mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
2558 lines
94 KiB
C++
2558 lines
94 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountMgr.h"
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#include "ArenaTeamMgr.h"
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#include "AuctionHouseMgr.h"
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#include "Battleground.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GitRevision.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "Metric.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "PlayerDump.h"
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#include "QueryHolder.h"
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#include "Realm.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "ServerMotd.h"
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#include "SharedDefines.h"
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#include "SocialMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "StringConvert.h"
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#include "Tokenize.h"
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#include "Transport.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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class LoginQueryHolder : public CharacterDatabaseQueryHolder
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{
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private:
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uint32 m_accountId;
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ObjectGuid m_guid;
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public:
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LoginQueryHolder(uint32 accountId, ObjectGuid guid)
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: m_accountId(accountId), m_guid(guid) { }
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ObjectGuid GetGuid() const { return m_guid; }
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uint32 GetAccountId() const { return m_accountId; }
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bool Initialize();
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};
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bool LoginQueryHolder::Initialize()
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{
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SetSize(MAX_PLAYER_LOGIN_QUERY);
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bool res = true;
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ObjectGuid::LowType lowGuid = m_guid.GetCounter();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
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stmt->setUInt32(0, lowGuid);
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stmt->setUInt32(1, uint32(GameTime::GetGameTime().count()));
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ENTRY_POINT);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BREW_OF_THE_MONTH);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
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stmt->setUInt32(0, m_accountId);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SETTINGS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
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return res;
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}
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void WorldSession::HandleCharEnum(PreparedQueryResult result)
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{
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WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
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uint8 num = 0;
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data << num;
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_legitCharacters.clear();
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if (result)
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{
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do
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{
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt32());
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LOG_DEBUG("network.opcode", "Loading char %s from account %u.", guid.ToString().c_str(), GetAccountId());
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if (Player::BuildEnumData(result, &data))
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{
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_legitCharacters.insert(guid);
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++num;
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}
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} while (result->NextRow());
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}
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data.put<uint8>(0, num);
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SendPacket(&data);
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}
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void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
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{
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CharacterDatabasePreparedStatement* stmt = nullptr;
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/// get all the data necessary for loading all characters (along with their pets) on the account
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
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else
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
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stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
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stmt->setUInt32(1, GetAccountId());
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_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
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}
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void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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{
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std::shared_ptr<CharacterCreateInfo> createInfo = std::make_shared<CharacterCreateInfo>();
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recvData >> createInfo->Name
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>> createInfo->Race
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>> createInfo->Class
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>> createInfo->Gender
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>> createInfo->Skin
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>> createInfo->Face
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>> createInfo->HairStyle
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>> createInfo->HairColor
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>> createInfo->FacialHair
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>> createInfo->OutfitId;
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if (AccountMgr::IsPlayerAccount(GetSecurity()))
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{
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if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
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{
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if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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}
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}
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ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
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if (!classEntry)
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{
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SendCharCreate(CHAR_CREATE_FAILED);
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LOG_ERROR("network.opcode", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
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return;
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}
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ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
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if (!raceEntry)
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{
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SendCharCreate(CHAR_CREATE_FAILED);
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LOG_ERROR("network.opcode", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
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return;
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}
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// prevent character creating Expansion race without Expansion account
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if (raceEntry->expansion > Expansion())
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{
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SendCharCreate(CHAR_CREATE_EXPANSION);
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LOG_ERROR("network.opcode", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
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return;
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}
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// prevent character creating Expansion class without Expansion account
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if (classEntry->expansion > Expansion())
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{
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SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
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LOG_ERROR("network.opcode", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
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return;
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}
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if (AccountMgr::IsPlayerAccount(GetSecurity()))
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{
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uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
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if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
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if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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}
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// prevent character creating with invalid name
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if (!normalizePlayerName(createInfo->Name))
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{
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SendCharCreate(CHAR_NAME_NO_NAME);
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LOG_ERROR("network.opcode", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
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return;
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}
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// check name limitations
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uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
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if (res != CHAR_NAME_SUCCESS)
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{
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SendCharCreate(ResponseCodes(res));
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return;
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}
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if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(createInfo->Name))
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{
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SendCharCreate(CHAR_NAME_RESERVED);
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return;
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}
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// speedup check for heroic class disabled case
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uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
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{
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SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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return;
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}
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// speedup check for heroic class disabled case
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uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
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stmt->setString(0, createInfo->Name);
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_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
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.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
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{
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if (result)
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{
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SendCharCreate(CHAR_CREATE_NAME_IN_USE);
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return;
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}
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
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stmt->setUInt32(0, GetAccountId());
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queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
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})
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.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
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{
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uint64 acctCharCount = 0;
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if (result)
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{
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Field* fields = result->Fetch();
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acctCharCount = uint64(fields[0].GetDouble());
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}
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if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
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{
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SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
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stmt->setUInt32(0, GetAccountId());
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queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
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})
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.WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
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{
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if (result)
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{
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Field* fields = result->Fetch();
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createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
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if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
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{
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SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
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return;
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}
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}
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bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
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uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
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std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
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{
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bool haveSameRace = false;
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uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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bool hasHeroicReqLevel = (heroicReqLevel == 0);
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|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
bool checkDeathKnightReqs = AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT;
|
|
|
|
if (result)
|
|
{
|
|
TeamId teamId = Player::TeamIdForRace(createInfo->Race);
|
|
uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
|
|
|
|
Field* field = result->Fetch();
|
|
uint8 accRace = field[1].GetUInt8();
|
|
|
|
if (checkDeathKnightReqs)
|
|
{
|
|
uint8 accClass = field[2].GetUInt8();
|
|
if (accClass == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeDeathKnightSlots > 0)
|
|
--freeDeathKnightSlots;
|
|
|
|
if (freeDeathKnightSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
|
|
// need to check team only for first character
|
|
/// @todo what to if account already has characters of both races?
|
|
if (!allowTwoSideAccounts)
|
|
{
|
|
uint32 accTeam = 0;
|
|
if (accRace > 0)
|
|
accTeam = Player::TeamIdForRace(accRace);
|
|
|
|
if (accTeam != teamId)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// search same race for cinematic or same class if need
|
|
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
|
|
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (!result->NextRow())
|
|
break;
|
|
|
|
field = result->Fetch();
|
|
accRace = field[1].GetUInt8();
|
|
|
|
if (!haveSameRace)
|
|
haveSameRace = createInfo->Race == accRace;
|
|
|
|
if (checkDeathKnightReqs)
|
|
{
|
|
uint8 acc_class = field[2].GetUInt8();
|
|
if (acc_class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeDeathKnightSlots > 0)
|
|
--freeDeathKnightSlots;
|
|
|
|
if (freeDeathKnightSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 acc_level = field[0].GetUInt8();
|
|
if (acc_level >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (checkDeathKnightReqs && !hasHeroicReqLevel)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
|
|
return;
|
|
}
|
|
|
|
// Check name uniqueness in the same step as saving to database
|
|
if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
|
|
return;
|
|
}
|
|
|
|
std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
|
|
{
|
|
ptr->CleanupsBeforeDelete();
|
|
delete ptr;
|
|
});
|
|
|
|
newChar->GetMotionMaster()->Initialize();
|
|
if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
|
|
{
|
|
// Player not create (race/class/etc problem?)
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
return;
|
|
}
|
|
|
|
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
|
|
newChar->setCinematic(1); // not show intro
|
|
|
|
newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
|
|
|
CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
|
|
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
// Player created, save it now
|
|
newChar->SaveToDB(characterTransaction, true, false);
|
|
createInfo->CharCount++;
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, createInfo->CharCount);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt32(2, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
|
|
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
|
|
{
|
|
if (success)
|
|
{
|
|
LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), newChar->GetName().c_str(), newChar->GetGUID().ToString().c_str());
|
|
sScriptMgr->OnPlayerCreate(newChar.get());
|
|
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->getLevel());
|
|
SendCharCreate(CHAR_CREATE_SUCCESS);
|
|
}
|
|
else
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
});
|
|
};
|
|
|
|
if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
|
|
{
|
|
finalizeCharacterCreation(PreparedQueryResult(nullptr));
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
|
|
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
// Initiating
|
|
uint32 initAccountId = GetAccountId();
|
|
|
|
// can't delete loaded character
|
|
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = 0;
|
|
uint8 level = 0;
|
|
std::string name;
|
|
|
|
// is guild leader
|
|
if (sGuildMgr->GetGuildByLeader(guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
|
|
return;
|
|
}
|
|
|
|
// is arena team captain
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
|
|
return;
|
|
}
|
|
|
|
if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
|
|
{
|
|
accountId = playerData->AccountId;
|
|
name = playerData->Name;
|
|
level = playerData->Level;
|
|
}
|
|
|
|
// prevent deleting other players' characters using cheating tools
|
|
if (accountId != initAccountId)
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, %s, Level: %u", accountId, GetRemoteAddress().c_str(), name.c_str(), guid.ToString().c_str(), level);
|
|
|
|
// To prevent hook failure, place hook before removing reference from DB
|
|
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
|
|
// Shouldn't interfere with character deletion though
|
|
|
|
if (sLog->ShouldLog("entities.player.dump", LogLevel::LOG_LEVEL_INFO)) // optimize GetPlayerDump call
|
|
{
|
|
std::string dump;
|
|
if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
|
|
LOG_CHAR_DUMP(dump.c_str(), accountId, guid.GetRawValue(), name.c_str());
|
|
}
|
|
|
|
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
|
|
Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
|
|
|
|
sCharacterCache->DeleteCharacterCacheEntry(guid, name);
|
|
SendCharDelete(CHAR_DELETE_SUCCESS);
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
|
|
{
|
|
m_playerLoading = true;
|
|
ObjectGuid playerGuid;
|
|
recvData >> playerGuid;
|
|
|
|
if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer())
|
|
{
|
|
// limit player interaction with the world
|
|
if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
|
|
{
|
|
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
|
|
// see LoginFailureReason enum for more reasons
|
|
data << uint8(LoginFailureReason::NoWorld);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
|
|
{
|
|
LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerGuid.ToString().c_str());
|
|
KickPlayer("Account can't login with this character");
|
|
return;
|
|
}
|
|
|
|
auto SendCharLogin = [&](ResponseCodes result)
|
|
{
|
|
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
|
|
data << uint8(result);
|
|
SendPacket(&data);
|
|
};
|
|
|
|
// pussywizard:
|
|
if (WorldSession* sess = sWorld->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
|
|
if (sess->GetAccountId() != GetAccountId())
|
|
{
|
|
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
|
|
return;
|
|
}
|
|
// pussywizard:
|
|
if (WorldSession* sess = sWorld->FindOfflineSession(GetAccountId()))
|
|
{
|
|
Player* p = sess->GetPlayer();
|
|
if (!p || sess->IsKicked())
|
|
{
|
|
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
|
|
return;
|
|
}
|
|
|
|
if (p->GetGUID() != playerGuid)
|
|
sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
|
|
else
|
|
{
|
|
// pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
|
|
if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
|
|
{
|
|
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
|
|
return;
|
|
}
|
|
|
|
uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
|
|
while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
|
|
{
|
|
if (limitA == 0 || --limitA == 0)
|
|
{
|
|
LOG_INFO("misc", "HandlePlayerLoginOpcode A");
|
|
break;
|
|
}
|
|
while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
|
|
{
|
|
if (limitB == 0 || --limitB == 0)
|
|
{
|
|
LOG_INFO("misc", "HandlePlayerLoginOpcode B");
|
|
break;
|
|
}
|
|
sess->HandleMoveWorldportAck();
|
|
}
|
|
while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
|
|
{
|
|
if (limitC == 0 || --limitC == 0)
|
|
{
|
|
LOG_INFO("misc", "HandlePlayerLoginOpcode C");
|
|
break;
|
|
}
|
|
|
|
Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
|
|
if (!plMover)
|
|
break;
|
|
|
|
WorldPacket pkt(MSG_MOVE_TELEPORT_ACK, 20);
|
|
pkt << plMover->GetPackGUID();
|
|
pkt << uint32(0); // flags
|
|
pkt << uint32(0); // time
|
|
sess->HandleMoveTeleportAck(pkt);
|
|
}
|
|
}
|
|
if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
|
|
{
|
|
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
|
|
return;
|
|
}
|
|
|
|
sess->SetPlayer(nullptr);
|
|
SetPlayer(p);
|
|
p->SetSession(this);
|
|
delete p->PlayerTalkClass;
|
|
p->PlayerTalkClass = new PlayerMenu(p->GetSession());
|
|
HandlePlayerLoginToCharInWorld(p);
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
|
|
if (!holder->Initialize())
|
|
{
|
|
m_playerLoading = false;
|
|
return;
|
|
}
|
|
|
|
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
|
|
{
|
|
HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
|
|
});
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
|
|
{
|
|
ObjectGuid playerGuid = holder.GetGuid();
|
|
|
|
Player* pCurrChar = new Player(this);
|
|
// for send server info and strings (config)
|
|
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
|
|
|
|
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
|
|
if (!pCurrChar->LoadFromDB(playerGuid, holder))
|
|
{
|
|
SetPlayer(nullptr);
|
|
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
|
|
delete pCurrChar; // delete it manually
|
|
m_playerLoading = false;
|
|
return;
|
|
}
|
|
|
|
pCurrChar->GetMotionMaster()->Initialize();
|
|
pCurrChar->SendDungeonDifficulty(false);
|
|
|
|
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
|
|
data << pCurrChar->GetMapId();
|
|
data << pCurrChar->GetPositionX();
|
|
data << pCurrChar->GetPositionY();
|
|
data << pCurrChar->GetPositionZ();
|
|
data << pCurrChar->GetOrientation();
|
|
SendPacket(&data);
|
|
|
|
// load player specific part before send times
|
|
LoadAccountData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
|
|
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
|
|
|
|
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
|
|
data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
|
|
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
|
|
SendPacket(&data);
|
|
|
|
// Send MOTD
|
|
{
|
|
SendPacket(Motd::GetMotdPacket());
|
|
|
|
// send server info
|
|
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
|
|
chH.PSendSysMessage("%s", GitRevision::GetFullVersion());
|
|
}
|
|
|
|
if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
|
|
{
|
|
Guild* guild = sGuildMgr->GetGuildById(guildId);
|
|
Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
|
|
if (member)
|
|
{
|
|
pCurrChar->SetInGuild(guildId);
|
|
pCurrChar->SetRank(member->GetRankId());
|
|
guild->SendLoginInfo(this);
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("network.opcode", "Player %s (%s) marked as member of not existing guild (id: %u), removing guild membership for player.",
|
|
pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), guildId);
|
|
pCurrChar->SetInGuild(0);
|
|
pCurrChar->SetRank(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pCurrChar->SetInGuild(0);
|
|
pCurrChar->SetRank(0);
|
|
}
|
|
|
|
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
|
|
|
//Show cinematic at the first time that player login
|
|
if (!pCurrChar->getCinematic())
|
|
{
|
|
pCurrChar->setCinematic(1);
|
|
|
|
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
|
|
{
|
|
if (cEntry->CinematicSequence)
|
|
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
|
|
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
|
|
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
|
|
|
|
// send new char string if not empty
|
|
if (!sWorld->GetNewCharString().empty())
|
|
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
|
|
}
|
|
}
|
|
|
|
// Xinef: moved this from below
|
|
ObjectAccessor::AddObject(pCurrChar);
|
|
|
|
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
|
|
{
|
|
AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
|
|
if (at)
|
|
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
|
|
else
|
|
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
|
|
}
|
|
|
|
pCurrChar->SendInitialPacketsAfterAddToMap();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
|
|
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
|
loginStmt->setUInt32(0, realm.Id.Realm);
|
|
loginStmt->setUInt32(1, GetAccountId());
|
|
LoginDatabase.Execute(loginStmt);
|
|
|
|
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
|
|
|
|
// announce group about member online (must be after add to player list to receive announce to self)
|
|
if (Group* group = pCurrChar->GetGroup())
|
|
{
|
|
group->SendUpdate();
|
|
group->ResetMaxEnchantingLevel();
|
|
}
|
|
|
|
// pussywizard: send instance welcome message as when entering the instance through a portal
|
|
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
|
|
if (mapDiff->resetTime)
|
|
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
|
|
{
|
|
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
|
|
pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
|
|
}
|
|
|
|
// pussywizard: ensure that we end up on map with our loaded transport:
|
|
if (Transport* t = pCurrChar->GetTransport())
|
|
if (!t->IsInMap(pCurrChar))
|
|
{
|
|
t->RemovePassenger(pCurrChar);
|
|
pCurrChar->m_transport = nullptr;
|
|
pCurrChar->m_movementInfo.transport.Reset();
|
|
pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
}
|
|
|
|
// friend status
|
|
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
|
|
|
|
// Place character in world (and load zone) before some object loading
|
|
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
|
|
|
|
// setting Ghost+speed if dead
|
|
if (pCurrChar->m_deathState != ALIVE)
|
|
{
|
|
// not blizz like, we must correctly save and load player instead...
|
|
if (pCurrChar->getRace() == RACE_NIGHTELF)
|
|
pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
|
|
|
|
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
|
|
pCurrChar->SetMovement(MOVE_WATER_WALK);
|
|
}
|
|
|
|
// Set FFA PvP for non GM in non-rest mode
|
|
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
|
|
{
|
|
pCurrChar->SetContestedPvP(nullptr, false);
|
|
}
|
|
|
|
// Apply at_login requests
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
{
|
|
pCurrChar->resetSpells();
|
|
SendNotification(LANG_RESET_SPELLS);
|
|
}
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
{
|
|
pCurrChar->resetTalents(true);
|
|
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
|
|
SendNotification(LANG_RESET_TALENTS);
|
|
}
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS))
|
|
{
|
|
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true);
|
|
pCurrChar->CheckAllAchievementCriteria();
|
|
}
|
|
|
|
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
|
|
if (firstLogin)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
|
|
for (uint32 spellId : info->castSpells)
|
|
{
|
|
pCurrChar->CastSpell(pCurrChar, spellId, true);
|
|
}
|
|
|
|
// start with every map explored
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
|
|
{
|
|
pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
// Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
|
|
{
|
|
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
|
|
|
|
auto SendFullReputation = [&repMgr](std::initializer_list<uint32> factionsList)
|
|
{
|
|
for (auto const& itr : factionsList)
|
|
{
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999, false);
|
|
}
|
|
};
|
|
|
|
SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
|
|
|
|
switch (pCurrChar->GetFaction())
|
|
{
|
|
case ALLIANCE:
|
|
SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
|
|
break;
|
|
case HORDE:
|
|
SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
repMgr.SendStates();
|
|
}
|
|
}
|
|
|
|
// show time before shutdown if shutdown planned.
|
|
if (sWorld->IsShuttingDown())
|
|
sWorld->ShutdownMsg(true, pCurrChar);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
|
|
pCurrChar->SetTaxiCheater(true);
|
|
|
|
if (pCurrChar->IsGameMaster())
|
|
SendNotification(LANG_GM_ON);
|
|
|
|
std::string IP_str = GetRemoteAddress();
|
|
LOG_INFO("entities.player", "Account: %d (IP: %s) Login Character:[%s] (%s) Level: %d",
|
|
GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel());
|
|
|
|
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
|
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
m_playerLoading = false;
|
|
|
|
// Handle Login-Achievements (should be handled after loading)
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
|
|
|
|
// Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
|
|
if (pCurrChar->IsInWorld())
|
|
{
|
|
if (pCurrChar->GetMountBlockId() && !pCurrChar->HasAuraType(SPELL_AURA_MOUNTED))
|
|
{
|
|
pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
|
|
pCurrChar->SetMountBlockId(0);
|
|
|
|
// Xinef: refresh this in case mount aura changes anything (eg no fly zone)
|
|
pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
|
|
pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
|
|
}
|
|
}
|
|
|
|
// pussywizard: pvp mode
|
|
pCurrChar->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
|
|
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
|
|
pCurrChar->UpdatePvP(true, true);
|
|
|
|
// pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
|
|
pCurrChar->SetIsSpectator(false);
|
|
|
|
// xinef: do this after everything is loaded
|
|
pCurrChar->ContinueTaxiFlight();
|
|
|
|
// reset for all pets before pet loading
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
Pet::resetTalentsForAllPetsOf(pCurrChar);
|
|
|
|
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
|
|
pCurrChar->LoadPet();
|
|
|
|
if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
|
|
{
|
|
bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
|
|
|
|
for (auto const& [accID, session] : sWorld->GetAllSessions())
|
|
{
|
|
if (!session->GetRecruiterId() && !session->IsARecruiter())
|
|
continue;
|
|
|
|
if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
|
|
{
|
|
Player* rf = session->GetPlayer();
|
|
if (rf)
|
|
{
|
|
pCurrChar->SendUpdateToPlayer(rf);
|
|
rf->SendUpdateToPlayer(pCurrChar);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnPlayerLogin(pCurrChar);
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
|
|
{
|
|
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
|
|
sScriptMgr->OnFirstLogin(pCurrChar);
|
|
}
|
|
|
|
METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
|
|
{
|
|
ChatHandler chH = ChatHandler(this);
|
|
m_playerLoading = true;
|
|
|
|
pCurrChar->SendDungeonDifficulty(false);
|
|
|
|
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
|
|
data << pCurrChar->GetMapId();
|
|
data << pCurrChar->GetPositionX();
|
|
data << pCurrChar->GetPositionY();
|
|
data << pCurrChar->GetPositionZ();
|
|
data << pCurrChar->GetOrientation();
|
|
SendPacket(&data);
|
|
|
|
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
|
|
|
|
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
|
|
data << uint8(2); // unknown value
|
|
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
|
|
SendPacket(&data);
|
|
|
|
// Send MOTD
|
|
{
|
|
SendPacket(Motd::GetMotdPacket());
|
|
|
|
// send server info
|
|
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
|
|
chH.PSendSysMessage("%s", GitRevision::GetFullVersion());
|
|
|
|
LOG_DEBUG("network.opcode", "WORLD: Sent server info");
|
|
}
|
|
|
|
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
// Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
|
|
if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
|
pCurrChar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
|
|
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
|
|
|
// necessary actions from AddPlayerToMap:
|
|
pCurrChar->GetMap()->SendInitTransports(pCurrChar);
|
|
pCurrChar->GetMap()->SendInitSelf(pCurrChar);
|
|
pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
|
|
pCurrChar->m_clientGUIDs.clear();
|
|
pCurrChar->UpdateObjectVisibility(false);
|
|
|
|
pCurrChar->CleanupChannels();
|
|
pCurrChar->SendInitialPacketsAfterAddToMap();
|
|
uint32 currZone, currArea;
|
|
pCurrChar->GetZoneAndAreaId(currZone, currArea);
|
|
pCurrChar->SendInitWorldStates(currZone, currArea);
|
|
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
|
|
|
|
// Xinef: we need to resend all spell mods
|
|
for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
|
|
{
|
|
uint32 modType = (Opcode == SMSG_SET_FLAT_SPELL_MODIFIER) ? SPELLMOD_FLAT : SPELLMOD_PCT;
|
|
for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
|
|
{
|
|
int32 i = 0;
|
|
flag96 _mask = 0;
|
|
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
|
|
if (spellMods.empty())
|
|
continue;
|
|
|
|
for (int32 eff = 0; eff < 96; ++eff)
|
|
{
|
|
if (eff != 0 && eff % 32 == 0)
|
|
_mask[i++] = 0;
|
|
|
|
_mask[i] = uint32(1) << (eff - (32 * i));
|
|
int32 val = 0;
|
|
for (auto const& spellMod : spellMods)
|
|
if (spellMod->type == modType && spellMod->mask & _mask)
|
|
val += spellMod->value;
|
|
|
|
if (val == 0)
|
|
continue;
|
|
|
|
WorldPacket data(Opcode, (1 + 1 + 4));
|
|
data << uint8(eff);
|
|
data << uint8(opType);
|
|
data << int32(val);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Group* group = pCurrChar->GetGroup())
|
|
group->SendUpdate();
|
|
|
|
// pussywizard: send instance welcome message as when entering the instance through a portal
|
|
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
|
|
if (mapDiff->resetTime)
|
|
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
|
|
{
|
|
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
|
|
GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
|
|
}
|
|
|
|
// this shouldn't do anything, becaues offline can't be on taxi, but just in case
|
|
pCurrChar->ContinueTaxiFlight();
|
|
|
|
// send pet data, action bar, talents, etc.
|
|
pCurrChar->PetSpellInitialize();
|
|
pCurrChar->SendTalentsInfoData(true);
|
|
|
|
// show time before shutdown if shutdown planned.
|
|
if (sWorld->IsShuttingDown())
|
|
sWorld->ShutdownMsg(true, pCurrChar);
|
|
|
|
if (pCurrChar->IsGameMaster())
|
|
SendNotification(LANG_GM_ON);
|
|
|
|
m_playerLoading = false;
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
|
|
{
|
|
ABORT();
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_ATWAR");
|
|
|
|
uint32 repListID;
|
|
uint8 flag;
|
|
|
|
recvData >> repListID;
|
|
recvData >> flag;
|
|
|
|
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
|
|
}
|
|
|
|
//I think this function is never used :/ I dunno, but i guess this opcode not exists
|
|
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
|
|
{
|
|
LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
|
|
GetPlayer()->GetReputationMgr().SendStates();
|
|
}
|
|
|
|
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
|
|
{
|
|
uint32 data;
|
|
recvData >> data;
|
|
|
|
uint8 index = uint8(data / 32);
|
|
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
|
|
return;
|
|
|
|
uint32 value = (data % 32);
|
|
|
|
uint32 flag = GetTutorialInt(index);
|
|
flag |= (1 << value);
|
|
SetTutorialInt(index, flag);
|
|
}
|
|
|
|
void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0xFFFFFFFF);
|
|
}
|
|
|
|
void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0x00000000);
|
|
}
|
|
|
|
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_WATCHED_FACTION");
|
|
uint32 fact;
|
|
recvData >> fact;
|
|
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
|
|
uint32 replistid;
|
|
uint8 inactive;
|
|
recvData >> replistid >> inactive;
|
|
|
|
_player->GetReputationMgr().SetInactive(replistid, inactive);
|
|
}
|
|
|
|
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
|
|
{
|
|
if (packet.ShowHelm)
|
|
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
else
|
|
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
}
|
|
|
|
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
|
|
{
|
|
if (packet.ShowCloak)
|
|
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
else
|
|
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
|
|
{
|
|
std::shared_ptr<CharacterRenameInfo> renameInfo = std::make_shared<CharacterRenameInfo>();
|
|
|
|
recvData >> renameInfo->Guid
|
|
>> renameInfo->Name;
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(renameInfo->Name))
|
|
{
|
|
SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharRename(ResponseCodes(res), renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(renameInfo->Name))
|
|
{
|
|
SendCharRename(CHAR_NAME_RESERVED, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// Ensure that the character belongs to the current account, that rename at login is enabled
|
|
// and that there is no character with the desired new name
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
|
|
|
|
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setString(2, renameInfo->Name);
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo> renameInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
|
|
std::string oldName = fields[1].GetString();
|
|
uint16 atLoginFlags = fields[2].GetUInt16();
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_RENAME))
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_RENAME;
|
|
|
|
// pussywizard:
|
|
if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow)) || sWorld->FindOfflineSessionForCharacterGUID(guidLow))
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// Update name and at_login flag in the db
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, renameInfo->Name);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt32(2, guidLow);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// Removed declined name from db
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
|
stmt->setUInt32(0, guidLow);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character [%s] (guid: %u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, renameInfo->Name.c_str());
|
|
|
|
SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
|
|
|
|
// xinef: update global data
|
|
sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
|
|
}
|
|
|
|
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
|
|
{
|
|
// pussywizard:
|
|
if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
// not accept declined names for unsupported languages
|
|
std::string name;
|
|
if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
std::string name2;
|
|
DeclinedName declinedname;
|
|
|
|
recvData >> name2;
|
|
|
|
if (name2 != name) // character have different name
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
recvData >> declinedname.name[i];
|
|
if (!normalizePlayerName(declinedname.name[i]))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.EscapeString(declinedname.name[i]);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
stmt->setString(i + 1, declinedname.name[i]);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, guid);
|
|
}
|
|
|
|
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
|
|
|
|
uint32 Hair, Color, FacialHair, SkinColor;
|
|
recvData >> Hair >> Color >> FacialHair >> SkinColor;
|
|
|
|
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
|
|
|
|
if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
|
|
|
|
if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
|
|
|
|
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
|
|
return;
|
|
|
|
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
|
|
if (!go)
|
|
{
|
|
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
|
|
data << uint32(2);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
if (_player->getStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)
|
|
{
|
|
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
|
|
data << uint32(2);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
|
|
|
|
// 0 - ok
|
|
// 1, 3 - not enough money
|
|
// 2 - you have to seat on barber chair
|
|
if (!_player->HasEnoughMoney(cost))
|
|
{
|
|
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
|
|
data << uint32(1); // no money
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
|
|
data << uint32(0); // ok
|
|
SendPacket(&data);
|
|
}
|
|
|
|
_player->ModifyMoney(-int32(cost)); // it isn't free
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
|
|
|
|
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
|
|
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
|
|
_player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
|
|
if (bs_skinColor)
|
|
_player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
|
|
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
|
|
|
|
_player->SetStandState(0); // stand up
|
|
}
|
|
|
|
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
|
|
{
|
|
uint32 slot;
|
|
recvData >> slot;
|
|
|
|
if (slot >= MAX_GLYPH_SLOT_INDEX)
|
|
{
|
|
LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
|
|
return;
|
|
}
|
|
|
|
if (uint32 glyph = _player->GetGlyph(slot))
|
|
{
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
_player->RemoveAurasDueToSpell(glyphEntry->SpellId);
|
|
_player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
|
|
_player->SetGlyph(slot, 0, true);
|
|
_player->SendTalentsInfoData(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
|
|
{
|
|
std::shared_ptr<CharacterCustomizeInfo> customizeInfo = std::make_shared<CharacterCustomizeInfo>();
|
|
|
|
recvData >> customizeInfo->Guid;
|
|
|
|
if (!IsLegitCharacterForAccount(customizeInfo->Guid))
|
|
{
|
|
LOG_ERROR("entities.player.cheat", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), customizeInfo->Guid.ToString().c_str());
|
|
recvData.rfinish();
|
|
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
|
|
return;
|
|
}
|
|
|
|
// pussywizard:
|
|
if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorld->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
|
|
{
|
|
recvData.rfinish();
|
|
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
|
|
data << uint8(CHAR_CREATE_ERROR);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
recvData >> customizeInfo->Name
|
|
>> customizeInfo->Gender
|
|
>> customizeInfo->Skin
|
|
>> customizeInfo->HairColor
|
|
>> customizeInfo->HairStyle
|
|
>> customizeInfo->FacialHair
|
|
>> customizeInfo->Face;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
|
|
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomizeInfo> customizeInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// get the players old (at this moment current) race
|
|
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
|
|
if (!playerData)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
std::string oldName = fields[0].GetString();
|
|
//uint8 plrRace = fields[1].GetUInt8();
|
|
//uint8 plrClass = fields[2].GetUInt8();
|
|
//uint8 plrGender = fields[3].GetUInt8();
|
|
uint32 atLoginFlags = fields[4].GetUInt16();
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(customizeInfo->Name))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCustomize(res, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(customizeInfo->Name))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
|
|
{
|
|
if (newguid != customizeInfo->Guid)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
|
|
|
|
/// Customize
|
|
Player::Customize(customizeInfo.get(), trans);
|
|
|
|
/// Name Change and update atLogin flags
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, customizeInfo->Name);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt32(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
|
|
|
|
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
|
|
|
|
LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (%s) Customized to: %s",
|
|
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), customizeInfo->Guid.ToString().c_str(), customizeInfo->Name.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
|
|
|
|
uint64 setGuid;
|
|
recvData.readPackGUID(setGuid);
|
|
|
|
uint32 index;
|
|
recvData >> index;
|
|
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
|
|
return;
|
|
|
|
std::string name;
|
|
recvData >> name;
|
|
|
|
std::string iconName;
|
|
recvData >> iconName;
|
|
|
|
EquipmentSet eqSet;
|
|
|
|
eqSet.Guid = setGuid;
|
|
eqSet.Name = name;
|
|
eqSet.IconName = iconName;
|
|
eqSet.state = EQUIPMENT_SET_NEW;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
ObjectGuid itemGuid;
|
|
recvData >> itemGuid.ReadAsPacked();
|
|
|
|
// xinef: if client sends 0, it means empty slot
|
|
if (!itemGuid)
|
|
{
|
|
eqSet.Items[i].Clear();
|
|
continue;
|
|
}
|
|
|
|
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
|
|
if (itemGuid.GetRawValue() == 1)
|
|
{
|
|
// ignored slots saved as bit mask because we have no free special values for Items[i]
|
|
eqSet.IgnoreMask |= 1 << i;
|
|
continue;
|
|
}
|
|
|
|
// xinef: some cheating checks
|
|
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item || item->GetGUID() != itemGuid)
|
|
{
|
|
eqSet.Items[i].Clear();
|
|
continue;
|
|
}
|
|
|
|
eqSet.Items[i] = itemGuid;
|
|
}
|
|
|
|
_player->SetEquipmentSet(index, eqSet);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
|
|
|
|
uint64 setGuid;
|
|
recvData.readPackGUID(setGuid);
|
|
|
|
_player->DeleteEquipmentSet(setGuid);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
ObjectGuid itemGuid;
|
|
recvData >> itemGuid.ReadAsPacked();
|
|
|
|
uint8 srcbag, srcslot;
|
|
recvData >> srcbag >> srcslot;
|
|
|
|
LOG_DEBUG("entities.player.items", "Item %s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
|
|
|
|
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
|
|
if (itemGuid.GetRawValue() == 1)
|
|
continue;
|
|
|
|
// Only equip weapons in combat
|
|
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
|
|
continue;
|
|
|
|
Item* item = nullptr;
|
|
if (itemGuid)
|
|
item = _player->GetItemByGuid(itemGuid);
|
|
|
|
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
|
|
|
|
InventoryResult msg;
|
|
|
|
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (uItem)
|
|
{
|
|
if (uItem->IsEquipped())
|
|
{
|
|
msg = _player->CanUnequipItem(dstpos, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, uItem, nullptr);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!item)
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
_player->StoreItem(sDest, uItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(msg, uItem, nullptr);
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (item)
|
|
{
|
|
if (item->GetPos() == dstpos)
|
|
continue;
|
|
|
|
if (!item->IsEquipped())
|
|
{
|
|
uint16 _candidatePos;
|
|
msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, item, nullptr);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
_player->SwapItem(item->GetPos(), dstpos);
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
|
|
data << uint8(0); // 4 - equipment swap failed - inventory is full
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
|
|
{
|
|
std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo = std::make_shared<CharacterFactionChangeInfo>();
|
|
|
|
recvData >> factionChangeInfo->Guid;
|
|
|
|
if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
|
|
{
|
|
LOG_ERROR("entities.player.cheat", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), factionChangeInfo->Guid.ToString().c_str());
|
|
recvData.rfinish();
|
|
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
|
|
return;
|
|
}
|
|
|
|
recvData >> factionChangeInfo->Name
|
|
>> factionChangeInfo->Gender
|
|
>> factionChangeInfo->Skin
|
|
>> factionChangeInfo->HairColor
|
|
>> factionChangeInfo->HairStyle
|
|
>> factionChangeInfo->FacialHair
|
|
>> factionChangeInfo->Face
|
|
>> factionChangeInfo->Race;
|
|
|
|
// pussywizard:
|
|
if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorld->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
|
|
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
|
|
}
|
|
|
|
void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
|
|
|
|
// get the players old (at this moment current) race
|
|
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
|
|
if (!playerData)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
uint8 oldRace = playerData->Race;
|
|
uint8 playerClass = playerData->Class;
|
|
uint8 level = playerData->Level;
|
|
|
|
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
uint32 atLoginFlags = fields[0].GetUInt16();
|
|
std::string knownTitlesStr = fields[1].GetString();
|
|
uint32 money = fields[2].GetUInt32();
|
|
|
|
uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
|
|
if (!(atLoginFlags & usedLoginFlag))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// xinef: add some safety checks
|
|
if (factionChangeInfo->FactionChange)
|
|
{
|
|
// if player is in a guild
|
|
if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// is arena team captain
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check mailbox
|
|
if (playerData->MailCount)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_DELETE_MAIL, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check auctions, current packet is processed single-threaded way, so not a problem
|
|
bool has_auctions = false;
|
|
|
|
for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
|
|
{
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & RACEMASK_ALLIANCE) ? 12 : 29));
|
|
|
|
for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
|
|
{
|
|
if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
|
|
{
|
|
has_auctions = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (has_auctions)
|
|
break;
|
|
}
|
|
|
|
if (has_auctions)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
|
|
if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
|
|
{
|
|
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// xinef: check money
|
|
bool valid = Player::TeamIdForRace(oldRace) == Player::TeamIdForRace(factionChangeInfo->Race);
|
|
if ((level < 10 && money <= 0) || (level > 10 && level <= 30 && money <= 3000000) || (level > 30 && level <= 50 && money <= 10000000) ||
|
|
(level > 50 && level <= 70 && money <= 50000000) || (level > 70 && money <= 200000000))
|
|
valid = true;
|
|
|
|
if (!valid)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_GOLD_LIMIT, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// pussywizard: check titles here to prevent return while building queries
|
|
const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
|
|
std::vector<std::string_view> tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
|
|
|
|
if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
if (AccountMgr::IsPlayerAccount(GetSecurity()))
|
|
{
|
|
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
|
|
if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharFactionChange(res, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
|
|
{
|
|
if (newguid != factionChangeInfo->Guid)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// resurrect the character in case he's dead
|
|
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
|
|
|
|
// Name Change and update atLogin flags
|
|
{
|
|
CharacterDatabase.EscapeString(factionChangeInfo->Name);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, factionChangeInfo->Name);
|
|
stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Customize
|
|
Player::Customize(factionChangeInfo.get(), trans);
|
|
|
|
// Race Change
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
|
|
stmt->setUInt8(0, factionChangeInfo->Race);
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character [%s] (guid: %u) Changed Race/Faction to: %s",
|
|
GetAccountId(), GetRemoteAddress().c_str(), playerData->Name.c_str(), lowGuid, factionChangeInfo->Name.c_str());
|
|
|
|
// xinef: update global data
|
|
sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
|
|
|
|
if (oldRace != factionChangeInfo->Race)
|
|
{
|
|
// Switch Languages
|
|
// delete all languages first
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Now add them back
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
// Faction specific languages
|
|
if (newTeam == TEAM_HORDE)
|
|
stmt->setUInt16(1, 109);
|
|
else
|
|
stmt->setUInt16(1, 98);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Race specific languages
|
|
if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
switch (factionChangeInfo->Race)
|
|
{
|
|
case RACE_DWARF:
|
|
stmt->setUInt16(1, 111);
|
|
break;
|
|
case RACE_DRAENEI:
|
|
stmt->setUInt16(1, 759);
|
|
break;
|
|
case RACE_GNOME:
|
|
stmt->setUInt16(1, 313);
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
stmt->setUInt16(1, 113);
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
stmt->setUInt16(1, 673);
|
|
break;
|
|
case RACE_TAUREN:
|
|
stmt->setUInt16(1, 115);
|
|
break;
|
|
case RACE_TROLL:
|
|
stmt->setUInt16(1, 315);
|
|
break;
|
|
case RACE_BLOODELF:
|
|
stmt->setUInt16(1, 137);
|
|
break;
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (factionChangeInfo->FactionChange)
|
|
{
|
|
// Delete all Flypaths
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
if (level > 7)
|
|
{
|
|
// Update Taxi path
|
|
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
|
|
std::ostringstream taximaskstream;
|
|
uint32 numFullTaximasks = level / 7;
|
|
|
|
if (numFullTaximasks > 11)
|
|
numFullTaximasks = 11;
|
|
|
|
TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
|
|
for (uint8 i = 0; i < numFullTaximasks; ++i)
|
|
{
|
|
uint8 deathKnightExtraNode = (playerClass == CLASS_DEATH_KNIGHT) ? sDeathKnightTaxiNodesMask[i] : 0;
|
|
taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' ';
|
|
}
|
|
|
|
uint32 numEmptyTaximasks = 11 - numFullTaximasks;
|
|
for (uint8 i = 0; i < numEmptyTaximasks; ++i)
|
|
taximaskstream << "0 ";
|
|
|
|
taximaskstream << '0';
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
|
|
stmt->setString(0, taximaskstream.str());
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reset guild
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
|
{
|
|
if (uint32 guildId = playerData->GuildId)
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
|
|
}
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
|
|
{
|
|
// Delete Friend List
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Leave Arena Teams
|
|
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
|
|
|
|
// Reset homebind and position
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
WorldLocation loc;
|
|
uint16 zoneId = 0;
|
|
|
|
if (newTeam == TEAM_ALLIANCE)
|
|
{
|
|
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
|
|
zoneId = 1519;
|
|
}
|
|
else
|
|
{
|
|
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
|
|
zoneId = 1637;
|
|
}
|
|
|
|
stmt->setUInt16(1, loc.GetMapId());
|
|
stmt->setUInt16(2, zoneId);
|
|
stmt->setFloat(3, loc.GetPositionX());
|
|
stmt->setFloat(4, loc.GetPositionY());
|
|
stmt->setFloat(5, loc.GetPositionZ());
|
|
trans->Append(stmt);
|
|
|
|
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
|
|
|
|
// Achievement conversion
|
|
for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt16(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Item conversion
|
|
for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
|
|
{
|
|
uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
|
|
uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
|
|
|
|
if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
|
|
stmt->setUInt32(0, new_entry);
|
|
stmt->setUInt32(1, old_entry);
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Delete all current quests
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Quest conversion
|
|
for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Mark all rewarded quests as "active" (will count for completed quests achievements)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Disable all old-faction specific quests
|
|
for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
|
|
{
|
|
uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
|
|
|
|
if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
|
stmt->setUInt32(0, quest->GetQuestId());
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
// Spell conversion
|
|
for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reputation conversion
|
|
for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
|
|
{
|
|
uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
|
|
uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
|
|
|
|
// select old standing set in db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, oldReputation);
|
|
stmt->setUInt32(1, lowGuid);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
continue;
|
|
|
|
fields = result->Fetch();
|
|
int32 oldDBRep = fields[0].GetInt32();
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
|
|
|
|
// old base reputation
|
|
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
|
|
|
|
// new base reputation
|
|
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
|
|
|
|
// final reputation shouldnt change
|
|
int32 FinalRep = oldDBRep + oldBaseRep;
|
|
int32 newDBRep = FinalRep - newBaseRep;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, newReputation);
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
|
stmt->setUInt16(0, uint16(newReputation));
|
|
stmt->setInt32(1, newDBRep);
|
|
stmt->setUInt16(2, uint16(oldReputation));
|
|
stmt->setUInt32(3, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Title conversion
|
|
if (!knownTitlesStr.empty())
|
|
{
|
|
std::array<uint32, KNOWN_TITLES_SIZE * 2> knownTitles;
|
|
|
|
for (uint32 index = 0; index < knownTitles.size(); ++index)
|
|
{
|
|
Optional<uint32> thisMask;
|
|
if (index < tokens.size())
|
|
thisMask = Acore::StringTo<uint32>(tokens[index]);
|
|
|
|
if (thisMask)
|
|
knownTitles[index] = *thisMask;
|
|
else
|
|
{
|
|
LOG_WARN("entities.player", "%s has invalid title data '%s' at index %u - skipped, this may result in titles being lost",
|
|
GetPlayerInfo().c_str(), (index < tokens.size()) ? std::string(tokens[index]).c_str() : "<none>", index);
|
|
|
|
knownTitles[index] = 0;
|
|
}
|
|
}
|
|
|
|
for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
|
|
{
|
|
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
|
|
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
|
|
|
|
// new team
|
|
if (newTeam == TEAM_ALLIANCE)
|
|
{
|
|
uint32 bitIndex = htitleInfo->bit_index;
|
|
uint32 index = bitIndex / 32;
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
|
|
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[atitleInfo->bit_index / 32] |= new_flag;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 bitIndex = atitleInfo->bit_index;
|
|
uint32 index = bitIndex / 32;
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
|
|
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[htitleInfo->bit_index / 32] |= new_flag;
|
|
}
|
|
}
|
|
|
|
std::ostringstream ss;
|
|
for (uint32 mask : knownTitles)
|
|
ss << mask << ' ';
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setString(0, ss.str().c_str());
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// unset any currently chosen title
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
LOG_DEBUG("entities.player", "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), GetRemoteAddress().c_str(), oldRace, factionChangeInfo->Race);
|
|
|
|
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
|
|
}
|
|
|
|
void WorldSession::SendCharCreate(ResponseCodes result)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_CREATE, 1);
|
|
data << uint8(result);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharDelete(ResponseCodes result)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_DELETE, 1);
|
|
data << uint8(result);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << renameInfo->Guid;
|
|
data << renameInfo->Name;
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << factionChangeInfo->Guid;
|
|
data << factionChangeInfo->Name;
|
|
data << uint8(factionChangeInfo->Gender);
|
|
data << uint8(factionChangeInfo->Skin);
|
|
data << uint8(factionChangeInfo->Face);
|
|
data << uint8(factionChangeInfo->HairStyle);
|
|
data << uint8(factionChangeInfo->HairColor);
|
|
data << uint8(factionChangeInfo->FacialHair);
|
|
data << uint8(factionChangeInfo->Race);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << customizeInfo->Guid;
|
|
data << customizeInfo->Name;
|
|
data << uint8(customizeInfo->Gender);
|
|
data << uint8(customizeInfo->Skin);
|
|
data << uint8(customizeInfo->Face);
|
|
data << uint8(customizeInfo->HairStyle);
|
|
data << uint8(customizeInfo->HairColor);
|
|
data << uint8(customizeInfo->FacialHair);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
|
|
data << uint32(result);
|
|
data << guid;
|
|
SendPacket(&data);
|
|
}
|