mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt` * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp
254 lines
8.6 KiB
C++
254 lines
8.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ArenaTeamMgr.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "Define.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "World.h"
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ArenaTeamMgr::ArenaTeamMgr()
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{
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NextArenaTeamId = 1;
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LastArenaLogId = 0;
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NextTempArenaTeamId = 0xFFF00000;
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}
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ArenaTeamMgr::~ArenaTeamMgr()
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{
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for (ArenaTeamContainer::iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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delete itr->second;
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}
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ArenaTeamMgr* ArenaTeamMgr::instance()
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{
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static ArenaTeamMgr instance;
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return &instance;
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}
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// Arena teams collection
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ArenaTeam* ArenaTeamMgr::GetArenaTeamById(uint32 arenaTeamId) const
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{
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ArenaTeamContainer::const_iterator itr = ArenaTeamStore.find(arenaTeamId);
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if (itr != ArenaTeamStore.end())
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return itr->second;
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) const
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{
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std::string search = arenaTeamName;
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std::transform(search.begin(), search.end(), search.begin(), ::toupper);
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for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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{
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std::string teamName = itr->second->GetName();
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std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper);
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if (search == teamName)
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{
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return itr->second;
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}
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}
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(std::string const& arenaTeamName, const uint32 type) const
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{
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std::string search = arenaTeamName;
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std::transform(search.begin(), search.end(), search.begin(), ::toupper);
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for (auto itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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{
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if (itr->second->GetType() != type)
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{
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continue;
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}
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std::string teamName = itr->second->GetName();
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std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper);
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if (search == teamName)
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{
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return itr->second;
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}
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}
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
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{
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for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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{
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if (itr->second->GetCaptain() == guid)
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{
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return itr->second;
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}
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}
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(ObjectGuid guid, const uint32 type) const
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{
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for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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{
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if (itr->second->GetCaptain() == guid && itr->second->GetType() == type)
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{
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return itr->second;
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}
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}
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return nullptr;
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}
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void ArenaTeamMgr::AddArenaTeam(ArenaTeam* arenaTeam)
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{
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ArenaTeamStore[arenaTeam->GetId()] = arenaTeam;
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}
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void ArenaTeamMgr::RemoveArenaTeam(uint32 arenaTeamId)
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{
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ArenaTeamStore.erase(arenaTeamId);
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}
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uint32 ArenaTeamMgr::GenerateArenaTeamId()
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{
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if (NextArenaTeamId >= MAX_ARENA_TEAM_ID)
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{
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LOG_ERROR("bg.arena", "Arena team ids overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return NextArenaTeamId++;
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}
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uint32 ArenaTeamMgr::GenerateTempArenaTeamId()
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{
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if (NextTempArenaTeamId >= MAX_TEMP_ARENA_TEAM_ID)
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NextTempArenaTeamId = MAX_ARENA_TEAM_ID;
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return NextTempArenaTeamId++;
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}
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void ArenaTeamMgr::LoadArenaTeams()
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{
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uint32 oldMSTime = getMSTime();
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// Clean out the trash before loading anything
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CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
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// 0 1 2 3 4 5 6 7 8
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QueryResult result = CharacterDatabase.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
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// 9 10 11 12 13 14
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"rating, weekGames, weekWins, seasonGames, seasonWins, `rank` FROM arena_team ORDER BY arenaTeamId ASC");
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 arena teams. DB table `arena_team` is empty!");
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LOG_INFO("server.loading", " ");
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return;
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}
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QueryResult result2 = CharacterDatabase.Query(
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// 0 1 2 3 4 5 6 7 8 9 10
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"SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating, maxMMR FROM arena_team_member atm"
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" INNER JOIN arena_team ate USING (arenaTeamId)"
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" LEFT JOIN characters AS c ON atm.guid = c.guid"
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" LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
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" ORDER BY atm.arenateamid ASC");
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uint32 count = 0;
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do
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{
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ArenaTeam* newArenaTeam = new ArenaTeam;
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if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
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{
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newArenaTeam->Disband(nullptr);
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delete newArenaTeam;
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continue;
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}
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AddArenaTeam(newArenaTeam);
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} arena teams in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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void ArenaTeamMgr::DistributeArenaPoints()
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{
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// Used to distribute arena points based on last week's stats
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_START);
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START);
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// Temporary structure for storing maximum points to add values for all players
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std::map<ObjectGuid, uint32> PlayerPoints;
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// At first update all points for all team members
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for (ArenaTeamContainer::iterator teamItr = GetArenaTeamMapBegin(); teamItr != GetArenaTeamMapEnd(); ++teamItr)
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if (ArenaTeam* at = teamItr->second)
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{
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at->UpdateArenaPointsHelper(PlayerPoints);
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sScriptMgr->OnBeforeUpdateArenaPoints(at, PlayerPoints);
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}
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt;
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// Cycle that gives points to all players
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for (std::map<ObjectGuid, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
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{
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// Add points to player if online
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if (Player* player = ObjectAccessor::FindPlayer(playerItr->first))
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player->ModifyArenaPoints(playerItr->second, trans);
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else // Update database
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
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stmt->SetData(0, playerItr->second);
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stmt->SetData(1, playerItr->first.GetCounter());
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trans->Append(stmt);
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}
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}
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CharacterDatabase.CommitTransaction(trans);
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PlayerPoints.clear();
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
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for (ArenaTeamContainer::iterator titr = GetArenaTeamMapBegin(); titr != GetArenaTeamMapEnd(); ++titr)
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{
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if (ArenaTeam* at = titr->second)
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{
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if (at->FinishWeek())
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at->SaveToDB(true);
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at->NotifyStatsChanged();
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}
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}
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END);
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ChatHandler(nullptr).SendWorldText(LANG_DIST_ARENA_POINTS_END);
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}
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