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* Boss re-order * Revert "Boss re-order" This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a. * Reworking Ambassador flamelash - Removed timers - Scripting the boss properly, missing event and talk emote * Update boss_ambassador_flamelash.cpp * Update boss_ambassador_flamelash.cpp * Ambassador Flamelash reworked - Burning spirits spawn at the correct places - When they get close to the boss they die, thus buffing the boss with a stackable buff - When encounter begins the runes start burning - Burning Spirits chase the boss around the room * Missing aggro emote and cleanup * travis * Cleaner code Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready. * Cleanup Removed not used enum * types * Update boss_ambassador_flamelash.cpp * Added dynamic spawning algorithm Before this commit, Spirits could be summoned on the same rune. After this commit Spirits will not be summoned on the same position. * bad null conversion * declaration and initialization inside function changed randomPosition to an Int inside the getValidRandomPosition(). * wrong type declaration variable needs to be declared outside of while cycle. * useless variable * Bugfixing - New fireblast - When burning spirits die killed by the player, new event to summon new ones - Make them aggro the player and attack them * miss typed ; * Trying to fix mentioned issues - If spirits are in combat, keep summoning new ones - If spirits are in combat, then the boss can't kill them if they get close to them * IsInCombat typo * Exploit fixing * Summoning massive waves fix * Fixing last issue hopefully