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azerothcore-wotlk/src/server/game/Battlegrounds/BattlegroundScore.h

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _BATTLEGROUND_SCORE_H
#define _BATTLEGROUND_SCORE_H
#include "Errors.h"
#include "ObjectGuid.h"
class WorldPacket;
enum ScoreType
{
SCORE_KILLING_BLOWS = 1,
SCORE_DEATHS,
SCORE_HONORABLE_KILLS,
SCORE_BONUS_HONOR,
SCORE_DAMAGE_DONE,
SCORE_HEALING_DONE,
// WS and EY
SCORE_FLAG_CAPTURES,
SCORE_FLAG_RETURNS,
// AB and IC
SCORE_BASES_ASSAULTED,
SCORE_BASES_DEFENDED,
// AV
SCORE_GRAVEYARDS_ASSAULTED,
SCORE_GRAVEYARDS_DEFENDED,
SCORE_TOWERS_ASSAULTED,
SCORE_TOWERS_DEFENDED,
SCORE_MINES_CAPTURED,
//SCORE_LEADERS_KILLED,
//SCORE_SECONDARY_OBJECTIVES,
// SOTA
SCORE_DESTROYED_DEMOLISHER,
SCORE_DESTROYED_WALL
};
struct AC_GAME_API BattlegroundScore
{
friend class Arena;
friend class Battleground;
protected:
BattlegroundScore(ObjectGuid playerGuid) : PlayerGuid(playerGuid) { }
virtual ~BattlegroundScore() = default;
virtual void UpdateScore(uint32 type, uint32 value)
{
switch (type)
{
case SCORE_KILLING_BLOWS: // Killing blows
KillingBlows += value;
break;
case SCORE_DEATHS: // Deaths
Deaths += value;
break;
case SCORE_HONORABLE_KILLS: // Honorable kills
HonorableKills += value;
break;
case SCORE_BONUS_HONOR: // Honor bonus
BonusHonor += value;
break;
case SCORE_DAMAGE_DONE: // Damage Done
DamageDone += value;
break;
case SCORE_HEALING_DONE: // Healing Done
HealingDone += value;
break;
default:
ABORT("Not implemented Battleground score type!");
break;
}
}
virtual void AppendToPacket(WorldPacket& data);
virtual void BuildObjectivesBlock(WorldPacket& /*data*/) = 0;
// For Logging purpose
virtual std::string ToString() const { return ""; }
[[nodiscard]] uint32 GetKillingBlows() const { return KillingBlows; }
[[nodiscard]] uint32 GetDeaths() const { return Deaths; }
[[nodiscard]] uint32 GetHonorableKills() const { return HonorableKills; }
[[nodiscard]] uint32 GetBonusHonor() const { return BonusHonor; }
[[nodiscard]] uint32 GetDamageDone() const { return DamageDone; }
[[nodiscard]] uint32 GetHealingDone() const { return HealingDone; }
[[nodiscard]] virtual uint32 GetAttr1() const { return 0; }
[[nodiscard]] virtual uint32 GetAttr2() const { return 0; }
[[nodiscard]] virtual uint32 GetAttr3() const { return 0; }
[[nodiscard]] virtual uint32 GetAttr4() const { return 0; }
[[nodiscard]] virtual uint32 GetAttr5() const { return 0; }
ObjectGuid PlayerGuid;
// Default score, present in every type
uint32 KillingBlows = 0;
uint32 Deaths = 0;
uint32 HonorableKills = 0;
uint32 BonusHonor = 0;
uint32 DamageDone = 0;
uint32 HealingDone = 0;
};
#endif // _BATTLEGROUND_SCORE_H