)
if (i == entry.faction)
return false;
for (unsigned int i : friendFaction)
if (i == entry.faction)
return true;
}
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
}
[[nodiscard]] bool IsHostileTo(FactionTemplateEntry const& entry) const
{
if (entry.faction)
{
for (unsigned int i : enemyFaction)
if (i == entry.faction)
return true;
for (unsigned int i : friendFaction)
if (i == entry.faction)
return false;
}
return (hostileMask & entry.ourMask) != 0;
}
[[nodiscard]] bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) != 0; }
[[nodiscard]] bool IsNeutralToAll() const
{
for (unsigned int i : enemyFaction)
if (i != 0)
return false;
return hostileMask == 0 && friendlyMask == 0;
}
[[nodiscard]] bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS) != 0; }
};
struct GameObjectDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
char const* filename; // 1
//uint32 unk1[10]; //2-11
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
//uint32 transport; //18
};
struct GemPropertiesEntry
{
uint32 ID;
uint32 spellitemenchantement;
uint32 color;
};
struct GlyphPropertiesEntry
{
uint32 Id;
uint32 SpellId;
uint32 TypeFlags;
uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
};
struct GlyphSlotEntry
{
uint32 Id;
uint32 TypeFlags;
uint32 Order;
};
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount
#define GT_MAX_RATING 32
struct GtBarberShopCostBaseEntry
{
float cost;
};
struct GtCombatRatingsEntry
{
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
float base;
};
struct GtChanceToMeleeCritEntry
{
float ratio;
};
struct GtChanceToSpellCritBaseEntry
{
float base;
};
struct GtNPCManaCostScalerEntry
{
float ratio;
};
struct GtChanceToSpellCritEntry
{
float ratio;
};
struct GtOCTClassCombatRatingScalarEntry
{
float ratio;
};
struct GtOCTRegenHPEntry
{
float ratio;
};
//struct GtOCTRegenMPEntry
//{
// float ratio;
//};
struct GtRegenHPPerSptEntry
{
float ratio;
};
struct GtRegenMPPerSptEntry
{
float ratio;
};
/* no used
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, this is NOT holiday id
//char const* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
/* no used
struct HolidayNamesEntry
{
uint32 ID; // 0, this is NOT holiday id
//char const* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
#define MAX_HOLIDAY_DURATIONS 10
#define MAX_HOLIDAY_DATES 26
#define MAX_HOLIDAY_FLAGS 10
struct HolidaysEntry
{
uint32 Id; // 0 m_ID
uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration
uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000)
uint32 Region; // 37 m_region (wow region)
uint32 Looping; // 38 m_looping
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags
//uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc)
//uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
char const* TextureFilename; // 51 m_textureFilename
uint32 Priority; // 52 m_priority
int32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday)
//uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
};
struct ItemBagFamilyEntry
{
uint32 ID; // 0
//char const* name[16] // 1-16 m_name_lang
// // 17 name flags
};
struct ItemDisplayInfoEntry
{
uint32 ID; // 0 m_ID
// 1 m_modelName[2]
// 2 m_modelTexture[2]
char const* inventoryIcon; // 3 m_inventoryIcon
// 4 m_geosetGroup[3]
// 5 m_flags
// 6 m_spellVisualID
// 7 m_groupSoundIndex
// 8 m_helmetGeosetVis[2]
// 9 m_texture[2]
// 10 m_itemVisual[8]
// 11 m_particleColorID
};
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost
// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost
// uint32 arenaseason; // arena season number(1-4)
//};
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5
struct ItemExtendedCostEntry
{
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
uint32 reqarenapoints; // 2 required arena points
uint32 reqarenaslot; // 3 arena slot restrctions (min slot value)
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item
uint32 reqpersonalarenarating; // 15 required personal arena rating};
};
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id
//char const* name[16] // 1-16 m_name_lang
// 17 name flags
uint32 maxCount; // 18, max allowed equipped as item or in gem slot
uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
};
#define MAX_ITEM_ENCHANTMENT_EFFECTS 5
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0
//char const* InternalName; // 1
std::array<uint32, MAX_ITEM_ENCHANTMENT_EFFECTS> Enchantment; // 2-4
//std::array<uint32, 2> UnusedEnchantment; // 5-6
std::array<char const*, 16> Name; // 7-22
//uint32 Name_lang_mask; // 23
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0
std::array<char const*, 16> Name; // 1-16
//uint32 Name_lang_mask; // 17
//char const* InternalName; // 18
std::array<uint32, MAX_ITEM_ENCHANTMENT_EFFECTS> Enchantment; // 19-21
//std::array<uint32, 2> UnusedEnchantment; // 22-23
std::array<uint32, MAX_ITEM_ENCHANTMENT_EFFECTS> AllocationPct; // 24-26
//std::array<uint32, 2> UnusedAllocationPct; // 27-28
};
#define MAX_ITEM_SET_ITEMS 10
#define MAX_ITEM_SET_SPELLS 8
struct ItemSetEntry
{
//uint32 id // 0 m_ID
char const* name[16]; // 1-16 m_name_lang
// 17 string flags, unused
uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
//uint32 unknown[7]; // 28-34 unk, all 0
uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID
uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold
uint32 required_skill_id; // 51 m_requiredSkill
uint32 required_skill_value; // 52 m_requiredSkillRank
};
struct LFGDungeonEntry
{
uint32 ID; // 0
char const* name[16]; // 1-17 Name lang
uint32 minlevel; // 18
uint32 maxlevel; // 19
uint32 reclevel; // 20
uint32 recminlevel; // 21
uint32 recmaxlevel; // 22
int32 map; // 23
uint32 difficulty; // 24
uint32 flags; // 25
uint32 type; // 26
//uint32 unk; // 27
//char const* iconname; // 28
uint32 expansion; // 29
//uint32 unk4; // 30
uint32 grouptype; // 31
//char const* desc[16]; // 32-47 Description
// Helpers
[[nodiscard]] uint32 Entry() const { return ID + (type << 24); }
};
struct LightEntry
{
uint32 Id;
uint32 MapId;
float X;
float Y;
float Z;
//float FalloffStart;
//float FalloffEnd;
//uint32 SkyAndFog;
//uint32 WaterSettings;
//uint32 SunsetParams;
//uint32 OtherParams;
//uint32 DeathParams;
//uint32 Unknown;
//uint32 Unknown;
//uint32 Unknown;
};
struct LiquidTypeEntry
{
uint32 Id;
//char const* Name;
//uint32 Flags;
uint32 Type;
//uint32 SoundId;
uint32 SpellId;
//float MaxDarkenDepth;
//float FogDarkenIntensity;
//float AmbDarkenIntensity;
//float DirDarkenIntensity;
//uint32 LightID;
//float ParticleScale;
//uint32 ParticleMovement;
//uint32 ParticleTexSlots;
//uint32 LiquidMaterialID;
//char const* Texture[6];
//uint32 Color[2];
//float Unk1[18];
//uint32 Unk2[4];
};
#define MAX_LOCK_CASE 8
struct LockEntry
{
uint32 ID; // 0 m_ID
uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
};
struct MailTemplateEntry
{
uint32 ID; // 0
//char const* subject[16]; // 1-16
// 17 name flags, unused
char const* content[16]; // 18-33
};
struct MapEntry
{
uint32 MapID; // 0
//char const* internalname; // 1 unused
uint32 map_type; // 2
uint32 Flags; // 3
// 4 0 or 1 for battlegrounds (not arenas)
char const* name[16]; // 5-20
// 21 name flags, unused
uint32 linked_zone; // 22 common zone for instance and continent map
//char const* hordeIntro[16]; // 23-38 text for PvP Zones
// 39 intro text flags
//char const* allianceIntro[16]; // 40-55 text for PvP Zones
// 56 intro text flags
uint32 multimap_id; // 57
//float BattlefieldMapIconScale; // 58
int32 entrance_map; // 59 map_id of entrance map
float entrance_x; // 60 entrance x coordinate (if exist single entry)
float entrance_y; // 61 entrance y coordinate (if exist single entry)
//uint32 TimeOfDayOverride; // 62 -1, 0 and 720
uint32 addon; // 63 (0-original maps, 1-tbc addon)
uint32 unk_time; // 64 some kind of time?
uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc
// Helpers
[[nodiscard]] uint32 Expansion() const { return addon; }
[[nodiscard]] bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
[[nodiscard]] bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
[[nodiscard]] bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
[[nodiscard]] bool IsRaid() const { return map_type == MAP_RAID; }
[[nodiscard]] bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
[[nodiscard]] bool IsBattleArena() const { return map_type == MAP_ARENA; }
[[nodiscard]] bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
[[nodiscard]] bool IsWorldMap() const { return map_type == MAP_COMMON; }
bool GetEntrancePos(int32& mapid, float& x, float& y) const
{
if (entrance_map < 0)
return false;
mapid = entrance_map;
x = entrance_x;
y = entrance_y;
return true;
}
[[nodiscard]] bool IsContinent() const
{
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
}
[[nodiscard]] bool IsDynamicDifficultyMap() const { return Flags & MAP_FLAG_DYNAMIC_DIFFICULTY; }
};
struct MapDifficultyEntry
{
//uint32 Id; // 0
uint32 MapId; // 1
uint32 Difficulty; // 2 (for arenas: arena slot)
char const* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements)
//uint32 textFlags; // 19
uint32 resetTime; // 20
uint32 maxPlayers; // 21
//char const* difficultyString; // 22
};
struct MovieEntry
{
uint32 Id; // 0 index
//char const* filename; // 1
//uint32 unk2; // 2 always 100
};
#define MAX_OVERRIDE_SPELL 10
struct OverrideSpellDataEntry
{
uint32 id; // 0
uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
//uint32 unk0; // 11
};
struct PowerDisplayEntry
{
uint32 Id; // 0
uint32 PowerType; // 1
//char const* Name; // 2
//uint32 R; // 3
//uint32 G; // 4
//uint32 B; // 5
};
struct PvPDifficultyEntry
{
//uint32 id; // 0 m_ID
uint32 mapId; // 1
uint32 bracketId; // 2
uint32 minLevel; // 3
uint32 maxLevel; // 4
uint32 difficulty; // 5
// helpers
PvPDifficultyEntry(uint32 mapId, uint32 bracketId, uint32 minLevel, uint32 maxLevel, uint32 difficulty) : mapId(mapId), bracketId(bracketId), minLevel(minLevel), maxLevel(maxLevel), difficulty(difficulty) {}
[[nodiscard]] BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); }
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID
//char const* name[16]; // 1-16 m_SortName_lang
// 17 name flags
};
struct QuestXPEntry
{
uint32 id;
uint32 Exp[10];
};
struct QuestFactionRewEntry
{
uint32 id;
int32 QuestRewFactionValue[10];
};
struct RandomPropertiesPointsEntry
{
//uint32 Id; // 0 hidden key
uint32 itemLevel; // 1
uint32 EpicPropertiesPoints[5]; // 2-6
uint32 RarePropertiesPoints[5]; // 7-11
uint32 UncommonPropertiesPoints[5]; // 12-16
};
struct ScalingStatDistributionEntry
{
uint32 Id; // 0
int32 StatMod[10]; // 1-10
uint32 Modifier[10]; // 11-20
uint32 MaxLevel; // 21
};
struct ScalingStatValuesEntry
{
uint32 Id; // 0
uint32 Level; // 1
uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
uint32 armorMod[4]; // 6-9 Armor for level
uint32 dpsMod[6]; // 10-15 DPS mod for level
uint32 spellPower; // 16 spell power for level
uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
uint32 ssdMultiplier3; // 18 3.3
uint32 armorMod2[5]; // 19-23 Armor for level
[[nodiscard]] uint32 getssdMultiplier(uint32 mask) const
{
if (mask & 0x4001F)
{
if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder
if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket
if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H
if (mask & 0x00000008) return ssdMultiplier2;
if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged
if (mask & 0x00040000) return ssdMultiplier3;
}
return 0;
}
[[nodiscard]] uint32 getArmorMod(uint32 mask) const
{
if (mask & 0x00F801E0)
{
if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder
if (mask & 0x00000040) return armorMod[1]; // Leather shoulder
if (mask & 0x00000080) return armorMod[2]; // Mail shoulder
if (mask & 0x00000100) return armorMod[3]; // Plate shoulder
if (mask & 0x00080000) return armorMod2[0]; // cloak
if (mask & 0x00100000) return armorMod2[1]; // cloth
if (mask & 0x00200000) return armorMod2[2]; // leather
if (mask & 0x00400000) return armorMod2[3]; // mail
if (mask & 0x00800000) return armorMod2[4]; // plate
}
return 0;
}
[[nodiscard]] uint32 getDPSMod(uint32 mask) const
{
if (mask & 0x7E00)
{
if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h
if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h
if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h
if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h
if (mask & 0x00002000) return dpsMod[4]; // Ranged
if (mask & 0x00004000) return dpsMod[5]; // Wand
}
return 0;
}
[[nodiscard]] uint32 getSpellBonus(uint32 mask) const
{
if (mask & 0x00008000) return spellPower;
return 0;
}
[[nodiscard]] uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
{
if (mask & 0x00010000) return 0; // not used?
return 0;
}
};
//struct SkillLineCategoryEntry{
// uint32 id; // 0 m_ID
// char const* name[16]; // 1-17 m_name_lang
// // 18 string flag
// uint32 displayOrder; // 19 m_sortIndex
//};
struct SkillRaceClassInfoEntry
{
//uint32 ID; // 0
uint32 SkillID; // 1
uint32 RaceMask; // 2
uint32 ClassMask; // 3
uint32 Flags; // 4
//uint32 MinLevel; // 5
uint32 SkillTierID; // 6
//uint32 SkillCostIndex; // 7
};
#define MAX_SKILL_STEP 16
struct SkillLineEntry
{
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
char const* name[16]; // 3-18 m_displayName_lang
// 19 string flags
//char const* description[16]; // 20-35 m_description_lang
// 36 string flags
uint32 spellIcon; // 37 m_spellIconID
//char const* alternateVerb[16]; // 38-53 m_alternateVerb_lang
// 54 string flags
uint32 canLink; // 55 m_canLink (prof. with recipes
};
struct SkillLineAbilityEntry
{
uint32 ID; // 0
uint32 SkillLine; // 1
uint32 Spell; // 2
uint32 RaceMask; // 3
uint32 ClassMask; // 4
//uint32 ExcludeRace; // 5
//uint32 ExcludeClass; // 6
uint32 MinSkillLineRank; // 7
uint32 SupercededBySpell; // 8
uint32 AcquireMethod; // 9
uint32 TrivialSkillLineRankHigh; // 10
uint32 TrivialSkillLineRankLow; // 11
//uint32 CharacterPoints[2]; // 12-13
};
struct SkillTiersEntry
{
uint32 ID; // 0
//uint32 Cost[MAX_SKILL_STEP]; // 1-16
uint32 Value[MAX_SKILL_STEP]; // 17-32
};
struct SoundEntriesEntry
{
uint32 Id; // 0 m_ID
//uint32 Type; // 1 m_soundType
//char const* InternalName; // 2 m_name
//char const* FileName[10]; // 3-12 m_File[10]
//uint32 Unk13[10]; // 13-22 m_Freq[10]
//char const* Path; // 23 m_DirectoryBase
// 24 m_volumeFloat
// 25 m_flags
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
// 29 new in 3.1
};
#define MAX_SPELL_EFFECTS 3
#define MAX_EFFECT_MASK 7
#define MAX_SPELL_REAGENTS 8
struct SpellEntry
{
uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
uint32 Attributes; // 4 m_attributes
uint32 AttributesEx; // 5 m_attributesEx
uint32 AttributesEx2; // 6 m_attributesExB
uint32 AttributesEx3; // 7 m_attributesExC
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
uint32 AttributesEx6; // 10 m_attributesExF
uint32 AttributesEx7; // 11 m_attributesExG
uint32 Stances; // 12 m_shapeshiftMask
// uint32 unk_320_2; // 13 3.2.0
uint32 StancesNot; // 14 m_shapeshiftExclude
// uint32 unk_320_3; // 15 3.2.0
uint32 Targets; // 16 m_targets
uint32 TargetCreatureType; // 17 m_targetCreatureType
uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
uint32 FacingCasterFlags; // 19 m_facingCasterFlags
uint32 CasterAuraState; // 20 m_casterAuraState
uint32 TargetAuraState; // 21 m_targetAuraState
uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
uint32 CasterAuraSpell; // 24 m_casterAuraSpell
uint32 TargetAuraSpell; // 25 m_targetAuraSpell
uint32 ExcludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
uint32 ExcludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
uint32 CastingTimeIndex; // 28 m_castingTimeIndex
uint32 RecoveryTime; // 29 m_recoveryTime
uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
uint32 InterruptFlags; // 31 m_interruptFlags
uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
uint32 ProcFlags; // 34 m_procTypeMask
uint32 ProcChance; // 35 m_procChance
uint32 ProcCharges; // 36 m_procCharges
uint32 MaxLevel; // 37 m_maxLevel
uint32 BaseLevel; // 38 m_baseLevel
uint32 SpellLevel; // 39 m_spellLevel
uint32 DurationIndex; // 40 m_durationIndex
uint32 PowerType; // 41 m_powerType
uint32 ManaCost; // 42 m_manaCost
uint32 ManaCostPerlevel; // 43 m_manaCostPerLevel
uint32 ManaPerSecond; // 44 m_manaPerSecond
uint32 ManaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
uint32 RangeIndex; // 46 m_rangeIndex
float Speed; // 47 m_speed
//uint32 ModalNextSpell; // 48 m_modalNextSpell not used
uint32 StackAmount; // 49 m_cumulativeAura
std::array<uint32, 2> Totem; // 50-51 m_totem
std::array<int32, MAX_SPELL_REAGENTS> Reagent; // 52-59 m_reagent
std::array<uint32, MAX_SPELL_REAGENTS> ReagentCount; // 60-67 m_reagentCount
int32 EquippedItemClass; // 68 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
std::array<uint32, MAX_SPELL_EFFECTS> Effect; // 71-73 m_effect
std::array<int32, MAX_SPELL_EFFECTS> EffectDieSides; // 74-76 m_effectDieSides
std::array<float, MAX_SPELL_EFFECTS> EffectRealPointsPerLevel; // 77-79 m_effectRealPointsPerLevel
std::array<int32, MAX_SPELL_EFFECTS> EffectBasePoints; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
std::array<uint32, MAX_SPELL_EFFECTS> EffectMechanic; // 83-85 m_effectMechanic
std::array<uint32, MAX_SPELL_EFFECTS> EffectImplicitTargetA; // 86-88 m_implicitTargetA
std::array<uint32, MAX_SPELL_EFFECTS> EffectImplicitTargetB; // 89-91 m_implicitTargetB
std::array<uint32, MAX_SPELL_EFFECTS> EffectRadiusIndex; // 92-94 m_effectRadiusIndex - spellradius.dbc
std::array<uint32, MAX_SPELL_EFFECTS> EffectApplyAuraName; // 95-97 m_effectAura
std::array<uint32, MAX_SPELL_EFFECTS> EffectAmplitude; // 98-100 m_effectAuraPeriod
std::array<float, MAX_SPELL_EFFECTS> EffectValueMultiplier; // 101-103
std::array<uint32, MAX_SPELL_EFFECTS> EffectChainTarget; // 104-106 m_effectChainTargets
std::array<uint32, MAX_SPELL_EFFECTS> EffectItemType; // 107-109 m_effectItemType
std::array<int32, MAX_SPELL_EFFECTS> EffectMiscValue; // 110-112 m_effectMiscValue
std::array<int32, MAX_SPELL_EFFECTS> EffectMiscValueB; // 113-115 m_effectMiscValueB
std::array<uint32, MAX_SPELL_EFFECTS> EffectTriggerSpell; // 116-118 m_effectTriggerSpell
std::array<float, MAX_SPELL_EFFECTS> EffectPointsPerComboPoint; // 119-121 m_effectPointsPerCombo
std::array<flag96, MAX_SPELL_EFFECTS> EffectSpellClassMask; // 122-130
std::array<uint32, 2> SpellVisual; // 131-132 m_spellVisualID
uint32 SpellIconID; // 133 m_spellIconID
uint32 ActiveIconID; // 134 m_activeIconID
//uint32 SpellPriority; // 135 not used
std::array<char const*, 16> SpellName; // 136-151 m_name_lang
//uint32 SpellNameFlag; // 152 not used
std::array<char const*, 16> Rank; // 153-168 m_nameSubtext_lang
//uint32 RankFlags; // 169 not used
//char const* Description[16]; // 170-185 m_description_lang not used
//uint32 DescriptionFlags; // 186 not used
//char const* ToolTip[16]; // 187-202 m_auraDescription_lang not used
//uint32 ToolTipFlags; // 203 not used
uint32 ManaCostPercentage; // 204 m_manaCostPct
uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
uint32 StartRecoveryTime; // 206 m_startRecoveryTime
uint32 MaxTargetLevel; // 207 m_maxTargetLevel
uint32 SpellFamilyName; // 208 m_spellClassSet
flag96 SpellFamilyFlags; // 209-211
uint32 MaxAffectedTargets; // 212 m_maxTargets
uint32 DmgClass; // 213 m_defenseType
uint32 PreventionType; // 214 m_preventionType
//uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
std::array<float, MAX_SPELL_EFFECTS> EffectDamageMultiplier; // 216-218 m_effectChainAmplitude
//uint32 MinFactionId; // 219 m_minFactionID not used
//uint32 MinReputation; // 220 m_minReputation not used
//uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
std::array<uint32, 2> TotemCategory; // 222-223 m_requiredTotemCategoryID
int32 AreaGroupId; // 224 m_requiredAreaGroupId
uint32 SchoolMask; // 225 m_schoolMask
uint32 RuneCostID; // 226 m_runeCostID
//uint32 SpellMissileID; // 227 m_spellMissileID not used
//uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
std::array<float, MAX_SPELL_EFFECTS> EffectBonusMultiplier; // 229-231 3.2.0
//uint32 SpellDescriptionVariableID; // 232 3.2.0
//uint32 SpellDifficultyId; // 233 3.3.0
};
typedef std::set<std::pair<bool, uint32>> SpellCategorySet;
typedef std::unordered_map<uint32, SpellCategorySet> SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32, PetFamilySpellsSet > PetFamilySpellsStore;
struct SpellCastTimesEntry
{
uint32 ID; // 0
int32 CastTime; // 1
//float CastTimePerLevel; // 2 unsure / per skill?
//int32 MinCastTime; // 3 unsure
};
struct SpellCategoryEntry
{
uint32 Id;
uint32 Flags;
};
struct SpellDifficultyEntry
{
uint32 ID; // 0
int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
};
struct SpellFocusObjectEntry
{
uint32 ID; // 0
//char const* Name[16]; // 1-15 unused
// 16 string flags, unused
};
struct SpellRadiusEntry
{
uint32 ID;
float RadiusMin;
float RadiusPerLevel;
float RadiusMax;
};
struct SpellRangeEntry
{
uint32 ID;
float minRangeHostile;
float minRangeFriend;
float maxRangeHostile;
float maxRangeFriend;
uint32 type;
//char const* Name[16]; // 7-23 unused
// 24 string flags, unused
//char const* Name2[16]; // 25-40 unused
// 41 string flags, unused
};
struct SpellRuneCostEntry
{
uint32 ID; // 0
uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
uint32 runePowerGain; // 4
[[nodiscard]] bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
[[nodiscard]] bool NoRunicPowerGain() const { return runePowerGain == 0; }
};
#define MAX_SHAPESHIFT_SPELLS 8
struct SpellShapeshiftEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
//char const* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
int32 creatureType; // 20 <= 0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
uint32 modelID_A; // 23 alliance modelid
uint32 modelID_H; // 24 horde modelid (only one form)
//uint32 unk3; // 25 unused
//uint32 unk4; // 26 unused
uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
};
struct SpellDurationEntry
{
uint32 ID;
int32 Duration[3];
};
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS 3
struct SpellItemEnchantmentEntry
{
uint32 ID; // 0 m_ID
uint32 charges; // 1 m_charges
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
//uint32 amount2[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
char const* description[16]; // 14-29 m_name_lang[16]
//uint32 descriptionFlags; // 30 name flags
uint32 aura_id; // 31 m_itemVisual
uint32 slot; // 32 m_flags
uint32 GemID; // 33 m_src_itemID
uint32 EnchantmentCondition; // 34 m_condition_id
uint32 requiredSkill; // 35 m_requiredSkillID
uint32 requiredSkillValue; // 36 m_requiredSkillRank
uint32 requiredLevel; // 37 m_requiredLevel
};
struct SpellItemEnchantmentConditionEntry
{
uint32 ID; // 0 m_ID
uint8 Color[5]; // 1-5 m_lt_operandType[5]
//uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
uint8 Comparator[5]; // 11-15 m_operator[5]
uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
uint32 Value[5]; // 21-25 m_rt_operand[5]
//uint8 Logic[5] // 25-30 m_logic[5]
};
struct SpellVisualEntry
{
//uint32 Id;
//uint32 PrecastKit;
//uint32 CastingKit;
//uint32 ImpactKit;
//uint32 StateKit;
//uint32 StateDoneKit;
//uint32 ChannelKit;
uint32 HasMissile;
int32 MissileModel;
//uint32 MissilePathType;
//uint32 MissileDestinationAttachment;
//uint32 MissileSound;
//uint32 AnimEventSoundID;
//uint32 Flags;
//uint32 CasterImpactKit;
//uint32 TargetImpactKit;
//int32 MissileAttachment;
//uint32 MissileFollowGroundHeight;
//uint32 MissileFollowGroundDropSpeed;
//uint32 MissileFollowGroundApprach;
//uint32 MissileFollowGroundFlags;
//uint32 MissileMotionId;
//uint32 MissileTargetingKit;
//uint32 InstantAreaKit;
//uint32 ImpactAreaKit;
//uint32 PersistentAreaKit;
//DBCPosition3D MissileCastOffset;
//DBCPosition3D MissileImpactOffset;
};
struct StableSlotPricesEntry
{
uint32 Slot;
uint32 Price;
};
struct SummonPropertiesEntry
{
uint32 Id; // 0
uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 Faction; // 2, 14 rows > 0
uint32 Type; // 3, see enum
uint32 Slot; // 4, 0-6
uint32 Flags; // 5
};
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
#define MAX_TALENT_TABS 3
struct TalentEntry
{
uint32 TalentID; // 0
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
uint32 Row; // 2
uint32 Col; // 3
std::array<uint32, MAX_TALENT_RANK> RankID; // 4-8
// 9-12 not used, always 0, maybe not used high ranks
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
// 14-15 not used
uint32 DependsOnRank; // 16
// 17-18 not used
uint32 addToSpellBook; // 19 also need disable higest ranks on reset talent tree
//uint32 unk2; // 20, all 0
//uint64 allowForPet; // 21-22 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0
//char const* name[16]; // 1-16, unused
//uint32 nameFlags; // 17, unused
//unit32 spellicon; // 18
// 19 not used
uint32 ClassMask; // 20
uint32 petTalentMask; // 21
uint32 tabpage; // 22
//char const* internalname; // 23
};
struct TaxiNodesEntry
{
uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
char const* name[16]; // 5-21 m_Name_lang
// 22 string flags
uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
};
struct TaxiPathEntry
{
uint32 ID; // 0 m_ID
uint32 from; // 1 m_FromTaxiNode
uint32 to; // 2 m_ToTaxiNode
uint32 price; // 3 m_Cost
};
struct TaxiPathNodeEntry
{
// 0 m_ID
uint32 path; // 1 m_PathID
uint32 index; // 2 m_NodeIndex
uint32 mapid; // 3 m_ContinentID
float x; // 4 m_LocX
float y; // 5 m_LocY
float z; // 6 m_LocZ
uint32 actionFlag; // 7 m_flags
uint32 delay; // 8 m_delay
uint32 arrivalEventID; // 9 m_arrivalEventID
uint32 departureEventID; // 10 m_departureEventID
};
struct TeamContributionPointsEntry
{
//uint32 entry; // 0
float value; // 1 (???)
};
struct TotemCategoryEntry
{
uint32 ID; // 0
//char const* name[16]; // 1-16
// 17 string flags, unused
uint32 categoryType; // 18 (one for specialization)
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
struct TransportAnimationEntry
{
//uint32 Id;
uint32 TransportEntry;
uint32 TimeSeg;
float X;
float Y;
float Z;
//uint32 MovementId;
};
struct TransportRotationEntry
{
//uint32 Id;
uint32 TransportEntry;
uint32 TimeSeg;
float X;
float Y;
float Z;
float W;
};
#define MAX_VEHICLE_SEATS 8
struct VehicleEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
float m_turnSpeed; // 2
float m_pitchSpeed; // 3
float m_pitchMin; // 4
float m_pitchMax; // 5
uint32 m_seatID[MAX_VEHICLE_SEATS]; // 6-13
float m_mouseLookOffsetPitch; // 14
float m_cameraFadeDistScalarMin; // 15
float m_cameraFadeDistScalarMax; // 16
float m_cameraPitchOffset; // 17
//int32 m_powerType[3]; // removed in 3.1
//int32 m_powerToken[3]; // removed in 3.1
float m_facingLimitRight; // 18
float m_facingLimitLeft; // 19
float m_msslTrgtTurnLingering; // 20
float m_msslTrgtPitchLingering; // 21
float m_msslTrgtMouseLingering; // 22
float m_msslTrgtEndOpacity; // 23
float m_msslTrgtArcSpeed; // 24
float m_msslTrgtArcRepeat; // 25
float m_msslTrgtArcWidth; // 26
float m_msslTrgtImpactRadius[2]; // 27-28
char const* m_msslTrgtArcTexture; // 29
char const* m_msslTrgtImpactTexture; // 30
char const* m_msslTrgtImpactModel[2]; // 31-32
float m_cameraYawOffset; // 33
uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35
uint32 m_uiSeatIndicatorType; // 36
uint32 m_powerDisplayId; // 37, new in 3.1
// 38, new in 3.1
// 39, new in 3.1
};
struct VehicleSeatEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
int32 m_attachmentID; // 2
float m_attachmentOffsetX; // 3
float m_attachmentOffsetY; // 4
float m_attachmentOffsetZ; // 5
float m_enterPreDelay; // 6
float m_enterSpeed; // 7
float m_enterGravity; // 8
float m_enterMinDuration; // 9
float m_enterMaxDuration; // 10
float m_enterMinArcHeight; // 11
float m_enterMaxArcHeight; // 12
int32 m_enterAnimStart; // 13
int32 m_enterAnimLoop; // 14
int32 m_rideAnimStart; // 15
int32 m_rideAnimLoop; // 16
int32 m_rideUpperAnimStart; // 17
int32 m_rideUpperAnimLoop; // 18
float m_exitPreDelay; // 19
float m_exitSpeed; // 20
float m_exitGravity; // 21
float m_exitMinDuration; // 22
float m_exitMaxDuration; // 23
float m_exitMinArcHeight; // 24
float m_exitMaxArcHeight; // 25
int32 m_exitAnimStart; // 26
int32 m_exitAnimLoop; // 27
int32 m_exitAnimEnd; // 28
float m_passengerYaw; // 29
float m_passengerPitch; // 30
float m_passengerRoll; // 31
int32 m_passengerAttachmentID; // 32
int32 m_vehicleEnterAnim; // 33
int32 m_vehicleExitAnim; // 34
int32 m_vehicleRideAnimLoop; // 35
int32 m_vehicleEnterAnimBone; // 36
int32 m_vehicleExitAnimBone; // 37
int32 m_vehicleRideAnimLoopBone; // 38
float m_vehicleEnterAnimDelay; // 39
float m_vehicleExitAnimDelay; // 40
uint32 m_vehicleAbilityDisplay; // 41
uint32 m_enterUISoundID; // 42
uint32 m_exitUISoundID; // 43
int32 m_uiSkin; // 44
uint32 m_flagsB; // 45
// 46-57 added in 3.1, floats mostly
[[nodiscard]] bool CanEnterOrExit() const
{
return ((m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT) != 0 ||
//If it has anmation for enter/ride, means it can be entered/exited by logic
(m_flags & (VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER | VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE)) != 0);
}
[[nodiscard]] bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_SWITCH; }
[[nodiscard]] bool IsUsableByOverride() const
{
return (m_flags & (VEHICLE_SEAT_FLAG_UNCONTROLLED | VEHICLE_SEAT_FLAG_UNK18)
|| (m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 |
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4)));
}
[[nodiscard]] bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
[[nodiscard]] bool CanControl() const { return (m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) != 0; }
};
struct WMOAreaTableEntry
{
uint32 Id; // 0 index
int32 rootId; // 1 used in root WMO
int32 adtId; // 2 used in adt file
int32 groupId; // 3 used in group WMO
//uint32 field4;
//uint32 field5;
//uint32 field6;
//uint32 field7;
//uint32 field8;
uint32 Flags; // 9 used for indoor/outdoor determination
uint32 areaId; // 10 link to AreaTableEntry.ID
//char *Name[16];
//uint32 nameFlags;
};
struct WorldMapAreaEntry
{
//uint32 ID; // 0
uint32 map_id; // 1
uint32 area_id; // 2 index (continent 0 areas ignored)
//char const* internal_name // 3
float y1; // 4
float y2; // 5
float x1; // 6
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates)
// uint32 parentMapID; // 10
};
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
struct WorldMapOverlayEntry
{
uint32 ID; // 0
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
// 6-7 always 0, possible part of areatableID[]
//char const* internal_name // 8
// 9-16 some ints
};
/*
struct WorldStateSounds
{
uint32 ID; // 0 Worldstate
uint32 unk; // 1
uint32 areaTable; // 2
uint32 WMOAreaTable; // 3
uint32 zoneIntroMusicTable; // 4
uint32 zoneIntroMusic; // 5
uint32 zoneMusic; // 6
uint32 soundAmbience; // 7
uint32 soundProviderPreferences; // 8
};
*/
/*
struct WorldStateUI
{
uint32 ID; // 0
uint32 map_id; // 1 Can be -1 to show up everywhere.
uint32 zone; // 2 Can be zero for "everywhere".
uint32 phaseMask; // 3 Phase this WorldState is avaliable in
uint32 icon; // 4 The icon that is used in the interface.
char const* textureFilename; // 5
char const* text; // 6-21 The worldstate text
char const* description; // 22-38 Text shown when hovering mouse on icon
uint32 worldstateID; // 39 This is the actual ID used
uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp
uint32 unk1; // 41
uint32 unk2; // 43
uint32 unk3; // 44-58
uint32 unk4; // 59-61 Used for some progress bars.
uint32 unk7; // 62 Unused in 3.3.5a
};
*/
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack()
#else
#pragma pack(pop)
#endif
// Structures not used for casting to loaded DBC data and not required then packing
struct MapDifficulty
{
MapDifficulty() {}
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) {}
uint32 resetTime{0};
uint32 maxPlayers{0};
bool hasErrorMessage{false};
};
struct TalentSpellPos
{
TalentSpellPos() {}
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
uint16 talent_id{0};
uint8 rank{0};
};
typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() {}
TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) {}
uint32 ID{0};
uint32 price{0};
};
typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource;
typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
typedef uint32 TaxiMask[TaxiMaskSize];
#endif