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https://github.com/mod-playerbots/azerothcore-wotlk.git
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __NPCHANDLER_H
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#define __NPCHANDLER_H
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#include "Define.h"
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#include <vector>
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struct QEmote
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{
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uint32 _Emote;
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uint32 _Delay;
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};
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#define MAX_GOSSIP_TEXT_EMOTES 3
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struct GossipTextOption
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{
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std::string Text_0;
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std::string Text_1;
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uint32 BroadcastTextID;
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uint32 Language;
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float Probability;
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QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES];
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};
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#define MAX_GOSSIP_TEXT_OPTIONS 8
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struct GossipText
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{
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GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS];
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};
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struct PageTextLocale
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{
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std::vector<std::string> Text;
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};
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struct NpcTextLocale
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{
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NpcTextLocale() { Text_0.resize(8); Text_1.resize(8); }
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std::vector<std::vector<std::string>> Text_0;
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std::vector<std::vector<std::string>> Text_1;
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};
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#endif
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