mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* cherry-pick commit (a7883380ce)
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
112 lines
3.4 KiB
C++
112 lines
3.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_OBJECTACCESSOR_H
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#define ACORE_OBJECTACCESSOR_H
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#include "Define.h"
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#include "GridDefines.h"
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#include "Object.h"
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#include <shared_mutex>
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class Creature;
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class Corpse;
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class Unit;
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class GameObject;
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class DynamicObject;
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class WorldObject;
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class Vehicle;
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class Map;
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class WorldRunnable;
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class Transport;
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class StaticTransport;
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class MotionTransport;
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template <class T>
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class HashMapHolder
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{
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//Non instanceable only static
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HashMapHolder() = default;
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public:
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typedef std::unordered_map<ObjectGuid, T*> MapType;
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static void Insert(T* o);
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static void Remove(T* o);
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static T* Find(ObjectGuid guid);
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static MapType& GetContainer();
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static std::shared_mutex* GetLock();
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};
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namespace ObjectAccessor
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{
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// these functions return objects only if in map of specified object
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WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const& guid);
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Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const& guid, uint32 typemask);
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Corpse* GetCorpse(WorldObject const& u, ObjectGuid const& guid);
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GameObject* GetGameObject(WorldObject const& u, ObjectGuid const& guid);
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Transport* GetTransport(WorldObject const& u, ObjectGuid const& guid);
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DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const& guid);
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Unit* GetUnit(WorldObject const&, ObjectGuid const& guid);
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Creature* GetCreature(WorldObject const& u, ObjectGuid const& guid);
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Pet* GetPet(WorldObject const&, ObjectGuid const& guid);
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Player* GetPlayer(Map const*, ObjectGuid const& guid);
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Player* GetPlayer(WorldObject const&, ObjectGuid const& guid);
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Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const&);
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// these functions return objects if found in whole world
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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Player* FindPlayer(ObjectGuid const guid);
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Player* FindPlayerByLowGUID(ObjectGuid::LowType lowguid);
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Player* FindConnectedPlayer(ObjectGuid const guid);
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Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
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Creature* GetSpawnedCreatureByDBGUID(uint32 mapId, uint64 guid);
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GameObject* GetSpawnedGameObjectByDBGUID(uint32 mapId, uint64 guid);
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// when using this, you must use the hashmapholder's lock
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HashMapHolder<Player>::MapType const& GetPlayers();
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template<class T>
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void AddObject(T* object)
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{
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HashMapHolder<T>::Insert(object);
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}
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template<class T>
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void RemoveObject(T* object)
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{
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HashMapHolder<T>::Remove(object);
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}
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void SaveAllPlayers();
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template<>
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void AddObject(Player* player);
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template<>
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void RemoveObject(Player* player);
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void UpdatePlayerNameMapReference(std::string oldname, Player* player);
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}
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#endif
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