Files
azerothcore-wotlk/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
天鹭 8e2e30328f refactor(Core): Make ObjectGuid const (#23170)
* cherry-pick commit (a7883380ce)

Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
2025-10-12 23:13:12 -03:00

60 lines
2.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptedGossip.h"
#include "Creature.h"
#include "Player.h"
void ClearGossipMenuFor(Player* player)
{
player->PlayerTalkClass->ClearMenus();
}
// Using provided text, not from DB
void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
}
// Using provided texts, not from DB
void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
}
// Uses gossip item info from DB
void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action, uint32 boxMoney /*= 0*/)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action, boxMoney);
}
void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid)
{
player->PlayerTalkClass->SendGossipMenu(npcTextID, guid);
}
void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature)
{
if (creature)
SendGossipMenuFor(player, npcTextID, creature->GetGUID());
}
void CloseGossipMenuFor(Player* player)
{
player->PlayerTalkClass->SendCloseGossip();
}