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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt` * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp
1914 lines
68 KiB
C++
1914 lines
68 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "ArenaSpectator.h"
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#include "ArenaTeam.h"
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#include "BattlegroundBE.h"
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#include "BattlegroundDS.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundNA.h"
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#include "BattlegroundRL.h"
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#include "BattlegroundRV.h"
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#include "Chat.h"
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#include "ChatTextBuilder.h"
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#include "Creature.h"
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#include "CreatureTextMgr.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GridNotifiersImpl.h"
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#include "GroupMgr.h"
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#include "MapMgr.h"
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#include "MiscPackets.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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#include "Transport.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldStatePackets.h"
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namespace Acore
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{
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class BattlegroundChatBuilder
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{
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public:
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BattlegroundChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, va_list* args = nullptr)
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: _msgtype(msgtype), _textId(textId), _source(source), _args(args) { }
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
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if (_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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va_copy(ap, *_args);
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char str[2048];
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vsnprintf(str, 2048, text, ap);
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va_end(ap);
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do_helper(data, &str[0]);
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}
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else
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do_helper(data, text);
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}
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private:
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void do_helper(WorldPacket& data, char const* text)
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{
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ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, text);
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}
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ChatMsg _msgtype;
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uint32 _textId;
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Player const* _source;
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va_list* _args;
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};
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class Battleground2ChatBuilder
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{
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public:
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Battleground2ChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, int32 arg1, int32 arg2)
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: _msgtype(msgtype), _textId(textId), _source(source), _arg1(arg1), _arg2(arg2) {}
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
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char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
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char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
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char str[2048];
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snprintf(str, 2048, text, arg1str, arg2str);
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ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, str);
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}
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private:
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ChatMsg _msgtype;
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uint32 _textId;
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Player const* _source;
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uint32 _arg1;
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uint32 _arg2;
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};
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} // namespace Acore
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template<class Do>
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void Battleground::BroadcastWorker(Do& _do)
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{
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for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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_do(itr->second);
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}
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void BattlegroundScore::AppendToPacket(WorldPacket& data)
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{
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data << PlayerGuid;
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data << uint32(KillingBlows);
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data << uint32(HonorableKills);
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data << uint32(Deaths);
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data << uint32(BonusHonor);
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data << uint32(DamageDone);
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data << uint32(HealingDone);
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BuildObjectivesBlock(data);
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}
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Battleground::Battleground()
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{
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m_RealTypeID = BATTLEGROUND_TYPE_NONE;
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m_RandomTypeID = BATTLEGROUND_TYPE_NONE;
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m_InstanceID = 0;
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m_Status = STATUS_NONE;
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m_ClientInstanceID = 0;
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m_EndTime = 0;
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m_LastResurrectTime = 0;
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m_ArenaType = 0;
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m_IsArena = false;
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m_WinnerId = PVP_TEAM_NEUTRAL;
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m_StartTime = 0;
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m_ResetStatTimer = 0;
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m_ValidStartPositionTimer = 0;
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m_Events = 0;
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m_StartDelayTime = 0;
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m_IsRated = false;
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m_BuffChange = false;
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m_IsRandom = false;
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m_LevelMin = 0;
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m_LevelMax = 0;
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m_SetDeleteThis = false;
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m_MaxPlayersPerTeam = 0;
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m_MinPlayersPerTeam = 0;
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m_MapId = 0;
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m_Map = nullptr;
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m_StartMaxDist = 0.0f;
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ScriptId = 0;
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m_ArenaTeamIds[TEAM_ALLIANCE] = 0;
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m_ArenaTeamIds[TEAM_HORDE] = 0;
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m_ArenaTeamMMR[TEAM_ALLIANCE] = 0;
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m_ArenaTeamMMR[TEAM_HORDE] = 0;
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m_BgRaids[TEAM_ALLIANCE] = nullptr;
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m_BgRaids[TEAM_HORDE] = nullptr;
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m_PlayersCount[TEAM_ALLIANCE] = 0;
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m_PlayersCount[TEAM_HORDE] = 0;
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m_BgInvitedPlayers[TEAM_ALLIANCE] = 0;
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m_BgInvitedPlayers[TEAM_HORDE] = 0;
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m_TeamScores[TEAM_ALLIANCE] = 0;
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m_TeamScores[TEAM_HORDE] = 0;
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m_PrematureCountDown = false;
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m_PrematureCountDownTimer = 0;
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m_HonorMode = BG_NORMAL;
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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StartMessageIds[BG_STARTING_EVENT_FIRST] = BG_TEXT_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = BG_TEXT_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = BG_TEXT_START_HALF_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = BG_TEXT_BATTLE_HAS_BEGUN;
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// pussywizard:
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m_UpdateTimer = 0;
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}
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Battleground::~Battleground()
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{
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LOG_DEBUG("bg.battleground", "> Remove Battleground {} {} {}", GetName(), GetBgTypeID(), GetInstanceID());
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_reviveEvents.KillAllEvents(false);
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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uint32 size = uint32(BgCreatures.size());
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for (uint32 i = 0; i < size; ++i)
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DelCreature(i);
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size = uint32(BgObjects.size());
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for (uint32 i = 0; i < size; ++i)
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DelObject(i);
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sScriptMgr->OnBattlegroundDestroy(this);
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sBattlegroundMgr->RemoveBattleground(GetBgTypeID(), GetInstanceID());
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// unload map
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if (m_Map)
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{
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m_Map->SetUnload();
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//unlink to prevent crash, always unlink all pointer reference before destruction
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m_Map->SetBG(nullptr);
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m_Map = nullptr;
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}
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// remove from bg free slot queue
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RemoveFromBGFreeSlotQueue();
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for (auto const& itr : PlayerScores)
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delete itr.second;
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}
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void Battleground::Update(uint32 diff)
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{
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// pussywizard:
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m_UpdateTimer += diff;
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if (m_UpdateTimer < BATTLEGROUND_UPDATE_INTERVAL)
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return;
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diff = BATTLEGROUND_UPDATE_INTERVAL; // just change diff value, no need to replace variable name in many places
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m_UpdateTimer -= BATTLEGROUND_UPDATE_INTERVAL;
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if (!PreUpdateImpl(diff))
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return;
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if (!GetPlayersSize())
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{
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//BG is empty
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// if there are no players invited, delete BG
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// this will delete arena or bg object, where any player entered
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// [[ but if you use battleground object again (more battles possible to be played on 1 instance)
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// then this condition should be removed and code:
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// if (!GetInvitedCount(TEAM_HORDE) && !GetInvitedCount(TEAM_ALLIANCE))
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// AddToFreeBGObjectsQueue(); // not yet implemented
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// should be used instead of current
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// ]]
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// Battleground Template instance cannot be updated, because it would be deleted
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if (!GetInvitedCount(TEAM_HORDE) && !GetInvitedCount(TEAM_ALLIANCE))
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{
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m_SetDeleteThis = true;
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}
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return;
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}
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switch (GetStatus())
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{
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case STATUS_WAIT_JOIN:
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if (GetPlayersSize())
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{
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_ProcessJoin(diff);
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_CheckSafePositions(diff);
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}
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break;
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case STATUS_IN_PROGRESS:
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if (isArena())
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{
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if (GetStartTime() >= 46 * MINUTE * IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
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{
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EndBattleground(PVP_TEAM_NEUTRAL);
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return;
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}
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}
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else
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{
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_ProcessResurrect(diff);
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if (sBattlegroundMgr->GetPrematureFinishTime() && (GetPlayersCountByTeam(TEAM_ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(TEAM_HORDE) < GetMinPlayersPerTeam()))
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_ProcessProgress(diff);
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else if (m_PrematureCountDown)
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m_PrematureCountDown = false;
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}
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break;
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case STATUS_WAIT_LEAVE:
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_ProcessLeave(diff);
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break;
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default:
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break;
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}
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// Update start time and reset stats timer
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m_StartTime += diff;
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m_ResetStatTimer += diff;
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PostUpdateImpl(diff);
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sScriptMgr->OnBattlegroundUpdate(this, diff);
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}
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inline void Battleground::_CheckSafePositions(uint32 diff)
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{
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float maxDist = GetStartMaxDist();
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if (!maxDist)
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return;
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m_ValidStartPositionTimer += diff;
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if (m_ValidStartPositionTimer >= CHECK_PLAYER_POSITION_INVERVAL)
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{
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m_ValidStartPositionTimer = 0;
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for (auto const& [playerGuid, player] : GetPlayers())
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{
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Position pos = player->GetPosition();
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Position const* startPos = GetTeamStartPosition(player->GetBgTeamId());
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if (pos.GetExactDistSq(startPos) > maxDist)
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{
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LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending {} back to start location (map: {}) (possible exploit)", player->GetName(), GetMapId());
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player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
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}
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}
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}
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}
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inline void Battleground::_ProcessResurrect(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND RESURRECTION SYSTEM ***
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// *********************************************************
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// this should be handled by spell system
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_reviveEvents.Update(diff);
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m_LastResurrectTime += diff;
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if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
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{
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if (GetReviveQueueSize())
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{
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for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
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{
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Creature* sh = nullptr;
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for (ObjectGuid const& guid : itr->second)
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player)
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continue;
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if (!sh && player->IsInWorld())
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{
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sh = player->GetMap()->GetCreature(itr->first);
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// only for visual effect
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if (sh)
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// Spirit Heal, effect 117
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sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
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}
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// Resurrection visual
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player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
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m_ResurrectQueue.push_back(guid);
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}
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itr->second.clear();
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}
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m_ReviveQueue.clear();
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m_LastResurrectTime = 0;
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}
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else
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// queue is clear and time passed, just update last resurrection time
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m_LastResurrectTime = 0;
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}
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else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
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{
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for (ObjectGuid const& guid : m_ResurrectQueue)
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player)
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continue;
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player->ResurrectPlayer(1.0f);
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player->CastSpell(player, 6962, true);
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player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
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player->SpawnCorpseBones(false);
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}
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m_ResurrectQueue.clear();
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}
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}
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TeamId Battleground::GetPrematureWinner()
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{
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if (GetPlayersCountByTeam(TEAM_ALLIANCE) >= GetMinPlayersPerTeam())
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return TEAM_ALLIANCE;
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else if (GetPlayersCountByTeam(TEAM_HORDE) >= GetMinPlayersPerTeam())
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return TEAM_HORDE;
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return TEAM_NEUTRAL;
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}
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inline void Battleground::_ProcessProgress(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND BALLANCE SYSTEM ***
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// *********************************************************
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// if less then minimum players are in on one side, then start premature finish timer
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if (!m_PrematureCountDown)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = sBattlegroundMgr->GetPrematureFinishTime();
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}
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else if (m_PrematureCountDownTimer < diff)
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{
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// time's up!
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EndBattleground(GetPrematureWinner());
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m_PrematureCountDown = false;
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}
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else if (!sBattlegroundMgr->isTesting())
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{
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uint32 newtime = m_PrematureCountDownTimer - diff;
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// announce every minute
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if (newtime > (MINUTE * IN_MILLISECONDS))
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{
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if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
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}
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else
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{
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//announce every 15 seconds
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if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
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}
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m_PrematureCountDownTimer = newtime;
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}
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}
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inline void Battleground::_ProcessJoin(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND STARTING SYSTEM ***
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// *********************************************************
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ModifyStartDelayTime(diff);
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if (m_ResetStatTimer > 5000)
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{
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m_ResetStatTimer = 0;
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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itr->second->ResetAllPowers();
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}
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if (!(m_Events & BG_STARTING_EVENT_1))
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{
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m_Events |= BG_STARTING_EVENT_1;
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if (!FindBgMap())
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{
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LOG_ERROR("bg.battleground", "Battleground::_ProcessJoin: map (map id: {}, instance id: {}) is not created!", m_MapId, m_InstanceID);
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EndNow();
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return;
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}
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// Setup here, only when at least one player has ported to the map
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if (!SetupBattleground())
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{
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EndNow();
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return;
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}
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StartingEventCloseDoors();
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SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FIRST]);
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// First start warning - 2 or 1 minute
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if (StartMessageIds[BG_STARTING_EVENT_FIRST])
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SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// After 1 minute or 30 seconds, warning is signaled
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|
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
|
|
{
|
|
m_Events |= BG_STARTING_EVENT_2;
|
|
|
|
if (StartMessageIds[BG_STARTING_EVENT_SECOND])
|
|
SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
}
|
|
// After 30 or 15 seconds, warning is signaled
|
|
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
|
|
{
|
|
m_Events |= BG_STARTING_EVENT_3;
|
|
|
|
if (StartMessageIds[BG_STARTING_EVENT_THIRD])
|
|
SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
if (isArena())
|
|
switch (GetBgTypeID())
|
|
{
|
|
case BATTLEGROUND_NA:
|
|
DelObject(BG_NA_OBJECT_READY_MARKER_1);
|
|
DelObject(BG_NA_OBJECT_READY_MARKER_2);
|
|
break;
|
|
case BATTLEGROUND_BE:
|
|
DelObject(BG_BE_OBJECT_READY_MARKER_1);
|
|
DelObject(BG_BE_OBJECT_READY_MARKER_2);
|
|
break;
|
|
case BATTLEGROUND_RL:
|
|
DelObject(BG_RL_OBJECT_READY_MARKER_1);
|
|
DelObject(BG_RL_OBJECT_READY_MARKER_2);
|
|
break;
|
|
case BATTLEGROUND_DS:
|
|
DelObject(BG_DS_OBJECT_READY_MARKER_1);
|
|
DelObject(BG_DS_OBJECT_READY_MARKER_2);
|
|
break;
|
|
case BATTLEGROUND_RV:
|
|
DelObject(BG_RV_OBJECT_READY_MARKER_1);
|
|
DelObject(BG_RV_OBJECT_READY_MARKER_2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// Delay expired (after 2 or 1 minute)
|
|
else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
|
|
{
|
|
m_Events |= BG_STARTING_EVENT_4;
|
|
|
|
StartingEventOpenDoors();
|
|
|
|
if (StartMessageIds[BG_STARTING_EVENT_FOURTH])
|
|
SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
SetStatus(STATUS_IN_PROGRESS);
|
|
SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FOURTH]);
|
|
|
|
// Remove preparation
|
|
if (isArena())
|
|
{
|
|
// pussywizard: initial visibility range is 30yd, set it to a proper value now:
|
|
if (BattlegroundMap* map = GetBgMap())
|
|
map->SetVisibilityRange(World::GetMaxVisibleDistanceInBGArenas());
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (Player* player = itr->second)
|
|
{
|
|
WorldPacket status;
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBgTeamId());
|
|
player->GetSession()->SendPacket(&status);
|
|
|
|
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
|
|
player->ResetAllPowers();
|
|
// remove auras with duration lower than 30s
|
|
Unit::AuraApplicationMap& auraMap = player->GetAppliedAuras();
|
|
for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
|
|
{
|
|
AuraApplication* aurApp = iter->second;
|
|
Aura* aura = aurApp->GetBase();
|
|
if (!aura->IsPermanent()
|
|
&& aura->GetDuration() <= 30 * IN_MILLISECONDS
|
|
&& aurApp->IsPositive()
|
|
// && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed
|
|
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
|
|
player->RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
player->UpdateObjectVisibility(true);
|
|
}
|
|
|
|
for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
|
|
ArenaSpectator::HandleResetCommand(*itr);
|
|
|
|
CheckWinConditions();
|
|
|
|
// pussywizard: arena spectator stuff
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
|
|
if (Player* p = ObjectAccessor::FindConnectedPlayer(itr->first))
|
|
if (Player* t = ObjectAccessor::FindPlayer(itr->second))
|
|
{
|
|
if (!t->FindMap() || t->FindMap() != GetBgMap())
|
|
continue;
|
|
|
|
p->SetSummonPoint(t->GetMapId(), t->GetPositionX(), t->GetPositionY(), t->GetPositionZ(), 15, true);
|
|
|
|
WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
|
|
data << t->GetGUID();
|
|
data << uint32(t->GetZoneId());
|
|
data << uint32(15 * IN_MILLISECONDS);
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
m_ToBeTeleported.clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PlaySoundToAll(SOUND_BG_START);
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
{
|
|
itr->second->RemoveAurasDueToSpell(SPELL_PREPARATION);
|
|
itr->second->ResetAllPowers();
|
|
}
|
|
|
|
// Announce BG starting
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
|
|
ChatHandler(nullptr).SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), std::min(GetMinLevel(), (uint32)80), std::min(GetMaxLevel(), (uint32)80));
|
|
|
|
sScriptMgr->OnBattlegroundStart(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void Battleground::_ProcessLeave(uint32 diff)
|
|
{
|
|
// *********************************************************
|
|
// *** BATTLEGROUND ENDING SYSTEM ***
|
|
// *********************************************************
|
|
// remove all players from battleground after 2 minutes
|
|
m_EndTime -= diff;
|
|
if (m_EndTime <= 0)
|
|
{
|
|
m_EndTime = TIME_TO_AUTOREMOVE; // pussywizard: 0 -> TIME_TO_AUTOREMOVE
|
|
BattlegroundPlayerMap::iterator itr, next;
|
|
for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
itr->second->LeaveBattleground(this); //itr is erased here!
|
|
}
|
|
}
|
|
}
|
|
|
|
void Battleground::SetTeamStartPosition(TeamId teamId, Position const& pos)
|
|
{
|
|
ASSERT(teamId < TEAM_NEUTRAL);
|
|
_startPosition[teamId] = pos;
|
|
}
|
|
|
|
Position const* Battleground::GetTeamStartPosition(TeamId teamId) const
|
|
{
|
|
ASSERT(teamId < TEAM_NEUTRAL);
|
|
return &_startPosition[teamId];
|
|
}
|
|
|
|
void Battleground::SendPacketToAll(WorldPacket const* packet)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
itr->second->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
void Battleground::SendPacketToTeam(TeamId teamId, WorldPacket const* packet, Player* sender, bool self)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->GetBgTeamId() == teamId && (self || sender != itr->second))
|
|
itr->second->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
void Battleground::SendChatMessage(Creature* source, uint8 textId, WorldObject* target /*= nullptr*/)
|
|
{
|
|
sCreatureTextMgr->SendChat(source, textId, target);
|
|
}
|
|
|
|
void Battleground::SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const* target)
|
|
{
|
|
if (!sObjectMgr->GetBroadcastText(id))
|
|
{
|
|
LOG_ERROR("bg.battleground", "Battleground::SendBroadcastText: `broadcast_text` (ID: {}) was not found", id);
|
|
return;
|
|
}
|
|
|
|
Acore::BroadcastTextBuilder builder(nullptr, msgType, id, GENDER_MALE, target);
|
|
Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder> localizer(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
void Battleground::PlaySoundToAll(uint32 soundID)
|
|
{
|
|
SendPacketToAll(WorldPackets::Misc::Playsound(soundID).Write());
|
|
}
|
|
|
|
void Battleground::CastSpellOnTeam(uint32 spellId, TeamId teamId)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->GetBgTeamId() == teamId)
|
|
itr->second->CastSpell(itr->second, spellId, true);
|
|
}
|
|
|
|
void Battleground::RemoveAuraOnTeam(uint32 spellId, TeamId teamId)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->GetBgTeamId() == teamId)
|
|
itr->second->RemoveAura(spellId);
|
|
}
|
|
|
|
void Battleground::YellToAll(Creature* creature, char const* text, uint32 language)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_YELL, Language(language), creature, itr->second, text);
|
|
itr->second->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Battleground::RewardHonorToTeam(uint32 honor, TeamId teamId)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->GetBgTeamId() == teamId)
|
|
UpdatePlayerScore(itr->second, SCORE_BONUS_HONOR, honor);
|
|
}
|
|
|
|
void Battleground::RewardReputationToTeam(uint32 factionId, uint32 reputation, TeamId teamId)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->GetBgTeamId() == teamId)
|
|
{
|
|
uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
|
|
|
|
float repGain = static_cast<float>(reputation);
|
|
AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
|
|
itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
|
|
}
|
|
}
|
|
|
|
uint32 Battleground::GetRealRepFactionForPlayer(uint32 factionId, Player* player)
|
|
{
|
|
if (player)
|
|
{
|
|
// if the bg team is not the original team, reverse reputation
|
|
if (player->GetBgTeamId() != player->GetTeamId(true))
|
|
{
|
|
switch (factionId)
|
|
{
|
|
case BG_REP_AB_ALLIANCE:
|
|
return BG_REP_AB_HORDE;
|
|
case BG_REP_AB_HORDE:
|
|
return BG_REP_AB_ALLIANCE;
|
|
case BG_REP_AV_ALLIANCE:
|
|
return BG_REP_AV_HORDE;
|
|
case BG_REP_AV_HORDE:
|
|
return BG_REP_AV_ALLIANCE;
|
|
case BG_REP_WS_ALLIANCE:
|
|
return BG_REP_WS_HORDE;
|
|
case BG_REP_WS_HORDE:
|
|
return BG_REP_WS_ALLIANCE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return factionId;
|
|
}
|
|
|
|
void Battleground::UpdateWorldState(uint32 variable, uint32 value)
|
|
{
|
|
WorldPackets::WorldState::UpdateWorldState worldstate;
|
|
worldstate.VariableID = variable;
|
|
worldstate.Value = value;
|
|
SendPacketToAll(worldstate.Write());
|
|
}
|
|
|
|
void Battleground::EndBattleground(PvPTeamId winnerTeamId)
|
|
{
|
|
// xinef: if this is true, it means that endbattleground is called second time
|
|
// skip to avoid double rating reduce / add
|
|
// can bug out due to multithreading ?
|
|
// set as fast as possible
|
|
if (GetStatus() == STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
RemoveFromBGFreeSlotQueue();
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
SetWinner(winnerTeamId);
|
|
|
|
if (winnerTeamId == PVP_TEAM_ALLIANCE)
|
|
{
|
|
if (isBattleground())
|
|
SendBroadcastText(BG_TEXT_ALLIANCE_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
|
|
}
|
|
else if (winnerTeamId == PVP_TEAM_HORDE)
|
|
{
|
|
if (isBattleground())
|
|
SendBroadcastText(BG_TEXT_HORDE_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
uint64 battlegroundId = 1;
|
|
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
battlegroundId = fields[0].Get<uint64>() + 1;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
|
|
stmt->SetData(0, battlegroundId);
|
|
stmt->SetData(1, GetWinner());
|
|
stmt->SetData(2, GetUniqueBracketId());
|
|
stmt->SetData(3, GetBgTypeID(true));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
//we must set it this way, because end time is sent in packet!
|
|
m_EndTime = TIME_TO_AUTOREMOVE;
|
|
|
|
WorldPacket pvpLogData;
|
|
BuildPvPLogDataPacket(pvpLogData);
|
|
|
|
for (auto const& [playerGuid, player] : m_Players)
|
|
{
|
|
TeamId bgTeamId = player->GetBgTeamId();
|
|
|
|
// should remove spirit of redemption
|
|
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
player->ResurrectPlayer(1.0f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
else
|
|
{
|
|
//needed cause else in av some creatures will kill the players at the end
|
|
player->CombatStop();
|
|
player->getHostileRefMgr().deleteReferences();
|
|
}
|
|
|
|
uint32 winner_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
|
|
uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
|
|
uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
|
|
|
|
// Reward winner team
|
|
if (bgTeamId == GetTeamId(winnerTeamId))
|
|
{
|
|
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetBgTypeID(true)))
|
|
{
|
|
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
|
|
|
|
// Xinef: check player level and not bracket level if (CanAwardArenaPoints())
|
|
if (player->GetLevel() >= sWorld->getIntConfig(CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD))
|
|
player->ModifyArenaPoints(winner_arena);
|
|
|
|
if (!player->GetRandomWinner())
|
|
player->SetRandomWinner(true);
|
|
}
|
|
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, player->GetMapId());
|
|
}
|
|
else
|
|
{
|
|
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetBgTypeID(true)))
|
|
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loser_kills));
|
|
}
|
|
|
|
sScriptMgr->OnBattlegroundEndReward(this, player, GetTeamId(winnerTeamId));
|
|
|
|
player->ResetAllPowers();
|
|
player->CombatStopWithPets(true);
|
|
|
|
BlockMovement(player);
|
|
|
|
player->GetSession()->SendPacket(&pvpLogData);
|
|
|
|
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
|
|
auto const& score = PlayerScores.find(player->GetGUID().GetCounter());
|
|
|
|
stmt->SetData(0, battlegroundId);
|
|
stmt->SetData(1, player->GetGUID().GetCounter());
|
|
stmt->SetData(2, bgTeamId == GetTeamId(winnerTeamId));
|
|
stmt->SetData(3, score->second->GetKillingBlows());
|
|
stmt->SetData(4, score->second->GetDeaths());
|
|
stmt->SetData(5, score->second->GetHonorableKills());
|
|
stmt->SetData(6, score->second->GetBonusHonor());
|
|
stmt->SetData(7, score->second->GetDamageDone());
|
|
stmt->SetData(8, score->second->GetHealingDone());
|
|
stmt->SetData(9, score->second->GetAttr1());
|
|
stmt->SetData(10, score->second->GetAttr2());
|
|
stmt->SetData(11, score->second->GetAttr3());
|
|
stmt->SetData(12, score->second->GetAttr4());
|
|
stmt->SetData(13, score->second->GetAttr5());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBgTeamId());
|
|
player->GetSession()->SendPacket(&data);
|
|
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
|
|
}
|
|
|
|
if (IsEventActive(EVENT_SPIRIT_OF_COMPETITION) && isBattleground())
|
|
SpiritofCompetitionEvent(winnerTeamId);
|
|
|
|
sScriptMgr->OnBattlegroundEnd(this, GetTeamId(winnerTeamId));
|
|
}
|
|
|
|
bool Battleground::SpiritofCompetitionEvent(PvPTeamId winnerTeamId)
|
|
{
|
|
// Everyone is eligible for tabard reward
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player* player = itr->second;
|
|
bool questStatus = player->GetQuestStatus(QUEST_FLAG_PARTICIPANT) != QUEST_STATUS_REWARDED;
|
|
|
|
if (player && questStatus)
|
|
player->CastSpell(player, SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT, true);
|
|
}
|
|
|
|
// In case of a draw nobody get rewarded
|
|
if (winnerTeamId == PVP_TEAM_NEUTRAL)
|
|
return false;
|
|
|
|
std::vector<Player*> filteredPlayers;
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player* player = itr->second;
|
|
bool playerTeam = player->GetBgTeamId() == GetTeamId(winnerTeamId);
|
|
bool questStatus = player->GetQuestStatus(QUEST_FLAG_WINNER) != QUEST_STATUS_REWARDED;
|
|
|
|
if (player && playerTeam && questStatus)
|
|
filteredPlayers.push_back(player);
|
|
}
|
|
|
|
if (filteredPlayers.size())
|
|
{
|
|
if (Player* wPlayer = filteredPlayers[rand() % filteredPlayers.size()])
|
|
wPlayer->CastSpell(wPlayer, SPELL_SPIRIT_OF_COMPETITION_WINNER, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
|
|
{
|
|
//variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
|
|
uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
|
|
return Acore::Honor::hk_honor_at_level(maxLevel, float(kills));
|
|
}
|
|
|
|
void Battleground::BlockMovement(Player* player)
|
|
{
|
|
player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
|
|
}
|
|
|
|
void Battleground::RemovePlayerAtLeave(Player* player)
|
|
{
|
|
TeamId teamId = player->GetBgTeamId();
|
|
|
|
// check if the player was a participant of the match, or only entered through gm command
|
|
bool participant = false;
|
|
BattlegroundPlayerMap::iterator itr = m_Players.find(player->GetGUID());
|
|
if (itr != m_Players.end())
|
|
{
|
|
UpdatePlayersCountByTeam(teamId, true); // -1 player
|
|
m_Players.erase(itr);
|
|
participant = true;
|
|
}
|
|
|
|
// delete player score if exists
|
|
auto const& itr2 = PlayerScores.find(player->GetGUID().GetCounter());
|
|
if (itr2 != PlayerScores.end())
|
|
{
|
|
delete itr2->second;
|
|
PlayerScores.erase(itr2);
|
|
}
|
|
|
|
RemovePlayerFromResurrectQueue(player);
|
|
|
|
// resurrect on exit
|
|
if (!player->IsAlive())
|
|
{
|
|
player->ResurrectPlayer(1.0f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
|
|
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
// GetStatus might be changed in RemovePlayer - define it here
|
|
BattlegroundStatus status = GetStatus();
|
|
|
|
// BG subclass specific code
|
|
RemovePlayer(player);
|
|
|
|
// if the player was a match participant
|
|
if (participant)
|
|
{
|
|
player->ClearAfkReports();
|
|
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
|
|
player->GetSession()->SendPacket(&data);
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetBgTypeID(), GetArenaType());
|
|
|
|
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
|
|
player->RemoveBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
// remove from raid group if player is member
|
|
if (Group* group = GetBgRaid(teamId))
|
|
if (group->IsMember(player->GetGUID()))
|
|
if (!group->RemoveMember(player->GetGUID())) // group was disbanded
|
|
SetBgRaid(teamId, nullptr);
|
|
|
|
// let others know
|
|
sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, player->GetGUID());
|
|
SendPacketToTeam(teamId, &data, player, false);
|
|
|
|
// cast deserter
|
|
if (isBattleground() && !player->IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
|
|
if (status == STATUS_IN_PROGRESS || status == STATUS_WAIT_JOIN)
|
|
player->ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
|
|
|
|
DecreaseInvitedCount(teamId);
|
|
|
|
//we should update battleground queue, but only if bg isn't ending
|
|
if (isBattleground() && GetStatus() < STATUS_WAIT_LEAVE)
|
|
{
|
|
BattlegroundTypeId bgTypeId = GetBgTypeID();
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetBgTypeID(), GetArenaType());
|
|
|
|
// a player has left the battleground, so there are free slots -> add to queue
|
|
AddToBGFreeSlotQueue();
|
|
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
|
|
}
|
|
}
|
|
|
|
// Remove shapeshift auras
|
|
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE, PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
|
|
|
|
// Xinef: remove all criterias on bg leave
|
|
player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
|
|
sScriptMgr->OnBattlegroundRemovePlayerAtLeave(this, player);
|
|
}
|
|
|
|
// this method is called when creating bg
|
|
void Battleground::Init()
|
|
{
|
|
SetWinner(PVP_TEAM_NEUTRAL);
|
|
SetStatus(STATUS_WAIT_QUEUE);
|
|
SetStartTime(0);
|
|
SetEndTime(0);
|
|
SetLastResurrectTime(0);
|
|
|
|
m_Events = 0;
|
|
|
|
if (m_BgInvitedPlayers[TEAM_ALLIANCE] > 0 || m_BgInvitedPlayers[TEAM_HORDE] > 0)
|
|
{
|
|
LOG_ERROR("bg.battleground", "Battleground::Reset: one of the counters is not 0 (alliance: {}, horde: {}) for BG (map: {}, instance id: {})!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
|
|
ABORT();
|
|
}
|
|
|
|
m_BgInvitedPlayers[TEAM_ALLIANCE] = 0;
|
|
m_BgInvitedPlayers[TEAM_HORDE] = 0;
|
|
_InBGFreeSlotQueue = false;
|
|
|
|
m_Players.clear();
|
|
|
|
for (auto const& itr : PlayerScores)
|
|
delete itr.second;
|
|
|
|
PlayerScores.clear();
|
|
|
|
for (auto& itr : _arenaTeamScores)
|
|
itr.Reset();
|
|
|
|
ResetBGSubclass();
|
|
}
|
|
|
|
void Battleground::StartBattleground()
|
|
{
|
|
SetStartTime(0);
|
|
SetLastResurrectTime(0);
|
|
|
|
// add BG to free slot queue
|
|
AddToBGFreeSlotQueue();
|
|
|
|
// add bg to update list
|
|
// this must be done here, because we need to have already invited some players when first Battleground::Update() method is executed
|
|
sBattlegroundMgr->AddBattleground(this);
|
|
|
|
if (m_IsRated)
|
|
LOG_DEBUG("bg.arena", "Arena match type: {} for Team1Id: {} - Team2Id: {} started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
|
|
}
|
|
|
|
void Battleground::AddPlayer(Player* player)
|
|
{
|
|
// remove afk from player
|
|
if (player->HasPlayerFlag(PLAYER_FLAGS_AFK))
|
|
player->ToggleAFK();
|
|
|
|
sScriptMgr->OnBattlegroundBeforeAddPlayer(this, player);
|
|
|
|
// score struct must be created in inherited class
|
|
|
|
ObjectGuid guid = player->GetGUID();
|
|
TeamId teamId = player->GetBgTeamId();
|
|
|
|
// Add to list/maps
|
|
m_Players[guid] = player;
|
|
|
|
UpdatePlayersCountByTeam(teamId, false); // +1 player
|
|
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
|
|
SendPacketToTeam(teamId, &data, player, false);
|
|
|
|
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
// add arena specific auras
|
|
if (isArena())
|
|
{
|
|
// restore pets health before remove
|
|
if (Pet* pet = player->GetPet())
|
|
if (pet->IsAlive())
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
|
|
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
|
|
player->DestroyConjuredItems(true);
|
|
player->UnsummonPetTemporaryIfAny();
|
|
|
|
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
{
|
|
player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
|
|
player->ResetAllPowers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
|
|
}
|
|
|
|
// Xinef: reset all map criterias on map enter
|
|
player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
|
|
// setup BG group membership
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
AddOrSetPlayerToCorrectBgGroup(player, teamId);
|
|
|
|
sScriptMgr->OnBattlegroundAddPlayer(this, player);
|
|
|
|
// Log
|
|
LOG_DEBUG("bg.battleground", "BATTLEGROUND: Player {} joined the battle.", player->GetName());
|
|
}
|
|
|
|
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
|
|
void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, TeamId teamId)
|
|
{
|
|
if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
|
|
{
|
|
LOG_INFO("misc", "Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in {} group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
|
|
return;
|
|
}
|
|
|
|
ObjectGuid playerGuid = player->GetGUID();
|
|
Group* group = GetBgRaid(teamId);
|
|
if (!group) // first player joined
|
|
{
|
|
group = new Group;
|
|
SetBgRaid(teamId, group);
|
|
group->Create(player);
|
|
sGroupMgr->AddGroup(group);
|
|
}
|
|
else if (group->IsMember(playerGuid))
|
|
{
|
|
uint8 subgroup = group->GetMemberGroup(playerGuid);
|
|
player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
|
|
}
|
|
else
|
|
{
|
|
group->AddMember(player);
|
|
|
|
if (Group* originalGroup = player->GetOriginalGroup())
|
|
if (originalGroup->IsLeader(playerGuid))
|
|
{
|
|
group->ChangeLeader(playerGuid);
|
|
group->SendUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method should be called only once ... it adds pointer to queue
|
|
void Battleground::AddToBGFreeSlotQueue()
|
|
{
|
|
if (!_InBGFreeSlotQueue && isBattleground())
|
|
{
|
|
sBattlegroundMgr->AddToBGFreeSlotQueue(m_RealTypeID, this);
|
|
_InBGFreeSlotQueue = true;
|
|
}
|
|
}
|
|
|
|
// This method removes this battleground from free queue - it must be called when deleting battleground
|
|
void Battleground::RemoveFromBGFreeSlotQueue()
|
|
{
|
|
if (_InBGFreeSlotQueue)
|
|
{
|
|
sBattlegroundMgr->RemoveFromBGFreeSlotQueue(m_RealTypeID, m_InstanceID);
|
|
_InBGFreeSlotQueue = false;
|
|
}
|
|
}
|
|
|
|
uint32 Battleground::GetFreeSlotsForTeam(TeamId teamId) const
|
|
{
|
|
if (!(GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
|
|
return 0;
|
|
|
|
// if CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite everyone unless the BG is full
|
|
if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
|
|
return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
|
|
|
|
// if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too many players of one faction
|
|
uint32 thisTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_ALLIANCE) : GetInvitedCount(TEAM_HORDE);
|
|
uint32 thisTeamPlayersCount = teamId == TEAM_ALLIANCE ? GetPlayersCountByTeam(TEAM_ALLIANCE) : GetPlayersCountByTeam(TEAM_HORDE);
|
|
uint32 otherTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_HORDE) : GetInvitedCount(TEAM_ALLIANCE);
|
|
uint32 otherTeamPlayersCount = teamId == TEAM_ALLIANCE ? GetPlayersCountByTeam(TEAM_HORDE) : GetPlayersCountByTeam(TEAM_ALLIANCE);
|
|
|
|
// difference based on ppl invited (not necessarily entered battle)
|
|
// default: allow 0
|
|
uint32 diff = 0;
|
|
uint32 maxPlayersPerTeam = GetMaxPlayersPerTeam();
|
|
uint32 minPlayersPerTeam = GetMinPlayersPerTeam();
|
|
|
|
// allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
|
|
if (otherTeamInvitedCount == thisTeamInvitedCount)
|
|
diff = 1;
|
|
else if (otherTeamInvitedCount > thisTeamInvitedCount) // allow join more ppl if the other side has more players
|
|
diff = otherTeamInvitedCount - thisTeamInvitedCount;
|
|
|
|
// difference based on max players per team (don't allow inviting more)
|
|
uint32 diff2 = (thisTeamInvitedCount < maxPlayersPerTeam) ? maxPlayersPerTeam - thisTeamInvitedCount : 0;
|
|
|
|
// difference based on players who already entered
|
|
// default: allow 0
|
|
uint32 diff3 = 0;
|
|
|
|
// allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
|
|
if (otherTeamPlayersCount == thisTeamPlayersCount)
|
|
diff3 = 1;
|
|
else if (otherTeamPlayersCount > thisTeamPlayersCount) // allow join more ppl if the other side has more players
|
|
diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
|
|
else if (thisTeamInvitedCount <= minPlayersPerTeam) // or other side has less than minPlayersPerTeam
|
|
diff3 = minPlayersPerTeam - thisTeamInvitedCount + 1;
|
|
|
|
// return the minimum of the 3 differences
|
|
// min of diff, diff2 and diff3
|
|
return std::min({ diff, diff2, diff3 });
|
|
}
|
|
|
|
uint32 Battleground::GetMaxFreeSlots() const
|
|
{
|
|
return std::max<uint32>(GetFreeSlotsForTeam(TEAM_ALLIANCE), GetFreeSlotsForTeam(TEAM_HORDE));
|
|
}
|
|
|
|
bool Battleground::HasFreeSlots() const
|
|
{
|
|
if (GetStatus() != STATUS_WAIT_JOIN && GetStatus() != STATUS_IN_PROGRESS)
|
|
return false;
|
|
for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
|
|
if (GetFreeSlotsForTeam((TeamId)i) > 0)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Battleground::SpectatorsSendPacket(WorldPacket& data)
|
|
{
|
|
for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
|
|
(*itr)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Battleground::ReadyMarkerClicked(Player* p)
|
|
{
|
|
if (!isArena() || GetStatus() >= STATUS_IN_PROGRESS || GetStartDelayTime() <= BG_START_DELAY_15S || (m_Events & BG_STARTING_EVENT_3) || p->IsSpectator())
|
|
return;
|
|
readyMarkerClickedSet.insert(p->GetGUID());
|
|
uint32 count = readyMarkerClickedSet.size();
|
|
uint32 req = ArenaTeam::GetReqPlayersForType(GetArenaType());
|
|
p->GetSession()->SendNotification("You are marked as ready %u/%u", count, req);
|
|
if (count == req)
|
|
{
|
|
m_Events |= BG_STARTING_EVENT_2;
|
|
m_StartTime += GetStartDelayTime() - BG_START_DELAY_15S;
|
|
SetStartDelayTime(BG_START_DELAY_15S);
|
|
}
|
|
}
|
|
|
|
void Battleground::BuildPvPLogDataPacket(WorldPacket& data)
|
|
{
|
|
uint8 type = (isArena() ? 1 : 0);
|
|
|
|
data.Initialize(MSG_PVP_LOG_DATA, 1 + 1 + 4 + 40 * GetPlayerScores()->size());
|
|
data << uint8(type); // type (battleground = 0 / arena = 1)
|
|
|
|
if (type) // arena
|
|
{
|
|
for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
|
|
_arenaTeamScores[i].BuildRatingInfoBlock(data);
|
|
|
|
for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
|
|
_arenaTeamScores[i].BuildTeamInfoBlock(data);
|
|
}
|
|
|
|
if (GetStatus() == STATUS_WAIT_LEAVE)
|
|
{
|
|
data << uint8(1); // bg ended
|
|
data << uint8(GetWinner()); // who win
|
|
}
|
|
else
|
|
data << uint8(0); // bg not ended
|
|
|
|
data << uint32(GetPlayerScores()->size());
|
|
|
|
for (auto const& score : PlayerScores)
|
|
score.second->AppendToPacket(data);
|
|
}
|
|
|
|
bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
|
|
{
|
|
auto const& itr = PlayerScores.find(player->GetGUID().GetCounter());
|
|
if (itr == PlayerScores.end()) // player not found...
|
|
return false;
|
|
|
|
if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
|
|
player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
|
|
else
|
|
itr->second->UpdateScore(type, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Battleground::AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
|
|
{
|
|
m_ReviveQueue[npc_guid].push_back(player_guid);
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(player_guid);
|
|
if (!player)
|
|
return;
|
|
|
|
player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
|
|
}
|
|
|
|
void Battleground::RemovePlayerFromResurrectQueue(Player* player)
|
|
{
|
|
for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
|
|
for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
|
|
if (*itr2 == player->GetGUID())
|
|
{
|
|
itr->second.erase(itr2);
|
|
player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Battleground::RelocateDeadPlayers(ObjectGuid queueIndex)
|
|
{
|
|
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
|
|
GuidVector& ghostList = m_ReviveQueue[queueIndex];
|
|
if (!ghostList.empty())
|
|
{
|
|
GraveyardStruct const* closestGrave = nullptr;
|
|
for (ObjectGuid const& guid : ghostList)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!closestGrave)
|
|
closestGrave = GetClosestGraveyard(player);
|
|
|
|
if (closestGrave)
|
|
player->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
|
|
}
|
|
|
|
ghostList.clear();
|
|
}
|
|
}
|
|
|
|
bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/, GOState goState)
|
|
{
|
|
// If the assert is called, means that BgObjects must be resized!
|
|
ASSERT(type < BgObjects.size());
|
|
|
|
Map* map = FindBgMap();
|
|
if (!map)
|
|
return false;
|
|
// Must be created this way, adding to godatamap would add it to the base map of the instance
|
|
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
|
|
// So we must create it specific for this instance
|
|
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
|
|
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
|
|
PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
|
|
{
|
|
LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
|
|
entry, m_MapId, m_InstanceID);
|
|
LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
|
|
entry, m_MapId, m_InstanceID);
|
|
delete go;
|
|
return false;
|
|
}
|
|
/*
|
|
ObjectGuid::LowType spawnId = go->GetSpawnId();
|
|
|
|
// without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
|
|
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
|
|
GameObjectData& data = sObjectMgr->NewGOData(spawnId);
|
|
|
|
data.id = entry;
|
|
data.mapid = GetMapId();
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation0 = rotation0;
|
|
data.rotation1 = rotation1;
|
|
data.rotation2 = rotation2;
|
|
data.rotation3 = rotation3;
|
|
data.spawntimesecs = respawnTime;
|
|
data.spawnMask = 1;
|
|
data.animprogress = 100;
|
|
data.go_state = 1;
|
|
*/
|
|
// Add to world, so it can be later looked up from HashMapHolder
|
|
if (!map->AddToMap(go))
|
|
{
|
|
delete go;
|
|
return false;
|
|
}
|
|
BgObjects[type] = go->GetGUID();
|
|
return true;
|
|
}
|
|
|
|
// Some doors aren't despawned so we cannot handle their closing in gameobject::update()
|
|
// It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
|
|
void Battleground::DoorClose(uint32 type)
|
|
{
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
// If doors are open, close it
|
|
if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
|
|
{
|
|
obj->SetLootState(GO_READY);
|
|
obj->SetGoState(GO_STATE_READY);
|
|
}
|
|
}
|
|
else
|
|
LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
|
|
}
|
|
|
|
void Battleground::DoorOpen(uint32 type)
|
|
{
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
obj->SetLootState(GO_ACTIVATED);
|
|
obj->SetGoState(GO_STATE_ACTIVE);
|
|
}
|
|
else
|
|
LOG_ERROR("bg.battleground", "Battleground::DoorOpen: door gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
|
|
}
|
|
|
|
GameObject* Battleground::GetBGObject(uint32 type)
|
|
{
|
|
GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]);
|
|
if (!obj)
|
|
LOG_ERROR("bg.battleground", "Battleground::GetBGObject: gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
|
|
return obj;
|
|
}
|
|
|
|
Creature* Battleground::GetBGCreature(uint32 type)
|
|
{
|
|
Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]);
|
|
if (!creature)
|
|
LOG_ERROR("bg.battleground", "Battleground::GetBGCreature: creature (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgCreatures[type].ToString(), m_MapId, m_InstanceID);
|
|
return creature;
|
|
}
|
|
|
|
void Battleground::SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay)
|
|
{
|
|
if (Map* map = FindBgMap())
|
|
if (GameObject* obj = map->GetGameObject(BgObjects[type]))
|
|
{
|
|
if (respawntime)
|
|
obj->SetLootState(GO_JUST_DEACTIVATED);
|
|
else if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
|
// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
|
obj->SetLootState(GO_READY);
|
|
obj->SetRespawnTime(respawntime);
|
|
map->AddToMap(obj);
|
|
|
|
if (forceRespawnDelay)
|
|
{
|
|
obj->SetRespawnDelay(forceRespawnDelay);
|
|
}
|
|
}
|
|
}
|
|
|
|
Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime, MotionTransport* transport)
|
|
{
|
|
// If the assert is called, means that BgCreatures must be resized!
|
|
ASSERT(type < BgCreatures.size());
|
|
|
|
Map* map = FindBgMap();
|
|
if (!map)
|
|
return nullptr;
|
|
|
|
if (transport)
|
|
{
|
|
transport->CalculatePassengerPosition(x, y, z, &o);
|
|
if (Creature* creature = transport->SummonCreature(entry, x, y, z, o, TEMPSUMMON_MANUAL_DESPAWN))
|
|
{
|
|
transport->AddPassenger(creature, true);
|
|
BgCreatures[type] = creature->GetGUID();
|
|
return creature;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Creature* creature = new Creature();
|
|
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
|
|
{
|
|
LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: {}) for BG (map: {}, instance id: {})!",
|
|
entry, m_MapId, m_InstanceID);
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
|
|
creature->SetHomePosition(x, y, z, o);
|
|
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
LOG_ERROR("bg.battleground", "Battleground::AddCreature: creature template (entry: {}) does not exist for BG (map: {}, instance id: {})!",
|
|
entry, m_MapId, m_InstanceID);
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
// Force using DB speeds
|
|
creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
|
|
creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
|
|
|
|
if (!map->AddToMap(creature))
|
|
{
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
|
|
BgCreatures[type] = creature->GetGUID();
|
|
|
|
if (respawntime)
|
|
creature->SetRespawnDelay(respawntime);
|
|
|
|
// Xinef: Set PVP state for vehicles, should be for all creatures in bg?
|
|
if (creature->IsVehicle())
|
|
creature->SetPvP(true);
|
|
|
|
return creature;
|
|
}
|
|
|
|
bool Battleground::DelCreature(uint32 type)
|
|
{
|
|
if (!BgCreatures[type])
|
|
return true;
|
|
|
|
if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
|
|
{
|
|
creature->AddObjectToRemoveList();
|
|
BgCreatures[type].Clear();
|
|
return true;
|
|
}
|
|
|
|
LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgCreatures[type].ToString(), m_MapId, m_InstanceID);
|
|
|
|
BgCreatures[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
bool Battleground::DelObject(uint32 type)
|
|
{
|
|
if (!BgObjects[type])
|
|
return true;
|
|
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
BgObjects[type].Clear();
|
|
return true;
|
|
}
|
|
|
|
LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
|
|
type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
|
|
|
|
BgObjects[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId)
|
|
{
|
|
uint32 entry = (teamId == TEAM_ALLIANCE) ? BG_CREATURE_ENTRY_A_SPIRITGUIDE : BG_CREATURE_ENTRY_H_SPIRITGUIDE;
|
|
|
|
if (Creature* creature = AddCreature(entry, type, x, y, z, o))
|
|
{
|
|
creature->setDeathState(DeathState::Dead);
|
|
creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
|
|
// aura
|
|
/// @todo: Fix display here
|
|
// creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
|
|
// casting visual effect
|
|
creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
|
|
// correct cast speed
|
|
creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
|
|
return true;
|
|
}
|
|
LOG_ERROR("bg.battleground", "Battleground::AddSpiritGuide: cannot create spirit guide (type: {}, entry: {}) for BG (map: {}, instance id: {})!",
|
|
type, entry, m_MapId, m_InstanceID);
|
|
EndNow();
|
|
return false;
|
|
}
|
|
|
|
void Battleground::SendMessageToAll(uint32 entry, ChatMsg type, Player const* source)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
Acore::BattlegroundChatBuilder bg_builder(type, entry, source);
|
|
Acore::LocalizedPacketDo<Acore::BattlegroundChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void Battleground::PSendMessageToAll(uint32 entry, ChatMsg type, Player const* source, ...)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
va_list ap;
|
|
va_start(ap, source);
|
|
|
|
Acore::BattlegroundChatBuilder bg_builder(type, entry, source, &ap);
|
|
Acore::LocalizedPacketDo<Acore::BattlegroundChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
void Battleground::SendWarningToAll(uint32 entry, ...)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
std::map<uint32, WorldPacket> localizedPackets;
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (localizedPackets.find(itr->second->GetSession()->GetSessionDbLocaleIndex()) == localizedPackets.end())
|
|
{
|
|
char const* format = sObjectMgr->GetAcoreString(entry, itr->second->GetSession()->GetSessionDbLocaleIndex());
|
|
|
|
char str[1024];
|
|
va_list ap;
|
|
va_start(ap, entry);
|
|
vsnprintf(str, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
ChatHandler::BuildChatPacket(localizedPackets[itr->second->GetSession()->GetSessionDbLocaleIndex()], CHAT_MSG_RAID_BOSS_EMOTE, LANG_UNIVERSAL, nullptr, nullptr, str);
|
|
}
|
|
|
|
itr->second->SendDirectMessage(&localizedPackets[itr->second->GetSession()->GetSessionDbLocaleIndex()]);
|
|
}
|
|
}
|
|
|
|
void Battleground::SendMessage2ToAll(uint32 entry, ChatMsg type, Player const* source, uint32 arg1, uint32 arg2)
|
|
{
|
|
Acore::Battleground2ChatBuilder bg_builder(type, entry, source, arg1, arg2);
|
|
Acore::LocalizedPacketDo<Acore::Battleground2ChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void Battleground::EndNow()
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
SetEndTime(0);
|
|
}
|
|
|
|
// To be removed
|
|
char const* Battleground::GetAcoreString(int32 entry)
|
|
{
|
|
// FIXME: now we have different DBC locales and need localized message for each target client
|
|
return sObjectMgr->GetAcoreStringForDBCLocale(entry);
|
|
}
|
|
|
|
void Battleground::HandleTriggerBuff(GameObject* gameObject)
|
|
{
|
|
// Xinef: crash fix?
|
|
if (GetStatus() != STATUS_IN_PROGRESS || !GetPlayersSize() || BgObjects.empty())
|
|
return;
|
|
|
|
uint32 index = 0;
|
|
for (; index < BgObjects.size() && BgObjects[index] != gameObject->GetGUID(); ++index);
|
|
if (BgObjects[index] != gameObject->GetGUID())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_BuffChange)
|
|
{
|
|
uint8 buff = urand(0, 2);
|
|
if (gameObject->GetEntry() != Buff_Entries[buff])
|
|
{
|
|
SpawnBGObject(index, RESPAWN_ONE_DAY);
|
|
for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
|
|
if (gameObject->GetEntry() == Buff_Entries[currBuffTypeIndex])
|
|
{
|
|
index -= currBuffTypeIndex;
|
|
index += buff;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 respawnTime = SPEED_BUFF_RESPAWN_TIME;
|
|
if (Map* map = FindBgMap())
|
|
{
|
|
if (GameObject* obj = map->GetGameObject(BgObjects[index]))
|
|
{
|
|
switch (obj->GetEntry())
|
|
{
|
|
case BG_OBJECTID_REGENBUFF_ENTRY:
|
|
respawnTime = RESTORATION_BUFF_RESPAWN_TIME;
|
|
break;
|
|
case BG_OBJECTID_BERSERKERBUFF_ENTRY:
|
|
respawnTime = BERSERKING_BUFF_RESPAWN_TIME;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SpawnBGObject(index, respawnTime);
|
|
}
|
|
|
|
void Battleground::HandleKillPlayer(Player* victim, Player* killer)
|
|
{
|
|
// Keep in mind that for arena this will have to be changed a bit
|
|
|
|
// Add +1 deaths
|
|
UpdatePlayerScore(victim, SCORE_DEATHS, 1);
|
|
// Add +1 kills to group and +1 killing_blows to killer
|
|
if (killer)
|
|
{
|
|
// Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
|
|
if (killer == victim)
|
|
return;
|
|
|
|
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
|
|
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player* creditedPlayer = itr->second;
|
|
if (creditedPlayer == killer)
|
|
continue;
|
|
|
|
if (creditedPlayer->GetBgTeamId() == killer->GetBgTeamId() && (creditedPlayer == killer || creditedPlayer->IsAtGroupRewardDistance(victim)))
|
|
UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
|
|
}
|
|
}
|
|
|
|
if (!isArena())
|
|
{
|
|
// To be able to remove insignia -- ONLY IN Battlegrounds
|
|
victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
|
|
RewardXPAtKill(killer, victim);
|
|
}
|
|
}
|
|
|
|
TeamId Battleground::GetOtherTeamId(TeamId teamId)
|
|
{
|
|
return teamId != TEAM_NEUTRAL ? (teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE) : TEAM_NEUTRAL;
|
|
}
|
|
|
|
bool Battleground::IsPlayerInBattleground(ObjectGuid guid) const
|
|
{
|
|
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
|
|
{
|
|
if (GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
BlockMovement(player);
|
|
|
|
BuildPvPLogDataPacket(data);
|
|
player->GetSession()->SendPacket(&data);
|
|
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBgTeamId());
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
uint32 Battleground::GetAlivePlayersCountByTeam(TeamId teamId) const
|
|
{
|
|
uint32 count = 0;
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (itr->second->IsAlive() && !itr->second->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION) && itr->second->GetBgTeamId() == teamId)
|
|
++count;
|
|
|
|
return count;
|
|
}
|
|
|
|
void Battleground::SetHoliday(bool is_holiday)
|
|
{
|
|
m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
|
|
}
|
|
|
|
int32 Battleground::GetObjectType(ObjectGuid guid)
|
|
{
|
|
for (uint32 i = 0; i < BgObjects.size(); ++i)
|
|
if (BgObjects[i] == guid)
|
|
return i;
|
|
|
|
LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject ({}) which is not in internal data for BG (map: {}, instance id: {}), cheating?",
|
|
guid.ToString(), m_MapId, m_InstanceID);
|
|
|
|
return -1;
|
|
}
|
|
|
|
void Battleground::SetBgRaid(TeamId teamId, Group* bg_raid)
|
|
{
|
|
Group*& old_raid = m_BgRaids[teamId];
|
|
if (old_raid)
|
|
old_raid->SetBattlegroundGroup(nullptr);
|
|
if (bg_raid)
|
|
bg_raid->SetBattlegroundGroup(this);
|
|
old_raid = bg_raid;
|
|
}
|
|
|
|
GraveyardStruct const* Battleground::GetClosestGraveyard(Player* player)
|
|
{
|
|
return sGraveyard->GetClosestGraveyard(player, player->GetBgTeamId());
|
|
}
|
|
|
|
void Battleground::SetBracket(PvPDifficultyEntry const* bracketEntry)
|
|
{
|
|
m_BracketId = bracketEntry->GetBracketId();
|
|
SetLevelRange(bracketEntry->minLevel, bracketEntry->maxLevel);
|
|
}
|
|
|
|
void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
itr->second->StartTimedAchievement(type, entry);
|
|
}
|
|
|
|
uint32 Battleground::GetTeamScore(TeamId teamId) const
|
|
{
|
|
if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
|
|
return m_TeamScores[teamId];
|
|
|
|
LOG_ERROR("bg.battleground", "GetTeamScore with wrong Team {} for BG {}", teamId, GetBgTypeID());
|
|
return 0;
|
|
}
|
|
|
|
void Battleground::RewardXPAtKill(Player* killer, Player* victim)
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_BG_XP_FOR_KILL) && killer && victim)
|
|
killer->RewardPlayerAndGroupAtKill(victim, true);
|
|
}
|
|
|
|
uint8 Battleground::GetUniqueBracketId() const
|
|
{
|
|
return GetMaxLevel() / 10;
|
|
}
|