mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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294 lines
10 KiB
C++
294 lines
10 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountMgr.h"
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#include "DatabaseEnv.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "SRP6.h"
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#include "ScriptMgr.h"
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#include "Util.h"
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#include "WorldSession.h"
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namespace AccountMgr
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{
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AccountOpResult CreateAccount(std::string username, std::string password)
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{
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if (utf8length(username) > MAX_ACCOUNT_STR)
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return AOR_NAME_TOO_LONG; // username's too long
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if (utf8length(password) > MAX_PASS_STR)
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return AOR_PASS_TOO_LONG; // password's too long
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Utf8ToUpperOnlyLatin(username);
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Utf8ToUpperOnlyLatin(password);
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if (GetId(username))
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return AOR_NAME_ALREADY_EXIST; // username does already exist
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
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stmt->SetData(0, username);
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auto [salt, verifier] = Acore::Crypto::SRP6::MakeRegistrationData(username, password);
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stmt->SetData(1, salt);
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stmt->SetData(2, verifier);
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stmt->SetData(3, uint8(sWorld->getIntConfig(CONFIG_EXPANSION)));
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LoginDatabase.Execute(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
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LoginDatabase.Execute(stmt);
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return AOR_OK; // everything's fine
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}
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AccountOpResult DeleteAccount(uint32 accountId)
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{
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// Check if accounts exists
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LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
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loginStmt->SetData(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(loginStmt);
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if (!result)
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return AOR_NAME_NOT_EXIST;
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sScriptMgr->OnBeforeAccountDelete(accountId);
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// Obtain accounts characters
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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stmt->SetData(0, accountId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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{
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do
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{
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
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// Kick if player is online
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if (Player* p = ObjectAccessor::FindPlayer(guid))
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{
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WorldSession* s = p->GetSession();
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s->KickPlayer("Delete account"); // mark session to remove at next session list update
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s->LogoutPlayer(false); // logout player without waiting next session list update
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}
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Player::DeleteFromDB(guid.GetCounter(), accountId, false, true); // no need to update realm characters
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} while (result->NextRow());
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}
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// table realm specific but common for all characters of account for realm
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_TUTORIALS);
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stmt->SetData(0, accountId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_DATA);
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stmt->SetData(0, accountId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BAN);
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stmt->SetData(0, accountId);
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CharacterDatabase.Execute(stmt);
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LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
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loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
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loginStmt->SetData(0, accountId);
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trans->Append(loginStmt);
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loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
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loginStmt->SetData(0, accountId);
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trans->Append(loginStmt);
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loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
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loginStmt->SetData(0, accountId);
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trans->Append(loginStmt);
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loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
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loginStmt->SetData(0, accountId);
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trans->Append(loginStmt);
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loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED);
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loginStmt->SetData(0, accountId);
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trans->Append(loginStmt);
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LoginDatabase.CommitTransaction(trans);
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return AOR_OK;
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}
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AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
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{
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// Check if accounts exists
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (!result)
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return AOR_NAME_NOT_EXIST;
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if (utf8length(newUsername) > MAX_ACCOUNT_STR)
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return AOR_NAME_TOO_LONG;
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if (utf8length(newPassword) > MAX_PASS_STR)
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return AOR_PASS_TOO_LONG; // password's too long
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Utf8ToUpperOnlyLatin(newUsername);
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Utf8ToUpperOnlyLatin(newPassword);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
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stmt->SetData(0, newUsername);
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stmt->SetData(1, accountId);
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LoginDatabase.Execute(stmt);
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auto [salt, verifier] = Acore::Crypto::SRP6::MakeRegistrationData(newUsername, newPassword);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGON);
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stmt->SetData(0, salt);
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stmt->SetData(1, verifier);
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stmt->SetData(2, accountId);
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LoginDatabase.Execute(stmt);
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return AOR_OK;
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}
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AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
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{
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std::string username;
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if (!GetName(accountId, username))
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{
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sScriptMgr->OnFailedPasswordChange(accountId);
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return AOR_NAME_NOT_EXIST; // account doesn't exist
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}
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if (utf8length(newPassword) > MAX_PASS_STR)
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{
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sScriptMgr->OnFailedEmailChange(accountId);
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return AOR_PASS_TOO_LONG; // password's too long
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}
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Utf8ToUpperOnlyLatin(username);
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Utf8ToUpperOnlyLatin(newPassword);
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auto [salt, verifier] = Acore::Crypto::SRP6::MakeRegistrationData(username, newPassword);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGON);
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stmt->SetData(0, salt);
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stmt->SetData(1, verifier);
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stmt->SetData(2, accountId);
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LoginDatabase.Execute(stmt);
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sScriptMgr->OnPasswordChange(accountId);
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return AOR_OK;
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}
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uint32 GetId(std::string const& username)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
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stmt->SetData(0, username);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].Get<uint32>() : 0;
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}
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uint32 GetSecurity(uint32 accountId)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].Get<uint8>() : uint32(SEC_PLAYER);
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}
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uint32 GetSecurity(uint32 accountId, int32 realmId)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
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stmt->SetData(0, accountId);
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stmt->SetData(1, realmId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? (*result)[0].Get<uint8>() : uint32(SEC_PLAYER);
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}
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bool GetName(uint32 accountId, std::string& name)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (result)
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{
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name = (*result)[0].Get<std::string>();
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return true;
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}
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return false;
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}
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bool CheckPassword(uint32 accountId, std::string password)
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{
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std::string username;
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if (!GetName(accountId, username))
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return false;
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Utf8ToUpperOnlyLatin(username);
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Utf8ToUpperOnlyLatin(password);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
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stmt->SetData(0, accountId);
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if (PreparedQueryResult result = LoginDatabase.Query(stmt))
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{
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Acore::Crypto::SRP6::Salt salt = (*result)[0].Get<Binary, Acore::Crypto::SRP6::SALT_LENGTH>();
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Acore::Crypto::SRP6::Verifier verifier = (*result)[1].Get<Binary, Acore::Crypto::SRP6::VERIFIER_LENGTH>();
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if (Acore::Crypto::SRP6::CheckLogin(username, password, salt, verifier))
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return true;
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}
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return false;
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}
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uint32 GetCharactersCount(uint32 accountId)
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{
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// check character count
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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return (result) ? (*result)[0].Get<uint64>() : 0;
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}
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bool IsPlayerAccount(uint32 gmlevel)
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{
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return gmlevel == SEC_PLAYER;
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}
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bool IsAdminAccount(uint32 gmlevel)
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{
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return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
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}
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bool IsConsoleAccount(uint32 gmlevel)
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{
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return gmlevel == SEC_CONSOLE;
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}
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} // Namespace AccountMgr
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