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Tested it by checking the IDs with a GM account and playing a fresh DK with a normal player account. Changes:
- move delete statements of the original script to the top in order to reuse the deleted IDs (the original script deleted creatures and game objects from the old world)
- use only deleted IDs within the script
- set Death Knight Initiates to correct phase (otherwise they're wandering between the enemies without fighting)
- set correct aura for one of the dead Scarlet Peasants ("Permanent Feign Death" instead of "Devour Humanoid")
- removed additional duplicates of runeforges, anvils and forges (fixes the flickering when pointing with the mouse on it)