Files
azerothcore-wotlk/src/server/game/Entities/Unit/Unit.cpp
M'Dic 7e58650cf5 revert(Core): ChrRace.dbc full implementation (#16114)
* revert (core): ChrRace.dbc full implementation

we revert this due to several issues arrising. Although the dbc reading is done in full and correctly. Azerothcore relied on the original handling (althought not propper) for so long that  there is

* revert

* Update remove_charrace_dbc.sql

* Update remove_charrace_dbc.sql

* Update remove_charrace_dbc.sql
2023-04-29 08:23:11 -03:00

21578 lines
810 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Unit.h"
#include "AccountMgr.h"
#include "ArenaSpectator.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "ChatTextBuilder.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Creature.h"
#include "CreatureAIImpl.h"
#include "CreatureGroups.h"
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "Formulas.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "Log.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "PassiveAI.h"
#include "Pet.h"
#include "PetAI.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TargetedMovementGenerator.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "TotemAI.h"
#include "Transport.h"
#include "UpdateFieldFlags.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include "Tokenize.h"
#include "StringConvert.h"
#include <math.h>
float baseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
4.5f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
2.5f, // MOVE_SWIM_BACK
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
float playerBaseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
4.5f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
2.5f, // MOVE_SWIM_BACK
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
// Used for prepare can/can`t triggr aura
static bool InitTriggerAuraData();
// Define can trigger auras
static bool isTriggerAura[TOTAL_AURAS];
// Define can't trigger auras (need for disable second trigger)
static bool isNonTriggerAura[TOTAL_AURAS];
// Triggered always, even from triggered spells
static bool isAlwaysTriggeredAura[TOTAL_AURAS];
// Prepare lists
static bool procPrepared = InitTriggerAuraData();
DamageInfo::DamageInfo(Unit* _attacker, Unit* _victim, uint32 _damage, SpellInfo const* _spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType, uint32 cleanDamage)
: m_attacker(_attacker), m_victim(_victim), m_damage(_damage), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask),
m_damageType(_damageType), m_attackType(BASE_ATTACK), m_cleanDamage(cleanDamage)
{
m_absorb = 0;
m_resist = 0;
m_block = 0;
}
DamageInfo::DamageInfo(CalcDamageInfo const& dmgInfo) : DamageInfo(DamageInfo(dmgInfo, 0), DamageInfo(dmgInfo, 1))
{
}
DamageInfo::DamageInfo(DamageInfo const& dmg1, DamageInfo const& dmg2)
: m_attacker(dmg1.m_attacker), m_victim(dmg1.m_victim), m_damage(dmg1.m_damage + dmg2.m_damage), m_spellInfo(dmg1.m_spellInfo), m_schoolMask(SpellSchoolMask(dmg1.m_schoolMask | dmg2.m_schoolMask)),
m_damageType(dmg1.m_damageType), m_attackType(dmg1.m_attackType), m_absorb(dmg1.m_absorb + dmg2.m_absorb), m_resist(dmg1.m_resist + dmg2.m_resist), m_block(dmg1.m_block),
m_cleanDamage(dmg1.m_cleanDamage + dmg1.m_cleanDamage)
{
}
DamageInfo::DamageInfo(CalcDamageInfo const& dmgInfo, uint8 damageIndex)
: m_attacker(dmgInfo.attacker), m_victim(dmgInfo.target), m_damage(dmgInfo.damages[damageIndex].damage), m_spellInfo(nullptr), m_schoolMask(SpellSchoolMask(dmgInfo.damages[damageIndex].damageSchoolMask)),
m_damageType(DIRECT_DAMAGE), m_attackType(dmgInfo.attackType), m_absorb(dmgInfo.damages[damageIndex].absorb), m_resist(dmgInfo.damages[damageIndex].resist), m_block(dmgInfo.blocked_amount),
m_cleanDamage(dmgInfo.cleanDamage)
{
}
DamageInfo::DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType)
: m_attacker(spellNonMeleeDamage.attacker), m_victim(spellNonMeleeDamage.target), m_damage(spellNonMeleeDamage.damage),
m_spellInfo(spellNonMeleeDamage.spellInfo), m_schoolMask(SpellSchoolMask(spellNonMeleeDamage.schoolMask)), m_damageType(damageType),
m_absorb(spellNonMeleeDamage.absorb), m_resist(spellNonMeleeDamage.resist), m_block(spellNonMeleeDamage.blocked),
m_cleanDamage(spellNonMeleeDamage.cleanDamage)
{
}
void DamageInfo::ModifyDamage(int32 amount)
{
amount = std::min(amount, int32(GetDamage()));
m_damage += amount;
}
void DamageInfo::AbsorbDamage(uint32 amount)
{
amount = std::min(amount, GetDamage());
m_absorb += amount;
m_damage -= amount;
}
void DamageInfo::ResistDamage(uint32 amount)
{
amount = std::min(amount, GetDamage());
m_resist += amount;
m_damage -= amount;
}
void DamageInfo::BlockDamage(uint32 amount)
{
amount = std::min(amount, GetDamage());
m_block += amount;
m_damage -= amount;
}
uint32 DamageInfo::GetUnmitigatedDamage() const
{
return m_damage + m_cleanDamage + m_absorb + m_resist;
}
ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell const* spell, DamageInfo* damageInfo, HealInfo* healInfo, SpellInfo const* triggeredByAuraSpell, int8 procAuraEffectIndex)
: _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo), _triggeredByAuraSpell(triggeredByAuraSpell), _procAuraEffectIndex(procAuraEffectIndex)
{
_chance.reset();
}
SpellInfo const* ProcEventInfo::GetSpellInfo() const
{
if (_spell)
return _spell->GetSpellInfo();
if (_damageInfo)
return _damageInfo->GetSpellInfo();
if (_healInfo)
return _healInfo->GetSpellInfo();
return nullptr;
}
// we can disable this warning for this since it only
// causes undefined behavior when passed to the base class constructor
#ifdef _MSC_VER
#pragma warning(disable:4355)
#endif
Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
m_movedByPlayer(nullptr),
m_lastSanctuaryTime(0),
IsAIEnabled(false),
NeedChangeAI(false),
m_ControlledByPlayer(false),
m_CreatedByPlayer(false),
movespline(new Movement::MoveSpline()),
i_AI(nullptr),
i_disabledAI(nullptr),
m_realRace(0),
m_race(0),
m_AutoRepeatFirstCast(false),
m_procDeep(0),
m_removedAurasCount(0),
i_motionMaster(new MotionMaster(this)),
m_regenTimer(0),
m_ThreatMgr(this),
m_vehicle(nullptr),
m_vehicleKit(nullptr),
m_unitTypeMask(UNIT_MASK_NONE),
m_HostileRefMgr(this),
m_comboTarget(nullptr),
m_comboPoints(0)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
#endif
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
m_updateFlag = (UPDATEFLAG_LIVING | UPDATEFLAG_STATIONARY_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
m_attackTimer[RANGED_ATTACK] = 0;
m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
m_canDualWield = false;
m_rootTimes = 0;
m_state = 0;
m_deathState = ALIVE;
for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
m_currentSpells[i] = nullptr;
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
m_SummonSlot[i].Clear();
for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
m_ObjectSlot[i].Clear();
m_auraUpdateIterator = m_ownedAuras.end();
m_interruptMask = 0;
m_transform = 0;
m_canModifyStats = false;
for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
for (uint8 i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
}
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
for (uint8 i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE][0] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE][0] = BASE_MAXDAMAGE;
m_weaponDamage[i][MINDAMAGE][1] = 0.f;
m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
}
for (uint8 i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = nullptr;
m_modMeleeHitChance = 0.0f;
m_modRangedHitChance = 0.0f;
m_modSpellHitChance = 0.0f;
m_baseSpellCritChance = 5;
m_CombatTimer = 0;
m_lastManaUse = 0;
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
m_threatModifier[i] = 1.0f;
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
m_speed_rate[i] = 1.0f;
m_charmInfo = nullptr;
_redirectThreatInfo = RedirectThreatInfo();
// remove aurastates allowing special moves
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
m_cleanupDone = false;
m_duringRemoveFromWorld = false;
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
m_last_notify_mstime = 0;
m_delayed_unit_relocation_timer = 0;
m_delayed_unit_ai_notify_timer = 0;
bRequestForcedVisibilityUpdate = false;
m_applyResilience = false;
_instantCast = false;
_lastLiquid = nullptr;
_oldFactionId = 0;
_isWalkingBeforeCharm = false;
_lastExtraAttackSpell = 0;
}
////////////////////////////////////////////////////////////
// Methods of class GlobalCooldownMgr
bool GlobalCooldownMgr::HasGlobalCooldown(SpellInfo const* spellInfo) const
{
GlobalCooldownList::const_iterator itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
return itr != m_GlobalCooldowns.end() && itr->second.duration && getMSTimeDiff(itr->second.cast_time, GameTime::GetGameTimeMS().count()) < itr->second.duration;
}
void GlobalCooldownMgr::AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd)
{
m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, GameTime::GetGameTimeMS().count());
}
void GlobalCooldownMgr::CancelGlobalCooldown(SpellInfo const* spellInfo)
{
m_GlobalCooldowns[spellInfo->StartRecoveryCategory].duration = 0;
}
////////////////////////////////////////////////////////////
// Methods of class Unit
Unit::~Unit()
{
// set current spells as deletable
for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (m_currentSpells[i])
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = nullptr;
}
_DeleteRemovedAuras();
delete i_motionMaster;
delete m_charmInfo;
delete movespline;
ASSERT(!m_duringRemoveFromWorld);
ASSERT(!m_attacking);
ASSERT(m_attackers.empty());
// pussywizard: clear m_sharedVision along with back references
if (!m_sharedVision.empty())
{
do
{
Player* p = *(m_sharedVision.begin());
p->m_isInSharedVisionOf.erase(this);
m_sharedVision.remove(p);
} while (!m_sharedVision.empty());
}
ASSERT(m_Controlled.empty());
ASSERT(m_appliedAuras.empty());
ASSERT(m_ownedAuras.empty());
ASSERT(m_removedAuras.empty());
ASSERT(m_gameObj.empty());
ASSERT(m_dynObj.empty());
if (m_movedByPlayer && m_movedByPlayer != this)
LOG_INFO("misc", "Unit::~Unit (A1)");
HandleSafeUnitPointersOnDelete(this);
}
void Unit::Update(uint32 p_time)
{
sScriptMgr->OnUnitUpdate(this, p_time);
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
m_Events.Update(p_time);
if (!IsInWorld())
return;
// pussywizard:
if (GetTypeId() != TYPEID_PLAYER || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
{
if (m_delayed_unit_relocation_timer)
{
if (m_delayed_unit_relocation_timer <= p_time)
{
m_delayed_unit_relocation_timer = 0;
//ExecuteDelayedUnitRelocationEvent();
FindMap()->i_objectsForDelayedVisibility.insert(this);
}
else
m_delayed_unit_relocation_timer -= p_time;
}
if (m_delayed_unit_ai_notify_timer)
{
if (m_delayed_unit_ai_notify_timer <= p_time)
{
m_delayed_unit_ai_notify_timer = 0;
ExecuteDelayedUnitAINotifyEvent();
}
else
m_delayed_unit_ai_notify_timer -= p_time;
}
}
_UpdateSpells( p_time );
if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
if (IsInCombat() && (GetTypeId() == TYPEID_PLAYER || ((IsPet() || HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) && IsControlledByPlayer())))
{
// Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
// These flags are reset after target dies or another command is given.
if (m_HostileRefMgr.IsEmpty())
{
// m_CombatTimer set at aura start and it will be freeze until aura removing
if (m_CombatTimer <= p_time)
ClearInCombat();
else
m_CombatTimer -= p_time;
}
}
_lastDamagedTargetGuid = ObjectGuid::Empty;
if (_lastExtraAttackSpell)
{
while (!extraAttacksTargets.empty())
{
auto itr = extraAttacksTargets.begin();
ObjectGuid targetGuid = itr->first;
uint32 count = itr->second;
extraAttacksTargets.erase(itr);
if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
{
if (_lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || _lastExtraAttackSpell == SPELL_HACK_AND_SLASH
|| victim->IsWithinMeleeRange(this))
{
HandleProcExtraAttackFor(victim, count);
}
}
}
_lastExtraAttackSpell = 0;
}
// not implemented before 3.0.2
// xinef: if attack time > 0, reduce by diff
// if on next update, attack time < 0 assume player didnt attack - set to 0
bool suspendAttackTimer = false;
bool suspendRangedAttackTimer = false;
if (IsPlayer() && HasUnitState(UNIT_STATE_CASTING))
{
for (Spell* spell : m_currentSpells)
{
if (spell)
{
if (spell->GetSpellInfo()->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
{
if (spell->IsChannelActive())
{
suspendRangedAttackTimer = true;
}
suspendAttackTimer = true;
break;
}
}
}
}
if (!suspendAttackTimer)
{
if (int32 base_attack = getAttackTimer(BASE_ATTACK))
{
setAttackTimer(BASE_ATTACK, base_attack > 0 ? base_attack - (int32) p_time : 0);
}
if (int32 off_attack = getAttackTimer(OFF_ATTACK))
{
setAttackTimer(OFF_ATTACK, off_attack > 0 ? off_attack - (int32) p_time : 0);
}
}
if (!suspendRangedAttackTimer)
{
if (int32 ranged_attack = getAttackTimer(RANGED_ATTACK))
{
setAttackTimer(RANGED_ATTACK, ranged_attack > 0 ? ranged_attack - (int32)p_time : 0);
}
}
// update abilities available only for fraction of time
UpdateReactives(p_time);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, IsAlive() ? HealthBelowPct(20) : false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, IsAlive() ? HealthBelowPct(35) : false);
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, IsAlive() ? HealthAbovePct(75) : false);
UpdateSplineMovement(p_time);
GetMotionMaster()->UpdateMotion(p_time);
}
bool Unit::haveOffhandWeapon() const
{
if (Player const* player = ToPlayer())
return player->GetWeaponForAttack(OFF_ATTACK, true);
return CanDualWield();
}
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed)
{
Movement::MoveSplineInit init(this);
init.MoveTo(x, y, z);
init.SetVelocity(speed);
init.Launch();
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf)
{
WorldPacket data(SMSG_MONSTER_MOVE, 1 + 12 + 4 + 1 + 4 + 4 + 4 + 12 + GetPackGUID().size());
data << GetPackGUID();
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << GameTime::GetGameTimeMS().count();
data << uint8(0);
data << uint32(sf);
data << TransitTime; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
SendMessageToSet(&data, true);
}
class SplineHandler
{
public:
SplineHandler(Unit* unit) : _unit(unit) { }
bool operator()(Movement::MoveSpline::UpdateResult result)
{
if ((result & (Movement::MoveSpline::Result_NextSegment | Movement::MoveSpline::Result_JustArrived)) &&
_unit->GetTypeId() == TYPEID_UNIT && _unit->GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE &&
_unit->movespline->GetId() == _unit->GetMotionMaster()->GetCurrentSplineId())
{
_unit->ToCreature()->AI()->MovementInform(ESCORT_MOTION_TYPE, _unit->movespline->currentPathIdx() - 1);
}
return true;
}
private:
Unit* _unit;
};
void Unit::UpdateSplineMovement(uint32 t_diff)
{
if (movespline->Finalized())
return;
// xinef: process movementinform
// this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
SplineHandler handler(this);
movespline->updateState(t_diff, handler);
// Xinef: Spline was cleared by StopMoving, return
if (!movespline->Initialized())
{
DisableSpline();
return;
}
bool arrived = movespline->Finalized();
if (arrived)
{
DisableSpline();
if (movespline->HasAnimation() && GetTypeId() == TYPEID_UNIT && IsAlive())
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, movespline->GetAnimationType());
}
// pussywizard: update always! not every 400ms, because movement generators need the actual position
//m_movesplineTimer.Update(t_diff);
//if (m_movesplineTimer.Passed() || arrived)
UpdateSplinePosition();
}
void Unit::UpdateSplinePosition()
{
//static uint32 const positionUpdateDelay = 400;
//m_movesplineTimer.Reset(positionUpdateDelay);
Movement::Location loc = movespline->ComputePosition();
if (movespline->onTransport)
{
Position& pos = m_movementInfo.transport.pos;
pos.m_positionX = loc.x;
pos.m_positionY = loc.y;
pos.m_positionZ = loc.z;
pos.SetOrientation(loc.orientation);
if (TransportBase* transport = GetDirectTransport())
transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
}
// Xinef: if we had spline running update orientation along with position
//if (HasUnitState(UNIT_STATE_CANNOT_TURN))
// loc.orientation = GetOrientation();
if (GetTypeId() == TYPEID_PLAYER)
UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
else
ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
}
void Unit::DisableSpline()
{
m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEMENTFLAG_SPLINE_ENABLED | MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD));
movespline->_Interrupt();
}
void Unit::resetAttackTimer(WeaponAttackType type)
{
int32 time = int32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
m_attackTimer[type] = std::min(m_attackTimer[type] + time, time);
}
bool Unit::IsWithinCombatRange(Unit const* obj, float dist2compare) const
{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float sizefactor = GetCombatReach() + obj->GetCombatReach();
float maxdist = dist2compare + sizefactor;
return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(Unit const* obj, float dist) const
{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float maxdist = dist + GetMeleeRange(obj);
return distsq < maxdist * maxdist;
}
float Unit::GetMeleeRange(Unit const* target) const
{
float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
return std::max(range, NOMINAL_MELEE_RANGE);
}
bool Unit::IsWithinRange(Unit const* obj, float dist) const
{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
{
return false;
}
auto dx = GetPositionX() - obj->GetPositionX();
auto dy = GetPositionY() - obj->GetPositionY();
auto dz = GetPositionZ() - obj->GetPositionZ();
auto distsq = dx * dx + dy * dy + dz * dz;
return distsq <= dist * dist;
}
bool Unit::GetRandomContactPoint(Unit const* obj, float& x, float& y, float& z, bool force) const
{
float combat_reach = GetCombatReach();
if (combat_reach < 0.1f) // sometimes bugged for players
combat_reach = DEFAULT_COMBAT_REACH;
uint32 attacker_number = getAttackers().size();
if (attacker_number > 0)
--attacker_number;
Creature const* c = obj->ToCreature();
if (c)
if (c->isWorldBoss() || c->IsDungeonBoss() || (obj->IsPet() && const_cast<Unit*>(obj)->ToPet()->isControlled()))
attacker_number = 0; // pussywizard: pets and bosses just come to target from their angle
GetNearPoint(obj, x, y, z, isMoving() ? (obj->GetCombatReach() > 7.75f ? obj->GetCombatReach() - 7.5f : 0.25f) : obj->GetCombatReach(), 0.0f,
GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
// pussywizard
if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
{
x = this->GetPositionX();
y = this->GetPositionY();
z = this->GetPositionZ();
obj->UpdateAllowedPositionZ(x, y, z);
}
float maxDist = GetMeleeRange(obj);
if (GetExactDistSq(x, y, z) >= maxDist * maxDist)
{
if (force)
{
x = this->GetPositionX();
y = this->GetPositionY();
z = this->GetPositionZ();
return true;
}
return false;
}
return true;
}
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if (spell->getState() == SPELL_STATE_CASTING)
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
{
if (!HasAuraType(auraType))
return false;
AuraEffectList const& auras = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (SpellInfo const* iterSpellProto = (*itr)->GetSpellInfo())
if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
return true;
return false;
}
bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const
{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
return true;
return false;
}
bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) const
{
uint32 excludeAura = 0;
if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : nullptr)
excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE, excludeAura)
|| HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR, excludeAura)
|| HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN, excludeAura)
|| HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT, excludeAura)
|| HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM, excludeAura));
}
void Unit::DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb)
{
if (!victim || !victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
{
if (absorb)
*absorb += damage;
damage = 0;
}
}
uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellInfo const* spellProto, bool durabilityLoss, bool /*allowGM*/, Spell const* damageSpell /*= nullptr*/, bool delayed)
{
if (delayed && attacker->GetTypeId() == TYPEID_PLAYER && attacker->GetGUID() != victim->GetGUID())
{
sWorld->AddDelayedDamage(attacker, victim, damage, cleanDamage, damagetype, damageSchoolMask, spellProto, durabilityLoss);
return 0;
}
// Xinef: initialize damage done for rage calculations
// Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
//if (attacker)
{
if (victim->IsAIEnabled)
victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
if (attacker && attacker->IsAIEnabled)
attacker->GetAI()->DamageDealt(victim, damage, damagetype);
}
// Hook for OnDamage Event
sScriptMgr->OnDamage(attacker, victim, damage);
if (victim->GetTypeId() == TYPEID_PLAYER && attacker != victim)
{
// Signal to pets that their owner was attacked
Pet* pet = victim->ToPlayer()->GetPet();
if (pet && pet->IsAlive())
pet->AI()->OwnerAttackedBy(attacker);
}
//Dont deal damage to unit if .cheat god is enable.
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
return 0;
}
}
// Signal the pet it was attacked so the AI can respond if needed
if (victim->GetTypeId() == TYPEID_UNIT && attacker != victim && victim->IsPet() && victim->IsAlive())
victim->ToPet()->AI()->AttackedBy(attacker);
if (damagetype != NODAMAGE)
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
if (spellProto)
{
if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto->Id);
}
else
victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, 0);
// interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage)
{
if (victim != attacker && victim->GetTypeId() == TYPEID_PLAYER)
{
if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
{
if (spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
{
victim->InterruptNonMeleeSpells(false);
}
}
}
}
}
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vCopyDamageCopy(victim->GetAuraEffectsByType(SPELL_AURA_SHARE_DAMAGE_PCT));
// copy damage to casters of this aura
for (AuraEffectList::iterator i = vCopyDamageCopy.begin(); i != vCopyDamageCopy.end(); ++i)
{
// Check if aura was removed during iteration - we don't need to work on such auras
if (!((*i)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
continue;
// check damage school mask
if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
continue;
Unit* shareDamageTarget = (*i)->GetCaster();
if (!shareDamageTarget)
continue;
SpellInfo const* spell = (*i)->GetSpellInfo();
uint32 shareDamage = CalculatePct(damage, (*i)->GetAmount());
uint32 shareAbsorb = 0;
uint32 shareResist = 0;
if (shareDamageTarget->IsImmunedToDamageOrSchool(damageSchoolMask))
{
shareAbsorb = shareDamage;
shareDamage = 0;
}
else
{
DamageInfo sharedDamageInfo(attacker, shareDamageTarget, shareDamage, spellProto, damageSchoolMask, damagetype);
Unit::CalcAbsorbResist(sharedDamageInfo, true);
shareAbsorb = sharedDamageInfo.GetAbsorb();
shareResist = sharedDamageInfo.GetResist();
shareDamage = sharedDamageInfo.GetDamage();
Unit::DealDamageMods(shareDamageTarget, shareDamage, &shareAbsorb);
}
if (attacker && shareDamageTarget->GetTypeId() == TYPEID_PLAYER)
{
attacker->SendSpellNonMeleeDamageLog(shareDamageTarget, spell, shareDamage, damageSchoolMask, shareAbsorb, shareResist, damagetype == DIRECT_DAMAGE, 0, false, true);
}
Unit::DealDamage(attacker, shareDamageTarget, shareDamage, cleanDamage, NODAMAGE, damageSchoolMask, spellProto, false, false, damageSpell);
}
}
// Rage from Damage made (only from direct weapon damage)
if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->getPowerType() == POWER_RAGE)
{
uint32 weaponSpeedHitFactor;
switch (cleanDamage->attackType)
{
case BASE_ATTACK:
case OFF_ATTACK:
{
weaponSpeedHitFactor = uint32(attacker->GetAttackTime(cleanDamage->attackType) / 1000.0f * (cleanDamage->attackType == BASE_ATTACK ? 3.5f : 1.75f));
if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
weaponSpeedHitFactor *= 2;
attacker->RewardRage(rage_damage, weaponSpeedHitFactor, true);
break;
}
case RANGED_ATTACK:
break;
default:
break;
}
}
if (!damage)
{
// Rage from absorbed damage
if (cleanDamage && cleanDamage->absorbed_damage)
{
if (victim->getPowerType() == POWER_RAGE)
victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
if (attacker && attacker->getPowerType() == POWER_RAGE )
attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
}
return 0;
}
LOG_DEBUG("entities.unit", "DealDamageStart");
uint32 health = victim->GetHealth();
LOG_DEBUG("entities.unit", "deal dmg:{} to health:{} ", damage, health);
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
bool duel_wasMounted = false;
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->duel && damage >= (health - 1))
{
// xinef: situation not possible earlier, just return silently.
if (!attacker)
return 0;
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
if (victim->ToPlayer()->duel->Opponent == attacker || victim->ToPlayer()->duel->Opponent->GetGUID() == attacker->GetOwnerGUID())
damage = health - 1;
duel_hasEnded = true;
}
else if (victim->IsVehicle() && damage >= (health - 1) && victim->GetCharmer() && victim->GetCharmer()->GetTypeId() == TYPEID_PLAYER)
{
Player* victimRider = victim->GetCharmer()->ToPlayer();
if (victimRider && victimRider->duel && victimRider->duel->IsMounted)
{
// xinef: situation not possible earlier, just return silently.
if (!attacker)
return 0;
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
if (victimRider->duel->Opponent == attacker || victimRider->duel->Opponent->GetGUID() == attacker->GetCharmerGUID())
damage = health - 1;
duel_wasMounted = true;
duel_hasEnded = true;
}
}
if (attacker && attacker != victim)
if (Player* killer = attacker->GetCharmerOrOwnerPlayerOrPlayerItself())
{
// pussywizard: don't allow GMs to deal damage in normal way (this leaves no evidence in logs!), they have commands to do so
//if (!allowGM && killer->GetSession()->GetSecurity() && killer->GetSession()->GetSecurity() <= SEC_ADMINISTRATOR)
// return 0;
if (Battleground* bg = killer->GetBattleground())
{
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); // pussywizard: InBattleground() optimization
}
//killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); // pussywizard: optimization
}
if (victim->GetTypeId() == TYPEID_PLAYER)
;//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); // pussywizard: optimization
else if (!victim->IsControlledByPlayer() || victim->IsVehicle())
{
if (!victim->ToCreature()->hasLootRecipient())
victim->ToCreature()->SetLootRecipient(attacker);
if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
{
uint32 unDamage = health < damage ? health : damage;
bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
}
}
if (health <= damage)
{
LOG_DEBUG("entities.unit", "DealDamage: victim just died");
//if (attacker && victim->GetTypeId() == TYPEID_PLAYER && victim != attacker)
//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto, damageSpell);
}
else
{
LOG_DEBUG("entities.unit", "DealDamageAlive");
//if (victim->GetTypeId() == TYPEID_PLAYER)
// victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization
victim->ModifyHealth(- (int32)damage);
if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
if (victim->GetTypeId() != TYPEID_PLAYER)
{
// Part of Evade mechanics. DoT's and Thorns / Retribution Aura do not contribute to this
if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
victim->ToCreature()->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
if (attacker)
{
if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
{
victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
}
victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
}
}
else // victim is a player
{
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END - 1));
victim->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
}
}
// Rage from damage received
if (attacker != victim && victim->getPowerType() == POWER_RAGE)
{
uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
victim->RewardRage(rageDamage, 0, false);
}
if (attacker && attacker->GetTypeId() == TYPEID_PLAYER)
{
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END - 1));
attacker->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
}
}
if (damagetype != NODAMAGE && damage && (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC) || spellProto->HasAttribute(SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK))))
{
if (victim != attacker && victim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
{
if (damagetype != DOT && !(damageSpell && damageSpell->m_targets.HasDstChannel()))
{
if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
{
if (spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
{
victim->InterruptNonMeleeSpells(false);
}
else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
{
spell->Delayed();
}
}
}
if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
if (spell->getState() == SPELL_STATE_CASTING)
{
if ((spell->m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_DELAY) != 0)
{
spell->DelayedChannel();
}
}
}
}
}
// last damage from duel opponent
if (duel_hasEnded)
{
Player* he = duel_wasMounted ? victim->GetCharmer()->ToPlayer() : victim->ToPlayer();
ASSERT_NODEBUGINFO(he && he->duel);
if (duel_wasMounted) // In this case victim==mount
victim->SetHealth(1);
else
he->SetHealth(1);
he->duel->Opponent->CombatStopWithPets(true);
he->CombatStopWithPets(true);
he->CastSpell(he, 7267, true); // beg
he->DuelComplete(DUEL_WON);
}
}
LOG_DEBUG("entities.unit", "DealDamageEnd returned {} damage", damage);
return damage;
}
void Unit::CastStop(uint32 except_spellid, bool withInstant)
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
InterruptSpell(CurrentSpellTypes(i), false, withInstant);
}
SpellCastResult Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
if (!spellInfo)
{
LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster {}", GetGUID().ToString());
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
/// @todo: this is a workaround - not needed anymore, but required for some scripts :(
if (!originalCaster && triggeredByAura)
{
originalCaster = triggeredByAura->GetCasterGUID();
}
Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
if (value)
{
for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
{
spell->SetSpellValue(itr->first, itr->second);
}
}
spell->m_CastItem = castItem;
return spell->prepare(&targets, triggeredByAura);
}
SpellCastResult Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= nullptr*/, AuraEffect const* triggeredByAura /*= nullptr*/, ObjectGuid originalCaster /*= ObjectGuid::Empty*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= nullptr*/, AuraEffect const* triggeredByAura /*= nullptr*/, ObjectGuid originalCaster /*= ObjectGuid::Empty*/)
{
return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellCastTargets targets;
targets.SetUnitTarget(victim);
return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
if (bp0)
values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
if (bp1)
values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
if (bp2)
values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
SpellCastTargets targets;
targets.SetUnitTarget(victim);
return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
SpellCastTargets targets;
targets.SetDst(x, y, z, GetOrientation());
return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
SpellCastResult Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
SpellCastTargets targets;
targets.SetGOTarget(go);
return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType, bool crit)
{
if (damage < 0)
return;
Unit* victim = damageInfo->target;
if (!victim || !victim->IsAlive())
return;
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
uint32 crTypeMask = victim->GetCreatureTypeMask();
// Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage, spellInfo);
int32 cleanDamage = 0;
if (Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
{
int32 oldDamage = damage;
damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);
cleanDamage = oldDamage - damage;
}
bool blocked = false;
// Per-school calc
switch (spellInfo->DmgClass)
{
// Melee and Ranged Spells
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
{
// Physical Damage
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
{
// Get blocked status
blocked = isSpellBlocked(victim, spellInfo, attackType);
}
if (crit)
{
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
// Calculate crit bonus
uint32 crit_bonus = damage;
// Apply crit_damage bonus for melee spells
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
damage += crit_bonus;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
float critPctDamageMod = 0.0f;
if (attackType == RANGED_ATTACK)
critPctDamageMod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
critPctDamageMod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (critPctDamageMod != 0)
AddPct(damage, critPctDamageMod);
}
// Spell weapon based damage CAN BE crit & blocked at same time
if (blocked)
{
damageInfo->blocked = victim->GetShieldBlockValue();
// double blocked amount if block is critical
if (victim->isBlockCritical())
damageInfo->blocked *= 2;
if (damage < int32(damageInfo->blocked))
damageInfo->blocked = uint32(damage);
damage -= damageInfo->blocked;
cleanDamage += damageInfo->blocked;
}
int32 resilienceReduction = damage;
if (CanApplyResilience())
{
if (attackType != RANGED_ATTACK)
{
Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_MELEE);
}
else
{
Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_RANGED);
}
}
resilienceReduction = damage - resilienceReduction;
damage -= resilienceReduction;
cleanDamage += resilienceReduction;
break;
}
// Magical Attacks
case SPELL_DAMAGE_CLASS_NONE:
case SPELL_DAMAGE_CLASS_MAGIC:
{
// If crit add critical bonus
if (crit)
{
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
damage = Unit::SpellCriticalDamageBonus(this, spellInfo, damage, victim);
}
int32 resilienceReduction = damage;
if (CanApplyResilience())
{
Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_SPELL);
}
resilienceReduction = damage - resilienceReduction;
damage -= resilienceReduction;
cleanDamage += resilienceReduction;
break;
}
default:
break;
}
damageInfo->cleanDamage = std::max(0, cleanDamage);
damageInfo->damage = std::max(0, damage);
// Calculate absorb resist
if (damageInfo->damage > 0)
{
DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE);
Unit::CalcAbsorbResist(dmgInfo);
damageInfo->absorb = dmgInfo.GetAbsorb();
damageInfo->resist = dmgInfo.GetResist();
damageInfo->damage = dmgInfo.GetDamage();
}
}
void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss, Spell const* spell /*= nullptr*/)
{
if (damageInfo == 0)
return;
Unit* victim = damageInfo->target;
if (!victim)
return;
if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
return;
SpellInfo const* spellProto = damageInfo->spellInfo;
if (!spellProto)
{
LOG_DEBUG("entities.unit", "Unit::DealSpellDamage has wrong damageInfo");
return;
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell, true);
}
// @todo for melee need create structure as in
void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType, const bool sittingVictim)
{
damageInfo->attacker = this;
damageInfo->target = victim;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->damages[i].damageSchoolMask = GetMeleeDamageSchoolMask(attackType, i);
damageInfo->damages[i].damage = 0;
damageInfo->damages[i].absorb = 0;
damageInfo->damages[i].resist = 0;
}
damageInfo->attackType = attackType;
damageInfo->cleanDamage = 0;
damageInfo->blocked_amount = 0;
damageInfo->TargetState = 0;
damageInfo->HitInfo = 0;
damageInfo->procAttacker = PROC_FLAG_NONE;
damageInfo->procVictim = PROC_FLAG_NONE;
damageInfo->procEx = PROC_EX_NONE;
damageInfo->hitOutCome = MELEE_HIT_EVADE;
if (!victim)
return;
if (!IsAlive() || !victim->IsAlive())
return;
// Select HitInfo/procAttacker/procVictim flag based on attack type
switch (attackType)
{
case BASE_ATTACK:
damageInfo->procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_MAINHAND_ATTACK;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
break;
case OFF_ATTACK:
damageInfo->procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
damageInfo->HitInfo = HITINFO_OFFHAND;
break;
default:
return;
}
// School Immune check
uint8 immunedMask = 0;
bool hasNonPhysicalSchoolMask = false;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
if (damageInfo->target->IsImmunedToDamageOrSchool(SpellSchoolMask(damageInfo->damages[i].damageSchoolMask)))
{
immunedMask |= (1 << i);
if (damageInfo->damages[i].damageSchoolMask != SPELL_SCHOOL_MASK_NORMAL)
{
hasNonPhysicalSchoolMask = true;
}
}
}
// School Immune check
if (immunedMask & ((1 << 0) | (1 << 1)))
{
if (hasNonPhysicalSchoolMask || immunedMask == ((1 << 0) | (1 << 1)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
damageInfo->procEx |= PROC_EX_IMMUNE;
return;
}
}
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
// only players have secondary weapon damage
if (i > 0 && GetTypeId() != TYPEID_PLAYER)
{
break;
}
if (immunedMask & (1 << i))
{
continue;
}
SpellSchoolMask schoolMask = SpellSchoolMask(damageInfo->damages[i].damageSchoolMask);
bool const addPctMods = (schoolMask & SPELL_SCHOOL_MASK_NORMAL);
uint32 damage = 0;
uint8 itemDamagesMask = (GetTypeId() == TYPEID_PLAYER) ? (1 << i) : 0;
damage += CalculateDamage(damageInfo->attackType, false, addPctMods, itemDamagesMask);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType, nullptr, schoolMask);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType, nullptr, schoolMask);
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damages[i].damageSchoolMask)))
{
damageInfo->damages[i].damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damages[i].damage;
}
else
{
damageInfo->damages[i].damage = damage;
}
}
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
// If the victim was a sitting player and we didn't roll a miss, then crit.
if (sittingVictim && damageInfo->hitOutCome != MELEE_HIT_MISS)
{
damageInfo->hitOutCome = MELEE_HIT_CRIT;
}
switch (damageInfo->hitOutCome)
{
case MELEE_HIT_EVADE:
damageInfo->HitInfo |= HITINFO_MISS | HITINFO_SWINGNOHITSOUND;
damageInfo->TargetState = VICTIMSTATE_EVADES;
damageInfo->procEx |= PROC_EX_EVADE;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->damages[i].damage = 0;
}
damageInfo->cleanDamage = 0;
return;
case MELEE_HIT_MISS:
damageInfo->HitInfo |= HITINFO_MISS;
damageInfo->TargetState = VICTIMSTATE_INTACT;
damageInfo->procEx |= PROC_EX_MISS;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->damages[i].damage = 0;
}
damageInfo->cleanDamage = 0;
break;
case MELEE_HIT_NORMAL:
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
break;
case MELEE_HIT_CRIT:
{
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
// Crit bonus calc
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->damages[i].damage *= 2;
float mod = 0.0f;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
if (damageInfo->attackType == RANGED_ATTACK)
{
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
}
else
{
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
mod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, damageInfo->damages[i].damageSchoolMask) - 1.0f) * 100;
}
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (mod != 0)
{
AddPct(damageInfo->damages[i].damage, mod);
}
}
break;
}
case MELEE_HIT_PARRY:
damageInfo->TargetState = VICTIMSTATE_PARRY;
damageInfo->procEx |= PROC_EX_PARRY;
damageInfo->cleanDamage = 0;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->cleanDamage += damageInfo->damages[i].damage;
damageInfo->damages[i].damage = 0;
}
break;
case MELEE_HIT_DODGE:
damageInfo->TargetState = VICTIMSTATE_DODGE;
damageInfo->procEx |= PROC_EX_DODGE;
damageInfo->cleanDamage = 0;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->cleanDamage += damageInfo->damages[i].damage;
damageInfo->damages[i].damage = 0;
}
break;
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx |= PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
// double blocked amount if block is critical
if (damageInfo->target->isBlockCritical())
damageInfo->blocked_amount += damageInfo->blocked_amount;
uint32 remainingBlock = damageInfo->blocked_amount;
uint8 fullBlockMask = 0;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
if (remainingBlock && remainingBlock >= damageInfo->damages[i].damage)
{
fullBlockMask |= (1 << i);
remainingBlock -= damageInfo->damages[i].damage;
damageInfo->cleanDamage += damageInfo->damages[i].damage;
damageInfo->damages[i].damage = 0;
}
else
{
damageInfo->cleanDamage += remainingBlock;
damageInfo->damages[i].damage -= remainingBlock;
remainingBlock = 0;
}
}
// full block
if (fullBlockMask == ((1 << 0) | (1 << 1)))
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
damageInfo->procEx |= PROC_EX_FULL_BLOCK;
damageInfo->blocked_amount -= remainingBlock;
}
break;
}
case MELEE_HIT_GLANCING:
{
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
if (leveldif > 3)
leveldif = 3;
float reducePercent = 1 - leveldif * 0.1f;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
uint32 reducedDamage = uint32(reducePercent * damageInfo->damages[i].damage);
damageInfo->cleanDamage += damageInfo->damages[i].damage - reducedDamage;
damageInfo->damages[i].damage = reducedDamage;
}
break;
}
case MELEE_HIT_CRUSHING:
damageInfo->HitInfo |= HITINFO_CRUSHING;
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
// 150% normal damage
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
damageInfo->damages[i].damage += (damageInfo->damages[i].damage / 2);
}
break;
default:
break;
}
// Always apply HITINFO_AFFECTS_VICTIM in case its not a miss
if (!(damageInfo->HitInfo & HITINFO_MISS))
damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
uint32 tmpHitInfo[MAX_ITEM_PROTO_DAMAGES] = { };
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
int32 dmg = damageInfo->damages[i].damage;
int32 cleanDamage = damageInfo->cleanDamage;
// attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
if (CanApplyResilience())
{
int32 resilienceReduction = damageInfo->damages[i].damage;
Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
resilienceReduction = damageInfo->damages[i].damage - resilienceReduction;
dmg -= resilienceReduction;
cleanDamage += resilienceReduction;
}
damageInfo->damages[i].damage = std::max(0, dmg);
damageInfo->cleanDamage = std::max(0, cleanDamage);
// Calculate absorb resist
if (damageInfo->damages[i].damage > 0)
{
damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE;
// Calculate absorb & resists
DamageInfo dmgInfo(*damageInfo, i);
Unit::CalcAbsorbResist(dmgInfo);
damageInfo->damages[i].absorb = dmgInfo.GetAbsorb();
damageInfo->damages[i].resist = dmgInfo.GetResist();
if (damageInfo->damages[i].absorb)
{
tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
}
if (damageInfo->damages[i].resist)
{
tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
}
damageInfo->damages[i].damage = dmgInfo.GetDamage();
}
}
// set proper HitInfo flags
if ((tmpHitInfo[0] & HITINFO_FULL_ABSORB) != 0)
{
// set partial absorb when secondary damage isn't full absorbed
damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_ABSORB) != 0) ? HITINFO_PARTIAL_ABSORB : HITINFO_FULL_ABSORB;
}
else
{
damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_ABSORB);
}
if ((tmpHitInfo[0] & HITINFO_FULL_RESIST) != 0)
{
// set partial resist when secondary damage isn't full resisted
damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_RESIST) != 0) ? HITINFO_PARTIAL_RESIST : HITINFO_FULL_RESIST;
}
else
{
damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_RESIST);
}
if (damageInfo->HitInfo & (HITINFO_PARTIAL_ABSORB | HITINFO_FULL_ABSORB))
{
damageInfo->procEx |= PROC_EX_ABSORB;
}
if (damageInfo->HitInfo & HITINFO_FULL_RESIST)
{
damageInfo->procEx |= PROC_EX_RESIST;
}
}
void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
{
Unit* victim = damageInfo->target;
auto canTakeMeleeDamage = [&]()
{
return victim->IsAlive() && !victim->HasUnitState(UNIT_STATE_IN_FLIGHT) && (victim->GetTypeId() != TYPEID_UNIT || !victim->ToCreature()->IsEvadingAttacks());
};
if (!canTakeMeleeDamage())
{
return;
}
// Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL);
if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD);
if (damageInfo->TargetState == VICTIMSTATE_PARRY)
{
// Get attack timers
float offtime = float(victim->getAttackTimer(OFF_ATTACK));
float basetime = float(victim->getAttackTimer(BASE_ATTACK));
// Reduce attack time
if (victim->haveOffhandWeapon() && offtime < basetime)
{
float percent20 = victim->GetAttackTime(OFF_ATTACK) * 0.20f;
float percent60 = 3.0f * percent20;
if (offtime > percent20 && offtime <= percent60)
victim->setAttackTimer(OFF_ATTACK, uint32(percent20));
else if (offtime > percent60)
{
offtime -= 2.0f * percent20;
victim->setAttackTimer(OFF_ATTACK, uint32(offtime));
}
}
else
{
float percent20 = victim->GetAttackTime(BASE_ATTACK) * 0.20f;
float percent60 = 3.0f * percent20;
if (basetime > percent20 && basetime <= percent60)
victim->setAttackTimer(BASE_ATTACK, uint32(percent20));
else if (basetime > percent60)
{
basetime -= 2.0f * percent20;
victim->setAttackTimer(BASE_ATTACK, uint32(basetime));
}
}
}
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
if (!canTakeMeleeDamage() || (!damageInfo->damages[i].damage && !damageInfo->damages[i].absorb && !damageInfo->damages[i].resist))
{
continue;
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->damages[i].absorb, damageInfo->attackType, damageInfo->hitOutCome);
Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
}
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
&& (victim->GetTypeId() == TYPEID_PLAYER || !victim->ToCreature()->isWorldBoss()) && !victim->IsVehicle()))
{
// -probability is between 0% and 40%
// 20% base chance
float Probability = 20.0f;
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if (victim->GetLevel() < 30)
Probability = 0.65f * victim->GetLevel() + 0.5f;
uint32 VictimDefense = victim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
// xinef: fix daze mechanics
Probability -= ((float)VictimDefense - AttackerMeleeSkill) * 0.1428f;
if (Probability > 40.0f)
Probability = 40.0f;
if (roll_chance_f(std::max(0.0f, Probability)))
CastSpell(victim, 1604, true);
}
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->CastItemCombatSpell(victim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
// Do effect if any damage done to target
if (damageInfo->damages[0].damage + damageInfo->damages[1].damage)
{
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vDamageShieldsCopy(victim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD));
for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr)
{
SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
// Damage shield can be resisted...
if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
{
victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
continue;
}
// ...or immuned
if (IsImmunedToDamageOrSchool(i_spellProto))
{
victim->SendSpellDamageImmune(this, i_spellProto->Id);
continue;
}
uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
if (Unit* caster = (*dmgShieldItr)->GetCaster())
{
damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
}
uint32 absorb = 0;
DamageInfo dmgInfo(victim, this, damage, i_spellProto, i_spellProto->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
Unit::CalcAbsorbResist(dmgInfo);
absorb = dmgInfo.GetAbsorb();
damage = dmgInfo.GetDamage();
Unit::DealDamageMods(this, damage, &absorb);
/// @todo: Move this to a packet handler
WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
data << victim->GetGUID();
data << GetGUID();
data << uint32(i_spellProto->Id);
data << uint32(damage); // Damage
int32 overkill = int32(damage) - int32(GetHealth());
data << uint32(overkill > 0 ? overkill : 0); // Overkill
data << uint32(i_spellProto->GetSchoolMask());
victim->SendMessageToSet(&data, true);
Unit::DealDamage(victim, this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
}
}
}
void Unit::HandleEmoteCommand(uint32 emoteId)
{
WorldPackets::Chat::Emote packet;
packet.EmoteID = emoteId;
packet.Guid = GetGUID();
SendMessageToSet(packet.Write(), true);
}
bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* spellInfo, uint8 effIndex)
{
// only physical spells damage gets reduced by armor
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
if (spellInfo)
{
// there are spells with no specific attribute but they have "ignores armor" in tooltip
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR))
return false;
// bleeding effects are not reduced by armor
if (effIndex != MAX_SPELL_EFFECTS)
{
if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED))
return false;
}
}
return true;
}
uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, const uint32 damage, SpellInfo const* spellInfo, uint8 attackerLevel, WeaponAttackType /*attackType*/)
{
float armor = float(victim->GetArmor());
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
if (attacker)
{
armor += attacker->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
if (spellInfo)
if (Player* modOwner = attacker->GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
{
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->IsAffectedOnSpell(spellInfo))
armor = floor(AddPct(armor, -(*j)->GetAmount()));
}
AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
{
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
armor = floor(AddPct(armor, -(*j)->GetAmount()));
}
// Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
if (attacker->GetTypeId() == TYPEID_PLAYER)
{
float bonusPct = 0;
AuraEffectList const& armorPenAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr)
{
if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
{
if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
bonusPct += (*itr)->GetAmount();
else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
bonusPct += (*itr)->GetAmount();
}
else
{
if (attacker->ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
bonusPct += (*itr)->GetAmount();
}
}
float maxArmorPen = 0;
if (victim->GetLevel() < 60)
maxArmorPen = float(400 + 85 * victim->GetLevel());
else
maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
// Figure out how much armor do we ignore
float armorPen = CalculatePct(maxArmorPen, bonusPct + attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
armor -= std::min(armorPen, maxArmorPen);
}
}
if (armor < 0.0f)
armor = 0.0f;
float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
if (levelModifier > 59)
levelModifier = levelModifier + (4.5f * (levelModifier - 59));
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
tmpvalue = tmpvalue / (1.0f + tmpvalue);
if (tmpvalue < 0.0f)
tmpvalue = 0.0f;
if (tmpvalue > 0.75f)
tmpvalue = 0.75f;
return uint32(std::ceil(std::max(damage * (1.0f - tmpvalue), 0.0f)));
}
float Unit::GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim)
{
float victimResistance = float(victim->GetResistance(schoolMask));
if (owner)
{
// Xinef: pets inherit 100% of masters penetration
// Xinef: excluding traps
Player const* player = owner->GetSpellModOwner();
if (player && owner->GetEntry() != WORLD_TRIGGER)
{
victimResistance += float(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
victimResistance -= float(player->GetSpellPenetrationItemMod());
}
else
victimResistance += float(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
}
victimResistance = std::max(victimResistance, 0.0f);
if (owner)
victimResistance += std::max((float(victim->GetLevel()) - float(owner->GetLevel())) * 5.0f, 0.0f);
static uint32 const BOSS_LEVEL = 83;
static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
uint32 level = victim->GetLevel();
float resistanceConstant = 0.0f;
if (level == BOSS_LEVEL)
resistanceConstant = BOSS_RESISTANCE_CONSTANT;
else
resistanceConstant = level * 5.0f;
return victimResistance / (victimResistance + resistanceConstant);
}
void Unit::CalcAbsorbResist(DamageInfo& dmgInfo, bool Splited)
{
Unit* victim = dmgInfo.GetVictim();
Unit* attacker = dmgInfo.GetAttacker();
uint32 damage = dmgInfo.GetDamage();
SpellSchoolMask schoolMask = dmgInfo.GetSchoolMask();
SpellInfo const* spellInfo = dmgInfo.GetSpellInfo();
if (!victim || !victim->IsAlive() || !damage)
return;
// Magic damage, check for resists
// Ignore spells that cant be resisted
// Xinef: holy resistance exists for npcs
if (!(schoolMask & SPELL_SCHOOL_MASK_NORMAL) && (!(schoolMask & SPELL_SCHOOL_MASK_HOLY) || victim->GetTypeId() == TYPEID_UNIT) && (!spellInfo || (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))))
{
float averageResist = Unit::GetEffectiveResistChance(attacker, schoolMask, victim);
float discreteResistProbability[11];
for (uint32 i = 0; i < 11; ++i)
{
discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
if (discreteResistProbability[i] < 0.0f)
discreteResistProbability[i] = 0.0f;
}
if (averageResist <= 0.1f)
{
discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
discreteResistProbability[1] = 5.0f * averageResist;
discreteResistProbability[2] = 2.5f * averageResist;
}
float r = float(rand_norm());
uint32 i = 0;
float probabilitySum = discreteResistProbability[0];
while (r >= probabilitySum && i < 10)
probabilitySum += discreteResistProbability[++i];
float damageResisted = float(damage * i / 10);
if (damageResisted) // if equal to 0, checking these is pointless
{
if (attacker)
{
AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
AddPct(damageResisted, -(*j)->GetAmount());
AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
if ((*j)->GetMiscValue() & schoolMask)
AddPct(damageResisted, -(*j)->GetAmount());
}
// pussywizard:
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
{
uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, 0, BASE_ATTACK);
uint32 armorReduction = damage - damageAfterArmor;
if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
damageResisted = armorReduction;
}
}
dmgInfo.ResistDamage(uint32(damageResisted));
}
// Ignore Absorption Auras
float auraAbsorbMod = 0;
if (attacker)
{
AuraEffectList const& AbsIgnoreAurasA = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
for (AuraEffectList::const_iterator itr = AbsIgnoreAurasA.begin(); itr != AbsIgnoreAurasA.end(); ++itr)
{
if (!((*itr)->GetMiscValue() & schoolMask))
continue;
if ((*itr)->GetAmount() > auraAbsorbMod)
auraAbsorbMod = float((*itr)->GetAmount());
}
AuraEffectList const& AbsIgnoreAurasB = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
for (AuraEffectList::const_iterator itr = AbsIgnoreAurasB.begin(); itr != AbsIgnoreAurasB.end(); ++itr)
{
if (!((*itr)->GetMiscValue() & schoolMask))
continue;
if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
auraAbsorbMod = float((*itr)->GetAmount());
}
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
}
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSchoolAbsorbCopy(victim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB));
vSchoolAbsorbCopy.sort(Acore::AbsorbAuraOrderPred());
// absorb without mana cost
for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
AuraEffect* absorbAurEff = *itr;
// Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
if (!aurApp)
continue;
if (!(absorbAurEff->GetMiscValue() & schoolMask))
continue;
// get amount which can be still absorbed by the aura
int32 currentAbsorb = absorbAurEff->GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
if (currentAbsorb < 0)
currentAbsorb = 0;
uint32 tempAbsorb = uint32(currentAbsorb);
bool defaultPrevented = false;
absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
currentAbsorb = tempAbsorb;
if (defaultPrevented)
continue;
// absorb must be smaller than the damage itself
currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
// xinef: do this after absorb is rounded to damage...
AddPct(currentAbsorb, -auraAbsorbMod);
dmgInfo.AbsorbDamage(currentAbsorb);
tempAbsorb = currentAbsorb;
absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
// Check if our aura is using amount to count damage
if (absorbAurEff->GetAmount() >= 0)
{
// Reduce shield amount
absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
// Aura cannot absorb anything more - remove it
if (absorbAurEff->GetAmount() <= 0)
absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
}
}
// absorb by mana cost
AuraEffectList vManaShieldCopy(victim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD));
for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
AuraEffect* absorbAurEff = *itr;
// Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
if (!aurApp)
continue;
// check damage school mask
if (!(absorbAurEff->GetMiscValue() & schoolMask))
continue;
// get amount which can be still absorbed by the aura
int32 currentAbsorb = absorbAurEff->GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
if (currentAbsorb < 0)
currentAbsorb = 0;
uint32 tempAbsorb = currentAbsorb;
bool defaultPrevented = false;
absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
currentAbsorb = tempAbsorb;
if (defaultPrevented)
continue;
// absorb must be smaller than the damage itself
currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
// xinef: do this after absorb is rounded to damage...
AddPct(currentAbsorb, -auraAbsorbMod);
int32 manaReduction = currentAbsorb;
// lower absorb amount by talents
if (float manaMultiplier = absorbAurEff->GetSpellInfo()->Effects[absorbAurEff->GetEffIndex()].CalcValueMultiplier(absorbAurEff->GetCaster()))
manaReduction = int32(float(manaReduction) * manaMultiplier);
int32 manaTaken = -victim->ModifyPower(POWER_MANA, -manaReduction);
// take case when mana has ended up into account
currentAbsorb = currentAbsorb ? int32(float(currentAbsorb) * (float(manaTaken) / float(manaReduction))) : 0;
dmgInfo.AbsorbDamage(currentAbsorb);
tempAbsorb = currentAbsorb;
absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
// Check if our aura is using amount to count damage
if (absorbAurEff->GetAmount() >= 0)
{
absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
if ((absorbAurEff->GetAmount() <= 0))
absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
}
}
// split damage auras - only when not damaging self
// Xinef: not true - Warlock Hellfire
if (/*victim != attacker &&*/ !Splited)
{
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT));
for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
// Check if aura was removed during iteration - we don't need to work on such auras
if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
continue;
// check damage school mask
if (!((*itr)->GetMiscValue() & schoolMask))
continue;
// Damage can be splitted only if aura has an alive caster
Unit* caster = (*itr)->GetCaster();
if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
int32 splitDamage = (*itr)->GetAmount();
// absorb must be smaller than the damage itself
splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
dmgInfo.AbsorbDamage(splitDamage);
uint32 splitted = splitDamage;
uint32 splitted_absorb = 0;
uint32 splitted_resist = 0;
uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, schoolMask, dmgInfo.GetDamageType());
if (caster->IsImmunedToDamageOrSchool(schoolMask))
{
procEx |= PROC_EX_IMMUNE;
splittedDmgInfo.AbsorbDamage(splitted);
}
else
{
Unit::CalcAbsorbResist(splittedDmgInfo, true);
Unit::DealDamageMods(caster, splitted, &splitted_absorb);
}
splitted_absorb = splittedDmgInfo.GetAbsorb();
splitted_resist = splittedDmgInfo.GetResist();
splitted = splittedDmgInfo.GetDamage();
// create procs
createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted, nullptr, -1, nullptr, &splittedDmgInfo);
if (attacker)
{
attacker->SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo(), splitted, schoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
}
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
}
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSplitDamagePctCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT));
for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(), next; (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
// Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
if (!aurApp)
continue;
// check damage school mask
if (!((*itr)->GetMiscValue() & schoolMask))
continue;
// Damage can be splitted only if aura has an alive caster
Unit* caster = (*itr)->GetCaster();
if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
// Xinef: Single Target splits require LoS
SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect() && !splitSpellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
if (!caster->IsWithinLOSInMap(victim) || !caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
continue;
uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
SpellSchoolMask splitSchoolMask = schoolMask;
(*itr)->GetBase()->CallScriptEffectSplitHandlers(*itr, aurApp, dmgInfo, splitDamage);
// absorb must be smaller than the damage itself
splitDamage = RoundToInterval(splitDamage, uint32(0), uint32(dmgInfo.GetDamage()));
// Roar of Sacrifice, dont absorb it
if (splitSpellInfo->Id != 53480)
dmgInfo.AbsorbDamage(splitDamage);
else
splitSchoolMask = SPELL_SCHOOL_MASK_NATURE;
uint32 splitted = splitDamage;
uint32 splitted_absorb = 0;
uint32 splitted_resist = 0;
uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, splitSchoolMask, dmgInfo.GetDamageType());
if (caster->IsImmunedToDamageOrSchool(schoolMask))
{
procEx |= PROC_EX_IMMUNE;
splittedDmgInfo.AbsorbDamage(splitted);
}
else
{
Unit::CalcAbsorbResist(splittedDmgInfo, true);
Unit::DealDamageMods(caster, splitted, &splitted_absorb);
}
splitted_absorb = splittedDmgInfo.GetAbsorb();
splitted_resist = splittedDmgInfo.GetResist();
splitted = splittedDmgInfo.GetDamage();
// create procs
createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted);
if (attacker)
{
attacker->SendSpellNonMeleeDamageLog(caster, splitSpellInfo, splitted, splitSchoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
}
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, splitSchoolMask, splitSpellInfo, false);
}
}
}
void Unit::CalcHealAbsorb(HealInfo& healInfo)
{
if (!healInfo.GetHeal())
return;
int32 const healing = static_cast<int32>(healInfo.GetHeal());
int32 absorbAmount = 0;
// Need remove expired auras after
bool existExpired = false;
// absorb without mana cost
AuraEffectList const& vHealAbsorb = healInfo.GetTarget()->GetAuraEffectsByType(SPELL_AURA_SCHOOL_HEAL_ABSORB);
for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && absorbAmount <= healing; ++i)
{
if (!((*i)->GetMiscValue() & healInfo.GetSpellInfo()->SchoolMask))
continue;
// Max Amount can be absorbed by this aura
int32 currentAbsorb = (*i)->GetAmount();
// Found empty aura (impossible but..)
if (currentAbsorb <= 0)
{
existExpired = true;
continue;
}
// currentAbsorb - damage can be absorbed by shield
// If need absorb less damage
if (healing < currentAbsorb + absorbAmount)
currentAbsorb = healing - absorbAmount;
absorbAmount += currentAbsorb;
// Reduce shield amount
(*i)->SetAmount((*i)->GetAmount() - currentAbsorb);
// Need remove it later
if ((*i)->GetAmount() <= 0)
existExpired = true;
}
// Remove all expired absorb auras
if (existExpired)
{
for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
{
AuraEffect* auraEff = *i;
++i;
if (auraEff->GetAmount() <= 0)
{
uint32 removedAuras = healInfo.GetTarget()->m_removedAurasCount;
auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
if (removedAuras + 1 < healInfo.GetTarget()->m_removedAurasCount)
i = vHealAbsorb.begin();
}
}
}
if (absorbAmount > 0)
healInfo.AbsorbHeal(absorbAmount);
}
void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BASE_ATTACK*/, bool extra /*= false*/, bool ignoreCasting /*= false*/)
{
if (HasUnitFlag(UNIT_FLAG_PACIFIED))
{
return;
}
if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) && !extra && !ignoreCasting)
{
return;
}
if (!victim->IsAlive())
return;
if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
return;
// CombatStart puts the target into stand state, so we need to cache sit state here to know if we should crit later
const bool sittingVictim = victim->GetTypeId() == TYPEID_PLAYER && (victim->IsSitState() || victim->getStandState() == UNIT_STAND_STATE_SLEEP);
CombatStart(victim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
if (!extra && _lastExtraAttackSpell)
{
_lastExtraAttackSpell = 0;
}
bool meleeAttack = true;
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
{
meleeAttack = false; // The melee attack is replaced by the melee spell
Spell* meleeSpell = m_currentSpells[CURRENT_MELEE_SPELL];
SpellCastResult castResult = meleeSpell->CheckCast(false);
if (castResult != SPELL_CAST_OK)
{
meleeSpell->SendCastResult(castResult);
meleeSpell->SendInterrupted(0);
meleeSpell->finish(false);
meleeSpell->SetExecutedCurrently(false);
if (castResult == SPELL_FAILED_NO_POWER)
{
// Not enough rage, do a regular melee attack instead
meleeAttack = true;
}
}
else
{
meleeSpell->cast(true);
}
}
if (meleeAttack)
{
// attack can be redirected to another target
victim = GetMeleeHitRedirectTarget(victim);
CalcDamageInfo damageInfo;
CalculateMeleeDamage(victim, &damageInfo, attType, sittingVictim);
// Send log damage message to client
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
Unit::DealDamageMods(victim, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
}
SendAttackStateUpdate(&damageInfo);
//TriggerAurasProcOnEvent(damageInfo);
_lastDamagedTargetGuid = victim->GetGUID();
DealMeleeDamage(&damageInfo, true);
DamageInfo dmgInfo(damageInfo);
Unit::ProcDamageAndSpell(damageInfo.attacker, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, dmgInfo.GetDamage(),
damageInfo.attackType, nullptr, nullptr, -1, nullptr, &dmgInfo);
if (GetTypeId() == TYPEID_PLAYER)
LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
else
LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
// Let the pet know we've started attacking someting. Handles melee attacks only
// Spells such as auto-shot and others handled in WorldSession::HandleCastSpellOpcode
if (GetTypeId() == TYPEID_PLAYER && !m_Controlled.empty())
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if (Unit* pet = *itr)
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
pet->ToCreature()->AI()->OwnerAttacked(victim);
}
}
bool Unit::GetMeleeAttackPoint(Unit* attacker, Position& pos)
{
if (!attacker)
{
return false;
}
AttackerSet attackers = getAttackers();
if (attackers.size() <= 1) // if the attackers are not more than one
{
return false;
}
float meleeReach = GetExactDist2d(attacker);
if (meleeReach <= 0)
{
return false;
}
float minAngle = 0;
Unit *refUnit = nullptr;
uint32 validAttackers = 0;
double attackerSize = attacker->GetCollisionRadius();
for (const auto& otherAttacker: attackers)
{
// if the otherAttacker is not valid, skip
if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||
!otherAttacker->IsWithinMeleeRange(this) || otherAttacker->isMoving())
{
continue;
}
float curretAngle = atan(attacker->GetExactDist2d(otherAttacker) / meleeReach);
if (minAngle == 0 || curretAngle < minAngle)
{
minAngle = curretAngle;
refUnit = otherAttacker;
}
validAttackers++;
}
if (!validAttackers || !refUnit)
{
return false;
}
float contactDist = attackerSize + refUnit->GetCollisionRadius();
float requiredAngle = atan(contactDist / meleeReach);
float attackersAngle = atan(attacker->GetExactDist2d(refUnit) / meleeReach);
// in instance: the more attacker there are, the higher will be the tollerance
// outside: creatures should not intersecate
float angleTollerance = attacker->GetMap()->IsDungeon() ? requiredAngle - requiredAngle * tanh(validAttackers / 5.0f) : requiredAngle;
if (attackersAngle > angleTollerance)
{
return false;
}
double angle = atan(contactDist / meleeReach);
float angularRadius = frand(0.1f, 0.3f) + angle;
int8 direction = (urand(0, 1) ? -1 : 1);
float currentAngle = GetAngle(refUnit);
float absAngle = currentAngle + angularRadius * direction;
float x, y, z;
float distance = meleeReach - GetObjectSize();
GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle);
if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
{
GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle * -1); // try the other side
if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
{
return false;
}
}
pos.Relocate(x, y, z);
return true;
}
void Unit::HandleProcExtraAttackFor(Unit* victim, uint32 count)
{
while (count)
{
--count;
AttackerStateUpdate(victim, BASE_ATTACK, true);
}
}
void Unit::AddExtraAttacks(uint32 count)
{
ObjectGuid targetGUID = _lastDamagedTargetGuid;
if (!targetGUID)
{
if (ObjectGuid selection = GetTarget())
{
targetGUID = selection; // Spell was cast directly (not triggered by aura)
}
else
return;
}
extraAttacksTargets[targetGUID] += count;
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackType attType) const
{
// This is only wrapper
// Miss chance based on melee
//float miss_chance = MeleeMissChanceCalc(victim, attType);
float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(victim->GetMaxSkillValueForLevel(this)), 0);
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, victim);
if( crit_chance < 0 )
crit_chance = 0;
float dodge_chance = victim->GetUnitDodgeChance();
float block_chance = victim->GetUnitBlockChance();
float parry_chance = victim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
//LOG_DEBUG("entities.unit", "MELEE OUTCOME: miss {} crit {} dodge {} parry {} block {}", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100));
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())
{
return MELEE_HIT_EVADE;
}
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim);
int32 victimDefenseSkill = victim->GetDefenseSkillValue(this);
sScriptMgr->OnBeforeRollMeleeOutcomeAgainst(this, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
// bonus from skills is 0.04%
int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: skill bonus of {} for attacker", skillBonus);
//LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: rolled {}, miss {}, dodge {}, parry {}, block {}, crit {}",
// roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// Dodge chance
// only players can't dodge if attacker is behind
if (victim->GetTypeId() == TYPEID_PLAYER && !victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
//LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
// Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
else if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_DODGE))
{
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodge_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
else
dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE) * 100;
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
// xinef: if casting or stunned - cant dodge
if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
tmp = 0;
if ((tmp > 0) // check if unit _can_ dodge
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: DODGE <{}, {})", sum - tmp, sum);
return MELEE_HIT_DODGE;
}
}
// parry & block chances
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
}
else
{
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parry_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
else
parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
{
tmp = parry_chance;
// xinef: cant parry while casting or while stunned
if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
tmp = 0;
if (tmp > 0 // check if unit _can_ parry
&& (tmp -= skillBonus) > 0
&& roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: PARRY <{}, {})", sum - tmp, sum);
return MELEE_HIT_PARRY;
}
}
if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
{
tmp = block_chance;
// xinef: cant block while casting or while stunned
if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
tmp = 0;
if (tmp > 0 // check if unit _can_ block
&& (tmp -= skillBonus) > 0
&& roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: BLOCK <{}, {})", sum - tmp, sum);
return MELEE_HIT_BLOCK;
}
}
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if (attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || IsPet()) &&
victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet() &&
GetLevel() < victim->getLevelForTarget(this))
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
int32 maxskill = attackerMaxSkillValueForLevel;
skill = (skill > maxskill) ? maxskill : skill;
tmp = (10 + (victimDefenseSkill - skill)) * 100;
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: GLANCING <{}, {})", sum - 4000, sum);
return MELEE_HIT_GLANCING;
}
}
// mobs can score crushing blows if they're 4 or more levels above victim
if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
!IsControlledByPlayer() &&
!(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS))
{
// when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
tmp = tmp > tmpmax ? tmpmax : tmp;
// tmp = mob's level * 5 - player's current defense skill
tmp = attackerMaxSkillValueForLevel - tmp;
if (tmp >= 15)
{
// add 2% chance per lacking skill point, min. is 15%
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRUSHING <{}, {})", sum - tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
// Critical chance
tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
}
else
return MELEE_HIT_CRIT;
}
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask /*= 0*/)
{
float minDamage = 0.0f;
float maxDamage = 0.0f;
if (normalized || !addTotalPct || itemDamagesMask)
{
// get both by default
if (!itemDamagesMask)
{
itemDamagesMask = (1 << 0) | (1 << 1);
}
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
if (itemDamagesMask & (1 << i))
{
float minTmp, maxTmp;
CalculateMinMaxDamage(attType, normalized, addTotalPct, minTmp, maxTmp, i);
minDamage += minTmp;
maxDamage += maxTmp;
}
}
}
else
{
switch (attType)
{
case RANGED_ATTACK:
minDamage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
maxDamage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
break;
case BASE_ATTACK:
minDamage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
maxDamage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
break;
case OFF_ATTACK:
minDamage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
maxDamage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
break;
default:
break;
}
}
minDamage = std::max(0.f, minDamage);
maxDamage = std::max(0.f, maxDamage);
if (minDamage > maxDamage)
{
std::swap(minDamage, maxDamage);
}
return urand(uint32(minDamage), uint32(maxDamage));
}
float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
{
if (GetTypeId() != TYPEID_PLAYER)
return 1.0f;
if (spellProto->SpellLevel <= 0 || spellProto->SpellLevel >= spellProto->MaxLevel)
return 1.0f;
float LvlPenalty = 0.0f;
// xinef: added brackets
if (spellProto->SpellLevel < 20)
LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
if (LvlFactor > 1.0f)
LvlFactor = 1.0f;
return AddPct(LvlFactor, -LvlPenalty);
}
void Unit::SendMeleeAttackStart(Unit* victim, Player* sendTo)
{
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
data << GetGUID();
data << victim->GetGUID();
if (sendTo)
sendTo->SendDirectMessage(&data);
else
SendMessageToSet(&data, true);
LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
// pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
// pussywizard: this happens in some boss scripts, just add clearing here
// ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
data << GetPackGUID();
data << (victim ? victim->GetPackGUID() : PackedGuid());
data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
SendMessageToSet(&data, true);
LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
if (victim)
LOG_DEBUG("entities.unit", "{} {} stopped attacking {} {}", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().ToString(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUID().ToString());
else
LOG_DEBUG("entities.unit", "{} {} stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().ToString());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
{
// These spells can't be blocked
if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
return false;
if (victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION) || victim->HasInArc(M_PI, this))
{
// Check creatures flags_extra for disable block
if (victim->GetTypeId() == TYPEID_UNIT &&
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
return false;
float blockChance = victim->GetUnitBlockChance();
blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
// xinef: cant block while casting or while stunned
if (blockChance < 0.0f || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
blockChance = 0.0f;
if (roll_chance_f(blockChance))
return true;
}
return false;
}
bool Unit::isBlockCritical()
{
if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
return true;
return false;
}
int32 Unit::GetMechanicResistChance(SpellInfo const* spell)
{
if (!spell)
return 0;
int32 resist_mech = 0;
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
if (!spell->Effects[eff].IsEffect())
break;
int32 effect_mech = spell->GetEffectMechanic(eff);
if (effect_mech)
{
int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
if (resist_mech < temp)
resist_mech = temp;
}
}
return resist_mech;
}
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
{
// Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
// resist and deflect chances
if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
return SPELL_MISS_NONE;
WeaponAttackType attType = BASE_ATTACK;
// Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
int32 attackerWeaponSkill;
// skill value for these spells (for example judgements) is 5* level
if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
attackerWeaponSkill = GetLevel() * 5;
// bonus from skills is 0.04% per skill Diff
else
attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
uint32 roll = urand (0, 10000);
uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spellInfo->Id) * 100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
bool canDodge = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_DODGE);
bool canParry = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_PARRY);
bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
// Same spells cannot be parry/dodge
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
return SPELL_MISS_NONE;
// Chance resist mechanic
int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
tmp += resist_chance;
if (roll < tmp)
return SPELL_MISS_RESIST;
// Ranged attacks can only miss, resist and deflect
if (attType == RANGED_ATTACK)
{
// only if in front
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)))
{
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
tmp += deflect_chance;
if (roll < tmp)
return SPELL_MISS_DEFLECT;
}
canDodge = false;
canParry = false;
}
// Check for attack from behind
// xinef: if from behind or spell requires cast from behind
if (!victim->HasInArc(M_PI, this))
{
if (!victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
{
// Can`t dodge from behind in PvP (but its possible in PvE)
if (victim->GetTypeId() == TYPEID_PLAYER)
{
canDodge = false;
}
// Can`t parry or block
canParry = false;
canBlock = false;
}
}
// Check creatures flags_extra for disable parry
if (victim->GetTypeId() == TYPEID_UNIT)
{
uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra;
// Xinef: no dodge flag
if (flagEx & CREATURE_FLAG_EXTRA_NO_DODGE)
canDodge = false;
if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
canParry = false;
// Check creatures flags_extra for disable block
if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
canBlock = false;
}
// Ignore combat result aura
AuraEffectList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->IsAffectedOnSpell(spellInfo))
continue;
switch ((*i)->GetMiscValue())
{
case MELEE_HIT_DODGE:
canDodge = false;
break;
case MELEE_HIT_BLOCK:
canBlock = false;
break;
case MELEE_HIT_PARRY:
canParry = false;
break;
default:
LOG_DEBUG("entities.unit", "Spell {} SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state {}", (*i)->GetId(), (*i)->GetMiscValue());
break;
}
}
if (canDodge)
{
// Roll dodge
int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE) * 100;
dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodgeChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
else
dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
// xinef: cant dodge while casting or while stunned
if (dodgeChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
dodgeChance = 0;
tmp += dodgeChance;
if (roll < tmp)
return SPELL_MISS_DODGE;
}
if (canParry)
{
// Roll parry
int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
else
parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
// xinef: cant parry while casting or while stunned
if (parryChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
parryChance = 0;
tmp += parryChance;
if (roll < tmp)
return SPELL_MISS_PARRY;
}
if (canBlock)
{
int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
// xinef: cant block while casting or while stunned
if (blockChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
blockChance = 0;
tmp += blockChance;
if (roll < tmp)
return SPELL_MISS_BLOCK;
}
return SPELL_MISS_NONE;
}
SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
{
// Can`t miss on dead target (on skinning for example)
if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
return SPELL_MISS_NONE;
// vehicles cant miss
if (IsVehicle())
return SPELL_MISS_NONE;
// Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
// resist and deflect chances
// xinef: skip all calculations, proof: Toxic Tolerance quest
if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
return SPELL_MISS_NONE;
if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
{
return SPELL_MISS_NONE;
}
SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
int32 thisLevel = getLevelForTarget(victim);
if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
int32 MISS_CHANCE_MULTIPLIER;
if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && GetTypeId() != TYPEID_PLAYER) // keep it as it was originally (7 and 11)
{
MISS_CHANCE_MULTIPLIER = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
}
else
{
MISS_CHANCE_MULTIPLIER = sWorld->getRate(
victim->GetTypeId() == TYPEID_PLAYER
? RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE);
}
// Base hit chance from attacker and victim levels
int32 modHitChance = levelDiff < 3
? 96 - levelDiff
: 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
modHitChance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
// Spells with SPELL_ATTR3_ALWAYS_HIT will ignore target's avoidance effects
// xinef: imo it should completly ignore all calculations, eg: 14792. Hits 80 level players on blizz without any problems
//if (!spell->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
{
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
if (spellInfo->IsAffectingArea())
modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Decrease hit chance from victim rating bonus
if (victim->GetTypeId() == TYPEID_PLAYER)
modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL));
}
int32 HitChance = modHitChance * 100;
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
// Xinef: Totems should inherit casters ratings?
if (IsTotem())
{
if (Unit* owner = GetOwner())
HitChance += int32(owner->m_modSpellHitChance * 100.0f);
}
else
HitChance += int32(m_modSpellHitChance * 100.0f);
if (HitChance < 100)
HitChance = 100;
else if (HitChance > 10000)
HitChance = 10000;
int32 tmp = 10000 - HitChance;
int32 rand = irand(1, 10000); // Needs to be 1 to 10000 to avoid the 1/10000 chance to miss on 100% hit rating
if (rand < tmp)
return SPELL_MISS_MISS;
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
tmp += resist_chance;
// Chance resist debuff
if (!spellInfo->IsPositive() && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))
{
bool bNegativeAura = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// Xinef: Check if effect exists!
if (spellInfo->Effects[i].IsEffect() && spellInfo->Effects[i].ApplyAuraName == 0)
{
bNegativeAura = false;
break;
}
}
if (bNegativeAura)
{
tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
}
// Players resistance for binary spells
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && (spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_HOLY)) == 0)
tmp += int32(Unit::GetEffectiveResistChance(this, spellInfo->GetSchoolMask(), victim) * 10000.0f); // 100 for spell calculations, and 100 for return value percentage
}
// Roll chance
if (rand < tmp)
return SPELL_MISS_RESIST;
// cast by caster in front of victim
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)))
{
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
tmp += deflect_chance;
if (rand < tmp)
return SPELL_MISS_DEFLECT;
}
return SPELL_MISS_NONE;
}
// Calculate spell hit result can be:
// Every spell can: Evade/Immune/Reflect/Sucesful hit
// For melee based spells:
// Miss
// Dodge
// Parry
// For spells
// Resist
SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool CanReflect)
{
// Check for immune
if (victim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
/// @todo: client not show miss log for this spells - so need find info for this in dbc and use it!
if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
&& (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
// Check for immune
// xinef: check for school immunity only
if (victim->IsImmunedToSchool(spell))
return SPELL_MISS_IMMUNE;
if (this == victim)
return SPELL_MISS_NONE;
// Return evade for units in evade mode
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE) && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE))
return SPELL_MISS_EVADE;
// Try victim reflect spell
if (CanReflect)
{
int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if ((*i)->GetMiscValue() & spell->GetSchoolMask())
reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
//ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
switch (spell->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
return MeleeSpellHitResult(victim, spell);
case SPELL_DAMAGE_CLASS_NONE:
{
if (spell->SpellFamilyName)
{
return SPELL_MISS_NONE;
}
// Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
return SPELL_MISS_NONE;
[[fallthrough]];
}
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(victim, spell);
}
return SPELL_MISS_NONE;
}
SpellMissInfo Unit::SpellHitResult(Unit* victim, Spell const* spell, bool CanReflect)
{
SpellInfo const* spellInfo = spell->GetSpellInfo();
// Check for immune
if (victim->IsImmunedToSpell(spellInfo, spell))
{
return SPELL_MISS_IMMUNE;
}
// All positive spells can`t miss
/// @todo: client not show miss log for this spells - so need find info for this in dbc and use it!
if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
&& (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
{
return SPELL_MISS_NONE;
}
// Check for immune
// xinef: check for school immunity only
if (victim->IsImmunedToSchool(spell))
{
return SPELL_MISS_IMMUNE;
}
if (this == victim)
{
return SPELL_MISS_NONE;
}
// Return evade for units in evade mode
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks() && !spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) &&
!spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE))
{
return SPELL_MISS_EVADE;
}
// Try victim reflect spell
if (CanReflect)
{
int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
{
if ((*i)->GetMiscValue() & spell->GetSpellSchoolMask())
{
reflectchance += (*i)->GetAmount();
}
}
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
//ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
switch (spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
return MeleeSpellHitResult(victim, spellInfo);
case SPELL_DAMAGE_CLASS_NONE:
{
if (spellInfo->SpellFamilyName)
{
return SPELL_MISS_NONE;
}
// Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].Effect && spellInfo->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
{
if (spellInfo->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
{
return SPELL_MISS_NONE;
}
}
}
[[fallthrough]];
}
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(victim, spellInfo);
}
return SPELL_MISS_NONE;
}
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
if (GetTypeId() == TYPEID_PLAYER)
{
// in PvP use full skill instead current skill value
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
? ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE)
: ToPlayer()->GetSkillValue(SKILL_DEFENSE);
value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
return value;
}
else
return GetUnitMeleeSkill(target);
}
float Unit::GetUnitDodgeChance() const
{
if (GetTypeId() == TYPEID_PLAYER)
return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
if (ToCreature()->IsTotem())
return 0.0f;
else
{
float dodge = ToCreature()->isWorldBoss() ? 5.85f : 5.0f; // Xinef: bosses should have 6.5% dodge (5.9 + 0.6 from defense skill difference)
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
return dodge > 0.0f ? dodge : 0.0f;
}
}
}
float Unit::GetUnitParryChance() const
{
float chance = 0.0f;
if (Player const* player = ToPlayer())
{
if (player->CanParry())
{
Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
if (!tmpitem)
tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
if (tmpitem)
chance = player->GetRealParry(); //GetFloatValue(PLAYER_PARRY_PERCENTAGE);
}
}
else if (GetTypeId() == TYPEID_UNIT)
{
if (ToCreature()->isWorldBoss())
chance = 13.4f; // + 0.6 by skill diff
else if (GetCreatureType() == CREATURE_TYPE_HUMANOID)
chance = 5.0f;
// Xinef: if aura is present, type should not matter
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
}
return chance > 0.0f ? chance : 0.0f;
}
float Unit::GetUnitMissChance(WeaponAttackType attType) const
{
float miss_chance = 5.00f;
if (Player const* player = ToPlayer())
miss_chance += player->GetMissPercentageFromDefence();
if (attType == RANGED_ATTACK)
miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
return miss_chance;
}
float Unit::GetUnitBlockChance() const
{
if (Player const* player = ToPlayer())
{
if (player->CanBlock())
{
Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
return 0.0f;
}
else
{
if (ToCreature()->IsTotem())
return 0.0f;
else
{
float block = 5.0f;
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
return block > 0.0f ? block : 0.0f;
}
}
}
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const
{
float crit;
if (GetTypeId() == TYPEID_PLAYER)
{
switch (attackType)
{
case BASE_ATTACK:
crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
break;
case OFF_ATTACK:
crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE);
break;
case RANGED_ATTACK:
crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
break;
// Just for good manner
default:
crit = 0.0f;
break;
}
}
else
{
crit = 5.0f;
crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
}
// flat aura mods
if (attackType == RANGED_ATTACK)
crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
else
crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
AuraEffectList const& mTotalAuraList = victim->GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if (GetGUID() != (*i)->GetCasterGUID())
continue;
crit += (*i)->GetAmount();
}
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
else
Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
// xinef: SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE should be calculated at the end
crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
if (crit < 0.0f)
crit = 0.0f;
return crit;
}
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
{
uint32 value = 0;
if (Player const* player = ToPlayer())
{
Item* item = player->GetWeaponForAttack(attType, true);
// feral or unarmed skill only for base attack
if (attType != BASE_ATTACK && !item)
return 0;
if (IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack)
uint32 skill = SKILL_UNARMED;
if (item)
skill = item->GetSkill();
// in PvP use full skill instead current skill value
value = (target && target->IsControlledByPlayer())
? player->GetMaxSkillValue(skill)
: player->GetSkillValue(skill);
// Modify value from ratings
value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL));
switch (attType)
{
case BASE_ATTACK:
value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));
break;
case OFF_ATTACK:
value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));
break;
case RANGED_ATTACK:
value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));
break;
default:
break;
}
}
else
value = GetUnitMeleeSkill(target);
return value;
}
void Unit::_DeleteRemovedAuras()
{
while (!m_removedAuras.empty())
{
delete m_removedAuras.front();
m_removedAuras.pop_front();
}
}
void Unit::_UpdateSpells(uint32 time)
{
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = nullptr; // remove pointer
}
}
// m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();)
{
Aura* i_aura = m_auraUpdateIterator->second;
++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
i_aura->UpdateOwner(time, this);
}
// remove expired auras - do that after updates(used in scripts?)
for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
{
if (i->second->IsExpired())
RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE);
else if (i->second->GetSpellInfo()->IsChanneled() && i->second->GetCasterGUID() != GetGUID() && !ObjectAccessor::GetWorldObject(*this, i->second->GetCasterGUID()))
RemoveOwnedAura(i, AURA_REMOVE_BY_CANCEL); // remove channeled auras when caster is not on the same map
else
++i;
}
for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
if (itr->second->IsNeedClientUpdate())
itr->second->ClientUpdate();
_DeleteRemovedAuras();
if (!m_gameObj.empty())
{
for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
if (!go->isSpawned())
{
go->SetOwnerGUID(ObjectGuid::Empty);
go->SetRespawnTime(0);
go->Delete();
m_gameObj.erase(itr++);
continue;
}
++itr;
}
}
}
void Unit::_UpdateAutoRepeatSpell()
{
SpellInfo const* spellProto = nullptr;
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
{
spellProto = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo;
}
if (!spellProto)
{
return;
}
static uint32 const HUNTER_AUTOSHOOT = 75;
// Check "realtime" interrupts
if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
{
// cancel wand shoot
if (spellProto->Id != HUNTER_AUTOSHOOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
}
// Apply delay (Hunter's autoshoot not affected)
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
{
setAttackTimer(RANGED_ATTACK, 500);
}
m_AutoRepeatFirstCast = false;
// Check for ranged attack timer
if (isAttackReady(RANGED_ATTACK))
{
SpellCastResult result = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true);
if (result != SPELL_CAST_OK)
{
if (spellProto->Id != HUNTER_AUTOSHOOT)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
return;
}
// We want to shoot
Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
// Reset attack
resetAttackTimer(RANGED_ATTACK);
}
}
void Unit::SetCurrentCastedSpell(Spell* pSpell)
{
ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
return;
bool bySelf = m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->m_spellInfo->Id == pSpell->m_spellInfo->Id;
// break same type spell if it is not delayed
InterruptSpell(CSpellType, false, true, bySelf);
// special breakage effects:
switch (CSpellType)
{
case CURRENT_GENERIC_SPELL:
{
// generic spells always break channeled not delayed spells
if (Spell* s = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
if (!s->GetSpellInfo()->IsActionAllowedChannel())
{
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
}
}
// autorepeat breaking
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
{
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
if (pSpell->GetCastTime() > 0)
AddUnitState(UNIT_STATE_CASTING);
break;
}
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
InterruptSpell(CURRENT_GENERIC_SPELL, false);
InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
// it also does break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
AddUnitState(UNIT_STATE_CASTING);
break;
}
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
if (pSpell->m_spellInfo->Id != 75)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
if (Spell* s = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
if (!s->GetSpellInfo()->IsActionAllowedChannel())
{
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
}
}
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
break;
}
default:
// other spell types don't break anything now
break;
}
// current spell (if it is still here) may be safely deleted now
if (m_currentSpells[CSpellType])
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
// set new current spell
m_currentSpells[CSpellType] = pSpell;
pSpell->SetReferencedFromCurrent(true);
pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
}
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant, bool bySelf)
{
//LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
{
// for example, do not let self-stun aura interrupt itself
if (!spell->IsInterruptable())
return;
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SendAutoRepeatCancel(this);
if (spell->getState() != SPELL_STATE_FINISHED)
spell->cancel(bySelf);
m_currentSpells[spellType] = nullptr;
spell->SetReferencedFromCurrent(false);
}
}
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
{
Spell* spell = m_currentSpells[spellType];
if (!spell)
return;
if (spellType == CURRENT_CHANNELED_SPELL)
spell->SendChannelUpdate(0);
spell->finish(ok);
}
bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot, bool skipInstant) const
{
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
// generic spells are cast when they are not finished and not delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
{
if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
{
if (!isAutoshoot || !m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
return true;
}
}
// channeled spells may be delayed, but they are still considered cast
if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
{
if (!isAutoshoot || !m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
return true;
}
// autorepeat spells may be finished or delayed, but they are still considered cast
if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
return true;
return false;
}
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant, bool bySelf)
{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
// autorepeat spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant, bySelf);
// channeled spells are interrupted if they are not finished, even if they are delayed
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
return m_currentSpells[i];
return nullptr;
}
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
return spell->GetCastTime();
return 0;
}
bool Unit::IsMovementPreventedByCasting() const
{
// can always move when not casting
if (!HasUnitState(UNIT_STATE_CASTING))
{
return false;
}
// channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
{
if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
{
if (spell->GetSpellInfo()->IsActionAllowedChannel())
{
return false;
}
}
}
// prohibit movement for all other spell casts
return true;
}
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
}
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target);
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if (c->GetMapId() == 618) // Ring of Valor
{
// skip transport check, check for being below floor level
if (this->GetPositionZ() < 28.0f)
return false;
if (BattlegroundMap* bgMap = c->GetMap()->ToBattlegroundMap())
if (Battleground* bg = bgMap->GetBG())
if (bg->GetStartTime() < 80133) // 60000ms preparation time + 20133ms elevator rise time
return false;
}
else if (c->GetMapId() == 631) // Icecrown Citadel
{
// if static transport doesn't match - return false
if (c->GetTransport() != this->GetTransport() && ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || (this->GetTransport() && this->GetTransport()->IsStaticTransport())))
return false;
// special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
if (c->GetOwnerGUID().IsPlayer() && !c->CanFly())
{
if (c->GetTransport() != this->GetTransport())
return false;
if (this->GetTransport())
{
if (c->GetPositionY() < 2033.0f)
{
if (this->GetPositionY() > 2033.0f)
return false;
}
else if (c->GetPositionY() < 2438.0f)
{
if (this->GetPositionY() < 2033.0f || this->GetPositionY() > 2438.0f)
return false;
}
else if (this->GetPositionY() < 2438.0f)
return false;
}
}
}
else
{
// pussywizard: prevent any bugs by passengers exiting transports or normal creatures flying away
if (c->GetTransport() != this->GetTransport())
return false;
}
LiquidStatus liquidStatus = GetLiquidData().Status;
bool isInWater = (liquidStatus & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
// In water or jumping in water
if (isInWater || (liquidStatus == LIQUID_MAP_ABOVE_WATER && (IsFalling() || (ToPlayer() && ToPlayer()->IsFalling()))))
{
return c->CanEnterWater();
}
else
{
return c->CanWalk() || c->CanFly();
}
}
void Unit::ProcessPositionDataChanged(PositionFullTerrainStatus const& data)
{
WorldObject::ProcessPositionDataChanged(data);
ProcessTerrainStatusUpdate();
}
void Unit::ProcessTerrainStatusUpdate()
{
if (GetTypeId() == TYPEID_UNIT)
ToCreature()->UpdateMovementFlags();
if (IsFlying() || (!IsControlledByPlayer()))
return;
LiquidData const& liquidData = GetLiquidData();
// remove appropriate auras if we are swimming/not swimming respectively
if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_ABOVEWATER);
else
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
// liquid aura handling
LiquidTypeEntry const* curLiquid = nullptr;
if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING))
curLiquid = sLiquidTypeStore.LookupEntry(liquidData.Entry);
if (curLiquid != _lastLiquid)
{
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
// Set _lastLiquid before casting liquid spell to avoid infinite loops
_lastLiquid = curLiquid;
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
CastSpell(this, curLiquid->SpellId, true);
}
}
SafeUnitPointer::~SafeUnitPointer()
{
if (ptr != defaultValue && ptr) ptr->RemovePointedBy(this);
ptr = defaultValue;
}
void SafeUnitPointer::SetPointedTo(Unit* u)
{
if (ptr != defaultValue && ptr) ptr->RemovePointedBy(this);
ptr = u;
if (ptr != defaultValue && ptr) ptr->AddPointedBy(this);
}
void SafeUnitPointer::UnitDeleted()
{
LOG_INFO("misc", "SafeUnitPointer::UnitDeleted !!!");
if (defaultValue)
{
if (Player* p = defaultValue->ToPlayer())
{
LOG_INFO("misc", "SafeUnitPointer::UnitDeleted (A1) - {}, {}, {}, {}, {}, {}, {}, {}",
p->GetGUID().ToString(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
if (ptr)
LOG_INFO("misc", "SafeUnitPointer::UnitDeleted (A2)");
p->GetSession()->KickPlayer("Unit deleted");
}
}
else if (ptr)
LOG_INFO("misc", "SafeUnitPointer::UnitDeleted (B1)");
ptr = defaultValue;
}
void Unit::HandleSafeUnitPointersOnDelete(Unit* thisUnit)
{
if (thisUnit->SafeUnitPointerSet.empty())
return;
for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
(*itr)->UnitDeleted();
thisUnit->SafeUnitPointerSet.clear();
}
bool Unit::IsInWater() const
{
return (GetLiquidData().Status & MAP_LIQUID_STATUS_SWIMMING) != 0;
}
bool Unit::IsUnderWater() const
{
return GetLiquidData().Status == LIQUID_MAP_UNDER_WATER;
}
void Unit::DeMorph()
{
SetDisplayId(GetNativeDisplayId());
}
Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= nullptr*/, Item* castItem /*= nullptr*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/, bool periodicReset /*= false*/)
{
ASSERT(casterGUID || caster);
if (!casterGUID)
casterGUID = caster->GetGUID();
// Xinef: Hax for mixology, best solution qq
if (sSpellMgr->GetSpellGroup(newAura->Id) == 1)
return nullptr;
// passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
if (!newAura->IsMultiSlotAura())
{
// check if cast item changed
ObjectGuid castItemGUID;
if (castItem)
castItemGUID = castItem->GetGUID();
// find current aura from spell and change it's stackamount, or refresh it's duration
if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
{
// effect masks do not match
// extremely rare case
// let's just recreate aura
if (effMask != foundAura->GetEffectMask())
return nullptr;
// update basepoints with new values - effect amount will be recalculated in ModStackAmount
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!foundAura->HasEffect(i))
continue;
int bp;
if (baseAmount)
bp = *(baseAmount + i);
else
bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
*oldBP = bp;
}
// correct cast item guid if needed
if (castItemGUID != foundAura->GetCastItemGUID())
{
ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
*oldGUID = castItemGUID;
}
// try to increase stack amount
foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
sScriptMgr->OnAuraApply(this, foundAura);
return foundAura;
}
}
return nullptr;
}
void Unit::_AddAura(UnitAura* aura, Unit* caster)
{
ASSERT(!m_cleanupDone);
m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
_RemoveNoStackAurasDueToAura(aura);
if (aura->IsRemoved())
return;
aura->SetIsSingleTarget(caster && (aura->GetSpellInfo()->IsSingleTarget() || aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE)));
if (aura->IsSingleTarget())
{
ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
/* @HACK: Player is not in world during loading auras.
* Single target auras are not saved or loaded from database
* but may be created as a result of aura links (player mounts with passengers)
*/
// register single target aura
caster->GetSingleCastAuras().push_back(aura);
// remove other single target auras
Unit::AuraList& scAuras = caster->GetSingleCastAuras();
for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
{
if ((*itr) != aura &&
(*itr)->IsSingleTargetWith(aura))
{
(*itr)->Remove();
itr = scAuras.begin();
}
else
++itr;
}
}
}
// creates aura application instance and registers it in lists
// aura application effects are handled separately to prevent aura list corruption
AuraApplication* Unit::_CreateAuraApplication(Aura* aura, uint8 effMask)
{
// can't apply aura on unit which is going to be deleted - to not create a memory leak
ASSERT(!m_cleanupDone);
// aura musn't be removed
ASSERT(!aura->IsRemoved());
// aura mustn't be already applied on target
ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
uint32 aurId = aurSpellInfo->Id;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
// Xinef: Added IsAllowingDeadTarget check
if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->GetSession()->PlayerLoading()))
return nullptr;
Unit* caster = aura->GetCaster();
AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
// xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
// xinef: even if it gets removed, it will be reapplied in a second
if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
{
m_interruptableAuras.push_back(aurApp);
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
aura->_ApplyForTarget(this, caster, aurApp);
return aurApp;
}
void Unit::_ApplyAuraEffect(Aura* aura, uint8 effIndex)
{
ASSERT(aura);
ASSERT(aura->HasEffect(effIndex));
AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID());
ASSERT(aurApp);
if (!aurApp->GetEffectMask())
_ApplyAura(aurApp, 1 << effIndex);
else
aurApp->_HandleEffect(effIndex, true);
}
// handles effects of aura application
// should be done after registering aura in lists
void Unit::_ApplyAura(AuraApplication* aurApp, uint8 effMask)
{
Aura* aura = aurApp->GetBase();
_RemoveNoStackAurasDueToAura(aura);
if (aurApp->GetRemoveMode())
return;
Unit* caster = aura->GetCaster();
// Update target aura state flag
SpellInfo const* spellInfo = aura->GetSpellInfo();
if (AuraStateType aState = spellInfo->GetAuraState())
{
if (aState != AURA_STATE_CONFLAGRATE)
{
// Sting (hunter's pet ability), Faerie Fire (druid versions)
if (aState == AURA_STATE_FAERIE_FIRE)
aurApp->GetTarget()->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
ModifyAuraState(aState, true);
}
else if (caster)
{
ConflagrateAuraStateDelayEvent* pEvent = new ConflagrateAuraStateDelayEvent(this, caster->GetGUID());
m_Events.AddEvent(pEvent, m_Events.CalculateTime(700)); // intended 700ms delay before allowing to cast conflagrate
}
}
if (aurApp->GetRemoveMode())
return;
// Sitdown on apply aura req seated
if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
SetStandState(UNIT_STAND_STATE_SIT);
if (aurApp->GetRemoveMode())
return;
aura->HandleAuraSpecificMods(aurApp, caster, true, false);
// apply effects of the aura
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
aurApp->_HandleEffect(i, true);
}
sScriptMgr->OnAuraApply(this, aura);
}
// removes aura application from lists and unapplies effects
void Unit::_UnapplyAura(AuraApplicationMap::iterator& i, AuraRemoveMode removeMode)
{
AuraApplication* aurApp = i->second;
ASSERT(aurApp);
ASSERT(!aurApp->GetRemoveMode());
ASSERT(aurApp->GetTarget() == this);
aurApp->SetRemoveMode(removeMode);
Aura* aura = aurApp->GetBase();
LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
// dead loop is killing the server probably
ASSERT(m_removedAurasCount < 0xFFFFFFFF);
++m_removedAurasCount;
Unit* caster = aura->GetCaster();
// Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
m_appliedAuras.erase(i);
// xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
// xinef: event if it gets removed, it will be reapplied in a second
if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
{
m_interruptableAuras.remove(aurApp);
UpdateInterruptMask();
}
bool auraStateFound = false;
AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
if (auraState)
{
bool canBreak = false;
// Get mask of all aurastates from remaining auras
for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
{
if (itr->second == aurApp)
{
m_auraStateAuras.erase(itr);
itr = m_auraStateAuras.lower_bound(auraState);
canBreak = true;
continue;
}
auraStateFound = true;
++itr;
}
}
aurApp->_Remove();
aura->_UnapplyForTarget(this, caster, aurApp);
// remove effects of the spell - needs to be done after removing aura from lists
for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
}
// all effect mustn't be applied
ASSERT(!aurApp->GetEffectMask());
// Remove totem at next update if totem loses its aura
if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
{
if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
ToTotem()->setDeathState(JUST_DIED);
}
// Remove aurastates only if were not found
if (!auraStateFound)
ModifyAuraState(auraState, false);
aura->HandleAuraSpecificMods(aurApp, caster, false, false);
// only way correctly remove all auras from list
//if (removedAuras != m_removedAurasCount) new aura may be added
i = m_appliedAuras.begin();
sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
}
void Unit::_UnapplyAura(AuraApplication* aurApp, AuraRemoveMode removeMode)
{
// aura can be removed from unit only if it's applied on it, shouldn't happen
ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
uint32 spellId = aurApp->GetBase()->GetId();
AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
{
if (iter->second == aurApp)
{
_UnapplyAura(iter, removeMode);
return;
}
else
++iter;
}
ABORT();
}
void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
{
//SpellInfo const* spellProto = aura->GetSpellInfo();
// passive spell special case (only non stackable with ranks)
// xinef: this check makes caster to have 2 area auras thanks to spec switch
// if (spellProto->IsPassiveStackableWithRanks())
// return;
bool remove = false;
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
{
if (remove)
{
remove = false;
i = m_appliedAuras.begin();
}
if (aura->CanStackWith(i->second->GetBase(), true))
continue;
RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
if (i == m_appliedAuras.end())
break;
remove = true;
}
}
void Unit::_RegisterAuraEffect(AuraEffect* aurEff, bool apply)
{
if (apply)
m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
else
m_modAuras[aurEff->GetAuraType()].remove(aurEff);
}
// All aura base removes should go threw this function!
void Unit::RemoveOwnedAura(AuraMap::iterator& i, AuraRemoveMode removeMode)
{
Aura* aura = i->second;
ASSERT(!aura->IsRemoved());
// if unit currently update aura list then make safe update iterator shift to next
if (m_auraUpdateIterator == i && m_auraUpdateIterator != m_ownedAuras.end())
++m_auraUpdateIterator;
m_ownedAuras.erase(i);
m_removedAuras.push_back(aura);
// Unregister single target aura
if (aura->IsSingleTarget())
aura->UnregisterSingleTarget();
aura->_Remove(removeMode);
i = m_ownedAuras.begin();
}
void Unit::RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
{
for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
{
RemoveOwnedAura(itr, removeMode);
itr = m_ownedAuras.lower_bound(spellId);
}
else
++itr;
}
void Unit::RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode)
{
if (aura->IsRemoved())
return;
ASSERT(aura->GetOwner() == this);
uint32 spellId = aura->GetId();
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator itr = range.first; itr != range.second; ++itr)
{
if (itr->second == aura)
{
RemoveOwnedAura(itr, removeMode);
return;
}
}
ABORT();
}
Aura* Unit::GetOwnedAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, Aura* except) const
{
AuraMapBounds range = m_ownedAuras.equal_range(spellId);
for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!casterGUID || itr->second->GetCasterGUID() == casterGUID)
&& (!itemCasterGUID || itr->second->GetCastItemGUID() == itemCasterGUID)
&& (!except || except != itr->second))
{
return itr->second;
}
}
return nullptr;
}
void Unit::RemoveAura(AuraApplicationMap::iterator& i, AuraRemoveMode mode)
{
AuraApplication* aurApp = i->second;
// Do not remove aura which is already being removed
if (aurApp->GetRemoveMode())
return;
Aura* aura = aurApp->GetBase();
_UnapplyAura(i, mode);
// Remove aura - for Area and Target auras
if (aura->GetOwner() == this)
aura->Remove(mode);
}
void Unit::RemoveAura(uint32 spellId, ObjectGuid caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
{
Aura const* aura = iter->second->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!caster || aura->GetCasterGUID() == caster))
{
RemoveAura(iter, removeMode);
return;
}
else
++iter;
}
}
void Unit::RemoveAura(AuraApplication* aurApp, AuraRemoveMode mode)
{
// we've special situation here, RemoveAura called while during aura removal
// this kind of call is needed only when aura effect removal handler
// or event triggered by it expects to remove
// not yet removed effects of an aura
if (aurApp->GetRemoveMode())
{
// remove remaining effects of an aura
for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
}
return;
}
// no need to remove
if (aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) != aurApp || aurApp->GetBase()->IsRemoved())
return;
uint32 spellId = aurApp->GetBase()->GetId();
AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
{
if (aurApp == iter->second)
{
RemoveAura(iter, mode);
return;
}
else
++iter;
}
}
void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode)
{
if (aura->IsRemoved())
return;
if (AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID()))
RemoveAura(aurApp, mode);
}
void Unit::RemoveOwnedAuras(std::function<bool(Aura const*)> const& check)
{
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
if (check(iter->second))
{
RemoveOwnedAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveAppliedAuras(std::function<bool(AuraApplication const*)> const& check)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
if (check(iter->second))
{
RemoveAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveOwnedAuras(uint32 spellId, std::function<bool(Aura const*)> const& check)
{
for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
{
if (check(iter->second))
{
RemoveOwnedAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveAppliedAuras(uint32 spellId, std::function<bool(AuraApplication const*)> const& check)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
if (check(iter->second))
{
RemoveAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
Aura const* aura = iter->second->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!casterGUID || aura->GetCasterGUID() == casterGUID))
{
RemoveAura(iter, removeMode);
iter = m_appliedAuras.lower_bound(spellId);
}
else
++iter;
}
}
void Unit::RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID, AuraRemoveMode removeMode)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
Aura* aura = iter->second;
if ((aura->GetType() == UNIT_AURA_TYPE)
&& (!casterGUID || aura->GetCasterGUID() == casterGUID))
{
aura->ModStackAmount(-1, removeMode);
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
Aura* aura = iter->second;
if (aura->GetCasterGUID() == casterGUID)
{
DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved);
// Call OnDispel hook on AuraScript
aura->CallScriptDispel(&dispelInfo);
if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES))
aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
else
aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
// Call AfterDispel hook on AuraScript
aura->CallScriptAfterDispel(&dispelInfo);
switch (aura->GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_HUNTER:
{
// Noxious Stings
if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000)
{
if (Unit* caster = aura->GetCaster())
{
if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_HUNTER, 3521, 1))
{
if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
{
noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
if (aura->GetUnitOwner() )
if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
}
}
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Icy Clutch, remove with Frost Fever
if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x4000000)
{
if (AuraEffect* aureff = GetAuraEffect(SPELL_AURA_MOD_DECREASE_SPEED, SPELLFAMILY_DEATHKNIGHT, 0, 0x40000, 0, casterGUID))
RemoveAurasDueToSpell(aureff->GetId());
}
}
default:
break;
}
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit* stealer)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
Aura* aura = iter->second;
if (aura->GetCasterGUID() == casterGUID)
{
int32 damage[MAX_SPELL_EFFECTS];
int32 baseDamage[MAX_SPELL_EFFECTS];
uint8 effMask = 0;
uint8 recalculateMask = 0;
Unit* caster = aura->GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (aura->GetEffect(i))
{
baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
damage[i] = aura->GetEffect(i)->GetAmount();
effMask |= (1 << i);
if (aura->GetEffect(i)->CanBeRecalculated())
recalculateMask |= (1 << i);
}
else
{
baseDamage[i] = 0;
damage[i] = 0;
}
}
bool stealCharge = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
// Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
{
if (stealCharge)
oldAura->ModCharges(1);
else
oldAura->ModStackAmount(1);
oldAura->SetDuration(int32(dur));
}
else
{
// single target state must be removed before aura creation to preserve existing single target aura
if (aura->IsSingleTarget())
aura->UnregisterSingleTarget();
// Xinef: if stealer has same aura
Aura* curAura = stealer->GetAura(aura->GetId());
if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, aura->GetCasterGUID()))
{
// created aura must not be single target aura,, so stealer won't loose it on recast
if (newAura->IsSingleTarget())
{
newAura->UnregisterSingleTarget();
// bring back single target aura status to the old aura
aura->SetIsSingleTarget(true);
caster->GetSingleCastAuras().push_back(aura);
}
// FIXME: using aura->GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
newAura->SetLoadedState(aura->GetMaxDuration(), int32(dur), stealCharge ? 1 : aura->GetCharges(), 1, recalculateMask, &damage[0]);
newAura->ApplyForTargets();
}
}
if (stealCharge)
aura->ModCharges(-1, AURA_REMOVE_BY_ENEMY_SPELL);
else
aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
{
RemoveAura(iter);
iter = m_appliedAuras.lower_bound(spellId);
}
else
++iter;
}
}
void Unit::RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID, Aura* except, bool negative, bool positive)
{
// simple check if list is empty
if (m_modAuras[auraType].empty())
return;
for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
Aura* aura = (*iter)->GetBase();
AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID());
++iter;
if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
&& ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
{
uint32 removedAuras = m_removedAurasCount;
RemoveAura(aurApp);
if (m_removedAurasCount > removedAuras + 1)
iter = m_modAuras[auraType].begin();
}
}
}
void Unit::RemoveAurasWithAttribute(uint32 flags)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
if (spell->Attributes & flags)
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveNotOwnSingleTargetAuras()
{
// single target auras from other casters
// Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
// m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
// Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
// leading to assertion failures if the aura was cast on a player that can
// (and is changing map at the point where this function is called).
// Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
// The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
// to register in m_appliedAuras
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura const* aura = iter->second;
if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
RemoveOwnedAura(iter);
else
++iter;
}
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
{
Aura* aura = *iter;
if (aura->GetUnitOwner() != this)
{
aura->Remove();
iter = scAuras.begin();
}
else
++iter;
}
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except, bool isAutoshot /*= false*/)
{
if (!(m_interruptMask & flag))
return;
// interrupt auras
for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
{
Aura* aura = (*iter)->GetBase();
++iter;
if ((aura->GetSpellInfo()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
{
uint32 removedAuras = m_removedAurasCount;
RemoveAura(aura);
if (m_removedAurasCount > removedAuras + 1)
iter = m_interruptableAuras.begin();
}
}
// interrupt channeled spell
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
{
if (spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except)
{
// Do not interrupt if auto shot
if (!(isAutoshot && spell->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)))
{
InterruptNonMeleeSpells(false, spell->m_spellInfo->Id);
}
}
}
UpdateInterruptMask();
}
void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (!casterGUID || aura->GetCasterGUID() == casterGUID)
{
SpellInfo const* spell = aura->GetSpellInfo();
if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
RemoveAura(iter);
continue;
}
}
++iter;
}
}
void Unit::RemoveMovementImpairingAuras(bool withRoot)
{
if (withRoot)
RemoveAurasWithMechanic(1 << MECHANIC_ROOT);
// Snares
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->Mechanic == MECHANIC_SNARE)
{
RemoveAura(iter);
continue;
}
// Xinef: turn off snare auras by setting amount to 0 :)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (((1 << i) & iter->second->GetEffectMask()) && aura->GetSpellInfo()->Effects[i].Mechanic == MECHANIC_SNARE)
aura->GetEffect(i)->ChangeAmount(0);
++iter;
}
}
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (!except || aura->GetId() != except)
{
if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask)
{
RemoveAura(iter, removemode);
continue;
}
}
++iter;
}
}
void Unit::RemoveAurasByShapeShift()
{
uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
(!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_AURA_CC) || (aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARRIOR && (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x20))))
{
RemoveAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveAreaAurasDueToLeaveWorld()
{
// make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
++iter;
Aura::ApplicationMap const& appMap = aura->GetApplicationMap();
for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr != appMap.end();)
{
AuraApplication* aurApp = itr->second;
++itr;
Unit* target = aurApp->GetTarget();
if (target == this)
continue;
target->RemoveAura(aurApp);
// things linked on aura remove may apply new area aura - so start from the beginning
iter = m_ownedAuras.begin();
}
}
// remove area auras owned by others
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
if (iter->second->GetBase()->GetOwner() != this)
{
RemoveAura(iter);
}
else
++iter;
}
}
void Unit::RemoveAllAuras()
{
// this may be a dead loop if some events on aura remove will continiously apply aura on remove
// we want to have all auras removed, so use your brain when linking events
while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
{
AuraApplicationMap::iterator aurAppIter;
for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
_UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
AuraMap::iterator aurIter;
for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
RemoveOwnedAura(aurIter);
}
}
void Unit::RemoveArenaAuras()
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
RemoveAppliedAuras([](AuraApplication const* aurApp)
{
Aura const* aura = aurApp->GetBase();
return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_ALLOW_ENETRING_ARENA) // don't remove stances, shadowform, pally/hunter auras
&& !aura->IsPassive() // don't remove passive auras
&& (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD))) || // not negative death persistent auras
aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ENTERING_ARENA); // special marker, always remove
});
}
void Unit::RemoveAllAurasOnDeath()
{
// used just after dieing to remove all visible auras
// and disable the mods for the passive ones
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if ((!aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD)) && !aura->IsDeathPersistent())
_UnapplyAura(iter, AURA_REMOVE_BY_DEATH);
else
++iter;
}
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
if ((!aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD)) && !aura->IsDeathPersistent())
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH);
else
++iter;
}
}
void Unit::RemoveAllAurasRequiringDeadTarget()
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
else
++iter;
}
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
else
++iter;
}
}
void Unit::RemoveAllAurasExceptType(AuraType type)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->HasAura(type))
++iter;
else
_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
}
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
if (aura->GetSpellInfo()->HasAura(type))
++iter;
else
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
}
}
// pussywizard: replaced with Unit::RemoveEvadeAuras()
/*void Unit::RemoveAllAurasExceptType(AuraType type1, AuraType type2)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->HasAura(type1) || aura->GetSpellInfo()->HasAura(type2))
++iter;
else
_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
}
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
if (aura->GetSpellInfo()->HasAura(type1) || aura->GetSpellInfo()->HasAura(type2))
++iter;
else
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
}
}*/
// Xinef: We should not remove passive auras on evade, if npc has player owner (scripted one cast auras)
void Unit::RemoveEvadeAuras()
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
SpellInfo const* spellInfo = aura->GetSpellInfo();
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) || spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
++iter;
else
_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
}
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
Aura* aura = iter->second;
SpellInfo const* spellInfo = aura->GetSpellInfo();
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) || spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
++iter;
else
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
}
}
void Unit::DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
{
Aura* aura = range.first->second;
if (!caster || aura->GetCasterGUID() == caster)
{
if (aura->GetDuration() < delaytime)
aura->SetDuration(0);
else
aura->SetDuration(aura->GetDuration() - delaytime);
// update for out of range group members (on 1 slot use)
aura->SetNeedClientUpdateForTargets();
LOG_DEBUG("spells.aura", "Aura {} partially interrupted on unit {}, new duration: {} ms", aura->GetId(), GetGUID().ToString(), aura->GetDuration());
}
}
}
void Unit::_RemoveAllAuraStatMods()
{
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
}
void Unit::_ApplyAllAuraStatMods()
{
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
}
AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
if (itr->second->HasEffect(effIndex)
&& (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
{
return itr->second->GetBase()->GetEffect(effIndex);
}
}
return nullptr;
}
AuraEffect* Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
{
if (AuraEffect* aurEff = GetAuraEffect(rankSpell, effIndex, caster))
return aurEff;
rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
}
return nullptr;
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if (effIndex != (*itr)->GetEffIndex())
continue;
SpellInfo const* spell = (*itr)->GetSpellInfo();
if (spell->SpellIconID == iconId && spell->SpellFamilyName == name)
return *itr;
}
return nullptr;
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) const
{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
SpellInfo const* spell = (*i)->GetSpellInfo();
if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
continue;
return (*i);
}
}
return nullptr;
}
AuraEffect* Unit::GetAuraEffectDummy(uint32 spellid) const
{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if ((*itr)->GetId() == spellid)
return *itr;
}
return nullptr;
}
AuraApplication* Unit::GetAuraApplication(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
{
AuraApplication* app = range.first->second;
Aura const* aura = app->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!casterGUID || aura->GetCasterGUID() == casterGUID)
&& (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID)
&& (!except || except != app))
{
return app;
}
}
return nullptr;
}
Aura* Unit::GetAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
AuraApplication* aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : nullptr;
}
AuraApplication* Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
{
if (AuraApplication* aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
return aurApp;
rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
}
return nullptr;
}
Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
AuraApplication* aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : nullptr;
}
void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList)
{
// we should not be able to dispel diseases if the target is affected by unholy blight
if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
dispelMask &= ~(1 << DISPEL_DISEASE);
ReputationRank rank = GetReactionTo(caster, IsCharmed());
bool positive = rank >= REP_FRIENDLY;
// Neutral unit not at war with caster should be treated as a friendly unit
if (rank == REP_NEUTRAL)
{
if (Player* casterPlayer = caster->GetAffectingPlayer())
{
if (FactionTemplateEntry const* factionTemplateEntry = GetFactionTemplateEntry())
{
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
{
if (factionEntry->CanBeSetAtWar())
{
positive = !casterPlayer->GetReputationMgr().IsAtWar(factionEntry);
}
}
}
}
}
Unit::VisibleAuraMap const* visibleAuras = GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
Aura* aura = itr->second->GetBase();
// don't try to remove passive auras
if (aura->IsPassive())
continue;
if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
{
if (aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
{
// do not remove positive auras if friendly target
// negative auras if non-friendly target
if (itr->second->IsPositive() == positive)
continue;
}
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
dispelList.push_back(std::make_pair(aura, charges));
}
}
}
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
if (itr->second->HasEffect(effIndex)
&& (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
{
return true;
}
}
return false;
}
uint32 Unit::GetAuraCount(uint32 spellId) const
{
uint32 count = 0;
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
if (itr->second->GetBase()->GetStackAmount() == 0)
++count;
else
count += (uint32)itr->second->GetBase()->GetStackAmount();
}
return count;
}
bool Unit::HasAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
return true;
return false;
}
bool Unit::HasAuraType(AuraType auraType) const
{
return (!m_modAuras[auraType].empty());
}
bool Unit::HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (caster == (*i)->GetCasterGUID())
return true;
return false;
}
bool Unit::HasVisibleAuraType(AuraType auraType) const
{
AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
if( (*i)->GetBase()->CanBeSentToClient() )
return true;
return false;
}
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (miscvalue == (*i)->GetMiscValue())
return true;
return false;
}
bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->IsAffectedOnSpell(affectedSpell))
return true;
return false;
}
bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (value == (*i)->GetAmount())
return true;
return false;
}
bool Unit::HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const
{
for (AuraEffect const* aura : GetAuraEffectsByType(auratype))
{
if (aura->GetSpellInfo()->Effects[aura->GetEffIndex()].TriggerSpell == triggerSpell)
{
return true;
}
}
return false;
}
bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid)
{
if (!(m_interruptMask & flag))
return false;
for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
{
if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
return true;
}
return false;
}
bool Unit::HasNegativeAuraWithAttribute(uint32 flag, ObjectGuid guid)
{
for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
return true;
}
return false;
}
bool Unit::HasAuraWithMechanic(uint32 mechanicMask) const
{
for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
return true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (iter->second->HasEffect(i) && spellInfo->Effects[i].Effect && spellInfo->Effects[i].Mechanic)
if (mechanicMask & (1 << spellInfo->Effects[i].Mechanic))
return true;
}
return false;
}
AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const
{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetMiscValue() == script)
if ((*i)->IsAffectedOnSpell(spell))
return (*i);
}
return nullptr;
}
uint32 Unit::GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode)
{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
SPELL_AURA_NONE
};
ObjectGuid drwGUID;
if (Player* playerCaster = ObjectAccessor::GetPlayer(*this, casterGUID))
drwGUID = playerCaster->getRuneWeaponGUID();
uint32 diseases = 0;
for (uint8 index = 0; diseaseAuraTypes[index] != SPELL_AURA_NONE; ++index)
{
for (AuraEffectList::iterator i = m_modAuras[diseaseAuraTypes[index]].begin(); i != m_modAuras[diseaseAuraTypes[index]].end();)
{
// Get auras with disease dispel type by caster
if ((*i)->GetSpellInfo()->Dispel == DISPEL_DISEASE
&& ((*i)->GetCasterGUID() == casterGUID || (*i)->GetCasterGUID() == drwGUID)) // if its caster or his dancing rune weapon
{
++diseases;
if (mode == 1)
{
RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
i = m_modAuras[diseaseAuraTypes[index]].begin();
continue;
}
// used for glyph of scourge strike
else if (mode == 2)
{
Aura* aura = (*i)->GetBase();
if (aura && !aura->IsRemoved() && aura->GetDuration() > 0)
if ((aura->GetApplyTime() + aura->GetMaxDuration() / 1000 + 8) > (GameTime::GetGameTime().count() + aura->GetDuration() / 1000))
aura->SetDuration(aura->GetDuration() + 3000);
}
}
++i;
}
}
return diseases;
}
uint32 Unit::GetDoTsByCaster(ObjectGuid casterGUID) const
{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE,
SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
SPELL_AURA_NONE
};
uint32 dots = 0;
for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
// Get auras by caster
if ((*i)->GetCasterGUID() == casterGUID)
++dots;
}
}
return dots;
}
int32 Unit::GetTotalAuraModifierAreaExclusive(AuraType auratype) const
{
int32 modifier = 0;
int32 areaModifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetSpellInfo()->HasAreaAuraEffect())
{
if (areaModifier < (*i)->GetAmount())
areaModifier = (*i)->GetAmount();
}
else
modifier += (*i)->GetAmount();
}
return modifier + areaModifier;
}
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
if (mTotalAuraList.empty())
return 0;
int32 modifier = 0;
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
modifier += (*i)->GetAmount();
return modifier;
}
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
AddPct(multiplier, (*i)->GetAmount());
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask)
modifier += (*i)->GetAmount();
}
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (((*i)->GetMiscValue() & misc_mask))
AddPct(multiplier, (*i)->GetAmount());
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if (except != (*i) && (*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->GetMiscValue() == misc_value)
modifier += (*i)->GetAmount();
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->GetMiscValue() == misc_value)
AddPct(multiplier, (*i)->GetAmount());
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->IsAffectedOnSpell(affectedSpell))
modifier += (*i)->GetAmount();
return modifier;
}
float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->IsAffectedOnSpell(affectedSpell))
AddPct(multiplier, (*i)->GetAmount());
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
void Unit::_RegisterDynObject(DynamicObject* dynObj)
{
m_dynObj.push_back(dynObj);
}
void Unit::_UnregisterDynObject(DynamicObject* dynObj)
{
m_dynObj.remove(dynObj);
}
DynamicObject* Unit::GetDynObject(uint32 spellId)
{
if (m_dynObj.empty())
return nullptr;
for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end(); ++i)
{
DynamicObject* dynObj = *i;
if (dynObj->GetSpellId() == spellId)
return dynObj;
}
return nullptr;
}
bool Unit::RemoveDynObject(uint32 spellId)
{
if (m_dynObj.empty())
return false;
bool result = false;
for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
{
DynamicObject* dynObj = *i;
if (dynObj->GetSpellId() == spellId)
{
dynObj->Remove();
i = m_dynObj.begin();
result = true;
}
else
++i;
}
return result;
}
void Unit::RemoveAllDynObjects()
{
while (!m_dynObj.empty())
m_dynObj.front()->Remove();
}
GameObject* Unit::GetGameObject(uint32 spellId) const
{
for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
if (go->GetSpellId() == spellId)
return go;
return nullptr;
}
void Unit::AddGameObject(GameObject* gameObj)
{
if (!gameObj || gameObj->GetOwnerGUID())
return;
m_gameObj.push_back(gameObj->GetGUID());
gameObj->SetOwnerGUID(GetGUID());
if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId())
{
SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
// Need disable spell use for owner
if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
}
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
return;
gameObj->SetOwnerGUID(ObjectGuid::Empty);
for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
{
if (m_ObjectSlot[i] == gameObj->GetGUID())
{
m_ObjectSlot[i].Clear();
break;
}
}
// GO created by some spell
if (uint32 spellid = gameObj->GetSpellId())
{
RemoveAurasDueToSpell(spellid);
if (GetTypeId() == TYPEID_PLAYER)
{
SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
// Need activate spell use for owner
if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
ToPlayer()->SendCooldownEvent(createBySpell);
}
}
m_gameObj.remove(gameObj->GetGUID());
if (del)
{
gameObj->SetRespawnTime(0);
gameObj->Delete();
}
}
void Unit::RemoveGameObject(uint32 spellid, bool del)
{
if (m_gameObj.empty())
return;
for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
{
if (spellid > 0 && go->GetSpellId() != spellid)
{
++itr;
continue;
}
go->SetOwnerGUID(ObjectGuid::Empty);
if(del)
{
go->SetRespawnTime(0);
go->Delete();
}
}
m_gameObj.erase(itr++);
}
}
void Unit::RemoveAllGameObjects()
{
while(!m_gameObj.empty())
{
GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
if(go)
{
go->SetOwnerGUID(ObjectGuid::Empty);
go->SetRespawnTime(0);
go->Delete();
}
m_gameObj.erase(m_gameObj.begin());
}
}
void Unit::SendSpellNonMeleeReflectLog(SpellNonMeleeDamage* log, Unit* attacker)
{
// Xinef: function for players only, placed in unit because of cosmetics
if (GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
//IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
uint32 damage = log->damage;
uint32 absorb = log->absorb;
if (log->target->GetTypeId() == TYPEID_PLAYER && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
absorb = damage;
damage = 0;
}
data << log->target->GetPackGUID();
data << attacker->GetPackGUID();
data << uint32(log->spellInfo->Id);
data << uint32(damage); // damage amount
int32 overkill = damage - log->target->GetHealth();
data << uint32(overkill > 0 ? overkill : 0); // overkill
data << uint8 (log->schoolMask); // damage school
data << uint32(absorb); // AbsorbedDamage
data << uint32(log->resist); // resist
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
data << uint8 (log->unused); // unused
data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
data << uint8 (0); // flag to use extend data
ToPlayer()->SendDirectMessage(&data);
}
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
//IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
uint32 damage = log->damage;
uint32 absorb = log->absorb;
if (log->target->GetTypeId() == TYPEID_PLAYER && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
absorb = damage;
damage = 0;
}
data << log->target->GetPackGUID();
data << log->attacker->GetPackGUID();
data << uint32(log->spellInfo->Id);
data << uint32(damage); // damage amount
int32 overkill = damage - log->target->GetHealth();
data << uint32(overkill > 0 ? overkill : 0); // overkill
data << uint8 (log->schoolMask); // damage school
data << uint32(absorb); // AbsorbedDamage
data << uint32(log->resist); // resist
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
data << uint8 (log->unused); // unused
data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
data << uint32(log->HitInfo);
data << uint8(log->HitInfo & (SPELL_HIT_TYPE_CRIT_DEBUG | SPELL_HIT_TYPE_HIT_DEBUG | SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG));
//if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
//{
// data << float(log->CritRoll);
// data << float(log->CritNeeded);
//}
//if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
//{
// data << float(log->HitRoll);
// data << float(log->HitNeeded);
//}
//if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
//{
// data << float(log->MissChance);
// data << float(log->DodgeChance);
// data << float(log->ParryChance);
// data << float(log->BlockChance);
// data << float(log->GlanceChance);
// data << float(log->CrushChance);
//}
SendMessageToSet(&data, true);
}
void Unit::SendSpellNonMeleeDamageLog(Unit* target, SpellInfo const* spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit /*= false*/, bool Split /*= false*/)
{
SpellNonMeleeDamage log(this, target, spellInfo, damageSchoolMask);
log.damage = Damage;
log.absorb = AbsorbedDamage;
log.resist = Resist;
log.physicalLog = PhysicalDamage;
log.blocked = Blocked;
log.HitInfo = 0;
if (CriticalHit)
{
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
}
if (Split)
{
log.HitInfo |= SPELL_HIT_TYPE_SPLIT;
}
SendSpellNonMeleeDamageLog(&log);
}
void Unit::ProcDamageAndSpell(Unit* actor, Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellInfo const* procSpellInfo, SpellInfo const* procAura, int8 procAuraEffectIndex, Spell const* procSpell, DamageInfo* damageInfo, HealInfo* healInfo, uint32 procPhase)
{
// Not much to do if no flags are set.
if (procAttacker && actor)
actor->ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
if (victim && victim->IsAlive() && procVictim)
victim->ProcDamageAndSpellFor(true, actor, procVictim, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
{
AuraEffect const* aura = pInfo->auraEff;
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data << GetPackGUID();
data << aura->GetCasterGUID().WriteAsPacked();
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(aura->GetAuraType()); // auraId
switch (aura->GetAuraType())
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
{
//IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
uint32 damage = pInfo->damage;
uint32 absorb = pInfo->absorb;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
absorb = damage;
damage = 0;
}
data << uint32(damage); // damage
data << uint32(pInfo->overDamage); // overkill?
data << uint32(aura->GetSpellInfo()->GetSchoolMask());
data << uint32(absorb); // absorb
data << uint32(pInfo->resist); // resist
data << uint8(pInfo->critical); // new 3.1.2 critical tick
}
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overheal
data << uint32(pInfo->absorb); // absorb
data << uint8(pInfo->critical); // new 3.1.2 critical tick
break;
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_PERIODIC_ENERGIZE:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // damage
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // amount
data << float(pInfo->multiplier); // gain multiplier
break;
default:
LOG_ERROR("entities.unit", "Unit::SendPeriodicAuraLog: unknown aura {}", uint32(aura->GetAuraType()));
return;
}
SendMessageToSet(&data, true);
}
void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1));
data << uint32(spellID);
data << GetGUID();
data << uint8(0); // can be 0 or 1
data << uint32(1); // target count
// for (i = 0; i < target count; ++i)
data << target->GetGUID(); // target GUID
data << uint8(missInfo);
// end loop
SendMessageToSet(&data, true);
}
void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_PROCRESIST, 8 + 8 + 4 + 1);
data << GetGUID();
data << target->GetGUID();
data << uint32(spellId);
data << uint8(0); // bool - log format: 0-default, 1-debug
SendMessageToSet(&data, true);
}
void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8 + 8 + 4 + 1);
data << GetGUID();
data << target->GetGUID();
data << uint32(spellId);
data << uint8(0); // bool - log format: 0-default, 1-debug
SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
uint32 tmpDamage[MAX_ITEM_PROTO_DAMAGES] = { };
uint32 tmpAbsorb[MAX_ITEM_PROTO_DAMAGES] = { };
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
//IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
tmpDamage[i] = damageInfo->damages[i].damage;
tmpAbsorb[i] = damageInfo->damages[i].absorb;
if (damageInfo->target->GetTypeId() == TYPEID_PLAYER && damageInfo->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
tmpAbsorb[i] = tmpDamage[i];
tmpDamage[i] = 0;
}
}
uint32 count = 1;
if (tmpDamage[1] || tmpAbsorb[1] || damageInfo->damages[1].resist)
{
++count;
}
size_t const maxsize = 4 + 5 + 5 + 4 + 4 + 1 + count * (4 + 4 + 4 + 4 + 4) + 1 + 4 + 4 + 4 + 4 + 4 * 12;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
data << uint32(damageInfo->HitInfo);
data << damageInfo->attacker->GetPackGUID();
data << damageInfo->target->GetPackGUID();
data << uint32(tmpDamage[0] + tmpDamage[1]); // Full damage
int32 overkill = tmpDamage[0] + tmpDamage[1] - damageInfo->target->GetHealth();
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
data << uint8(count); // Sub damage count
for (uint32 i = 0; i < count; ++i)
{
data << uint32(damageInfo->damages[i].damageSchoolMask); // School of sub damage
data << float(tmpDamage[i]); // sub damage
data << uint32(tmpDamage[i]); // Sub Damage
}
if (damageInfo->HitInfo & (HITINFO_FULL_ABSORB | HITINFO_PARTIAL_ABSORB))
{
for (uint32 i = 0; i < count; ++i)
{
data << uint32(tmpAbsorb[i]); // Absorb
}
}
if (damageInfo->HitInfo & (HITINFO_FULL_RESIST | HITINFO_PARTIAL_RESIST))
{
for (uint32 i = 0; i < count; ++i)
{
data << uint32(damageInfo->damages[i].resist); // Resist
}
}
data << uint8(damageInfo->TargetState);
data << uint32(0); // Unknown attackerstate
data << uint32(0); // Melee spellid
if (damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
data << uint32(0);
//! Probably used for debugging purposes, as it is not known to appear on retail servers
if (damageInfo->HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0); // Found in a loop with 1 iteration
data << float(0); // ditto ^
data << uint32(0);
}
SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
dmgInfo.target = target;
dmgInfo.damages[0].damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damages[0].damageSchoolMask = damageSchoolMask;
dmgInfo.damages[0].absorb = AbsorbDamage;
dmgInfo.damages[0].resist = Resist;
dmgInfo.damages[1].damage = 0;
dmgInfo.damages[1].damageSchoolMask = 0;
dmgInfo.damages[1].absorb = 0;
dmgInfo.damages[1].resist = 0;
dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo);
}
//victim may be nullptr
bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const& eventInfo)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
Spell const* spellProc = eventInfo.GetProcSpell();
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
uint32 triggered_spell_id = 0;
uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
// otherwise, it's the triggered_spell_id by default
Unit* target = victim;
int32 basepoints0 = 0;
ObjectGuid originalCaster;
switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (dummySpell->Id)
{
// Overkill
case 58426:
{
triggered_spell_id = 58427;
break;
}
// Unstable Power
case 24658:
{
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
RemoveAuraFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
RemoveAuraFromStack(24662);
return true;
}
// Mark of Malice
case 33493:
{
if (triggeredByAura->GetBase()->GetCharges() > 1)
return true;
target = this;
triggered_spell_id = 33494;
break;
}
// Twisted Reflection (boss spell)
case 21063:
triggered_spell_id = 21064;
break;
// Vampiric Aura (boss spell)
case 38196:
{
basepoints0 = 3 * damage; // 300%
if (basepoints0 < 0)
return false;
triggered_spell_id = 31285;
target = this;
break;
}
// Aura of Madness (Darkmoon Card: Madness trinket)
//=====================================================
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
// 41011 Martyr Complex: +35 stamina (All classes)
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
case 39446:
{
if (GetTypeId() != TYPEID_PLAYER || !IsAlive())
return false;
// Select class defined buff
switch (getClass())
{
case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
cooldown_spell_id = 39511;
break;
case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
case CLASS_DEATH_KNIGHT:
triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
cooldown_spell_id = 39511;
break;
case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
cooldown_spell_id = 40999;
break;
case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
cooldown_spell_id = 40997;
break;
default:
return false;
}
target = this;
if (roll_chance_i(10))
ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL); /// @todo: It should be moved to database, shouldn't it?
break;
}
// Sunwell Exalted Caster Neck (??? neck)
// cast ??? Light's Wrath if Exalted by Aldor
// cast ??? Arcane Bolt if Exalted by Scryers
case 46569:
return false; // old unused version
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
// cast 45479 Light's Wrath if Exalted by Aldor
// cast 45429 Arcane Bolt if Exalted by Scryers
case 45481:
{
Player* player = ToPlayer();
if (!player)
return false;
// Get Aldor reputation rank
if (player->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45479;
break;
}
// Get Scryers reputation rank
if (player->GetReputationRank(934) == REP_EXALTED)
{
// triggered at positive/self casts also, current attack target used then
if (target && IsFriendlyTo(target))
{
target = GetVictim();
if (!target)
{
target = player->GetSelectedUnit();
if (!target)
return false;
}
if (IsFriendlyTo(target))
return false;
}
triggered_spell_id = 45429;
break;
}
return false;
}
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
// cast 45480 Light's Strength if Exalted by Aldor
// cast 45428 Arcane Strike if Exalted by Scryers
case 45482:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45480;
break;
}
// Get Scryers reputation rank
if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45428;
break;
}
return false;
}
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
// cast 45431 Arcane Insight if Exalted by Aldor
// cast 45432 Light's Ward if Exalted by Scryers
case 45483:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45432;
break;
}
// Get Scryers reputation rank
if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45431;
break;
}
return false;
}
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
// cast 45478 Light's Salvation if Exalted by Aldor
// cast 45430 Arcane Surge if Exalted by Scryers
case 45484:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45478;
break;
}
// Get Scryers reputation rank
if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45430;
break;
}
return false;
}
// Kill command
case 58914:
{
// Remove aura stack from pet
RemoveAuraFromStack(58914);
Unit* owner = GetOwner();
if (!owner)
return true;
// reduce the owner's aura stack
owner->RemoveAuraFromStack(34027);
return true;
}
// Vampiric Touch (generic, used by some boss)
case 52723:
case 60501:
{
triggered_spell_id = 52724;
basepoints0 = damage / 2;
target = this;
break;
}
// Divine purpose
case 31871:
case 31872:
{
// Roll chane
if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
return false;
// Remove any stun effect on target
victim->RemoveAurasWithMechanic(1 << MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
return true;
}
// Glyph of Life Tap
case 63320:
{
triggered_spell_id = 63321; // Life Tap
break;
}
case 71519: // Deathbringer's Will Normal
{
if (GetTypeId() != TYPEID_PLAYER || HasSpellCooldown(71484))
return false;
AddSpellCooldown(71484, 0, cooldown);
std::vector<uint32> RandomSpells;
switch (getClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
case CLASS_DEATH_KNIGHT:
RandomSpells.push_back(71484);
RandomSpells.push_back(71491);
RandomSpells.push_back(71492);
break;
case CLASS_SHAMAN:
case CLASS_ROGUE:
RandomSpells.push_back(71486);
RandomSpells.push_back(71485);
RandomSpells.push_back(71492);
break;
case CLASS_DRUID:
RandomSpells.push_back(71484);
RandomSpells.push_back(71485);
RandomSpells.push_back(71492);
break;
case CLASS_HUNTER:
RandomSpells.push_back(71486);
RandomSpells.push_back(71491);
RandomSpells.push_back(71485);
break;
default:
return false;
}
if (RandomSpells.empty()) // shouldn't happen
return false;
uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
break;
}
case 71562: // Deathbringer's Will Heroic
{
if (GetTypeId() != TYPEID_PLAYER || HasSpellCooldown(71561))
return false;
AddSpellCooldown(71561, 0, cooldown);
std::vector<uint32> RandomSpells;
switch (getClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
case CLASS_DEATH_KNIGHT:
RandomSpells.push_back(71561);
RandomSpells.push_back(71559);
RandomSpells.push_back(71560);
break;
case CLASS_SHAMAN:
case CLASS_ROGUE:
RandomSpells.push_back(71558);
RandomSpells.push_back(71556);
RandomSpells.push_back(71560);
break;
case CLASS_DRUID:
RandomSpells.push_back(71561);
RandomSpells.push_back(71556);
RandomSpells.push_back(71560);
break;
case CLASS_HUNTER:
RandomSpells.push_back(71558);
RandomSpells.push_back(71559);
RandomSpells.push_back(71556);
break;
default:
return false;
}
if (RandomSpells.empty()) // shouldn't happen
return false;
uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
break;
}
// Freya, Petrified Bark
case 62933:
case 62337:
{
if (!victim)
return false;
int32 dmg = damage;
victim->CastCustomSpell(this, 62379, &dmg, 0, 0, true);
return true;
}
// Trial of the Champion, Earth Shield
case 67534:
{
const int32 dmg = (int32)damage;
CastCustomSpell(this, 67535, &dmg, nullptr, nullptr, true, 0, triggeredByAura, triggeredByAura->GetCasterGUID());
return true;
}
// Trial of the Crusader, Faction Champions, Retaliation
case 65932:
{
// check attack comes not from behind
if (!victim || !HasInArc(M_PI, victim))
return false;
triggered_spell_id = 65934;
break;
}
// Pit of Saron, Tyrannus, Overlord's Brand
case 69172: // everything except for DoTs
{
if (!target)
return false;
if (Unit* caster = triggeredByAura->GetCaster())
{
if (procFlag & (PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS))
{
int32 dmg = 5.5f * damage;
target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
}
else
{
if (caster->GetVictim())
{
int32 dmg = damage;
target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
}
}
}
return true;
}
// Pit of Saron, Tyrannus, Overlord's Brand
case 69173: // only DoTs
{
if (!target)
return false;
if (Unit* caster = triggeredByAura->GetCaster())
{
if (procEx & PROC_EX_INTERNAL_HOT)
{
int32 dmg = 5.5f * damage;
target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
}
else
{
if (caster->GetVictim())
{
int32 dmg = damage;
target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
}
}
}
return true;
}
// Icecrown Citadel, Lady Deathwhisper, Vampiric Might
case 70674:
{
if (Unit* caster = triggeredByAura->GetCaster())
{
int32 dmg = 3 * damage;
caster->CastCustomSpell(caster, 70677, &dmg, 0, 0, true);
}
return true;
}
// Item: Purified Shard of the Gods
case 69755:
{
triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69733 : 69729);
break;
}
// Item: Shiny Shard of the Gods
case 69739:
{
triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69734 : 69730);
break;
}
// VoA: Meteor Fists koralon
case 66725:
case 68161:
{
triggered_spell_id = 66765; // handled by spell_difficulty
break;
}
}
break;
}
case SPELLFAMILY_MAGE:
{
// Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
{
if (getPowerType() != POWER_MANA)
return false;
// mana reward
basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount);
target = this;
triggered_spell_id = 29442;
break;
}
// Hot Streak
if (dummySpell->SpellIconID == 2999)
{
if (effIndex != 0)
return false;
AuraEffect* counter = triggeredByAura->GetBase()->GetEffect(EFFECT_1);
if (!counter)
return true;
// Count spell criticals in a row in second aura
if (procEx & PROC_EX_CRITICAL_HIT)
{
counter->SetAmount(counter->GetAmount() * 2);
if (counter->GetAmount() < 100) // not enough
return true;
// Crititcal counted -> roll chance
if (roll_chance_i(triggerAmount))
CastSpell(this, 48108, true, castItem, triggeredByAura);
}
counter->SetAmount(25);
return true;
}
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
target = this;
triggered_spell_id = 37436;
break;
}
switch (dummySpell->Id)
{
// Glyph of Polymorph
case 56375:
{
if (!target)
return false;
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
return true;
}
// Glyph of Icy Veins
case 56374:
{
RemoveAurasByType(SPELL_AURA_HASTE_SPELLS, ObjectGuid::Empty, 0, true, false);
RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
return true;
}
// Glyph of Ice Block
case 56372:
{
Player* player = ToPlayer();
if (!player)
return false;
SpellCooldowns const cooldowns = player->GetSpellCooldowns();
// remove cooldowns on all ranks of Frost Nova
for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
{
SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
// Frost Nova
if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
&& cdSpell->SpellFamilyFlags[0] & 0x00000040)
player->RemoveSpellCooldown(cdSpell->Id, true);
}
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
switch (dummySpell->Id)
{
// Victorious
case 32216:
{
RemoveAura(dummySpell->Id);
return false;
}
}
// Second Wind
if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
return false;
// Need stun or root mechanic
if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
return false;
switch (dummySpell->Id)
{
case 29838:
triggered_spell_id = 29842;
break;
case 29834:
triggered_spell_id = 29841;
break;
case 42770:
triggered_spell_id = 42771;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled spell id: {} (SW)", dummySpell->Id);
return false;
}
target = this;
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
if (procSpell && procSpell->SpellFamilyFlags[1] & 0x8000)
return false;
// if damage is more than need or target die from damage deal finish spell
if (triggeredByAura->GetAmount() <= int32(damage) || GetHealth() <= damage)
{
// remember guid before aura delete
ObjectGuid casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
uint32 spell = sSpellMgr->GetSpellWithRank(27285, dummySpell->GetRank());
// Cast finish spell (triggeredByAura already not exist!)
if (Unit* caster = ObjectAccessor::GetUnit(*this, casterGuid))
{
this->CastSpell(this, 37826, true); // VISUAL!
caster->CastSpell(this, spell, true, castItem);
}
return true; // no hidden cooldown
}
// Damage counting
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
// Seed of Corruption (Mobs cast) - no die req
if (dummySpell->SpellFamilyFlags.IsEqual(0, 0, 0) && dummySpell->SpellIconID == 1932)
{
// if damage is more than need deal finish spell
if (triggeredByAura->GetAmount() <= int32(damage))
{
// remember guid before aura delete
ObjectGuid casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
if (Unit* caster = ObjectAccessor::GetUnit(*this, casterGuid))
{
this->CastSpell(this, 37826, true); // VISUAL!
caster->CastSpell(this, 32865, true, castItem);
}
return true; // no hidden cooldown
}
// Damage counting
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
switch (dummySpell->Id)
{
// Nightfall
case 18094:
case 18095:
// Glyph of corruption
case 56218:
{
target = this;
triggered_spell_id = 17941;
break;
}
// Soul Leech
case 30293:
case 30295:
case 30296:
{
// Improved Soul Leech
AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
{
if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
{
if ((*i)->GetEffIndex() != 0)
continue;
basepoints0 = int32((*i)->GetAmount());
target = GetGuardianPet();
if (target)
{
// regen mana for pet
CastCustomSpell(target, 54607, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
}
// regen mana for caster
CastCustomSpell(this, 59117, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
// Get second aura of spell for replenishment effect on party
if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
{
// Replenishment - roll chance
if (roll_chance_i(aurEff->GetAmount()))
{
CastSpell(this, 57669, true, castItem, triggeredByAura);
}
}
break;
}
}
// health
basepoints0 = CalculatePct(int32(damage), triggerAmount);
target = this;
triggered_spell_id = 30294;
break;
}
// Shadowflame (Voidheart Raiment set bonus)
case 37377:
{
triggered_spell_id = 37379;
break;
}
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
target = GetGuardianPet();
if (!target)
return false;
// heal amount
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 37382;
break;
}
// Shadowflame Hellfire (Voidheart Raiment set bonus)
case 39437:
{
triggered_spell_id = 37378;
break;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Body and Soul
if (dummySpell->SpellIconID == 2218)
{
// Proc only from Abolish desease on self cast
if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
return false;
triggered_spell_id = 64136;
target = this;
break;
}
switch (dummySpell->Id)
{
// Vampiric Embrace
case 15286:
{
if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
return false;
// heal amount
int32 total = CalculatePct(int32(damage), triggerAmount);
int32 team = total / 5;
int32 self = total - team;
CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
if (procSpell->SpellFamilyFlags[0] & 0x8000)
triggered_spell_id = 40441;
// Renew
else if (procSpell->SpellFamilyFlags[0] & 0x40)
triggered_spell_id = 40440;
else
return false;
target = this;
break;
}
// Improved Shadowform
case 47570:
case 47569:
{
if (!roll_chance_i(triggerAmount))
return false;
RemoveMovementImpairingAuras(true);
break;
}
// Glyph of Dispel Magic
case 55677:
{
// Dispel Magic shares spellfamilyflag with abolish disease
if (procSpell->SpellIconID != 74)
return false;
if (!target || !target->IsFriendlyTo(this))
return false;
basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
triggered_spell_id = 56131;
break;
}
// Oracle Healing Bonus ("Garments of the Oracle" set)
case 26169:
{
// heal amount
basepoints0 = int32(CalculatePct(damage, 10));
target = this;
triggered_spell_id = 26170;
break;
}
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
if (!procSpell || (procSpell->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
return false;
// heal amount
basepoints0 = CalculatePct(int32(damage), triggerAmount);
target = this;
triggered_spell_id = 39373;
break;
}
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
break;
}
// Priest T10 Healer 2P Bonus
case 70770:
// Flash Heal
if (procSpell->SpellFamilyFlags[0] & 0x800)
{
triggered_spell_id = 70772;
SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!blessHealing || !victim)
return false;
basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude));
victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
return true;
}
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch (dummySpell->Id)
{
// Glyph of Innervate
case 54832:
{
if (procSpell->SpellIconID != 62)
return false;
int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10);
triggered_spell_id = 54833;
target = this;
break;
}
// Glyph of Starfire
case 54845:
{
triggered_spell_id = 54846;
break;
}
// Glyph of Shred
case 54815:
{
if (!target)
return false;
// try to find spell Rip on the target
if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
{
// Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
// just Rip's max duration without other spells
uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
// add possible auras' and Glyph of Shred's max duration
CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
// if min < max -> that means caster didn't cast 3 shred yet
// so set Rip's duration and max duration
if (CountMin < CountMax)
{
AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * IN_MILLISECONDS);
AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * IN_MILLISECONDS);
return true;
}
}
// if not found Rip
return false;
}
// Glyph of Rake
case 54821:
{
if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
{
if (target && target->GetTypeId() == TYPEID_UNIT)
{
triggered_spell_id = 54820;
break;
}
}
return false;
}
// Leader of the Pack
case 24932:
{
if (triggerAmount <= 0)
return false;
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
target = this;
triggered_spell_id = 34299;
if (triggeredByAura->GetCasterGUID() != GetGUID())
break;
int32 basepoints1 = CalculatePct(GetMaxPower(Powers(POWER_MANA)), triggerAmount * 2);
// Improved Leader of the Pack
// Check cooldown of heal spell cooldown
if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299))
CastCustomSpell(this, 68285, &basepoints1, 0, 0, true, 0, triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
case 28719:
{
// mana back
basepoints0 = int32(CalculatePct(spellProc->GetPowerCost(), 30));
target = this;
triggered_spell_id = 28742;
break;
}
// Glyph of Rejuvenation
case 54754:
{
if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 54755;
break;
}
// Healing Touch Refund (Idol of Longevity trinket)
case 28847:
{
target = this;
triggered_spell_id = 28848;
break;
}
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
case 37288:
case 37295:
{
target = this;
triggered_spell_id = 37238;
break;
}
// Druid Tier 6 Trinket
case 40442:
{
float chance;
// Starfire
if (procSpell->SpellFamilyFlags[0] & 0x4)
{
triggered_spell_id = 40445;
chance = 25.0f;
}
// Rejuvenation
else if (procSpell->SpellFamilyFlags[0] & 0x10)
{
triggered_spell_id = 40446;
chance = 25.0f;
}
// Mangle (Bear) and Mangle (Cat)
else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Maim Interrupt
case 44835:
{
// Deadly Interrupt Effect
triggered_spell_id = 32747;
break;
}
// Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
case 70664:
{
// xinef: proc only from normal Rejuvenation, and proc rejuvenation
if (!victim || !procSpell || procSpell->SpellIconID != 64)
return false;
Player* caster = ToPlayer();
if (!caster)
return false;
if (!caster->GetGroup() && victim == this)
return false;
CastCustomSpell(70691, SPELLVALUE_BASE_POINT0, damage, victim, true);
return true;
}
}
// Eclipse
if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
{
if (!procSpell || effIndex != 0)
return false;
bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
return false;
target = this;
if (target->HasAura(isWrathSpell ? 48517 : 48518))
return false;
triggered_spell_id = isWrathSpell ? 48518 : 48517;
break;
}
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
}
case SPELLFAMILY_ROGUE:
{
switch(dummySpell->Id)
{
// Glyph of Backstab
case 56800:
{
if (victim)
if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
if (Aura* aur = aurEff->GetBase())
if (!aur->IsRemoved() && aur->GetDuration() > 0)
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000) )
{
aur->SetDuration(aur->GetDuration() + 2000);
return true;
}
return false;
}
// Deadly Throw Interrupt
case 32748:
{
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
if (this == victim)
return false;
triggered_spell_id = 32747;
break;
}
}
// Master of subtlety
if( dummySpell->SpellIconID == 2114 )
{
triggered_spell_id = 31665;
basepoints0 = triggerAmount;
break;
}
// Cut to the Chase
if (dummySpell->SpellIconID == 2909)
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
{
aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
return true;
}
return false;
}
// Deadly Brew
else if (dummySpell->SpellIconID == 2963)
{
triggered_spell_id = 3409;
break;
}
// Quick Recovery
else if (dummySpell->SpellIconID == 2116)
{
if (!procSpell)
return false;
// energy cost save
basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount);
if (basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 31663;
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
switch (dummySpell->SpellIconID)
{
case 2236: // Thrill of the Hunt
{
if (!procSpell)
return false;
Spell* spell = ToPlayer()->m_spellModTakingSpell;
// Disable charge drop because of Lock and Load
if (spell)
ToPlayer()->SetSpellModTakingSpell(spell, false);
// Explosive Shot
if (procSpell->SpellFamilyFlags[2] & 0x200)
{
if (!victim)
return false;
if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
}
else
basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
if (spell)
ToPlayer()->SetSpellModTakingSpell(spell, true);
if (basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 34720;
break;
}
case 3406: // Hunting Party
{
triggered_spell_id = 57669;
target = this;
break;
}
case 3560: // Rapid Recuperation
{
// This effect only from Rapid Killing (mana regen)
if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
return false;
target = this;
switch (dummySpell->Id)
{
case 53228: // Rank 1
triggered_spell_id = 56654;
break;
case 53232: // Rank 2
triggered_spell_id = 58882;
break;
}
break;
}
}
switch (dummySpell->Id)
{
case 57870: // Glyph of Mend Pet
{
if (!victim)
return false;
victim->CastSpell(victim, 57894, true, nullptr, nullptr, GetGUID());
return true;
}
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Light's Beacon - Beacon of Light
if (dummySpell->Id == 53651)
{
if (!victim)
return false;
// Do not proc from Glyph of Holy Light and Judgement of Light
if (procSpell->Id == 20267 || procSpell->Id == 54968)
{
return false;
}
Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
return false;
basepoints0 = int32(damage);
triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura, victim->GetGUID());
return true;
}
// Judgements of the Wise
if (dummySpell->SpellIconID == 3017)
{
target = this;
triggered_spell_id = 31930;
// replenishment
CastSpell(this, 57669, true, castItem, triggeredByAura);
break;
}
// Righteous Vengeance
if (dummySpell->SpellIconID == 3025)
{
if (!victim)
return false;
// 4 damage tick
basepoints0 = triggerAmount * damage / 400;
triggered_spell_id = 61840;
// Add remaining ticks to damage done
victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
return true;
}
// Sheath of Light
if (dummySpell->SpellIconID == 3030)
{
// 4 healing tick
basepoints0 = triggerAmount * damage / 400;
triggered_spell_id = 54203;
break;
}
switch (dummySpell->Id)
{
// Judgement of Light
case 20185:
{
if (!victim || !victim->IsAlive() || victim->HasSpellCooldown(20267))
return false;
// 2% of base mana
basepoints0 = int32(victim->CountPctFromMaxHealth(2));
victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
victim->AddSpellCooldown(20267, 0, 4 * IN_MILLISECONDS);
return true;
}
// Judgement of Wisdom
case 20186:
{
if (!victim || !victim->IsAlive() || victim->getPowerType() != POWER_MANA || victim->HasSpellCooldown(20268))
return false;
// 2% of base mana
basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
victim->AddSpellCooldown(20268, 0, 4 * IN_MILLISECONDS);
return true;
}
// Holy Power (Redemption Armor set)
case 28789:
{
if (!victim)
return false;
// Set class defined buff
switch (victim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28790; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
bool stacker = !procSpell || procSpell->Id == 53595;
// spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
if (!stacker && !damager)
return false;
triggered_spell_id = 31803;
// On target with 5 stacks of Holy Vengeance direct damage is done
if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
{
if (aur->GetStackAmount() == 5)
{
if (stacker)
aur->RefreshDuration();
CastSpell(victim, 42463, true, castItem, triggeredByAura);
return true;
}
}
if (!stacker)
return false;
break;
}
// Seal of Corruption
case 53736:
{
if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
bool stacker = !procSpell || procSpell->Id == 53595;
// spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
if (!stacker && !damager)
return false;
triggered_spell_id = 53742;
// On target with 5 stacks of Blood Corruption direct damage is done
if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
{
if (aur->GetStackAmount() == 5)
{
if (stacker)
aur->RefreshDuration();
CastSpell(victim, 53739, true, castItem, triggeredByAura);
return true;
}
}
if (!stacker)
return false;
break;
}
// Spiritual Attunement
case 31785:
case 33776:
{
// if healed by another unit (victim)
if (this == victim)
return false;
// dont allow non-positive dots to proc
if (!procSpell || !procSpell->IsPositive())
return false;
HealInfo const* healInfo = eventInfo.GetHealInfo();
if (!healInfo)
{
return false;
}
uint32 effectiveHeal = healInfo->GetEffectiveHeal();
if (effectiveHeal)
{
// heal amount
basepoints0 = int32(CalculatePct(effectiveHeal, triggerAmount));
target = this;
if (basepoints0)
triggered_spell_id = 31786;
}
break;
}
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
if (!procSpell)
return false;
float chance = 0.0f;
// Flash of light/Holy light
if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.0f;
}
// Judgement (any)
else if (procSpell->SpellFamilyFlags[0] & 0x800000)
{
triggered_spell_id = 40472;
chance = 50.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
break;
}
// Glyph of Holy Light
case 54937:
{
triggered_spell_id = 54968;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
break;
}
// Item - Paladin T8 Holy 2P Bonus
case 64890:
{
triggered_spell_id = 64891;
basepoints0 = triggerAmount * damage / 300;
break;
}
case 71406: // Tiny Abomination in a Jar
case 71545: // Tiny Abomination in a Jar (Heroic)
{
if (!victim || !victim->IsAlive())
return false;
CastSpell(this, 71432, true, nullptr, triggeredByAura);
Aura const* dummy = GetAura(71432);
if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
return false;
RemoveAurasDueToSpell(71432);
triggered_spell_id = 71433; // default main hand attack
// roll if offhand
if (Player const* player = ToPlayer())
if (player->GetWeaponForAttack(OFF_ATTACK, true) && urand(0, 1))
triggered_spell_id = 71434;
target = victim;
break;
}
// Item - Icecrown 25 Normal Dagger Proc
case 71880:
{
switch (getPowerType())
{
case POWER_MANA:
triggered_spell_id = 71881;
break;
case POWER_RAGE:
triggered_spell_id = 71883;
break;
case POWER_ENERGY:
triggered_spell_id = 71882;
break;
case POWER_RUNIC_POWER:
triggered_spell_id = 71884;
break;
default:
return false;
}
break;
}
// Item - Icecrown 25 Heroic Dagger Proc
case 71892:
{
switch (getPowerType())
{
case POWER_MANA:
triggered_spell_id = 71888;
break;
case POWER_RAGE:
triggered_spell_id = 71886;
break;
case POWER_ENERGY:
triggered_spell_id = 71887;
break;
case POWER_RUNIC_POWER:
triggered_spell_id = 71885;
break;
default:
return false;
}
break;
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
switch (dummySpell->Id)
{
// Tidal Force
case 55198:
{
// Remove aura stack from caster
RemoveAuraFromStack(55166);
// drop charges
return false;
}
// Totemic Power (The Earthshatterer set)
case 28823:
{
if (!victim)
return false;
// Set class defined buff
switch (victim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28827; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Lesser Healing Wave (Totem of Flowing Water Relic)
case 28849:
{
target = this;
triggered_spell_id = 28850;
break;
}
// Windfury Weapon (Passive) 1-8 Ranks
case 33757:
{
Player* player = ToPlayer();
if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
return false;
if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
return false;
WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot()));
if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
|| (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
|| (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
return false;
// Now amount of extra power stored in 1 effect of Enchant spell
// Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
case 283:
spellId = 8232;
break; // 1 Rank
case 284:
spellId = 8235;
break; // 2 Rank
case 525:
spellId = 10486;
break; // 3 Rank
case 1669:
spellId = 16362;
break; // 4 Rank
case 2636:
spellId = 25505;
break; // 5 Rank
case 3785:
spellId = 58801;
break; // 6 Rank
case 3786:
spellId = 58803;
break; // 7 Rank
case 3787:
spellId = 58804;
break; // 8 Rank
default:
{
LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) {} for spell id: {} (Windfury)",
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
return false;
}
}
SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!windfurySpellInfo)
{
LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non-existing spell id: {} (Windfury)", spellId);
return false;
}
int32 extra_attack_power = CalculateSpellDamage(victim, windfurySpellInfo, 1);
// Value gained from additional AP
basepoints0 = int32(extra_attack_power / 14.0f * GetAttackTime(attType) / 1000);
if (procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
triggered_spell_id = 25504;
if (procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
triggered_spell_id = 33750;
// custom cooldown processing case
if (player->HasSpellCooldown(dummySpell->Id))
return false;
// apply cooldown before cast to prevent processing itself
player->AddSpellCooldown(dummySpell->Id, 0, 3 * IN_MILLISECONDS);
// Attack Twice
for (uint32 i = 0; i < 2; ++i)
CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
return true;
}
// Shaman Tier 6 Trinket
case 40463:
{
if (!procSpell)
return false;
float chance;
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
chance = 15.0f;
}
else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
chance = 10.0f;
}
else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
chance = 50.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Glyph of Healing Wave
case 55440:
{
// Not proc from self heals
if (this == victim)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
target = this;
triggered_spell_id = 55533;
break;
}
// Spirit Hunt
case 58877:
{
// Cast on owner
target = GetOwner();
if (!target)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 58879;
// Heal wolf
CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
break;
}
// Shaman T8 Elemental 4P Bonus
case 64928:
{
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 64930; // Electrified
break;
}
// Shaman T9 Elemental 4P Bonus
case 67228:
{
// Lava Burst
if (procSpell->SpellFamilyFlags[1] & 0x1000)
{
triggered_spell_id = 71824;
SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggeredSpell)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude);
}
break;
}
// Item - Shaman T10 Elemental 4P Bonus
case 70817:
{
if (!target)
return false;
// try to find spell Flame Shock on the target
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
{
Aura* flameShock = aurEff->GetBase();
int32 extraTime = 2 * aurEff->GetAmplitude();
flameShock->SetMaxDuration(flameShock->GetMaxDuration() + extraTime);
flameShock->SetDuration(flameShock->GetDuration() + extraTime);
return true;
}
// if not found Flame Shock
return false;
}
break;
}
// Frozen Power
if (dummySpell->SpellIconID == 3780)
{
if (!target)
return false;
if (GetDistance(target) < 15.0f)
return false;
float chance = (float)triggerAmount;
if (!roll_chance_f(chance))
return false;
triggered_spell_id = 63685;
break;
}
// Ancestral Awakening
if (dummySpell->SpellIconID == 3065)
{
triggered_spell_id = 52759;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
target = this;
break;
}
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
if (GetTypeId() != TYPEID_PLAYER || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
return false;
WeaponAttackType attType = WeaponAttackType(Player::GetAttackBySlot(castItem->GetSlot()));
if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
|| (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
|| (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
return false;
float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f));
float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)
+ victim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_FIRE));
// 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
ApplyPct(add_spellpower, 3.84f);
// Enchant on Off-Hand and ready?
if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
{
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK) / 1000.0f;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
triggered_spell_id = 10444;
}
// Enchant on Main-Hand and ready?
else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
{
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK) / 1000.0f;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
triggered_spell_id = 10444;
}
// If not ready, we should return, shouldn't we?!
else
return false;
CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
return true;
}
// Improved Water Shield
if (dummySpell->SpellIconID == 2287)
{
if (!procSpell)
return false;
// Default chance for Healing Wave and Riptide
float chance = (float)triggeredByAura->GetAmount();
if (procSpell->SpellFamilyFlags[0] & 0x80)
// Lesser Healing Wave - 0.6 of default
chance *= 0.6f;
else if (procSpell->SpellFamilyFlags[0] & 0x100)
// Chain heal - 0.3 of default
chance *= 0.3f;
if (!roll_chance_f(chance))
return false;
// Water Shield
if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
{
uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
CastSpell(this, spell, true, castItem, triggeredByAura);
return true;
}
return false;
}
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !victim)
return false;
if (procEx & PROC_EX_CRITICAL_HIT)
damage /= 2;
// do not proc off from itself
if (procSpell->Id == 45297 || procSpell->Id == 45284)
{
return false;
}
do
{
uint32 spell = 0;
if (procSpell->SpellFamilyFlags[0] & 0x2)
{
// 1/3 of 33% if 11%
if (!roll_chance_i(33))
return false;
spell = 45297;
}
else
spell = 45284;
// do not reduce damage-spells have correct basepoints
damage /= 2;
int32 dmg = damage;
// Cast
CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
} while (roll_chance_i(33));
return true;
}
// Static Shock
if (dummySpell->SpellIconID == 3059)
{
// Lightning Shield
if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
{
uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
CastSpell(target, spell, true, castItem, triggeredByAura);
aurEff->GetBase()->DropCharge();
return true;
}
return false;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Improved Blood Presence
if (dummySpell->SpellIconID == 2636)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
break;
}
// Butchery
if (dummySpell->SpellIconID == 2664)
{
basepoints0 = triggerAmount;
triggered_spell_id = 50163;
target = this;
break;
}
// Mark of Blood
if (dummySpell->Id == 49005)
{
/// @todo: need more info (cooldowns/PPM)
triggered_spell_id = 61607;
break;
}
// Unholy Blight
if (dummySpell->Id == 49194)
{
triggered_spell_id = 50536;
SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!unholyBlight || !victim)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
//Glyph of Unholy Blight
if (AuraEffect* glyph = GetAuraEffect(63332, 0))
AddPct(basepoints0, glyph->GetAmount());
basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
return true;
}
// Vendetta
if (dummySpell->SpellFamilyFlags[0] & 0x10000)
{
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
triggered_spell_id = 50181;
target = this;
break;
}
// Necrosis
if (dummySpell->SpellIconID == 2709)
{
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 51460;
break;
}
// Threat of Thassarian
if (dummySpell->SpellIconID == 2023)
{
// Must Dual Wield
if (!procSpell || !haveOffhandWeapon())
return false;
// Chance as basepoints for dummy aura
if (!roll_chance_i(triggerAmount))
return false;
switch (procSpell->Id)
{
// Obliterate
case 49020:
triggered_spell_id = 66198;
break; // Rank 1
case 51423:
triggered_spell_id = 66972;
break; // Rank 2
case 51424:
triggered_spell_id = 66973;
break; // Rank 3
case 51425:
triggered_spell_id = 66974;
break; // Rank 4
// Frost Strike
case 49143:
triggered_spell_id = 66196;
break; // Rank 1
case 51416:
triggered_spell_id = 66958;
break; // Rank 2
case 51417:
triggered_spell_id = 66959;
break; // Rank 3
case 51418:
triggered_spell_id = 66960;
break; // Rank 4
case 51419:
triggered_spell_id = 66961;
break; // Rank 5
case 55268:
triggered_spell_id = 66962;
break; // Rank 6
// Plague Strike
case 45462:
triggered_spell_id = 66216;
break; // Rank 1
case 49917:
triggered_spell_id = 66988;
break; // Rank 2
case 49918:
triggered_spell_id = 66989;
break; // Rank 3
case 49919:
triggered_spell_id = 66990;
break; // Rank 4
case 49920:
triggered_spell_id = 66991;
break; // Rank 5
case 49921:
triggered_spell_id = 66992;
break; // Rank 6
// Death Strike
case 49998:
triggered_spell_id = 66188;
break; // Rank 1
case 49999:
triggered_spell_id = 66950;
break; // Rank 2
case 45463:
triggered_spell_id = 66951;
break; // Rank 3
case 49923:
triggered_spell_id = 66952;
break; // Rank 4
case 49924:
triggered_spell_id = 66953;
break; // Rank 5
// Rune Strike
case 56815:
triggered_spell_id = 66217;
break; // Rank 1
// Blood Strike
case 45902:
triggered_spell_id = 66215;
break; // Rank 1
case 49926:
triggered_spell_id = 66975;
break; // Rank 2
case 49927:
triggered_spell_id = 66976;
break; // Rank 3
case 49928:
triggered_spell_id = 66977;
break; // Rank 4
case 49929:
triggered_spell_id = 66978;
break; // Rank 5
case 49930:
triggered_spell_id = 66979;
break; // Rank 6
default:
return false;
}
// This should do, restore spell mod so next attack can also use this!
// crit chance for first strike is already computed
ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 51124, nullptr); // Killing Machine
ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 49796, nullptr); // Deathchill
// Xinef: Somehow basepoints are divided by 2 which is later divided by 2 (offhand multiplier)
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (triggerEntry->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
SetCantProc(true);
if(basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
SetCantProc(false);
return true;
}
// Runic Power Back on Snare/Root
if (dummySpell->Id == 61257)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
return false;
// Need snare or root mechanic
if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))))
return false;
triggered_spell_id = 61258;
target = this;
break;
}
// Sudden Doom
if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
{
SpellChainNode const* chain = nullptr;
// get highest rank of the Death Coil spell
PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// check if shown in spell book
if (!itr->second->Active || !itr->second->IsInSpec(ToPlayer()->GetActiveSpec()) || itr->second->State == PLAYERSPELL_REMOVED)
continue;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
if (!spellProto)
continue;
if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
&& spellProto->SpellFamilyFlags[0] & 0x2000)
{
SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
// No chain entry or entry lower than found entry
if (!chain || !newChain || (chain->rank < newChain->rank))
{
triggered_spell_id = itr->first;
chain = newChain;
}
else
continue;
// Found spell is last in chain - do not need to look more
// Optimisation for most common case
if (chain && chain->last->Id == itr->first)
break;
}
}
}
break;
}
case SPELLFAMILY_POTION:
{
// alchemist's stone
if (dummySpell->Id == 17619)
{
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if (procSpell->Effects[i].Effect == SPELL_EFFECT_HEAL)
{
triggered_spell_id = 21399;
}
else if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
{
triggered_spell_id = 21400;
}
else
continue;
basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
}
return true;
}
}
break;
}
case SPELLFAMILY_PET:
{
switch (dummySpell->SpellIconID)
{
// Guard Dog
case 201:
{
if (!victim)
return false;
triggered_spell_id = 54445;
target = this;
float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount));
victim->AddThreat(this, addThreat);
break;
}
// Silverback
case 1582:
triggered_spell_id = dummySpell->Id == 62765 ? 62801 : 62800;
target = this;
break;
}
break;
}
default:
break;
}
// if not handled by custom case, get triggered spell from dummySpell proto
if (!triggered_spell_id)
triggered_spell_id = dummySpell->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
// processed charge only counting case
if (!triggered_spell_id)
return true;
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggerEntry)
{
LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: Spell {} has non-existing triggered spell {}", dummySpell->Id, triggered_spell_id);
return false;
}
if (cooldown_spell_id == 0)
cooldown_spell_id = triggered_spell_id;
if (cooldown)
{
if (HasSpellCooldown(cooldown_spell_id))
return false;
AddSpellCooldown(cooldown_spell_id, 0, cooldown);
}
if(basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
return true;
}
// Used in case when access to whole aura is needed
// All procs should be handled like this...
bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool* handled)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (dummySpell->Id)
{
// Nevermelting Ice Crystal
case 71564:
RemoveAuraFromStack(71564);
*handled = true;
break;
// Gaseous Bloat
case 70672:
case 72455:
case 72832:
case 72833:
{
if (Unit* caster = triggeredByAura->GetCaster())
if (victim && caster->GetGUID() == victim->GetGUID())
{
*handled = true;
uint32 stack = triggeredByAura->GetStackAmount();
int32 const mod = (GetMap()->GetSpawnMode() & 1) ? 1500 : 1250;
int32 dmg = 0;
for (uint8 i = 1; i <= stack; ++i)
dmg += mod * i;
caster->CastCustomSpell(70701, SPELLVALUE_BASE_POINT0, dmg);
}
break;
}
// Ball of Flames Proc
case 71756:
case 72782:
case 72783:
case 72784:
RemoveAuraFromStack(dummySpell->Id);
*handled = true;
break;
// Discerning Eye of the Beast
case 59915:
{
CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
*handled = true;
break;
}
// Swift Hand of Justice
case 59906:
{
int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue());
CastCustomSpell(this, 59913, &bp0, nullptr, nullptr, true);
*handled = true;
break;
}
}
break;
case SPELLFAMILY_MAGE:
{
// Combustion
switch (dummySpell->Id)
{
case 11129:
{
*handled = true;
Unit* caster = triggeredByAura->GetCaster();
if (!caster || !damage)
return false;
// last charge and crit
if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
return true; // charge counting (will removed)
CastSpell(this, 28682, true);
return procEx & PROC_EX_CRITICAL_HIT;
}
// Empowered Fire
case 31656:
case 31657:
case 31658:
{
*handled = true;
SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(67545);
if (!spInfo)
return false;
int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
return true;
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood of the North
// Reaping
// Death Rune Mastery
// xinef: Icon 22 is used for item bonus, skip
if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
{
*handled = true;
// Convert recently used Blood Rune to Death Rune
if (Player* player = ToPlayer())
{
if (player->getClass() != CLASS_DEATH_KNIGHT)
return false;
// xinef: not true
//RuneType rune = ToPlayer()->GetLastUsedRune();
// can't proc from death rune use
//if (rune == RUNE_DEATH)
// return false;
AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
if (!aurEff)
return false;
// Reset amplitude - set death rune remove timer to 30s
aurEff->ResetPeriodic(true);
uint32 runesLeft;
if (dummySpell->SpellIconID == 2622)
runesLeft = 2;
else
runesLeft = 1;
for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
{
if (dummySpell->SpellIconID == 2622)
{
if (player->GetCurrentRune(i) == RUNE_DEATH ||
player->GetBaseRune(i) == RUNE_BLOOD)
continue;
}
else
{
if (player->GetCurrentRune(i) == RUNE_DEATH ||
player->GetBaseRune(i) != RUNE_BLOOD)
continue;
}
if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
continue;
--runesLeft;
// Mark aura as used
player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
}
return true;
}
return false;
}
break;
}
case SPELLFAMILY_WARRIOR:
{
switch (dummySpell->Id)
{
// Item - Warrior T10 Protection 4P Bonus
case 70844:
{
int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue());
CastCustomSpell(this, 70845, &basepoints0, nullptr, nullptr, true);
break;
}
default:
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Flurry
if ((dummySpell->SpellFamilyFlags[1] & 0x00000200) != 0)
{
if (cooldown)
{
if (HasSpellCooldown(dummySpell->Id))
{
*handled = true;
break;
}
AddSpellCooldown(dummySpell->Id, 0, cooldown);
}
}
break;
}
}
return false;
}
bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo& eventInfo)
{
// Get triggered aura spell info
SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
// Basepoints of trigger aura
int32 triggerAmount = triggeredByAura->GetAmount();
// Set trigger spell id, target, custom basepoints
uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
Unit* target = nullptr;
int32 basepoints0 = 0;
if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
basepoints0 = triggerAmount;
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
// Try handle unknown trigger spells
//if (sSpellMgr->GetSpellInfo(trigger_spell_id) == nullptr)
{
switch (auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (auraSpellInfo->Id)
{
case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
// Pct value stored in dummy
if (!victim)
return false;
basepoints0 = victim->GetCreateHealth() * auraSpellInfo->Effects[1].CalcValue() / 100;
target = victim;
break;
case 57345: // Darkmoon Card: Greatness
{
float stat = 0.0f;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229; stat = GetStat(STAT_STRENGTH); }
// agility
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233; stat = GetStat(STAT_AGILITY); }
// intellect
if (GetStat(STAT_INTELLECT) > stat) { trigger_spell_id = 60234; stat = GetStat(STAT_INTELLECT);}
// spirit
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
break;
}
case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
{
if (!damage)
return false;
float stat = 0.0f;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708; stat = GetStat(STAT_STRENGTH); }
// agility
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
break;
}
case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
{
if (!damage)
return false;
float stat = 0.0f;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773; stat = GetStat(STAT_STRENGTH); }
// agility
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
break;
}
// Mana Drain Trigger
case 27522:
case 40336:
{
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
if (IsAlive())
CastSpell(this, 29471, true, castItem, triggeredByAura);
if (victim && victim->IsAlive())
CastSpell(victim, 27526, true, castItem, triggeredByAura);
return true;
}
// Forge of Souls, Devourer of Souls, Mirrored Soul
case 69023:
{
int32 dmg = damage * 0.45f;
if (dmg > 0)
if (Aura* a = GetAura(69023))
if (Unit* c = a->GetCaster())
CastCustomSpell(c, 69034, &dmg, 0, 0, true);
return true;
}
// Soul-Trader Beacon proc aura
case 50051:
{
if (!victim)
return false;
if (Creature* cr = ObjectAccessor::GetCreature(*this, m_SummonSlot[SUMMON_SLOT_MINIPET]))
cr->CastSpell(victim, 50101, true);
return false;
}
}
break;
case SPELLFAMILY_MAGE:
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
{
switch (auraSpellInfo->Id)
{
case 31641: // Rank 1
case 31642: // Rank 2
trigger_spell_id = 31643;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Blazing Speed", auraSpellInfo->Id);
return false;
}
}
else if (auraSpellInfo->Id == 71761) // Deep Freeze Immunity State (only permanent)
{
Creature* creature = victim->ToCreature();
if (!creature || !creature->HasMechanicTemplateImmunity(1 << (MECHANIC_STUN - 1)))
return false;
}
break;
case SPELLFAMILY_WARLOCK:
{
// Nether Protection
if (auraSpellInfo->SpellIconID == 1985)
{
if (!procSpell)
return false;
switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY:
trigger_spell_id = 54370;
break;
case SPELL_SCHOOL_FIRE:
trigger_spell_id = 54371;
break;
case SPELL_SCHOOL_NATURE:
trigger_spell_id = 54375;
break;
case SPELL_SCHOOL_FROST:
trigger_spell_id = 54372;
break;
case SPELL_SCHOOL_SHADOW:
trigger_spell_id = 54374;
break;
case SPELL_SCHOOL_ARCANE:
trigger_spell_id = 54373;
break;
default:
return false;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Blessed Recovery
if (auraSpellInfo->SpellIconID == 1875)
{
switch (auraSpellInfo->Id)
{
case 27811:
trigger_spell_id = 27813;
break;
case 27815:
trigger_spell_id = 27817;
break;
case 27816:
trigger_spell_id = 27818;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in BR", auraSpellInfo->Id);
return false;
}
basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
target = this;
// Add remaining ticks to healing done
CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
return true;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch (auraSpellInfo->Id)
{
// Druid Forms Trinket
case 37336:
{
switch (GetShapeshiftForm())
{
case FORM_NONE:
trigger_spell_id = 37344;
break;
case FORM_CAT:
trigger_spell_id = 37341;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
trigger_spell_id = 37340;
break;
case FORM_TREE:
trigger_spell_id = 37342;
break;
case FORM_MOONKIN:
trigger_spell_id = 37343;
break;
default:
return false;
}
break;
}
// Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
case 67353:
{
switch (GetShapeshiftForm())
{
case FORM_CAT:
trigger_spell_id = 67355;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
trigger_spell_id = 67354;
break;
default:
return false;
}
break;
}
default:
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
{
if (!victim)
return false;
switch (auraSpellInfo->Id)
{
case 53234: // Rank 1
case 53237: // Rank 2
case 53238: // Rank 3
trigger_spell_id = 63468;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Piercing Shots", auraSpellInfo->Id);
return false;
}
SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
if (!TriggerPS)
return false;
basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude);
victim->CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
return true;
}
// Item - Hunter T9 4P Bonus (Steady Shot)
else if (auraSpellInfo->Id == 67151)
{
if (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->GetPet())
return false;
target = ToPlayer()->GetPet();
trigger_spell_id = 68130;
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
switch (auraSpellInfo->Id)
{
// Soul Preserver
case 60510:
{
switch (getClass())
{
case CLASS_DRUID:
trigger_spell_id = 60512;
break;
case CLASS_PALADIN:
trigger_spell_id = 60513;
break;
case CLASS_PRIEST:
trigger_spell_id = 60514;
break;
case CLASS_SHAMAN:
trigger_spell_id = 60515;
break;
}
target = this;
break;
}
case 37657: // Lightning Capacitor
case 54841: // Thunder Capacitor
case 67712: // Item - Coliseum 25 Normal Caster Trinket
case 67758: // Item - Coliseum 25 Heroic Caster Trinket
{
if (!victim || !victim->IsAlive() || GetTypeId() != TYPEID_PLAYER)
return false;
uint32 stack_spell_id = 0;
switch (auraSpellInfo->Id)
{
case 37657:
stack_spell_id = 37658;
trigger_spell_id = 37661;
break;
case 54841:
stack_spell_id = 54842;
trigger_spell_id = 54843;
break;
case 67712:
stack_spell_id = 67713;
trigger_spell_id = 67714;
break;
case 67758:
stack_spell_id = 67759;
trigger_spell_id = 67760;
break;
}
if (cooldown && GetTypeId() == TYPEID_PLAYER)
{
if (ToPlayer()->HasSpellCooldown(stack_spell_id))
return false;
ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
}
CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
Aura* dummy = GetAura(stack_spell_id);
if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(stack_spell_id);
CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
return true;
}
default:
// Illumination
if (auraSpellInfo->SpellIconID == 241)
{
if (!procSpell)
return false;
// procspell is triggered spell but we need mana cost of original casted spell
uint32 originalSpellId = procSpell->Id;
// Holy Shock heal
if (procSpell->SpellFamilyFlags[1] & 0x00010000)
{
switch (procSpell->Id)
{
case 25914:
originalSpellId = 20473;
break;
case 25913:
originalSpellId = 20929;
break;
case 25903:
originalSpellId = 20930;
break;
case 27175:
originalSpellId = 27174;
break;
case 33074:
originalSpellId = 33072;
break;
case 48820:
originalSpellId = 48824;
break;
case 48821:
originalSpellId = 48825;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in HShock", procSpell->Id);
return false;
}
}
SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
if (!originalSpell)
{
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} unknown but selected as original in Illu", originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage));
basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue());
trigger_spell_id = 20272;
target = this;
}
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
if (auraSpellInfo->SpellFamilyFlags[0] & 0x400 && auraSpellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
{
// Do not proc off from self-casted items
if (Spell const* spell = eventInfo.GetProcSpell())
{
if (spell->m_castItemGUID && victim->GetGUID() == GetGUID())
{
return false;
}
}
trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
}
// Nature's Guardian
else if (auraSpellInfo->SpellIconID == 2013)
{
// Check health condition - should drop to less 30% (damage deal after this!)
if (!HealthBelowPctDamaged(30, damage))
return false;
if (victim && victim->IsAlive())
victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
trigger_spell_id = 31616;
target = this;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Acclimation
if (auraSpellInfo->SpellIconID == 1930)
{
if (!procSpell)
return false;
switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY:
trigger_spell_id = 50490;
break;
case SPELL_SCHOOL_FIRE:
trigger_spell_id = 50362;
break;
case SPELL_SCHOOL_NATURE:
trigger_spell_id = 50488;
break;
case SPELL_SCHOOL_FROST:
trigger_spell_id = 50485;
break;
case SPELL_SCHOOL_SHADOW:
trigger_spell_id = 50489;
break;
case SPELL_SCHOOL_ARCANE:
trigger_spell_id = 50486;
break;
default:
return false;
}
}
// Blood Presence (Improved)
else if (auraSpellInfo->Id == 63611)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
trigger_spell_id = 50475;
basepoints0 = CalculatePct(int32(damage), triggerAmount);
}
break;
}
}
}
// All ok. Check current trigger spell
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
if (!triggerEntry)
{
// Don't cast unknown spell
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
return false;
}
// not allow proc extra attack spell at extra attack
if (triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
{
uint32 lastExtraAttackSpell = eventInfo.GetActor()->GetLastExtraAttackSpell();
// Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
if (lastExtraAttackSpell == trigger_spell_id)
{
return false;
}
// Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
// 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
{
return false;
}
}
// Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
// Deep Wounds
case 12834:
case 12849:
case 12867:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
basepoints0 = int32((GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE)) / 2.0f);
else
basepoints0 = int32((GetFloatValue(UNIT_FIELD_MAXDAMAGE) + GetFloatValue(UNIT_FIELD_MINDAMAGE)) / 2.0f);
break;
}
// Persistent Shield (Scarab Brooch trinket)
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
case 26467:
{
basepoints0 = int32(CalculatePct(damage, 15));
target = victim;
trigger_spell_id = 26470;
break;
}
// Unyielding Knights (item exploit 29108\29109)
case 38164:
{
if (!victim || victim->GetEntry() != 19457) // Proc only if your target is Grillok
return false;
break;
}
// Deflection
case 52420:
{
if (!HealthBelowPct(35))
return false;
break;
}
// Cheat Death
case 28845:
{
// When your health drops below 20%
if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
return false;
break;
}
// Deadly Swiftness (Rank 1)
case 31255:
{
// whenever you deal damage to a target who is below 20% health.
if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
return false;
target = this;
trigger_spell_id = 22588;
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
}
// Bonus Healing (Crystal Spire of Karabor mace)
case 40971:
{
// If your target is below $s1% health
if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
return false;
break;
}
// Rapid Recuperation
case 53228:
case 53232:
{
// This effect only from Rapid Fire (ability cast)
if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
return false;
break;
}
// Decimation
case 63156:
case 63158:
// Can proc only if target has hp below 35%
if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
return false;
break;
// Ulduar, Hodir, Toasty Fire
case 62821:
if (this->GetTypeId() != TYPEID_PLAYER) // spell has Attribute, but persistent area auras ignore it
return false;
break;
case 15337: // Improved Spirit Tap (Rank 1)
case 15338: // Improved Spirit Tap (Rank 2)
{
if (!procSpell)
return false;
if (procSpell->SpellFamilyFlags[0] & 0x800000)
if ((procSpell->Id != 58381) || !roll_chance_i(50))
return false;
target = victim;
break;
}
// Professor Putricide - Ooze Spell Tank Protection
case 71770:
if (victim)
victim->CastSpell(victim, trigger_spell_id, true); // EffectImplicitTarget is self
return true;
case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
case 71634: // Item - Icecrown 25 Normal Tank Trinket 1
case 71640: // Item - Icecrown 25 Heroic Tank Trinket 1
case 75475: // Item - Chamber of Aspects 25 Normal Tank Trinket
case 75481: // Item - Chamber of Aspects 25 Heroic Tank Trinket
{
// Procs only if damage takes health below $s1%
if (!HealthBelowPctDamaged(triggerAmount, damage))
return false;
break;
}
default:
break;
}
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
{
// Xinef: keep this order, Aura 70656 has SpellIconID 85!
// Item - Death Knight T10 Melee 4P Bonus
if (auraSpellInfo->Id == 70656)
{
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT)
return false;
for (uint8 i = 0; i < MAX_RUNES; ++i)
if (ToPlayer()->GetRuneCooldown(i) == 0)
return false;
}
// Blade Barrier
else if (auraSpellInfo->SpellIconID == 85)
{
Player* plr = ToPlayer();
if (!plr || plr->getClass() != CLASS_DEATH_KNIGHT || !procSpell)
return false;
if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
return false;
}
// Rime
else if (auraSpellInfo->SpellIconID == 56)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
// Howling Blast
ToPlayer()->RemoveCategoryCooldown(1248);
}
}
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch (trigger_spell_id)
{
// Auras which should proc on area aura source (caster in this case):
// Turn the Tables
case 52914:
case 52915:
case 52910:
// Honor Among Thieves
case 51699:
{
target = triggeredByAura->GetBase()->GetCaster();
if (!target)
return false;
if (Player* pTarget = target->ToPlayer())
{
if (cooldown)
{
if (pTarget->HasSpellCooldown(trigger_spell_id) )
return false;
pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
}
Unit* cptarget = nullptr;
if (trigger_spell_id == 51699)
{
cptarget = pTarget->GetComboTarget();
if (!cptarget)
{
cptarget = pTarget->GetSelectedUnit();
}
}
else
cptarget = target;
if (cptarget)
{
target->CastSpell(cptarget, trigger_spell_id, true);
return true;
}
}
return false;
}
// Cast positive spell on enemy target
case 7099: // Curse of Mending
case 39703: // Curse of Mending
case 29494: // Temptation
case 20233: // Improved Lay on Hands (cast on target)
{
target = victim;
break;
}
// Ruby Drake, Evasive Aura
case 50241:
{
if( GetAura(50240) )
return false;
break;
}
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
// applied only for main target
if (!victim || (GetTypeId() == TYPEID_PLAYER && victim != ToPlayer()->GetSelectedUnit()))
return false;
break; // continue normal case
}
// Finish movies that add combo
case 14189: // Seal Fate (Netherblade set)
case 14157: // Ruthlessness
{
victim = nullptr;
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
// Item - Druid T10 Balance 2P Bonus
case 16870:
{
if (HasAura(70718))
CastSpell(this, 70721, true);
RemoveAurasDueToSpell(trigger_spell_id);
break;
}
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
break;
}
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
if (!procSpell || procSpell->PowerType != POWER_MANA || (procSpell->ManaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->ManaCostPerlevel == 0))
return false;
break;
}
// Demonic Pact
case 48090:
{
// Get talent aura from owner
if (IsPet())
if (Unit* owner = GetOwner())
{
if (HasSpellCooldown(trigger_spell_id))
return false;
AddSpellCooldown(trigger_spell_id, 0, cooldown);
if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
{
int32 spellPower = owner->SpellBaseDamageBonusDone(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC));
if (AuraEffect const* demonicAuraEffect = GetAuraEffect(trigger_spell_id, EFFECT_0))
spellPower -= demonicAuraEffect->GetAmount();
basepoints0 = int32((aurEff->GetAmount() * spellPower + 100.0f) / 100.0f);
CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, nullptr, true, castItem, triggeredByAura);
return true;
}
}
break;
}
case 46916: // Slam! (Bloodsurge proc)
case 52437: // Sudden Death
{
// Item - Warrior T10 Melee 4P Bonus
if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
{
if (!roll_chance_i(aurEff->GetAmount()))
{
// Xinef: dont allow normal proc to override set one
if (GetAura((trigger_spell_id == 46916) ? 71072 : 71069))
return false;
// Xinef: just to be sure
RemoveAurasDueToSpell(70849);
break;
}
// Xinef: fully remove all auras and reapply once more
RemoveAurasDueToSpell(70849);
RemoveAurasDueToSpell(71072);
RemoveAurasDueToSpell(71069);
CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
if (trigger_spell_id == 46916)
CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
else
CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
}
break;
}
// Sword and Board
case 50227:
{
// Remove cooldown on Shield Slam
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->RemoveCategoryCooldown(1209);
break;
}
// Maelstrom Weapon
case 53817:
{
// have rank dependent proc chance, ignore too often cases
// PPM = 2.5 * (rank of talent),
uint32 rank = auraSpellInfo->GetRank();
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
if (!roll_chance_i(20 * rank))
return false;
// Item - Shaman T10 Enhancement 4P Bonus
if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
if (Aura const* maelstrom = GetAura(53817))
// xinef: we have 4 charges and all proc conditions are met - aura reaches 5 charges
if ((maelstrom->GetStackAmount() == 4) && roll_chance_i(aurEff->GetAmount()))
CastSpell(this, 70831, true, castItem, triggeredByAura);
break;
}
// Astral Shift
case 52179:
{
if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
return false;
// Need stun, fear or silence mechanic
if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR))))
return false;
break;
}
// Glyph of Death's Embrace
case 58679:
{
// Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
return false;
break;
}
// Glyph of Death Grip
case 58628:
{
// remove cooldown of Death Grip
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->RemoveSpellCooldown(49576, true);
return true;
}
// Savage Defense
case 62606:
{
basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK));
break;
}
// Body and Soul
case 64128:
case 65081:
{
// Proc only from PW:S cast
if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
return false;
break;
}
// Culling the Herd
case 70893:
{
if (!procSpell)
{
return false;
}
// check if we're doing a critical hit
if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
return false;
// check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
return false;
break;
}
// Fingers of Frost, synchronise with Frostbite
case 44544:
{
if (procPhase == PROC_SPELL_PHASE_HIT)
{
// Find Frostbite
if (AuraEffect* aurEff = this->GetAuraEffect(SPELL_AURA_ADD_TARGET_TRIGGER, SPELLFAMILY_MAGE, 119, EFFECT_0))
{
if (!victim)
return false;
uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId());
uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId());
uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
if (roll_chance_i(chance))
CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
}
}
break;
}
}
// try detect target manually if not set
if (!target)
target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
if (cooldown)
{
if (HasSpellCooldown(triggerEntry->Id))
return false;
AddSpellCooldown(triggerEntry->Id, 0, cooldown);
}
if(basepoints0)
CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
else
CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetMiscValue();
if (!victim || !victim->IsAlive())
return false;
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
uint32 triggered_spell_id = 0;
switch (scriptId)
{
case 836: // Improved Blizzard (Rank 1)
{
if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
if (!procSpell || procSpell->SpellVisual[0] != 9487)
return false;
triggered_spell_id = 12486;
break;
}
case 4533: // Dreamwalker Raiment 2 pieces bonus
{
// Chance 50%
if (!roll_chance_i(50))
return false;
switch (victim->getPowerType())
{
case POWER_MANA:
triggered_spell_id = 28722;
break;
case POWER_RAGE:
triggered_spell_id = 28723;
break;
case POWER_ENERGY:
triggered_spell_id = 28724;
break;
default:
return false;
}
break;
}
case 4537: // Dreamwalker Raiment 6 pieces bonus
triggered_spell_id = 28750; // Blessing of the Claw
break;
case 5497: // Improved Mana Gems
triggered_spell_id = 37445; // Mana Surge
break;
case 7010: // Revitalize - can proc on full hp target
case 7011:
case 7012:
{
if (!roll_chance_i(triggeredByAura->GetAmount()))
return false;
switch (victim->getPowerType())
{
case POWER_MANA:
triggered_spell_id = 48542;
break;
case POWER_RAGE:
triggered_spell_id = 48541;
break;
case POWER_ENERGY:
triggered_spell_id = 48540;
break;
case POWER_RUNIC_POWER:
triggered_spell_id = 48543;
break;
default:
break;
}
break;
}
default:
break;
}
// not processed
if (!triggered_spell_id)
return false;
// standard non-dummy case
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggerEntry)
{
LOG_ERROR("entities.unit", "Unit::HandleOverrideClassScriptAuraProc: Spell {} triggering for class script id {}", triggered_spell_id, scriptId);
return false;
}
if (cooldown)
{
if (HasSpellCooldown(triggered_spell_id))
return false;
AddSpellCooldown(triggered_spell_id, 0, cooldown);
}
CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
return true;
}
void Unit::setPowerType(Powers new_powertype)
{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
if (GetTypeId() == TYPEID_PLAYER)
{
if (ToPlayer()->GetGroup())
ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
}
else if (Pet* pet = ToCreature()->ToPet())
{
if (pet->isControlled())
{
Unit* owner = GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
}
}
float powerMultiplier = 1.0f;
if (!IsPet())
if (Creature* creature = ToCreature())
powerMultiplier = creature->GetCreatureTemplate()->ModMana;
switch (new_powertype)
{
default:
case POWER_MANA:
break;
case POWER_RAGE:
SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier)));
SetPower(POWER_RAGE, 0);
break;
case POWER_FOCUS:
SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
break;
case POWER_ENERGY:
SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier)));
break;
case POWER_HAPPINESS:
SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
break;
}
if (Player const* player = ToPlayer())
if (player->NeedSendSpectatorData())
{
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PWT", new_powertype);
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetMaxPower(new_powertype) / 10 : GetMaxPower(new_powertype));
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetPower(new_powertype) / 10 : GetPower(new_powertype));
}
}
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
if (!entry)
{
static ObjectGuid guid; // prevent repeating spam same faction problem
if (GetGUID() != guid)
{
if (Player const* player = ToPlayer())
LOG_ERROR("entities.unit", "Player {} has invalid faction (faction template id) #{}", player->GetName(), GetFaction());
else if (Creature const* creature = ToCreature())
LOG_ERROR("entities.unit", "Creature (template id: {}) has invalid faction (faction template id) #{}", creature->GetCreatureTemplate()->Entry, GetFaction());
else
LOG_ERROR("entities.unit", "Unit (name={}, type={}) has invalid faction (faction template id) #{}", GetName(), uint32(GetTypeId()), GetFaction());
guid = GetGUID();
}
}
return entry;
}
void Unit::SetFaction(uint32 faction)
{
SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction);
if (GetTypeId() == TYPEID_UNIT)
ToCreature()->UpdateMoveInLineOfSightState();
}
// function based on function Unit::UnitReaction from 13850 client
ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction /*= false*/) const
{
// always friendly to self
if (this == target)
return REP_FRIENDLY;
// always friendly to charmer or owner
if (GetCharmerOrOwnerOrSelf() == target->GetCharmerOrOwnerOrSelf())
return REP_FRIENDLY;
Player const* selfPlayerOwner = GetAffectingPlayer();
Player const* targetPlayerOwner = target->GetAffectingPlayer();
// check forced reputation to support SPELL_AURA_FORCE_REACTION
if (selfPlayerOwner)
{
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
return *repRank;
}
else if (targetPlayerOwner)
{
if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
return *repRank;
}
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (selfPlayerOwner && targetPlayerOwner)
{
// always friendly to other unit controlled by player, or to the player himself
if (selfPlayerOwner == targetPlayerOwner)
return REP_FRIENDLY;
// duel - always hostile to opponent
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
return REP_HOSTILE;
// same group - checks dependant only on our faction - skip FFA_PVP for example
if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
// however client seems to allow mixed group parties, because in 13850 client it works like:
// return GetFactionReactionTo(GetFactionTemplateEntry(), target);
}
// check FFA_PVP
if (IsFFAPvP() && target->IsFFAPvP())
return REP_HOSTILE;
if (selfPlayerOwner)
{
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
{
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
return *repRank;
if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
{
if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
{
if (targetFactionEntry->CanHaveReputation())
{
// check contested flags
if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
&& selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
// if faction has reputation, hostile state depends only from AtWar state
if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
return REP_HOSTILE;
return REP_FRIENDLY;
}
}
}
}
}
}
}
ReputationRank repRank = REP_HATED;
if (!sScriptMgr->IfNormalReaction(this, target, repRank))
{
return ReputationRank(repRank);
}
FactionTemplateEntry const* factionTemplateEntry = nullptr;
if (checkOriginalFaction)
{
if (GetTypeId() == TYPEID_PLAYER)
{
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(getRace()))
{
factionTemplateEntry = sFactionTemplateStore.LookupEntry(rEntry->FactionID);
}
}
else
{
Unit* owner = GetOwner();
if (HasUnitTypeMask(UNIT_MASK_MINION) && owner)
{
factionTemplateEntry = sFactionTemplateStore.LookupEntry(owner->GetFaction());
}
else if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate())
{
factionTemplateEntry = sFactionTemplateStore.LookupEntry(cinfo->faction);
}
}
}
if (!factionTemplateEntry)
{
factionTemplateEntry = GetFactionTemplateEntry();
}
// do checks dependant only on our faction
return GetFactionReactionTo(factionTemplateEntry, target);
}
ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, Unit const* target) const
{
// always neutral when no template entry found
if (!factionTemplateEntry)
return REP_NEUTRAL;
FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
if (!targetFactionTemplateEntry)
return REP_NEUTRAL;
// xinef: check forced reputation for self also
if (Player const* selfPlayerOwner = GetAffectingPlayer())
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(target->GetFactionTemplateEntry()))
return *repRank;
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
{
// check contested flags
if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
&& targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
return *repRank;
if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
{
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
{
if (factionEntry->CanHaveReputation())
{
// CvP case - check reputation, don't allow state higher than neutral when at war
ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
repRank = std::min(REP_NEUTRAL, repRank);
return repRank;
}
}
}
}
// common faction based check
if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
return REP_HOSTILE;
if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
return REP_FRIENDLY;
if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
return REP_FRIENDLY;
if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
return REP_HOSTILE;
// neutral by default
return REP_NEUTRAL;
}
bool Unit::IsHostileTo(Unit const* unit) const
{
return GetReactionTo(unit) <= REP_HOSTILE;
}
bool Unit::IsFriendlyTo(Unit const* unit) const
{
return GetReactionTo(unit) >= REP_FRIENDLY;
}
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if (raw_faction && raw_faction->reputationListID >= 0)
return false;
return my_faction->IsHostileToPlayers();
}
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if (raw_faction && raw_faction->reputationListID >= 0)
return false;
return my_faction->IsNeutralToAll();
}
bool Unit::Attack(Unit* victim, bool meleeAttack)
{
if (!victim || victim == this)
return false;
// dead units can neither attack nor be attacked
if (!IsAlive() || !victim->IsAlive())
return false;
// pussywizard: check map, world, phase >_> multithreading crash fix
if (!IsInMap(victim) || !InSamePhase(victim))
return false;
// player cannot attack in mount state
if (GetTypeId() == TYPEID_PLAYER && IsMounted())
return false;
// creatures cannot attack while evading
Creature* creature = ToCreature();
if (creature && creature->IsInEvadeMode())
{
return false;
}
// creatures should not try to attack the player during polymorph
if (creature && creature->IsPolymorphed())
{
return false;
}
//if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
// return false;
// nobody can attack GM in GM-mode
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (victim->ToPlayer()->IsGameMaster())
return false;
}
else
{
if (victim->ToCreature()->IsEvadingAttacks())
return false;
}
// Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
if (HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
{
if (m_attacking == victim)
{
// switch to melee attack from ranged/magic
if (meleeAttack)
{
if (!HasUnitState(UNIT_STATE_MELEE_ATTACKING))
{
AddUnitState(UNIT_STATE_MELEE_ATTACKING);
SendMeleeAttackStart(victim);
return true;
}
}
else if (HasUnitState(UNIT_STATE_MELEE_ATTACKING))
{
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
SendMeleeAttackStop(victim);
return true;
}
return false;
}
// switch target
InterruptSpell(CURRENT_MELEE_SPELL, true, true, true);
if (!meleeAttack)
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
}
if (m_attacking)
m_attacking->_removeAttacker(this);
m_attacking = victim;
m_attacking->_addAttacker(this);
// Set our target
SetTarget(victim->GetGUID());
if (meleeAttack)
AddUnitState(UNIT_STATE_MELEE_ATTACKING);
// set position before any AI calls/assistance
//if (GetTypeId() == TYPEID_UNIT)
// ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
if (creature && !(IsControllableGuardian() && IsControlledByPlayer()))
{
// should not let player enter combat by right clicking target - doesn't helps
SetInCombatWith(victim);
if (victim->GetTypeId() == TYPEID_PLAYER)
victim->SetInCombatWith(this);
AddThreat(victim, 0.0f);
creature->SendAIReaction(AI_REACTION_HOSTILE);
/// @todo: Implement aggro range, detection range and assistance range templates
if (!(creature->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE))
{
creature->CallAssistance();
}
creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
// delay offhand weapon attack to next attack time
if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
if (meleeAttack)
SendMeleeAttackStart(victim);
return true;
}
bool Unit::AttackStop()
{
if (!m_attacking)
return false;
Unit* victim = m_attacking;
m_attacking->_removeAttacker(this);
m_attacking = nullptr;
// Clear our target
SetTarget(ObjectGuid::Empty);
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
InterruptSpell(CURRENT_MELEE_SPELL);
// reset only at real combat stop
if (Creature* creature = ToCreature())
{
creature->SetNoCallAssistance(false);
if (creature->HasSearchedAssistance())
{
creature->SetNoSearchAssistance(false);
}
}
SendMeleeAttackStop(victim);
return true;
}
void Unit::CombatStop(bool includingCast)
{
if (includingCast && IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
AttackStop();
RemoveAllAttackers();
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
ClearInCombat();
// xinef: just in case
if (IsPetInCombat() && GetTypeId() != TYPEID_PLAYER)
ClearInPetCombat();
}
void Unit::CombatStopWithPets(bool includingCast)
{
CombatStop(includingCast);
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->CombatStop(includingCast);
}
bool Unit::isAttackingPlayer() const
{
if (HasUnitState(UNIT_STATE_ATTACK_PLAYER))
return true;
if (!m_Controlled.empty())
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if ((*itr)->isAttackingPlayer())
return true;
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if (m_SummonSlot[i])
if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
if (summon->isAttackingPlayer())
return true;
return false;
}
void Unit::RemoveAllAttackers()
{
while (!m_attackers.empty())
{
AttackerSet::iterator iter = m_attackers.begin();
if (!(*iter)->AttackStop())
{
LOG_ERROR("entities.unit", "WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
}
void Unit::ModifyAuraState(AuraStateType flag, bool apply)
{
if (apply)
{
if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
{
SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
if( (*itr).second->IsRemoved() )
continue;
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
}
}
}
else
{
if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
{
RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
{
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
}
}
}
}
}
uint32 Unit::BuildAuraStateUpdateForTarget(Unit* target) const
{
uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) & ~(PER_CASTER_AURA_STATE_MASK);
for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
if ((1 << (itr->first - 1)) & PER_CASTER_AURA_STATE_MASK)
if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
auraStates |= (1 << (itr->first - 1));
return auraStates;
}
bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit const* Caster) const
{
if (Caster)
{
if (spellProto)
{
AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
if ((*j)->IsAffectedOnSpell(spellProto))
return true;
}
// Check per caster aura state
// If aura with aurastate by caster not found return false
if ((1 << (flag - 1)) & PER_CASTER_AURA_STATE_MASK)
{
AuraStateAurasMapBounds range = m_auraStateAuras.equal_range(flag);
for (AuraStateAurasMap::const_iterator itr = range.first; itr != range.second; ++itr)
if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
return true;
return false;
}
}
return HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
}
void Unit::SetOwnerGUID(ObjectGuid owner)
{
if (GetOwnerGUID() == owner)
return;
SetGuidValue(UNIT_FIELD_SUMMONEDBY, owner);
if (!owner)
return;
m_applyResilience = !IsVehicle() && owner.IsPlayer();
// Update owner dependent fields
Player* player = ObjectAccessor::GetPlayer(*this, owner);
if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
return;
SetFieldNotifyFlag(UF_FLAG_OWNER);
UpdateData udata;
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, player);
udata.BuildPacket(&packet);
player->SendDirectMessage(&packet);
RemoveFieldNotifyFlag(UF_FLAG_OWNER);
}
Unit* Unit::GetOwner() const
{
if (ObjectGuid ownerGUID = GetOwnerGUID())
return ObjectAccessor::GetUnit(*this, ownerGUID);
return nullptr;
}
Unit* Unit::GetCharmer() const
{
if (ObjectGuid charmerGUID = GetCharmerGUID())
return ObjectAccessor::GetUnit(*this, charmerGUID);
return nullptr;
}
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
ObjectGuid guid = GetCharmerOrOwnerGUID();
if (guid.IsPlayer())
return ObjectAccessor::GetPlayer(*this, guid);
return const_cast<Unit*>(this)->ToPlayer();
}
Player* Unit::GetAffectingPlayer() const
{
if (!GetCharmerOrOwnerGUID())
return const_cast<Unit*>(this)->ToPlayer();
if (Unit* owner = GetCharmerOrOwner())
return owner->GetCharmerOrOwnerPlayerOrPlayerItself();
return nullptr;
}
Minion* Unit::GetFirstMinion() const
{
if (ObjectGuid pet_guid = GetMinionGUID())
{
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
return (Minion*)pet;
LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion {} not exist.", pet_guid.ToString());
const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
}
return nullptr;
}
Guardian* Unit::GetGuardianPet() const
{
if (ObjectGuid pet_guid = GetPetGUID())
{
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
return (Guardian*)pet;
LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian {} not exist.", pet_guid.ToString());
const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
}
return nullptr;
}
Unit* Unit::GetCharm() const
{
if (ObjectGuid charm_guid = GetCharmGUID())
{
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature {} not exist.", charm_guid.ToString());
const_cast<Unit*>(this)->SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty);
}
return nullptr;
}
void Unit::SetMinion(Minion* minion, bool apply)
{
LOG_DEBUG("entities.unit", "SetMinion {} for {}, apply {}", minion->GetEntry(), GetEntry(), apply);
if (apply)
{
if (minion->GetOwnerGUID())
{
LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
return;
}
minion->SetOwnerGUID(GetGUID());
m_Controlled.insert(minion);
if (GetTypeId() == TYPEID_PLAYER)
{
minion->m_ControlledByPlayer = true;
minion->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
if (minion->IsGuardianPet())
{
if (Guardian* oldPet = GetGuardianPet())
{
if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
{
// remove existing minion pet
if (Pet* oldPetAsPet = oldPet->ToPet())
{
oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
}
else
{
oldPet->UnSummon();
}
SetPetGUID(minion->GetGUID());
SetMinionGUID(ObjectGuid::Empty);
}
}
else
{
SetPetGUID(minion->GetGUID());
SetMinionGUID(ObjectGuid::Empty);
}
}
if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
{
AddGuidValue(UNIT_FIELD_SUMMON, minion->GetGUID());
}
if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
{
SetCritterGUID(minion->GetGUID());
}
// PvP, FFAPvP
minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
if (minion->IsPetGhoul() || minion->GetEntry() == 24207 /*ENTRY_ARMY_OF_THE_DEAD*/)
minion->setPowerType(POWER_ENERGY);
if (GetTypeId() == TYPEID_PLAYER)
{
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
}
}
else
{
if (minion->GetOwnerGUID() != GetGUID())
{
LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
return;
}
m_Controlled.erase(minion);
if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
{
if (GetCritterGUID() == minion->GetGUID())
SetCritterGUID(ObjectGuid::Empty);
}
if (minion->IsGuardianPet())
{
if (GetPetGUID() == minion->GetGUID())
SetPetGUID(ObjectGuid::Empty);
}
else if (minion->IsTotem())
{
// All summoned by totem minions must disappear when it is removed.
if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
{
for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
continue;
RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
}
}
}
if (GetTypeId() == TYPEID_PLAYER)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
// Remove infinity cooldown
if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
ToPlayer()->SendCooldownEvent(spellInfo);
// xinef: clear spell book
if (m_Controlled.empty())
ToPlayer()->SendRemoveControlBar();
}
//if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
{
if (RemoveGuidValue(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
// Check if there is another minion
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
// do not use this check, creature do not have charm guid
//if (GetCharmGUID() == (*itr)->GetGUID())
if (GetGUID() == (*itr)->GetCharmerGUID())
continue;
//ASSERT((*itr)->GetOwnerGUID() == GetGUID());
if ((*itr)->GetOwnerGUID() != GetGUID())
{
OutDebugInfo();
(*itr)->OutDebugInfo();
ABORT();
}
ASSERT((*itr)->GetTypeId() == TYPEID_UNIT);
if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
continue;
if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
{
// show another pet bar if there is no charm bar
if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
{
if ((*itr)->IsPet())
ToPlayer()->PetSpellInitialize();
else
ToPlayer()->CharmSpellInitialize();
}
}
break;
}
}
}
}
}
void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
{
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
{
Unit* unit = *itr;
++itr;
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
&& unit->ToCreature()->IsSummon()) // minion, actually
Minions.push_back(unit->ToCreature());
}
}
void Unit::RemoveAllMinionsByEntry(uint32 entry)
{
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
{
Unit* unit = *itr;
++itr;
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
&& unit->ToCreature()->IsSummon()) // minion, actually
unit->ToTempSummon()->UnSummon();
// i think this is safe because i have never heard that a despawned minion will trigger a same minion
}
}
void Unit::SetCharm(Unit* charm, bool apply)
{
if (apply)
{
if (GetTypeId() == TYPEID_PLAYER)
{
if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
charm->m_ControlledByPlayer = true;
/// @todo: maybe we can use this flag to check if controlled by player
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
else
charm->m_ControlledByPlayer = false;
// PvP, FFAPvP
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
_isWalkingBeforeCharm = charm->IsWalking();
if (_isWalkingBeforeCharm)
{
charm->SetWalk(false);
charm->SendMovementFlagUpdate();
}
m_Controlled.insert(charm);
}
else
{
if (GetTypeId() == TYPEID_PLAYER)
{
if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
LOG_FATAL("entities.unit", "Player {} is trying to uncharm unit {}, but it has another charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
}
if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
LOG_FATAL("entities.unit", "Unit {} is being uncharmed, but it has another charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
if (charm->GetTypeId() == TYPEID_PLAYER)
{
charm->m_ControlledByPlayer = true;
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->ToPlayer()->UpdatePvPState();
}
else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
// Xinef: skip controlled erase if charmed unit is owned by charmer
if (charm->IsInWorld() && !charm->IsDuringRemoveFromWorld() && player->GetGUID() == this->GetGUID() && (charm->IsPet() || charm->HasUnitTypeMask(UNIT_MASK_MINION)))
return;
}
else
{
charm->m_ControlledByPlayer = false;
charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
}
if (charm->IsWalking() != _isWalkingBeforeCharm)
{
charm->SetWalk(_isWalkingBeforeCharm);
charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
}
m_Controlled.erase(charm);
}
}
int32 Unit::DealHeal(Unit* healer, Unit* victim, uint32 addhealth)
{
int32 gain = 0;
if (healer)
{
if (victim->IsAIEnabled)
victim->GetAI()->HealReceived(healer, addhealth);
if (healer->IsAIEnabled)
healer->GetAI()->HealDone(victim, addhealth);
}
if (addhealth)
gain = victim->ModifyHealth(int32(addhealth));
// Hook for OnHeal Event
sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
Unit* unit = healer;
if (healer && healer->GetTypeId() == TYPEID_UNIT && healer->ToCreature()->IsTotem())
unit = healer->GetOwner();
if (!unit)
return gain;
if (Player* player = unit->ToPlayer())
{
if (Battleground* bg = player->GetBattleground())
bg->UpdatePlayerScore(player, SCORE_HEALING_DONE, gain);
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
if (gain && player->InBattleground()) // pussywizard: InBattleground() optimization
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
//player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); // pussywizard: optimization
}
/*if (Player* player = victim->ToPlayer())
{
//player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); // pussywizard: optimization
//player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); // pussywizard: optimization
}*/
return gain;
}
bool RedirectSpellEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
if (Unit* auraOwner = ObjectAccessor::GetUnit(_self, _auraOwnerGUID))
{
// Xinef: already removed
if (!auraOwner->HasAuraType(SPELL_AURA_SPELL_MAGNET))
return true;
Unit::AuraEffectList const& magnetAuras = auraOwner->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if (*itr == _auraEffect)
{
(*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_DEFAULT);
return true;
}
}
return true;
}
Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
if (spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_NO_REDIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
return victim;
Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
{
if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
//&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo)
/*&& IsWithinLOSInMap(magnet)*/)
{
// Xinef: We should choose minimum between flight time and queue time as in reflect, however we dont know flight time at this point, use arbitrary small number
magnet->m_Events.AddEvent(new RedirectSpellEvent(*magnet, victim->GetGUID(), *itr), magnet->m_Events.CalculateQueueTime(100));
if (magnet->IsTotem())
{
uint64 queueTime = magnet->m_Events.CalculateQueueTime(100);
if (spellInfo->Speed > 0.0f)
{
float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
if (dist < 5.0f)
dist = 5.0f;
queueTime = magnet->m_Events.CalculateTime((uint64)floor(dist / spellInfo->Speed * 1000.0f));
}
magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
}
return magnet;
}
}
return victim;
}
Unit* Unit::GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
{
if (Unit* magnet = (*i)->GetBase()->GetCaster())
if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
&& (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
if (roll_chance_i((*i)->GetAmount()))
{
(*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
return magnet;
}
}
return victim;
}
Unit* Unit::GetFirstControlled() const
{
// Sequence: charmed, pet, other guardians
Unit* unit = GetCharm();
if (!unit)
if (ObjectGuid guid = GetMinionGUID())
unit = ObjectAccessor::GetUnit(*this, guid);
return unit;
}
void Unit::RemoveAllControlled(bool onDeath /*= false*/)
{
// possessed pet and vehicle
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->StopCastingCharm();
while (!m_Controlled.empty())
{
Unit* target = *m_Controlled.begin();
m_Controlled.erase(m_Controlled.begin());
if (target->GetCharmerGUID() == GetGUID())
{
target->RemoveCharmAuras();
}
else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
{
if (!(onDeath && !IsPlayer() && target->IsGuardian()))
{
target->ToTempSummon()->UnSummon();
}
}
else
{
LOG_ERROR("entities.unit", "Unit {} is trying to release unit {} which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
}
}
}
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
{
Player* player = nullptr;
if (GetTypeId() == TYPEID_PLAYER)
player = ToPlayer();
// Should we enable this also for charmed units?
else if (GetTypeId() == TYPEID_UNIT && IsPet())
player = GetOwner()->ToPlayer();
if (!player)
return nullptr;
Group* group = player->GetGroup();
// When there is no group check pet presence
if (!group)
{
// We are pet now, return owner
if (player != this)
return IsWithinDistInMap(player, radius) ? player : nullptr;
Unit* pet = GetGuardianPet();
// No pet, no group, nothing to return
if (!pet)
return nullptr;
// We are owner now, return pet
return IsWithinDistInMap(pet, radius) ? pet : nullptr;
}
std::vector<Unit*> nearMembers;
// reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
nearMembers.reserve(group->GetMembersCount() * 2);
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* Target = itr->GetSource())
{
if (Target != this && !IsWithinDistInMap(Target, radius))
continue;
// IsHostileTo check duel and controlled by enemy
if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
nearMembers.push_back(Target);
// Push player's pet to vector
if (Unit* pet = Target->GetGuardianPet())
if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
nearMembers.push_back(pet);
}
if (nearMembers.empty())
return nullptr;
uint32 randTarget = urand(0, nearMembers.size() - 1);
return nearMembers[randTarget];
}
// only called in Player::SetSeer
// so move it to Player?
void Unit::AddPlayerToVision(Player* player)
{
if (m_sharedVision.empty())
{
setActive(true);
SetWorldObject(true);
}
m_sharedVision.push_back(player);
player->m_isInSharedVisionOf.insert(this);
}
// only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* player)
{
m_sharedVision.remove(player);
player->m_isInSharedVisionOf.erase(this);
if (m_sharedVision.empty())
{
setActive(false);
SetWorldObject(false);
}
}
void Unit::RemoveBindSightAuras()
{
RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
RemoveAurasByType(SPELL_AURA_MOD_CHARM);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
RemoveAurasByType(SPELL_AURA_AOE_CHARM);
}
void Unit::UnsummonAllTotems(bool onDeath /*= false*/)
{
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if (!m_SummonSlot[i])
{
continue;
}
if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
{
if (OldTotem->IsSummon())
{
if (!(onDeath && !IsPlayer() && OldTotem->IsGuardian()))
{
OldTotem->ToTempSummon()->UnSummon();
}
}
}
}
}
void Unit::SendHealSpellLog(HealInfo const& healInfo, bool critical)
{
uint32 overheal = healInfo.GetHeal() - healInfo.GetEffectiveHeal();
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 4 + 4 + 1 + 1));
data << healInfo.GetTarget()->GetPackGUID();
data << GetPackGUID();
data << uint32(healInfo.GetSpellInfo()->Id);
data << uint32(healInfo.GetHeal());
data << uint32(overheal);
data << uint32(healInfo.GetAbsorb()); // Absorb amount
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused
SendMessageToSet(&data, true);
}
int32 Unit::HealBySpell(HealInfo& healInfo, bool critical)
{
uint32 heal = healInfo.GetHeal();
sScriptMgr->ModifyHealReceived(this, healInfo.GetTarget(), heal, healInfo.GetSpellInfo());
healInfo.SetHeal(heal);
// calculate heal absorb and reduce healing
CalcHealAbsorb(healInfo);
int32 gain = Unit::DealHeal(healInfo.GetHealer(), healInfo.GetTarget(), healInfo.GetHeal());
healInfo.SetEffectiveHeal(gain);
SendHealSpellLog(healInfo, critical);
return gain;
}
void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
data << victim->GetPackGUID();
data << GetPackGUID();
data << uint32(spellID);
data << uint32(powerType);
data << uint32(damage);
SendMessageToSet(&data, true);
}
void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
victim->ModifyPower(powerType, damage, false);
if (powerType != POWER_HAPPINESS)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
victim->getHostileRefMgr().threatAssist(this, float(damage) * 0.5f, spellInfo);
}
SendEnergizeSpellLog(victim, spellID, damage, powerType);
}
float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype)
{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return 1.0f;
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
return 1.0f;
// For totems get damage bonus from owner
if (GetTypeId() == TYPEID_UNIT)
{
if (IsTotem())
{
if (Unit* owner = GetOwner())
return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
}
// Dancing Rune Weapon...
else if (GetEntry() == 27893)
{
if (Unit* owner = GetOwner())
return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
}
}
// Done total percent damage auras
float DoneTotalMod = 1.0f;
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
// prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1 &&
!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && (*i)->GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
{
continue;
}
if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
continue;
if (!sScriptMgr->IsNeedModSpellDamagePercent(this, *i, DoneTotalMod, spellProto))
continue;
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
}
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
if ((creatureTypeMask & uint32((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
AddPct(DoneTotalMod, (*i)->GetAmount());
// bonus against aurastate
AuraEffectList const& mDamageDoneVersusAurastate = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE);
for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
AddPct(DoneTotalMod, (*i)->GetAmount());
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
// Xinef: self cast is ommited (because of Rage of Rivendare)
if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
continue;
// xinef: Molten Fury should work on all spells
switch ((*i)->GetMiscValue())
{
case 4920: // Molten Fury
case 4919:
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
case 6917: // Death's Embrace
case 6926:
case 6928:
{
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
// Soul Siphon
case 4992:
case 4993:
{
// effect 1 m_amount
int32 maxPercent = (*i)->GetAmount();
// effect 0 m_amount
int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 0);
// count affliction effects and calc additional damage in percentage
int32 modPercent = 0;
AuraApplicationMap const& victimAuras = victim->GetAppliedAuras();
for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
Aura const* aura = itr->second->GetBase();
SpellInfo const* m_spell = aura->GetSpellInfo();
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
continue;
modPercent += stepPercent * aura->GetStackAmount();
if (modPercent >= maxPercent)
{
modPercent = maxPercent;
break;
}
}
AddPct(DoneTotalMod, modPercent);
break;
}
case 6916: // Death's Embrace
case 6925:
case 6927:
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
case 5481: // Starfire Bonus
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
// Tundra Stalker
// Merciless Combat
case 7277:
{
// Merciless Combat
if ((*i)->GetSpellInfo()->SpellIconID == 2656)
{
if( (spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
if (!victim->HealthAbovePct(35))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
// Tundra Stalker
else
{
// Frost Fever (target debuff)
if (victim->HasAura(55095))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
break;
}
// Rage of Rivendare
case 7293:
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
break;
}
// Twisted Faith
case 7377:
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
// Marked for Death
case 7598:
case 7599:
case 7600:
case 7601:
case 7602:
{
if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
// Dirty Deeds
case 6427:
case 6428:
case 6579:
case 6580:
{
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
// effect 0 has expected value but in negative state
int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
AddPct(DoneTotalMod, bonus);
}
break;
}
}
}
// Custom scripted damage
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Lance
if (spellProto->SpellIconID == 186)
{
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
{
// Glyph of Ice Lance
if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
DoneTotalMod *= 4.0f;
else
DoneTotalMod *= 3.0f;
}
}
// Torment the weak
if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
if (victim->HasAuraWithMechanic((1 << MECHANIC_SNARE) | (1 << MECHANIC_SLOW_ATTACK)))
if (AuraEffect* aurEff = GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_GENERIC, 3263, EFFECT_0))
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
case SPELLFAMILY_PRIEST:
// Mind Flay
if (spellProto->SpellFamilyFlags[0] & 0x800000)
{
// Glyph of Shadow Word: Pain
if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
// Increase Mind Flay damage if Shadow Word: Pain present on target
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPct(DoneTotalMod, aurEff->GetAmount());
// Twisted Faith - Mind Flay part
if (AuraEffect* aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1))
// Increase Mind Flay damage if Shadow Word: Pain present on target
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
// Smite
else if (spellProto->SpellFamilyFlags[0] & 0x80)
{
// Glyph of Smite
if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
// Shadow Word: Death
else if (spellProto->SpellFamilyFlags[1] & 0x2)
{
// Glyph of Shadow Word: Death
if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
break;
case SPELLFAMILY_PALADIN:
// Judgement of Vengeance/Judgement of Corruption
if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
{
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = victim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
{
stacks = (*itr)->GetBase()->GetStackAmount();
break;
}
// + 10% for each application of Holy Vengeance/Blood Corruption on the target
if (stacks)
AddPct(DoneTotalMod, 10 * stacks);
}
break;
case SPELLFAMILY_DRUID:
// Thorns
if (spellProto->SpellFamilyFlags[0] & 0x100)
{
// Brambles
if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
break;
case SPELLFAMILY_WARLOCK:
// Fire and Brimstone
if (spellProto->SpellFamilyFlags[1] & 0x00020040)
if (victim->HasAuraState(AURA_STATE_CONFLAGRATE))
{
AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
if ((*i)->GetSpellInfo()->SpellIconID == 3173)
{
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
}
// Drain Soul - increased damage for targets under 25 % HP
if (spellProto->SpellFamilyFlags[0] & 0x00004000)
if (!victim->HealthAbovePct(25))
DoneTotalMod *= 4;
// Shadow Bite (15% increase from each dot)
if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
AddPct(DoneTotalMod, 15 * count);
break;
case SPELLFAMILY_HUNTER:
// Steady Shot
if (spellProto->SpellFamilyFlags[1] & 0x1)
if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
case SPELLFAMILY_DEATHKNIGHT:
// Improved Icy Touch
if (spellProto->SpellFamilyFlags[0] & 0x2)
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
AddPct(DoneTotalMod, aurEff->GetAmount());
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
}
return DoneTotalMod;
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return pdamage;
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
return pdamage;
// For totems get damage bonus from owner
if (GetTypeId() == TYPEID_UNIT)
{
if (IsTotem())
{
if (Unit* owner = GetOwner())
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
}
// Dancing Rune Weapon...
else if (GetEntry() == 27893)
{
if (Unit* owner = GetOwner())
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack) / 2;
}
}
// Done total percent damage auras
float ApCoeffMod = 1.0f;
int32 DoneTotal = 0;
float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
if (GetTypeId() == TYPEID_UNIT && (!ToCreature()->IsPet() || !ToCreature()->IsGuardian() || !ToCreature()->IsControlledByPlayer()))
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
// Some spells don't benefit from pct done mods
if (!spellProto->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
{
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
// Add flat bonus from spell damage versus
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
}
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
int32 DoneAdvertisedBenefit = 0;
AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
case 4418: // Increased Shock Damage
case 4554: // Increased Lightning Damage
case 4555: // Improved Moonfire
case 5142: // Increased Lightning Damage
case 5147: // Improved Consecration / Libram of Resurgence
case 5148: // Idol of the Shooting Star
case 6008: // Increased Lightning Damage
case 8627: // Totem of Hex
{
DoneAdvertisedBenefit += (*i)->GetAmount();
break;
}
}
}
// Custom scripted damage
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Insect Swarm vs Item - Druid T8 Balance Relic
if (spellProto->SpellFamilyFlags[0] & 0x00200000)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(64950, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
// Nourish vs Idol of the Flourishing Life
if (spellProto->SpellFamilyFlags[1] & 0x02000000)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Sigil of the Vengeful Heart
if (spellProto->SpellFamilyFlags[0] & 0x2000)
{
if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
{
AddPct(DoneTotal, aurEff->GetAmount());
}
}
// Impurity
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 1986, 0))
{
AddPct(ApCoeffMod, aurEff->GetAmount());
}
// Blood Boil - bonus for diseased targets
if ((spellProto->SpellFamilyFlags[0] & 0x00040000) && victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, GetGUID()))
{
DoneTotal += 95;
ApCoeffMod = 1.5835f;
}
break;
}
default:
break;
}
// Done fixed damage bonus auras
DoneAdvertisedBenefit += SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
// Check for table values
float coeff = spellProto->Effects[effIndex].BonusMultiplier;
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if (bonus)
{
if (damagetype == DOT)
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
{
WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
}
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
{
WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
}
}
}
// Default calculation
if (coeff && DoneAdvertisedBenefit)
{
float factorMod = CalculateLevelPenalty(spellProto) * stack;
if (Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
coeff /= 100.0f;
}
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
return uint32(std::max(tmpDamage, 0.0f));
}
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if (!spellProto || damagetype == DIRECT_DAMAGE)
return pdamage;
int32 TakenTotal = 0;
float TakenTotalMod = 1.0f;
// from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
// multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (((*i)->GetMiscValue() & spellProto->GetSchoolMask()))
if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
AddPct(TakenTotalMod, (*i)->GetAmount());
TakenTotalMod = processDummyAuras(TakenTotalMod);
// From caster spells
if (caster)
{
AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
AddPct(TakenTotalMod, (*i)->GetAmount());
}
if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask())
{
int32 modifierMax = 0;
int32 modifierMin = 0;
AuraEffectList const& auraEffectList = GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for (AuraEffectList::const_iterator i = auraEffectList.begin(); i != auraEffectList.end(); ++i)
{
if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
continue;
// Only death knight spell with this aura
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
continue;
if (mechanicMask & uint32(1 << (*i)->GetMiscValue()))
{
if ((*i)->GetAmount() > 0)
{
if ((*i)->GetAmount() > modifierMax)
modifierMax = (*i)->GetAmount();
}
else if ((*i)->GetAmount() < modifierMin)
modifierMin = (*i)->GetAmount();
}
}
AddPct(TakenTotalMod, modifierMax);
AddPct(TakenTotalMod, modifierMin);
}
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask(), damagetype == DOT);
// Check for table values
float coeff = 0;
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if (bonus)
coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
// Default calculation
if (TakenAdvertisedBenefit)
{
if (coeff <= 0.0f)
{
if (caster)
coeff = caster->CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
else
coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
}
float factorMod = CalculateLevelPenalty(spellProto) * stack;
TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
}
// No positive taken bonus, custom attr
if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
{
TakenTotal = 0;
TakenTotalMod = 1.0f;
}
// xinef: sanctified wrath talent
if (caster && TakenTotalMod < 1.0f && caster->HasAuraType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST))
{
float ignoreModifier = 1.0f - TakenTotalMod;
bool addModifier = false;
AuraEffectList const& ResIgnoreAuras = caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
if ((*j)->GetMiscValue() & spellProto->SchoolMask)
{
ApplyPct(ignoreModifier, (*j)->GetAmount());
addModifier = true;
}
if (addModifier)
TakenTotalMod += ignoreModifier;
}
float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f));
}
float Unit::processDummyAuras(float TakenTotalMod) const
{
// note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
// see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
// .. taken pct: dummy auras
auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
if (!(*i) || !(*i)->GetSpellInfo())
{
continue;
}
if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
{
switch (spellIconId)
{
// Cheat Death
case 2109:
if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
// Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
// is 22.5% critical strike damage reduction, or 444 resilience.
// To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
float mod = -1.0f * GetMeleeCritDamageReduction(400);
AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
}
break;
}
}
}
return TakenTotalMod;
}
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
{
int32 DoneAdvertisedBenefit = 0;
AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
if (((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellInfo()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
// 0 == any inventory type (not wand then)
DoneAdvertisedBenefit += (*i)->GetAmount();
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
{
if ((*i)->GetMiscValue() & schoolMask)
{
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscValueB());
DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
}
}
// ... and attack power
AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for (AuraEffectList::const_iterator i = mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
}
return DoneAdvertisedBenefit;
}
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT)
{
int32 TakenAdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if (((*i)->GetMiscValue() & schoolMask) != 0)
{
// Xinef: if we have DoT damage type and aura has charges, check if it affects DoTs
// Xinef: required for hemorrhage & rupture / garrote
if (isDoT && (*i)->GetBase()->IsUsingCharges() && !((*i)->GetSpellInfo()->ProcFlags & PROC_FLAG_TAKEN_PERIODIC))
continue;
TakenAdvertisedBenefit += (*i)->GetAmount();
}
return TakenAdvertisedBenefit;
}
float Unit::SpellDoneCritChance(Unit const* /*victim*/, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
{
// Mobs can't crit with spells.
if (GetTypeId() == TYPEID_UNIT && !GetSpellModOwner())
return -100.0f;
// not critting spell
if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
return 0.0f;
// Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
if (!skipEffectCheck && !spellProto->IsCritCapable())
return 0.0f;
float crit_chance = 0.0f;
switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
crit_chance = 0.0f;
// For other schools
else if (GetTypeId() == TYPEID_PLAYER)
crit_chance = GetFloatValue(static_cast<uint16>(PLAYER_SPELL_CRIT_PERCENTAGE1) + GetFirstSchoolInMask(schoolMask));
else
{
crit_chance = (float)m_baseSpellCritChance;
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
}
case SPELL_DAMAGE_CLASS_MELEE:
case SPELL_DAMAGE_CLASS_RANGED:
{
if (GetTypeId() == TYPEID_PLAYER)
{
switch (attackType)
{
case BASE_ATTACK:
crit_chance = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
break;
case OFF_ATTACK:
crit_chance = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE);
break;
case RANGED_ATTACK:
crit_chance = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
break;
default:
break;
}
}
else
{
crit_chance = 5.0f;
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
}
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
break;
}
// values overridden in spellmgr for lifebloom and earth shield
case SPELL_DAMAGE_CLASS_NONE:
default:
return 0.0f;
}
// percent done
// only players use intelligence for critical chance computations
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
// xinef: can be negative!
return crit_chance;
}
float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
{
// not critting spell
if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
return 0.0f;
// Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
if (!skipEffectCheck && !spellProto->IsCritCapable())
return 0.0f;
float crit_chance = doneChance;
switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (!spellProto->IsPositive())
{
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
// xinef: apply max and min only
if (HasAuraType(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE))
{
crit_chance += GetMaxNegativeAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
crit_chance += GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
}
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
}
// scripted (increase crit chance ... against ... target by x%
if (caster)
{
AuraEffectList const& mOverrideClassScript = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!((*i)->IsAffectedOnSpell(spellProto)))
continue;
int32 modChance = 0;
switch ((*i)->GetMiscValue())
{
// Shatter
case 911:
modChance += 16;
[[fallthrough]];
case 910:
modChance += 17;
[[fallthrough]];
case 849:
modChance += 17;
if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
break;
crit_chance += modChance;
break;
case 7917: // Glyph of Shadowburn
if (HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, caster))
crit_chance += (*i)->GetAmount();
break;
case 7997: // Renewed Hope
case 7998:
if (HasAura(6788))
crit_chance += (*i)->GetAmount();
break;
default:
break;
}
}
// Custom crit by class
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Glyph of Fire Blast
if (spellProto->SpellFamilyFlags[0] == 0x2 && spellProto->SpellIconID == 12)
if (HasAuraWithMechanic((1 << MECHANIC_STUN) | (1 << MECHANIC_KNOCKOUT)))
if (AuraEffect const* aurEff = caster->GetAuraEffect(56369, EFFECT_0))
crit_chance += aurEff->GetAmount();
break;
case SPELLFAMILY_DRUID:
// Improved Faerie Fire
if (HasAuraState(AURA_STATE_FAERIE_FIRE))
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
crit_chance += aurEff->GetAmount();
// cumulative effect - don't break
// Starfire
if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
{
// Improved Insect Swarm
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0))
crit_chance += aurEff->GetAmount();
break;
}
break;
case SPELLFAMILY_ROGUE:
// Shiv-applied poisons can't crit
if (caster->FindCurrentSpellBySpellId(5938))
crit_chance = 0.0f;
break;
case SPELLFAMILY_PALADIN:
// Flash of light
if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
// Sacred Shield
if (AuraEffect const* aura = GetAuraEffect(58597, 1, GetGUID()))
crit_chance += aura->GetAmount();
break;
}
// Exorcism
else if (spellProto->GetCategory() == 19)
{
if (GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
return 100.0f;
break;
}
break;
case SPELLFAMILY_SHAMAN:
// Lava Burst
if (spellProto->SpellFamilyFlags[1] & 0x00001000)
{
if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, caster->GetGUID()))
if (GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE) > -100)
return 100.0f;
break;
}
break;
}
}
break;
}
case SPELL_DAMAGE_CLASS_MELEE:
// Custom crit by class
if (caster)
{
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
// Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
if (spellProto->SpellFamilyFlags[0] & 0x00800000 && spellProto->SpellIconID == 1680 && HasAuraState(AURA_STATE_BLEEDING))
{
if (AuraEffect const* rendAndTear = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
crit_chance += rendAndTear->GetAmount();
break;
}
break;
case SPELLFAMILY_WARRIOR:
// Victory Rush
if (spellProto->SpellFamilyFlags[1] & 0x100)
{
// Glyph of Victory Rush
if (AuraEffect const* aurEff = caster->GetAuraEffect(58382, 0))
crit_chance += aurEff->GetAmount();
break;
}
break;
}
}
// 100% critical chance against sitting target
if (GetTypeId() == TYPEID_PLAYER && (IsSitState() || getStandState() == UNIT_STAND_STATE_SLEEP))
{
return 100.0f;
}
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
case SPELL_DAMAGE_CLASS_RANGED:
{
// flat aura mods
if (attackType == RANGED_ATTACK)
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
else
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
{
// xinef: little hack, crit chance dont require caster to calculate, pass victim
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
}
else
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
// Apply crit chance from defence skill
if (caster)
crit_chance += (int32(caster->GetMaxSkillValueForLevel(this)) - int32(GetDefenseSkillValue(caster))) * 0.04f;
break;
}
// values overridden in spellmgr for lifebloom and earth shield
case SPELL_DAMAGE_CLASS_NONE:
default:
return 0.0f;
}
if (caster)
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if (caster->GetGUID() != (*i)->GetCasterGUID())
continue;
crit_chance += (*i)->GetAmount();
}
}
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
// xinef: should be calculated at the end
if (!spellProto->IsPositive())
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// xinef: can be negative!
return crit_chance;
}
uint32 Unit::SpellCriticalDamageBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit const* victim)
{
// Calculate critical bonus
int32 crit_bonus = damage;
float crit_mod = 0.0f;
switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
/// @todo: write here full calculation for melee/ranged spells
crit_bonus += damage;
break;
default:
crit_bonus += damage / 2; // for spells is 50%
break;
}
if (caster)
{
crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask());
if (victim)
crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
if (crit_bonus != 0 && crit_mod != 0.0f)
AddPct(crit_bonus, crit_mod);
crit_bonus -= damage;
// adds additional damage to critBonus (from talents)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
crit_bonus += damage;
}
return crit_bonus;
}
uint32 Unit::SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit const* victim)
{
// Calculate critical bonus
int32 crit_bonus;
switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
/// @todo: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
if (caster)
{
if (victim)
{
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
// adds additional damage to critBonus (from talents)
// xinef: used for death knight death coil
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
}
if (crit_bonus > 0)
damage += crit_bonus;
if (caster)
damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
return damage;
}
float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
return 1.0f;
// xinef: Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS))
return 1.0f;
// No bonus healing for potion spells
if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
return 1.0f;
float DoneTotalMod = 1.0f;
// Healing done percent
AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for (auto const& auraEff : mHealingDonePct)
{
if (!sScriptMgr->IsNeedModHealPercent(this, auraEff, DoneTotalMod, spellProto))
continue;
AddPct(DoneTotalMod, auraEff->GetAmount());
}
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
case 21: // Test of Faith
case 6935:
case 6918:
if (victim->HealthBelowPct(50))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
case 7798: // Glyph of Regrowth
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
case 7871: // Glyph of Lesser Healing Wave
{
// xinef: affected by any earth shield
if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
default:
break;
}
}
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Talents and glyphs for healing stream totem
if (spellProto->Id == 52042)
{
// Glyph of Healing Stream Totem
if (AuraEffect* dummy = owner->GetAuraEffect(55456, EFFECT_0))
AddPct(DoneTotalMod, dummy->GetAmount());
// Healing Stream totem - Restorative Totems
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 338, 1))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
break;
case SPELLFAMILY_PRIEST:
// T9 HEALING 4P, empowered renew instant heal
if (spellProto->Id == 63544)
if (AuraEffect* aurEff = GetAuraEffect(67202, EFFECT_0))
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
}
return DoneTotalMod;
}
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
// No bonus healing for potion spells
if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
return healamount;
float ApCoeffMod = 1.0f;
float DoneTotalMod = TotalMod ? TotalMod : SpellPctHealingModsDone(victim, spellProto, damagetype);
int32 DoneTotal = 0;
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
int32 DoneAdvertisedBenefit = 0;
AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
case 4415: // Increased Rejuvenation Healing
case 4953:
DoneAdvertisedBenefit += (*i)->GetAmount();
break;
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneAdvertisedBenefit += (*i)->GetAmount();
break;
}
}
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Nourish vs Idol of the Flourishing Life
if (spellProto->SpellFamilyFlags[1] & 0x02000000)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
// Lifebloom vs Idol of Lush Moss/Increased Lifebloom Periodic
if (spellProto->SpellFamilyFlags[1] & 00000010)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(60779, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
if (AuraEffect const* relicAurEff = GetAuraEffect(34246, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Impurity
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 1986, 0))
{
AddPct(ApCoeffMod, aurEff->GetAmount());
}
break;
}
default:
break;
}
// Done fixed damage bonus auras
DoneAdvertisedBenefit += SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
float coeff = spellProto->Effects[effIndex].BonusMultiplier;
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if(bonus)
{
if (damagetype == DOT)
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
DoneTotal += int32(bonus->ap_dot_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
DoneTotal += int32(bonus->ap_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
}
}
else
{
// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
return healamount;
}
// Default calculation
if (DoneAdvertisedBenefit)
{
float factorMod = CalculateLevelPenalty(spellProto) * stack;
if (Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
coeff /= 100.0f;
}
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (spellProto->Effects[i].ApplyAuraName)
{
// Bonus healing does not apply to these spells
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
DoneTotal = 0;
break;
}
if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
DoneTotal = 0;
}
// use float as more appropriate for negative values and percent applying
float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
return uint32(std::max(heal, 0.0f));
}
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
float TakenTotalMod = 1.0f;
float minval = 0.0f;
// Healing taken percent
if (!sScriptMgr->OnSpellHealingBonusTakenNegativeModifiers(this, caster, spellProto, minval))
{
minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
}
if (minval)
AddPct(TakenTotalMod, minval);
float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
if (maxval)
AddPct(TakenTotalMod, maxval);
// Tenacity increase healing % taken
if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0))
AddPct(TakenTotalMod, Tenacity->GetAmount());
// Healing Done
int32 TakenTotal = 0;
// Taken fixed damage bonus auras
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(spellProto->GetSchoolMask());
// Nourish cast, glyph of nourish
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000 && caster)
{
bool any = false;
bool hasglyph = caster->GetAuraEffectDummy(62971);
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if (((*i)->GetCasterGUID() == caster->GetGUID()))
{
SpellInfo const* spell = (*i)->GetSpellInfo();
// Rejuvenation, Regrowth, Lifebloom, or Wild Growth
if (!any && spell->SpellFamilyFlags.HasFlag(0x50, 0x4000010, 0))
{
TakenTotalMod *= 1.2f;
any = true;
}
if (hasglyph)
TakenTotalMod += 0.06f;
}
}
}
if (damagetype == DOT)
{
// Healing over time taken percent
float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
if (minval_hot)
AddPct(TakenTotalMod, minval_hot);
float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
if (maxval_hot)
AddPct(TakenTotalMod, maxval_hot);
}
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
float coeff = 0;
float factorMod = 1.0f;
if (bonus)
coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
else
{
// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
{
healamount = uint32(std::max((float(healamount) * TakenTotalMod), 0.0f));
return healamount;
}
}
// Default calculation
if (TakenAdvertisedBenefit)
{
float TakenCoeff = 0.0f;
if (coeff <= 0)
coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack) * 1.88f; // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
factorMod *= CalculateLevelPenalty(spellProto) * int32(stack);
if (Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
coeff /= 100.0f;
}
TakenTotal += int32(TakenAdvertisedBenefit * (coeff > 0 ? coeff : TakenCoeff) * factorMod);
}
if (caster)
{
AuraEffectList const& mHealingGet = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
AddPct(TakenTotalMod, (*i)->GetAmount());
}
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (spellProto->Effects[i].ApplyAuraName)
{
// Bonus healing does not apply to these spells
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
TakenTotal = 0;
break;
}
if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
TakenTotal = 0;
}
// No positive taken bonus, custom attr
if ((spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS) || spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS)) && TakenTotalMod > 1.0f)
{
TakenTotal = 0;
TakenTotalMod = 1.0f;
}
float heal = float(int32(healamount) + TakenTotal) * TakenTotalMod;
return uint32(std::max(heal, 0.0f));
}
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE);
for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
if (!(*i)->GetMiscValue() || ((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
// Healing bonus from stats
AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue);
AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
}
// ... and attack power
AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
AdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
}
return AdvertisedBenefit;
}
int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING);
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if (((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
return AdvertisedBenefit;
}
bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
{
if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
}
bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
{
if (!spellInfo)
{
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
{
return false;
}
uint32 schoolMask = spellInfo->GetSchoolMask();
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if((itr->type & schoolMask) == schoolMask)
return true;
return false;
}
bool Unit::IsImmunedToDamage(Spell const* spell) const
{
SpellInfo const* spellInfo = spell->GetSpellInfo();
if (!spellInfo)
{
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
{
return false;
}
uint32 schoolMask = spell->GetSpellSchoolMask();
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
{
if ((itr->type & schoolMask) == schoolMask)
{
return true;
}
}
return false;
}
bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
{
if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
}
bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
{
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
uint32 schoolMask = spellInfo->GetSchoolMask();
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
{
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
return true;
}
return false;
}
bool Unit::IsImmunedToSchool(Spell const* spell) const
{
SpellInfo const* spellInfo = spell->GetSpellInfo();
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
return false;
}
uint32 schoolMask = spell->GetSpellSchoolMask();
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
{
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
{
return true;
}
}
}
return false;
}
bool Unit::IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
{
if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
{
return false;
}
return IsImmunedToDamage(meleeSchoolMask) || IsImmunedToSchool(meleeSchoolMask);
}
bool Unit::IsImmunedToDamageOrSchool(SpellInfo const* spellInfo) const
{
return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
}
bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, Spell const* spell)
{
if (!spellInfo)
return false;
// Single spell immunity.
SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
if (itr->type == spellInfo->Id)
return true;
// xinef: my special immunity, if spellid is not on this list it means npc is immune
SpellImmuneList const& allowIdList = m_spellImmune[IMMUNITY_ALLOW_ID];
if (!allowIdList.empty())
{
for (SpellImmuneList::const_iterator itr = allowIdList.begin(); itr != allowIdList.end(); ++itr)
if (itr->type == spellInfo->Id)
return false;
return true;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
if (spellInfo->Dispel)
{
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
if (itr->type == spellInfo->Dispel)
return true;
}
// Spells that don't have effectMechanics.
if (spellInfo->Mechanic)
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if (itr->type == spellInfo->Mechanic)
return true;
}
bool immuneToAllEffects = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
if (!spellInfo->Effects[i].IsEffect())
continue;
// Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
if (IsImmunedToSpellEffect(spellInfo, i))
{
if (spellInfo->HasAura(SPELL_AURA_TRANSFORM))
return true;
continue;
}
immuneToAllEffects = false;
break;
}
if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
return true;
if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
{
SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
if (spell)
{
spellSchoolMask = spell->GetSpellSchoolMask();
}
if (spellSchoolMask != SPELL_SCHOOL_MASK_NONE)
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
if (((itr->type & spellSchoolMask) == spellSchoolMask)
&& (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
&& !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
{
return true;
}
}
}
}
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
{
if (!spellInfo || !spellInfo->Effects[index].IsEffect())
return false;
// xinef: pet scaling auras
if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effects[index].Effect;
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
{
if (itr->type == effect && (itr->spellId != 62692 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
{
return true;
}
}
if (uint32 mechanic = spellInfo->Effects[index].Mechanic)
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if (itr->type == mechanic)
return true;
}
if (uint32 aura = spellInfo->Effects[index].ApplyAuraName)
{
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
{
if (itr->type == aura && (itr->spellId != 64848 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
{
if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
{
if (itr->blockType == SPELL_BLOCK_TYPE_ALL || spellInfo->IsPositive()) // xinef: added for pet scaling
{
return true;
}
}
}
}
if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
{
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
{
if (/*(spellInfo->Dispel == DISPEL_MAGIC || spellInfo->Dispel == DISPEL_CURSE || spellInfo->Dispel == DISPEL_DISEASE) &&*/ // Magic debuff, xinef: all kinds?
((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
!spellInfo->IsPositiveEffect(index) && // Harmful
spellInfo->Effects[index].Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA) // Not Persistent area auras
{
return true;
}
}
}
}
return false;
}
uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
{
if (!victim || pdamage == 0)
return 0;
if (GetTypeId() == TYPEID_UNIT)
{
// Dancing Rune Weapon...
if (GetEntry() == 27893)
{
if (Unit* owner = GetOwner())
return owner->MeleeDamageBonusDone(victim, pdamage, attType, spellProto, damageSchoolMask) / 2;
}
}
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
// Done fixed damage bonus auras
int32 DoneFlatBenefit = 0;
// ..done
AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneFlatBenefit += (*i)->GetAmount();
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
// ..done (base at attack power for marked target and base at attack power for creature type)
int32 APbonus = 0;
if (attType == RANGED_ATTACK)
{
APbonus += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
else
{
APbonus += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
if (APbonus != 0) // Can be negative
{
bool normalized = false;
if (spellProto)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
normalized = true;
break;
}
DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
}
// Done total percent damage auras
float DoneTotalMod = 1.0f;
// mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
if (!(damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL))
{
// Some spells don't benefit from pct done mods
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if (!spellProto || (spellProto->ValidateAttribute6SpellDamageMods(this, *i, false) &&
sScriptMgr->IsNeedModMeleeDamagePercent(this, *i, DoneTotalMod, spellProto)))
{
if (((*i)->GetMiscValue() & damageSchoolMask))
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
}
}
}
AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
AddPct(DoneTotalMod, (*i)->GetAmount());
// bonus against aurastate
AuraEffectList const& mDamageDoneVersusAurastate = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE);
for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())))
if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
AddPct(DoneTotalMod, (*i)->GetAmount());
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (spellProto && !spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
continue;
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
// Tundra Stalker
// Merciless Combat
case 7277:
{
// Merciless Combat
if ((*i)->GetSpellInfo()->SpellIconID == 2656)
{
if (!victim->HealthAbovePct(35))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
// Tundra Stalker
else
{
// Frost Fever (target debuff)
if (victim->HasAura(55095))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
break;
}
// Rage of Rivendare
case 7293:
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
break;
}
// Marked for Death
case 7598:
case 7599:
case 7600:
case 7601:
case 7602:
{
if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
break;
}
// Dirty Deeds
case 6427:
case 6428:
{
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
// effect 0 has expected value but in negative state
int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
AddPct(DoneTotalMod, bonus);
}
break;
}
}
}
// Custom scripted damage
if (spellProto)
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DEATHKNIGHT:
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
}
// Some spells don't benefit from done mods
if (spellProto)
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
{
DoneFlatBenefit = 0;
DoneTotalMod = 1.0f;
}
float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage
if (spellProto)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
// bonus result can be negative
return uint32(std::max(tmpDamage, 0.0f));
}
uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto/*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
{
if (pdamage == 0)
return 0;
int32 TakenFlatBenefit = 0;
// ..taken
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if ((*i)->GetMiscValue() & damageSchoolMask)
TakenFlatBenefit += (*i)->GetAmount();
if (attType != RANGED_ATTACK)
TakenFlatBenefit += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
else
TakenFlatBenefit += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Taken total percent damage auras
float TakenTotalMod = 1.0f;
TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, damageSchoolMask);
// .. taken pct (special attacks)
if (spellProto)
{
// From caster spells
AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
AddPct(TakenTotalMod, (*i)->GetAmount());
// Mod damage from spell mechanic
uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask();
// Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
mechanicMask |= (1 << MECHANIC_BLEED);
if (mechanicMask)
{
AuraEffectList const& mDamageDoneMechanic = GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
if (mechanicMask & uint32(1 << ((*i)->GetMiscValue())))
AddPct(TakenTotalMod, (*i)->GetAmount());
}
}
TakenTotalMod = processDummyAuras(TakenTotalMod);
// .. taken pct: class scripts
/*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch ((*i)->GetMiscValue())
{
}
}*/
if (attType != RANGED_ATTACK)
{
AuraEffectList const& mModMeleeDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
AddPct(TakenTotalMod, (*i)->GetAmount());
}
else
{
AuraEffectList const& mModRangedDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
AddPct(TakenTotalMod, (*i)->GetAmount());
}
// No positive taken bonus, custom attr
if (spellProto)
if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
{
TakenFlatBenefit = 0;
TakenTotalMod = 1.0f;
}
// xinef: sanctified wrath talent
if (TakenTotalMod < 1.0f && attacker->HasAuraType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST))
{
float ignoreModifier = 1.0f - TakenTotalMod;
bool addModifier = false;
AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
if ((*j)->GetMiscValue() & damageSchoolMask)
{
ApplyPct(ignoreModifier, (*j)->GetAmount());
addModifier = true;
}
if (addModifier)
TakenTotalMod += ignoreModifier;
}
float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
// bonus result can be negative
return uint32(std::max(tmpDamage, 0.0f));
}
class spellIdImmunityPredicate
{
public:
spellIdImmunityPredicate(uint32 type) : _type(type) {}
bool operator()(SpellImmune const& spellImmune) { return spellImmune.spellId == 0 && spellImmune.type == _type; }
private:
uint32 _type;
};
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType)
{
if (apply)
{
// xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
if (spellId == 0 && std::find_if(m_spellImmune[op].begin(), m_spellImmune[op].end(), spellIdImmunityPredicate(type)) != m_spellImmune[op].end())
return;
SpellImmune immune;
immune.spellId = spellId;
immune.type = type;
immune.blockType = blockType;
m_spellImmune[op].push_back(std::move(immune));
}
else
{
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
{
if (itr->spellId == spellId && itr->type == type)
{
m_spellImmune[op].erase(itr);
break;
}
}
}
}
void Unit::ApplySpellDispelImmunity(SpellInfo const* spellProto, DispelType type, bool apply)
{
ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
{
// Create dispel mask by dispel type
uint32 dispelMask = SpellInfo::GetDispelMask(type);
// Dispel all existing auras vs current dispel type
AuraApplicationMap& auras = GetAppliedAuras();
for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
{
SpellInfo const* spell = itr->second->GetBase()->GetSpellInfo();
if (spell->GetDispelMask() & dispelMask)
{
// Dispel aura
RemoveAura(itr);
}
else
++itr;
}
}
}
float Unit::GetWeaponProcChance() const
{
// normalized proc chance for weapon attack speed
// (odd formula...)
if (isAttackReady(BASE_ATTACK))
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
return 0;
}
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spellProto) const
{
// proc per minute chance calculation
if (PPM <= 0)
return 0.0f;
// Apply chance modifer aura
if (spellProto)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
return floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
{
if (mount)
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
SetUnitFlag(UNIT_FLAG_MOUNT);
if (Player* player = ToPlayer())
{
sScriptMgr->AnticheatSetUnderACKmount(player);
// mount as a vehicle
if (VehicleId)
{
if (CreateVehicleKit(VehicleId, creatureEntry))
{
GetVehicleKit()->Reset();
// Send others that we now have a vehicle
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size() + 4);
data << GetPackGUID();
data << uint32(VehicleId);
SendMessageToSet(&data, true);
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
player->GetSession()->SendPacket(&data);
// mounts can also have accessories
GetVehicleKit()->InstallAllAccessories(false);
}
}
// unsummon pet
Pet* pet = player->GetPet();
if (pet)
{
Battleground* bg = ToPlayer()->GetBattleground();
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
if (bg && bg->isArena())
pet->SetUnitFlag(UNIT_FLAG_STUNNED);
else
player->UnsummonPetTemporaryIfAny();
}
// xinef: if we have charmed npc, stun him also
if (Unit* charm = player->GetCharm())
if (charm->GetTypeId() == TYPEID_UNIT)
charm->SetUnitFlag(UNIT_FLAG_STUNNED);
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << player->GetCollisionHeight();
player->GetSession()->SendPacket(&data);
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
}
void Unit::Dismount()
{
if (!IsMounted())
return;
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveUnitFlag(UNIT_FLAG_MOUNT);
if (Player* thisPlayer = ToPlayer())
{
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << thisPlayer->GetCollisionHeight();
thisPlayer->GetSession()->SendPacket(&data);
}
WorldPacket data(SMSG_DISMOUNT, 8);
data << GetPackGUID();
SendMessageToSet(&data, true);
// dismount as a vehicle
if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8 + 4);
data << GetPackGUID();
data << uint32(0);
ToPlayer()->SendMessageToSet(&data, true);
// Remove vehicle from player
RemoveVehicleKit();
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
if (Player* player = ToPlayer())
{
sScriptMgr->AnticheatSetUnderACKmount(player);
if (Pet* pPet = player->GetPet())
{
if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
else
player->ResummonPetTemporaryUnSummonedIfAny();
// xinef: if we have charmed npc, remove stun also
if (Unit* charm = player->GetCharm())
if (charm->GetTypeId() == TYPEID_UNIT && !charm->HasUnitState(UNIT_STATE_STUNNED))
charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
}
void Unit::SetInCombatWith(Unit* enemy, uint32 duration)
{
// Xinef: Dont allow to start combat with triggers
if (enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsTrigger())
return;
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if (eOwner->IsPvP() || eOwner->IsFFAPvP())
{
SetInCombatState(true, enemy, duration);
return;
}
// check for duel
if (eOwner->GetTypeId() == TYPEID_PLAYER && eOwner->ToPlayer()->duel)
{
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if (((Player const*)eOwner)->duel->Opponent == myOwner)
{
SetInCombatState(true, enemy, duration);
return;
}
}
SetInCombatState(false, enemy, duration);
}
void Unit::SetImmuneToPC(bool apply, bool keepCombat)
{
(void)keepCombat;
if (apply)
SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
else
RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
{
(void)keepCombat;
if (apply)
SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
void Unit::CombatStart(Unit* victim, bool initialAggro)
{
// Xinef: Dont allow to start combat with triggers
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsTrigger())
return;
if (initialAggro)
{
// Make player victim stand up automatically
if (victim->getStandState() && victim->IsPlayer())
{
victim->SetStandState(UNIT_STAND_STATE_STAND);
}
if (!victim->IsInCombat() && victim->GetTypeId() != TYPEID_PLAYER && !victim->ToCreature()->HasReactState(REACT_PASSIVE) && victim->ToCreature()->IsAIEnabled)
{
if (victim->IsPet())
victim->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
else
{
victim->ToCreature()->AI()->AttackStart(this);
// if the target is an NPC with a pet or minion, pet should react.
if (Unit* victimControlledUnit = victim->GetFirstControlled())
{
victimControlledUnit->SetInCombatWith(this);
SetInCombatWith(victimControlledUnit);
victimControlledUnit->AddThreat(this, 0.0f);
}
}
// if unit has an owner, put owner in combat.
if (Unit* victimOwner = victim->GetOwner())
{
if (!(victimOwner->IsInCombatWith(this)))
{
/* warding off to not take over aggro for no reason
Using only AddThreat causes delay in attack */
if (!victimOwner->IsInCombat() && victimOwner->IsAIEnabled)
{
victimOwner->ToCreature()->AI()->AttackStart(this);
}
victimOwner->SetInCombatWith(this);
SetInCombatWith(victimOwner);
victimOwner->AddThreat(this, 0.0f);
}
}
}
bool alreadyInCombat = IsInCombat();
SetInCombatWith(victim);
victim->SetInCombatWith(this);
// Xinef: If pet started combat - put owner in combat
if (!alreadyInCombat && IsInCombat())
{
if (Unit* owner = GetOwner())
{
owner->SetInCombatWith(victim);
victim->SetInCombatWith(owner);
}
}
}
Unit* who = victim->GetCharmerOrOwnerOrSelf();
if (who->GetTypeId() == TYPEID_PLAYER)
SetContestedPvP(who->ToPlayer());
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
{
player->UpdatePvP(true);
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
}
void Unit::CombatStartOnCast(Unit* target, bool initialAggro, uint32 duration)
{
// Xinef: Dont allow to start combat with triggers
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsTrigger())
return;
if (initialAggro)
{
SetInCombatWith(target, duration);
// Xinef: If pet started combat - put owner in combat
if (Unit* owner = GetOwner())
owner->SetInCombatWith(target, duration);
}
Unit* who = target->GetCharmerOrOwnerOrSelf();
if (who->GetTypeId() == TYPEID_PLAYER)
SetContestedPvP(who->ToPlayer());
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
{
player->UpdatePvP(true);
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
}
void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
{
// only alive units can be in combat
if (!IsAlive())
return;
if (PvP)
m_CombatTimer = std::max<uint32>(GetCombatTimer(), std::max<uint32>(5500, duration));
else if (duration)
m_CombatTimer = std::max<uint32>(GetCombatTimer(), duration);
if (HasUnitState(UNIT_STATE_EVADE) || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return;
// xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
if (GetTypeId() == TYPEID_UNIT && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back
if (IsInCombat())
return;
SetUnitFlag(UNIT_FLAG_IN_COMBAT);
if (Creature* creature = ToCreature())
{
// Set home position at place of engaging combat for escorted creatures
if ((IsAIEnabled && creature->AI()->IsEscorted()) ||
GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE)
creature->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if (enemy)
{
if (IsAIEnabled)
creature->AI()->JustEngagedWith(enemy);
if (creature->GetFormation())
creature->GetFormation()->MemberEngagingTarget(creature, enemy);
sScriptMgr->OnUnitEnterCombat(creature, enemy);
}
creature->RefreshSwimmingFlag();
if (IsPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
UpdateSpeed(MOVE_FLIGHT, true);
}
if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT))
Dismount();
if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
SetStandState(UNIT_STAND_STATE_STAND);
}
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
{
Unit* controlled = *itr;
++itr;
// Xinef: Dont set combat for passive units, they will evade in next update...
if (controlled->GetTypeId() == TYPEID_UNIT && controlled->ToCreature()->HasReactState(REACT_PASSIVE))
continue;
controlled->SetInCombatState(PvP, enemy, duration);
}
if (Player* player = this->ToPlayer())
{
sScriptMgr->OnPlayerEnterCombat(player, enemy);
}
}
void Unit::ClearInCombat()
{
m_CombatTimer = 0;
RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
if (Creature* creature = ToCreature())
{
if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
SetImmuneToPC(true); // set immunity state to the one from db on evade
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
if (HasDynamicFlag(UNIT_DYNFLAG_TAPPED))
ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
creature->SetAssistanceTimer(0);
// Xinef: will be recalculated at follow movement generator initialization
if (!IsPet() && !IsCharmed())
return;
}
else if (Player* player = ToPlayer())
{
player->UpdatePotionCooldown();
if (player->getClass() == CLASS_DEATH_KNIGHT)
for (uint8 i = 0; i < MAX_RUNES; ++i)
player->SetGracePeriod(i, 0);
}
if (Player* player = this->ToPlayer())
{
sScriptMgr->OnPlayerLeaveCombat(player);
}
}
void Unit::ClearInPetCombat()
{
RemoveUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LEAVE_COMBAT);
if (Unit* owner = GetOwner())
{
owner->RemoveUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
}
}
bool Unit::isTargetableForAttack(bool checkFakeDeath, Unit const* byWho) const
{
if (!IsAlive())
return false;
if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
return false;
if (IsImmuneToPC() && byWho && byWho->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster())
return false;
return !HasUnitState(UNIT_STATE_UNATTACKABLE) && (!checkFakeDeath || !HasUnitState(UNIT_STATE_DIED));
}
bool Unit::IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) const
{
return _IsValidAttackTarget(target, bySpell);
}
// function based on function Unit::CanAttack from 13850 client
bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, WorldObject const* obj) const
{
ASSERT(target);
// can't attack self
if (this == target)
return false;
// can't attack unattackable units or GMs
if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
|| (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster()))
return false;
// can't attack own vehicle or passenger
if (m_vehicle)
if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
return false;
// can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
//Ignore stealth if target is player and unit in combat with same player
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->GetTypeId() == TYPEID_PLAYER && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
return false;
// can't attack dead
if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
return false;
// can't attack untargetable
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
&& target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return false;
if (Player const* playerAttacker = ToPlayer())
{
if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
return false;
}
// check flags
if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2)
|| (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
|| (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
|| (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
// check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
|| ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
return false;
// CvC case - can attack each other only when one of them is hostile
if (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
// PvP, PvC, CvP case
// can't attack friendly targets
ReputationRank repThisToTarget = GetReactionTo(target);
ReputationRank repTargetToThis;
if (repThisToTarget > REP_NEUTRAL
|| (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
return false;
// Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
if (repThisToTarget == REP_NEUTRAL &&
repTargetToThis <= REP_NEUTRAL)
{
Player* owner = GetAffectingPlayer();
Unit const* const thisUnit = owner ? owner : this;
if (!(target->GetTypeId() == TYPEID_PLAYER && thisUnit->GetTypeId() == TYPEID_PLAYER) &&
!(target->GetTypeId() == TYPEID_UNIT && thisUnit->GetTypeId() == TYPEID_UNIT))
{
Player const* player = target->GetTypeId() == TYPEID_PLAYER ? target->ToPlayer() : thisUnit->ToPlayer();
Unit const* creature = target->GetTypeId() == TYPEID_UNIT ? target : thisUnit;
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
if (!(repState->Flags & FACTION_FLAG_AT_WAR))
return false;
}
}
}
Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
return false;
Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
// check duel - before sanctuary checks
if (playerAffectingAttacker && playerAffectingTarget)
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
return true;
// PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
return false;
// additional checks - only PvP case
if (playerAffectingAttacker && playerAffectingTarget)
{
if (target->IsPvP())
return true;
if (IsFFAPvP() && target->IsFFAPvP())
return true;
return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK1) || target->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK1);
}
return true;
}
bool Unit::IsValidAssistTarget(Unit const* target) const
{
return _IsValidAssistTarget(target, nullptr);
}
// function based on function Unit::CanAssist from 13850 client
bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const
{
ASSERT(target);
// can assist to self
if (this == target)
return true;
// can't assist unattackable units or GMs
if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
|| (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster()))
return false;
// can't assist own vehicle or passenger
if (m_vehicle)
if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
return false;
// can't assist invisible
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
return false;
// can't assist dead
if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
return false;
// can't assist untargetable
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
&& target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return false;
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
{
// xinef: do not allow to assist non attackable units
if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return false;
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (target->IsImmuneToPC())
return false;
}
else
{
if (target->IsImmuneToNPC())
return false;
}
}
// can't assist non-friendly targets
if (GetReactionTo(target) < REP_NEUTRAL
&& target->GetReactionTo(this) < REP_NEUTRAL
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
return false;
// PvP case
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* targetPlayerOwner = target->GetAffectingPlayer();
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* selfPlayerOwner = GetAffectingPlayer();
if (selfPlayerOwner && targetPlayerOwner)
{
// can't assist player which is dueling someone
if (selfPlayerOwner != targetPlayerOwner
&& targetPlayerOwner->duel)
return false;
}
// can't assist player in ffa_pvp zone from outside
if (target->IsFFAPvP() && !IsFFAPvP())
return false;
// can't assist player out of sanctuary from sanctuary if has pvp enabled
if (target->IsPvP())
if (IsInSanctuary() && !target->IsInSanctuary())
return false;
}
}
// PvC case - player can assist creature only if has specific type flags
// !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
else if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)
&& (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
&& !target->IsPvP())
{
if (Creature const* creatureTarget = target->ToCreature())
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
}
return true;
}
int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
int32 val = dVal + curHealth;
if (val <= 0)
{
SetHealth(0);
return -curHealth;
}
int32 maxHealth = (int32)GetMaxHealth();
if (val < maxHealth)
{
SetHealth(val);
gain = val - curHealth;
}
else if (curHealth != maxHealth)
{
SetHealth(maxHealth);
gain = maxHealth - curHealth;
}
return gain;
}
int32 Unit::GetHealthGain(int32 dVal)
{
int32 gain = 0;
if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
int32 val = dVal + curHealth;
if (val <= 0)
{
return -curHealth;
}
int32 maxHealth = (int32)GetMaxHealth();
if (val < maxHealth)
gain = dVal;
else if (curHealth != maxHealth)
gain = maxHealth - curHealth;
return gain;
}
// returns negative amount on power reduction
int32 Unit::ModifyPower(Powers power, int32 dVal, bool withPowerUpdate /*= true*/)
{
if (dVal == 0)
return 0;
int32 gain = 0;
int32 curPower = (int32)GetPower(power);
int32 val = dVal + curPower;
if (val <= 0)
{
SetPower(power, 0, withPowerUpdate);
return -curPower;
}
int32 maxPower = (int32)GetMaxPower(power);
if (val < maxPower)
{
SetPower(power, val, withPowerUpdate);
gain = val - curPower;
}
else if (curPower != maxPower)
{
SetPower(power, maxPower, withPowerUpdate);
gain = maxPower - curPower;
}
return gain;
}
// returns negative amount on power reduction
int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply)
{
float amount = (float)GetMaxPower(power);
ApplyPercentModFloatVar(amount, pct, apply);
return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power));
}
bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
{
if (WorldObject::IsAlwaysVisibleFor(seer))
return true;
// Always seen by owner
if (ObjectGuid guid = GetCharmerOrOwnerGUID())
if (seer->GetGUID() == guid)
return true;
if (Player const* seerPlayer = seer->ToPlayer())
if (Unit* owner = GetOwner())
if (Player* ownerPlayer = owner->ToPlayer())
if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
return true;
return false;
}
bool Unit::IsAlwaysDetectableFor(WorldObject const* seer) const
{
if (WorldObject::IsAlwaysDetectableFor(seer))
return true;
if (HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, seer->GetGUID()))
return true;
if (Player* ownerPlayer = GetSpellModOwner())
if (Player const* seerPlayer = seer->ToPlayer())
{
if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
return true;
}
return false;
}
void Unit::SetVisible(bool x)
{
if (!x)
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_GAMEMASTER);
else
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
UpdateObjectVisibility();
}
void Unit::SetModelVisible(bool on)
{
if (on)
RemoveAurasDueToSpell(24401);
else
CastSpell(this, 24401, true);
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
int32 main_speed_mod = 0;
float stack_bonus = 1.0f;
float non_stack_bonus = 1.0f;
switch (mtype)
{
// Only apply debuffs
case MOVE_FLIGHT_BACK:
case MOVE_RUN_BACK:
case MOVE_SWIM_BACK:
case MOVE_WALK:
break;
case MOVE_RUN:
{
if (IsMounted()) // Use on mount auras
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
non_stack_bonus += GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK) / 100.0f;
}
else
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
non_stack_bonus += GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK) / 100.0f;
}
break;
}
case MOVE_SWIM:
{
// xinef: check for forced_speed_mod of sea turtle
Unit::AuraEffectList const& swimAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
for (Unit::AuraEffectList::const_iterator itr = swimAuras.begin(); itr != swimAuras.end(); ++itr)
{
// xinef: sea turtle only, it is not affected by any increasing / decreasing effects
if ((*itr)->GetId() == 64731 /*SPELL_SEA_TURTLE*/)
{
SetSpeed(mtype, AddPct(non_stack_bonus, (*itr)->GetAmount()), forced);
return;
}
else if (
// case: increase speed
((*itr)->GetAmount() > 0 && (*itr)->GetAmount() > main_speed_mod) ||
// case: decrease speed
((*itr)->GetAmount() < 0 && (*itr)->GetAmount() < main_speed_mod)
)
{
main_speed_mod = (*itr)->GetAmount();
}
}
break;
}
case MOVE_FLIGHT:
{
if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
// for some spells this mod is applied on vehicle owner
int32 owner_speed_mod = 0;
if (Unit* owner = GetCharmer())
owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
}
else if (IsMounted())
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
}
else // Use not mount (shapeshift for example) auras (should stack)
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
non_stack_bonus += GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK) / 100.0f;
// Update speed for vehicle if available
if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
break;
}
default:
LOG_ERROR("entities.unit", "Unit::UpdateSpeed: Unsupported move type ({})", mtype);
return;
}
// now we ready for speed calculation
float speed = std::max(non_stack_bonus, stack_bonus);
if (main_speed_mod)
AddPct(speed, main_speed_mod);
switch (mtype)
{
case MOVE_RUN:
case MOVE_SWIM:
case MOVE_FLIGHT:
{
// Set creature speed rate
if (GetTypeId() == TYPEID_UNIT)
{
if (IsPet() && ToPet()->isControlled() && IsControlledByPlayer())
{
// contant value for player pets
speed *= 1.15f;
}
else
{
speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
}
}
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
/// @todo possible affect only on MOVE_RUN
if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
{
if (Creature* creature = ToCreature())
{
uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
if (immuneMask & (1 << (MECHANIC_SNARE - 1)) || immuneMask & (1 << (MECHANIC_DAZE - 1)))
break;
}
// Use speed from aura
float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
if (speed > max_speed)
speed = max_speed;
}
break;
}
default:
break;
}
int32 slowFromHealth = 0;
Creature* creature = ToCreature();
// ignore pets, player owned vehicles, and mobs immune to snare
if (creature
&& !IsPet()
&& !(IsControlledByPlayer() && IsVehicle())
&& !(creature->HasMechanicTemplateImmunity(MECHANIC_SNARE))
&& !(creature->IsDungeonBoss()))
{
// 1.6% for each % under 30.
// use min(0, health-30) so that we don't boost mobs above 30.
slowFromHealth = (int32) std::min(0.0f, (1.66f * (GetHealthPct() - 30.0f)));
}
if (slowFromHealth)
{
AddPct(speed, slowFromHealth);
}
// Apply strongest slow aura mod to speed
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)
AddPct(speed, slow);
if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
{
float base_speed = (GetTypeId() == TYPEID_UNIT ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
float min_speed = base_speed * (minSpeedMod / 100.0f);
if (speed < min_speed)
speed = min_speed;
}
SetSpeed(mtype, speed, forced);
}
float Unit::GetSpeed(UnitMoveType mtype) const
{
return m_speed_rate[mtype] * (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
}
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
{
if (rate < 0)
rate = 0.0f;
// Update speed only on change
if (m_speed_rate[mtype] == rate)
return;
m_speed_rate[mtype] = rate;
propagateSpeedChange();
WorldPacket data;
if (!forced)
{
switch (mtype)
{
case MOVE_WALK:
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_RUN:
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_RUN_BACK:
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_SWIM:
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_SWIM_BACK:
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_TURN_RATE:
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_FLIGHT:
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
case MOVE_PITCH_RATE:
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
break;
default:
LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
return;
}
data << GetPackGUID();
BuildMovementPacket(&data);
data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
}
else
{
if (GetTypeId() == TYPEID_PLAYER)
{
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
// and do it only for real sent packets and use run for run/mounted as client expected
++ToPlayer()->m_forced_speed_changes[mtype];
// Xinef: update speed of pet also
if (!IsInCombat())
{
Unit* pet = ToPlayer()->GetPet();
if (!pet)
pet = GetCharm();
// xinef: do not affect vehicles and possesed pets
if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
pet = nullptr;
if (pet && pet->GetTypeId() == TYPEID_UNIT && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
pet->UpdateSpeed(mtype, forced);
if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
critter->UpdateSpeed(mtype, forced);
}
ToPlayer()->SetCanTeleport(true);
}
switch (mtype)
{
case MOVE_WALK:
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
break;
case MOVE_RUN:
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
break;
case MOVE_RUN_BACK:
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
break;
case MOVE_SWIM:
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
break;
case MOVE_SWIM_BACK:
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
break;
case MOVE_TURN_RATE:
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
break;
case MOVE_FLIGHT:
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
case MOVE_PITCH_RATE:
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
return;
}
data << GetPackGUID();
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
}
}
void Unit::setDeathState(DeathState s, bool despawn)
{
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
if (s != ALIVE && s != JUST_RESPAWNED)
{
CombatStop();
GetThreatMgr().ClearAllThreat();
getHostileRefMgr().deleteReferences();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
UnsummonAllTotems(true);
RemoveAllControlled(true);
RemoveAllAurasOnDeath();
}
if (s == JUST_DIED)
{
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
// Xinef: Remove Hover so the corpse can fall to the ground
SetHover(false);
if (despawn)
DisableSpline();
else
StopMoving();
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
// do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);
SetPower(getPowerType(), 0);
// Stop emote on death
SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
// players in instance don't have ZoneScript, but they have InstanceScript
if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : (ZoneScript*)GetInstanceScript())
zoneScript->OnUnitDeath(this);
}
else if (s == JUST_RESPAWNED)
{
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
m_deathState = s;
}
/*########################################
######## ########
######## AGGRO SYSTEM ########
######## ########
########################################*/
bool Unit::CanHaveThreatList() const
{
// only creatures can have threat list
if (GetTypeId() != TYPEID_UNIT)
return false;
// only alive units can have threat list
if (!IsAlive() || isDying())
return false;
// totems can not have threat list
if (ToCreature()->IsTotem())
return false;
// vehicles can not have threat list
if (ToCreature()->IsVehicle() && GetMap()->IsBattlegroundOrArena())
return false;
// summons can not have a threat list, unless they are controlled by a creature
if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Pet*)this)->GetOwnerGUID().IsPlayer())
return false;
return true;
}
//======================================================================
float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
{
if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
return fThreat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
return fThreat * m_threatModifier[school];
}
//======================================================================
void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
// Only mobs can manage threat lists
if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
{
m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
}
}
//======================================================================
void Unit::TauntApply(Unit* taunter)
{
ASSERT(GetTypeId() == TYPEID_UNIT);
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->IsGameMaster()))
return;
if (!CanHaveThreatList())
return;
Creature* creature = ToCreature();
if (creature->HasReactState(REACT_PASSIVE))
return;
Unit* target = GetVictim();
if (target && target == taunter)
return;
SetInFront(taunter);
if (creature->IsAIEnabled)
creature->AI()->AttackStart(taunter);
//m_ThreatMgr.tauntApply(taunter);
}
//======================================================================
void Unit::TauntFadeOut(Unit* taunter)
{
ASSERT(GetTypeId() == TYPEID_UNIT);
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->IsGameMaster()))
return;
if (!CanHaveThreatList())
return;
Creature* creature = ToCreature();
if (creature->HasReactState(REACT_PASSIVE))
return;
Unit* target = GetVictim();
if (!target || target != taunter)
return;
if (m_ThreatMgr.isThreatListEmpty())
{
if (creature->IsAIEnabled)
creature->AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES);
return;
}
target = creature->SelectVictim(); // might have more taunt auras remaining
if (target && target != taunter)
{
SetInFront(target);
if (creature->IsAIEnabled)
creature->AI()->AttackStart(target);
}
}
//======================================================================
Unit* Creature::SelectVictim()
{
// function provides main threat functionality
// next-victim-selection algorithm and evade mode are called
// threat list sorting etc.
Unit* target = nullptr;
// First checking if we have some taunt on us
AuraEffectList const& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
if (!tauntAuras.empty())
for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
if (Unit* caster = (*itr)->GetCaster())
if (CanCreatureAttack(caster) && !caster->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, GetGUID()))
{
target = caster;
break;
}
if (CanHaveThreatList())
{
if (!target && !m_ThreatMgr.isThreatListEmpty())
target = m_ThreatMgr.getHostileTarget();
}
else if (!HasReactState(REACT_PASSIVE))
{
// we have player pet probably
target = getAttackerForHelper();
if (!target && IsSummon())
if (Unit* owner = ToTempSummon()->GetOwner())
{
if (owner->IsInCombat())
target = owner->getAttackerForHelper();
if (!target)
for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
if ((*itr)->IsInCombat())
{
target = (*itr)->getAttackerForHelper();
if (target)
break;
}
}
}
else
return nullptr;
if (target && CanCreatureAttack(target))
{
SetInFront(target);
return target;
}
// last case when creature must not go to evade mode:
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// Note: creature does not have targeted movement generator but has attacker in this case
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
if ((*itr) && CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
return nullptr;
if (GetVehicle())
return nullptr;
// pussywizard: not sure why it's here
// pussywizard: can't evade when having invisibility aura with duration? o_O
Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
if (!iAuras.empty())
{
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if ((*itr)->GetBase()->IsPermanent())
{
AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES);
break;
}
return nullptr;
}
// Last chance: creature group
if (CreatureGroup* group = GetFormation())
{
if (Unit* groupTarget = group->GetNewTargetForMember(this))
{
SetInFront(groupTarget);
return groupTarget;
}
}
// enter in evade mode in other case
AI()->EnterEvadeMode();
return nullptr;
}
//======================================================================
//======================================================================
//======================================================================
float Unit::ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const
{
if (Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
switch (effect_index)
{
case 0:
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
break;
case 1:
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
break;
case 2:
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
break;
}
}
return value;
}
// function uses real base points (typically value - 1)
int32 Unit::CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints) const
{
return spellProto->Effects[effect_index].CalcValue(this, basePoints, target);
}
int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
{
uint8 comboPoints = GetComboPoints();
int32 minduration = spellProto->GetDuration();
int32 maxduration = spellProto->GetMaxDuration();
int32 duration;
if (comboPoints && minduration != -1 && minduration != maxduration)
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
else
duration = minduration;
return duration;
}
int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask)
{
// don't mod permanent auras duration
if (duration < 0)
return duration;
// some auras are not affected by duration modifiers
if (spellProto->HasAttribute(SPELL_ATTR7_NO_TARGET_DURATION_MOD))
return duration;
// cut duration only of negative effects
// xinef: also calculate self casts, spell can be reflected for example
if (!positive)
{
int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
int32 durationMod;
int32 durationMod_always = 0;
int32 durationMod_not_stack = 0;
for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
{
if (!(mechanic & 1 << i))
continue;
// Xinef: spells affecting movement imparing effects should not reduce duration if disoriented mechanic is present
if (i == MECHANIC_SNARE && (mechanic & (1 << MECHANIC_DISORIENTED)))
continue;
// Find total mod value (negative bonus)
int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
// Find max mod (negative bonus)
int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
// Check if mods applied before were weaker
if (new_durationMod_always < durationMod_always)
durationMod_always = new_durationMod_always;
if (new_durationMod_not_stack < durationMod_not_stack)
durationMod_not_stack = new_durationMod_not_stack;
}
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
durationMod = durationMod_not_stack;
else
durationMod = durationMod_always;
if (durationMod != 0)
AddPct(duration, durationMod);
// there are only negative mods currently
durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
durationMod = 0;
if (durationMod_always > durationMod_not_stack)
durationMod += durationMod_not_stack;
else
durationMod += durationMod_always;
if (durationMod != 0)
AddPct(duration, durationMod);
}
else
{
// else positive mods here, there are no currently
// when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
}
// Glyphs which increase duration of selfcasted buffs
if (target == this)
{
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
if (spellProto->SpellFamilyFlags[0] & 0x100)
{
// Glyph of Thorns
if (AuraEffect* aurEff = GetAuraEffect(57862, 0))
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
}
break;
case SPELLFAMILY_PALADIN:
if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298)
{
// Glyph of Blessing of Might
if (AuraEffect* aurEff = GetAuraEffect(57958, 0))
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
}
else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306)
{
// Glyph of Blessing of Wisdom
if (AuraEffect* aurEff = GetAuraEffect(57979, 0))
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
}
break;
}
}
return std::max(duration, 0);
}
void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, Spell* spell)
{
if (!spellInfo || castTime < 0)
return;
if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
return;
// called from caster
if (Player* modOwner = GetSpellModOwner())
/// @todo:(MadAgos) Eventually check and delete the bool argument
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
switch (spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_NONE:
if (spellInfo->AttributesEx5 & SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC) // required double check
castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
castTime = 500;
break;
case SPELL_DAMAGE_CLASS_MELEE:
break; // no known cases
case SPELL_DAMAGE_CLASS_MAGIC:
castTime = CanInstantCast() ? 0 : int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
break;
case SPELL_DAMAGE_CLASS_RANGED:
castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
break;
default:
break;
}
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if (i->DRGroup != group)
continue;
if (!i->hitCount)
return DIMINISHING_LEVEL_1;
if (!i->hitTime)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
}
// or else increase the count.
else
return DiminishingLevels(i->hitCount);
}
return DIMINISHING_LEVEL_1;
}
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if (i->DRGroup != group)
continue;
if (int32(i->hitCount) < GetDiminishingReturnsMaxLevel(group))
i->hitCount += 1;
return;
}
m_Diminishing.push_back(DiminishingReturn(group, GameTime::GetGameTimeMS().count(), DIMINISHING_LEVEL_2));
}
float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration, Unit* caster, DiminishingLevels Level, int32 limitduration)
{
// xinef: dont apply diminish to self casts
if (duration == -1 || group == DIMINISHING_NONE)
return 1.0f;
// test pet/charm masters instead pets/charmeds
Unit const* targetOwner = GetOwner();
Unit const* casterOwner = caster->GetOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if (limitduration > 0 && duration > limitduration)
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
if ((target->GetTypeId() == TYPEID_PLAYER
|| target->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
&& source->GetTypeId() == TYPEID_PLAYER)
duration = limitduration;
}
float mod = 1.0f;
if (group == DIMINISHING_TAUNT)
{
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS))
{
DiminishingLevels diminish = Level;
switch (diminish)
{
case DIMINISHING_LEVEL_1:
break;
case DIMINISHING_LEVEL_2:
mod = 0.65f;
break;
case DIMINISHING_LEVEL_3:
mod = 0.4225f;
break;
case DIMINISHING_LEVEL_4:
mod = 0.274625f;
break;
case DIMINISHING_LEVEL_TAUNT_IMMUNE:
mod = 0.0f;
break;
default:
break;
}
}
}
// Some diminishings applies to mobs too (for example, Stun)
else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
&& ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))
|| (GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
|| GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch (diminish)
{
case DIMINISHING_LEVEL_1:
break;
case DIMINISHING_LEVEL_2:
mod = 0.5f;
break;
case DIMINISHING_LEVEL_3:
mod = 0.25f;
break;
case DIMINISHING_LEVEL_IMMUNE:
mod = 0.0f;
break;
default:
break;
}
}
duration = int32(duration * mod);
return mod;
}
void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
{
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if (i->DRGroup != group)
continue;
if (apply)
i->stack += 1;
else if (i->stack)
{
i->stack -= 1;
// Remember time after last aura from group removed
if (i->stack == 0)
i->hitTime = GameTime::GetGameTimeMS().count();
}
break;
}
}
float Unit::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
{
if (!spellInfo->RangeEntry)
{
return 0;
}
if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
{
return spellInfo->GetMaxRange();
}
if (!target)
{
return spellInfo->GetMaxRange(true);
}
return spellInfo->GetMaxRange(!IsHostileTo(target));
}
float Unit::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
{
if (!spellInfo->RangeEntry)
{
return 0;
}
if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
{
return spellInfo->GetMinRange();
}
return spellInfo->GetMinRange(!IsHostileTo(target));
}
uint32 Unit::GetCreatureType() const
{
if (GetTypeId() == TYPEID_PLAYER)
{
ShapeshiftForm form = GetShapeshiftForm();
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
if (ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
return CREATURE_TYPE_HUMANOID;
}
else
return ToCreature()->GetCreatureTemplate()->type;
}
/*#######################################
######## ########
######## STAT SYSTEM ########
######## ########
#######################################*/
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
LOG_ERROR("entities.unit", "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
return false;
}
switch (modifierType)
{
case BASE_VALUE:
case TOTAL_VALUE:
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
break;
case BASE_PCT:
case TOTAL_PCT:
ApplyPercentModFloatVar(m_auraModifiersGroup[unitMod][modifierType], amount, apply);
break;
default:
break;
}
if (!CanModifyStats())
return false;
switch (unitMod)
{
case UNIT_MOD_STAT_STRENGTH:
case UNIT_MOD_STAT_AGILITY:
case UNIT_MOD_STAT_STAMINA:
case UNIT_MOD_STAT_INTELLECT:
case UNIT_MOD_STAT_SPIRIT:
UpdateStats(GetStatByAuraGroup(unitMod));
break;
case UNIT_MOD_ARMOR:
UpdateArmor();
break;
case UNIT_MOD_HEALTH:
UpdateMaxHealth();
break;
case UNIT_MOD_MANA:
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
case UNIT_MOD_HAPPINESS:
case UNIT_MOD_RUNE:
case UNIT_MOD_RUNIC_POWER:
UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod));
break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
case UNIT_MOD_RESISTANCE_NATURE:
case UNIT_MOD_RESISTANCE_FROST:
case UNIT_MOD_RESISTANCE_SHADOW:
case UNIT_MOD_RESISTANCE_ARCANE:
UpdateResistances(GetSpellSchoolByAuraGroup(unitMod));
break;
case UNIT_MOD_ATTACK_POWER:
UpdateAttackPowerAndDamage();
break;
case UNIT_MOD_ATTACK_POWER_RANGED:
UpdateAttackPowerAndDamage(true);
break;
case UNIT_MOD_DAMAGE_MAINHAND:
UpdateDamagePhysical(BASE_ATTACK);
break;
case UNIT_MOD_DAMAGE_OFFHAND:
UpdateDamagePhysical(OFF_ATTACK);
break;
case UNIT_MOD_DAMAGE_RANGED:
UpdateDamagePhysical(RANGED_ATTACK);
break;
default:
break;
}
return true;
}
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
LOG_ERROR("entities.unit", "attempt to access non-existing modifier value from UnitMods!");
return 0.0f;
}
if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
return 0.0f;
return m_auraModifiersGroup[unitMod][modifierType];
}
float Unit::GetTotalStatValue(Stats stat, float additionalValue) const
{
UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_STAT_START) + stat);
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE] + additionalValue;
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if (unitMod >= UNIT_MOD_END)
{
LOG_ERROR("entities.unit", "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
void Unit::ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
{
if (val == -100.0f) // prevent set var to zero
val = -99.99f;
float var = GetStat(stat) * val / 100.0f;
ApplyModSignedFloatValue((var > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), var, apply);
}
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
{
SpellSchools school = SPELL_SCHOOL_NORMAL;
switch (unitMod)
{
case UNIT_MOD_RESISTANCE_HOLY:
school = SPELL_SCHOOL_HOLY;
break;
case UNIT_MOD_RESISTANCE_FIRE:
school = SPELL_SCHOOL_FIRE;
break;
case UNIT_MOD_RESISTANCE_NATURE:
school = SPELL_SCHOOL_NATURE;
break;
case UNIT_MOD_RESISTANCE_FROST:
school = SPELL_SCHOOL_FROST;
break;
case UNIT_MOD_RESISTANCE_SHADOW:
school = SPELL_SCHOOL_SHADOW;
break;
case UNIT_MOD_RESISTANCE_ARCANE:
school = SPELL_SCHOOL_ARCANE;
break;
default:
break;
}
return school;
}
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
{
Stats stat = STAT_STRENGTH;
switch (unitMod)
{
case UNIT_MOD_STAT_STRENGTH:
stat = STAT_STRENGTH;
break;
case UNIT_MOD_STAT_AGILITY:
stat = STAT_AGILITY;
break;
case UNIT_MOD_STAT_STAMINA:
stat = STAT_STAMINA;
break;
case UNIT_MOD_STAT_INTELLECT:
stat = STAT_INTELLECT;
break;
case UNIT_MOD_STAT_SPIRIT:
stat = STAT_SPIRIT;
break;
default:
break;
}
return stat;
}
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
switch (unitMod)
{
case UNIT_MOD_RAGE:
return POWER_RAGE;
case UNIT_MOD_FOCUS:
return POWER_FOCUS;
case UNIT_MOD_ENERGY:
return POWER_ENERGY;
case UNIT_MOD_HAPPINESS:
return POWER_HAPPINESS;
case UNIT_MOD_RUNE:
return POWER_RUNE;
case UNIT_MOD_RUNIC_POWER:
return POWER_RUNIC_POWER;
default:
case UNIT_MOD_MANA:
return POWER_MANA;
}
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) const
{
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
if( victim )
ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
if( victim )
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
}
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex /*= 0*/) const
{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
return m_weaponDamage[attType][type][damageIndex];
}
void Unit::SetLevel(uint8 lvl, bool showLevelChange)
{
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
// Xinef: unmark field bit update
if (!showLevelChange)
_changesMask.UnsetBit(UNIT_FIELD_LEVEL);
// group update
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetGroup())
ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
if (GetTypeId() == TYPEID_PLAYER)
{
sCharacterCache->UpdateCharacterLevel(GetGUID(), lvl);
}
}
void Unit::SetHealth(uint32 val)
{
if (getDeathState() == JUST_DIED)
val = 0;
else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD)
val = 1;
else
{
uint32 maxHealth = GetMaxHealth();
if (maxHealth < val)
val = maxHealth;
}
float prevHealthPct = GetHealthPct();
SetUInt32Value(UNIT_FIELD_HEALTH, val);
// mobs that are now or were below 30% need to update their speed
if (GetTypeId() == TYPEID_UNIT && !(IsPet() && ToPet()->isControlled() && IsControlledByPlayer()) && (prevHealthPct < 30.0 || HealthBelowPct(30)))
{
UpdateSpeed(MOVE_RUN, false);
}
// group update
if (GetTypeId() == TYPEID_PLAYER)
{
Player* player = ToPlayer();
if (player->NeedSendSpectatorData())
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CHP", val);
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
}
else if (Pet* pet = ToCreature()->ToPet())
{
if (pet->isControlled())
{
if (Unit* owner = GetOwner())
if (Player* player = owner->ToPlayer())
{
if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
}
}
}
}
void Unit::SetMaxHealth(uint32 val)
{
if (!val)
val = 1;
uint32 health = GetHealth();
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
// group update
if (GetTypeId() == TYPEID_PLAYER)
{
Player* player = ToPlayer();
if (player->NeedSendSpectatorData())
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MHP", val);
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
}
else if (Pet* pet = ToCreature()->ToPet())
{
if (pet->isControlled())
{
if (Unit* owner = GetOwner())
if (Player* player = owner->ToPlayer())
{
if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
}
}
}
if (val < health)
SetHealth(val);
}
void Unit::SetPower(Powers power, uint32 val, bool withPowerUpdate /*= true*/, bool fromRegenerate /* = false */)
{
if (!fromRegenerate && GetPower(power) == val)
{
return;
}
uint32 maxPower = GetMaxPower(power);
if (maxPower < val)
{
val = maxPower;
}
if (fromRegenerate)
{
UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, val);
AddToObjectUpdateIfNeeded();
}
else
{
SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, val);
}
if (withPowerUpdate)
{
WorldPacket data(SMSG_POWER_UPDATE);
data << GetPackGUID();
data << uint8(power);
data << uint32(val);
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER);
}
// group update
if (GetTypeId() == TYPEID_PLAYER)
{
Player* player = ToPlayer();
if (getPowerType() == power && player->NeedSendSpectatorData())
{
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
}
if (player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
}
else if (Pet* pet = ToCreature()->ToPet())
{
if (pet->isControlled())
{
Unit* owner = GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
{
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
}
// Update the pet's character sheet with happiness damage bonus
if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
{
pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
}
void Unit::SetMaxPower(Powers power, uint32 val)
{
uint32 cur_power = GetPower(power);
SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power, val);
// group update
if (GetTypeId() == TYPEID_PLAYER)
{
Player* player = ToPlayer();
if (getPowerType() == power && player->NeedSendSpectatorData())
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if (Pet* pet = ToCreature()->ToPet())
{
if (pet->isControlled())
{
Unit* owner = GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
if (val < cur_power)
SetPower(power, val);
}
uint32 Unit::GetCreatePowers(Powers power) const
{
// Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
switch (power)
{
case POWER_MANA:
return GetCreateMana();
case POWER_RAGE:
return 1000;
case POWER_FOCUS:
return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
case POWER_ENERGY:
return 100;
case POWER_HAPPINESS:
return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER:
return 1000;
case POWER_RUNE:
return 0;
case POWER_HEALTH:
return 0;
default:
break;
}
return 0;
}
void Unit::AddToWorld()
{
if (!IsInWorld())
{
WorldObject::AddToWorld();
}
}
void Unit::RemoveFromWorld()
{
// cleanup
ASSERT(GetGUID());
if (IsInWorld())
{
m_duringRemoveFromWorld = true;
if (IsVehicle())
RemoveVehicleKit();
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
RemoveAllGameObjects();
RemoveAllDynObjects();
ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE
UnsummonAllTotems();
RemoveAllControlled();
RemoveAreaAurasDueToLeaveWorld();
if (GetCharmerGUID())
{
LOG_FATAL("entities.unit", "Unit {} has charmer guid when removed from world", GetEntry());
ABORT();
}
if (Unit* owner = GetOwner())
{
if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
{
if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN))
owner->SetMinion((Minion*)this, false);
LOG_INFO("entities.unit", "Unit {} is in controlled list of {} when removed from world", GetEntry(), owner->GetEntry());
//ABORT();
}
}
WorldObject::RemoveFromWorld();
m_duringRemoveFromWorld = false;
}
}
void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
{
if (IsDuringRemoveFromWorld())
return;
// This needs to be before RemoveFromWorld to make GetCaster() return a valid pointer on aura removal
InterruptNonMeleeSpells(true);
if (IsInWorld()) // not in world and not being removed atm
RemoveFromWorld();
ASSERT(GetGUID());
// A unit may be in removelist and not in world, but it is still in grid
// and may have some references during delete
RemoveAllAuras();
RemoveAllGameObjects();
if (finalCleanup)
m_cleanupDone = true;
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPoints();
ClearComboPointHolders();
GetThreatMgr().ClearAllThreat();
getHostileRefMgr().deleteReferences();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
}
void Unit::CleanupsBeforeDelete(bool finalCleanup)
{
if (GetTransport())
{
GetTransport()->RemovePassenger(this);
SetTransport(nullptr);
m_movementInfo.transport.Reset();
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
}
CleanupBeforeRemoveFromMap(finalCleanup);
}
void Unit::UpdateCharmAI()
{
if (GetTypeId() == TYPEID_PLAYER)
return;
if (i_disabledAI) // disabled AI must be primary AI
{
if (!IsCharmed())
{
delete i_AI;
i_AI = i_disabledAI;
i_disabledAI = nullptr;
}
}
else
{
if (IsCharmed())
{
i_disabledAI = i_AI;
if (isPossessed() || IsVehicle())
i_AI = new PossessedAI(ToCreature());
else
i_AI = new PetAI(ToCreature());
}
}
}
CharmInfo* Unit::InitCharmInfo()
{
if (!m_charmInfo)
m_charmInfo = new CharmInfo(this);
return m_charmInfo;
}
void Unit::DeleteCharmInfo()
{
if (!m_charmInfo)
return;
m_charmInfo->RestoreState();
delete m_charmInfo;
m_charmInfo = nullptr;
}
CharmInfo::CharmInfo(Unit* unit)
: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _oldReactState(REACT_PASSIVE),
_isCommandAttack(false), _isCommandFollow(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
_forcedSpellId(0), _stayX(0.0f), _stayY(0.0f), _stayZ(0.0f)
{
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
_charmspells[i].SetActionAndType(0, ACT_DISABLED);
if (_unit->GetTypeId() == TYPEID_UNIT)
{
_oldReactState = _unit->ToCreature()->GetReactState();
_unit->ToCreature()->SetReactState(REACT_PASSIVE);
}
}
CharmInfo::~CharmInfo()
{
}
void CharmInfo::RestoreState()
{
if (Creature* creature = _unit->ToCreature())
creature->SetReactState(_oldReactState);
}
void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
SetActionBar(ACTION_BAR_INDEX_START + i, COMMAND_ATTACK - i, ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END - ACTION_BAR_INDEX_PET_SPELL_START; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i, 0, ACT_PASSIVE);
// last 3 SpellOrActions are reactions
for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i, COMMAND_ATTACK - i, ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if (withAttack)
SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START, 0, ACT_PASSIVE);
for (uint32 x = ACTION_BAR_INDEX_START + 1; x < ACTION_BAR_INDEX_END; ++x)
SetActionBar(x, 0, ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
{
if (_unit->GetTypeId() == TYPEID_UNIT)
{
// Adding switch until better way is found. Malcrom
// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.
switch (_unit->GetEntry())
{
case 23575: // Mindless Abomination
case 24783: // Trained Rock Falcon
case 27664: // Crashin' Thrashin' Racer
case 40281: // Crashin' Thrashin' Racer
case 23109: // Vengeful Spirit
break;
default:
InitEmptyActionBar();
break;
}
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
{
uint32 spellId = _unit->ToCreature()->m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo)
{
if (spellInfo->IsPassive())
_unit->CastSpell(_unit, spellInfo, true);
else
AddSpellToActionBar(spellInfo, ACT_PASSIVE);
}
}
}
else
InitEmptyActionBar();
}
void CharmInfo::InitCharmCreateSpells()
{
InitPetActionBar();
if (_unit->GetTypeId() == TYPEID_PLAYER) // charmed players don't have spells
{
//InitEmptyActionBar();
return;
}
//InitPetActionBar();
for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = _unit->ToCreature()->m_spells[x];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
continue;
}
if (spellInfo->IsPassive())
{
_unit->CastSpell(_unit, spellInfo, true);
_charmspells[x].SetActionAndType(spellId, ACT_PASSIVE);
}
else
{
_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
ActiveStates newstate = ACT_PASSIVE;
if (!spellInfo->IsAutocastable())
newstate = ACT_PASSIVE;
else
{
if (spellInfo->NeedsExplicitUnitTarget())
{
newstate = ACT_ENABLED;
ToggleCreatureAutocast(spellInfo, true);
}
else
newstate = ACT_DISABLED;
}
AddSpellToActionBar(spellInfo, newstate);
}
}
}
bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates newstate)
{
uint32 spell_id = spellInfo->Id;
uint32 first_id = spellInfo->GetFirstRankSpell()->Id;
// new spell rank can be already listed
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
PetActionBar[i].SetAction(spell_id);
return true;
}
}
}
// or use empty slot in other case
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
SetActionBar(i, spell_id, newstate == ACT_DECIDE ? spellInfo->IsAutocastable() ? ACT_DISABLED : ACT_PASSIVE : newstate);
if (_unit->GetCharmer() && _unit->GetCharmer()->IsPlayer())
{
if (Creature* creature = _unit->ToCreature())
{
// Processing this packet needs to be delayed
_unit->m_Events.AddEventAtOffset([creature, spell_id]()
{
if (uint32 cooldown = creature->GetSpellCooldown(spell_id))
{
WorldPacket data;
creature->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spell_id, cooldown);
if (creature->GetCharmer() && creature->GetCharmer()->IsPlayer())
{
creature->GetCharmer()->ToPlayer()->SendDirectMessage(&data);
}
}
}, 500ms);
}
}
return true;
}
}
return false;
}
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
uint32 first_id = sSpellMgr->GetFirstSpellInChain(spell_id);
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
SetActionBar(i, 0, ACT_PASSIVE);
return true;
}
}
}
return false;
}
void CharmInfo::ToggleCreatureAutocast(SpellInfo const* spellInfo, bool apply)
{
if (spellInfo->IsPassive())
return;
for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
if (spellInfo->Id == _charmspells[x].GetAction())
_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
}
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
_petnumber = petnumber;
if (statwindow)
_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, _petnumber);
else
_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
void CharmInfo::LoadPetActionBar(const std::string& data)
{
std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
if (tokens.size() != (ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_START) * 2)
return; // non critical, will reset to default
auto iter = tokens.begin();
for (uint8 index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++index)
{
Optional<uint8> type = Acore::StringTo<uint8>(*(iter++));
Optional<uint32> action = Acore::StringTo<uint32>(*(iter++));
if (!type || !action)
{
continue;
}
PetActionBar[index].SetActionAndType(*action, static_cast<ActiveStates>(*type));
// check correctness
if (PetActionBar[index].IsActionBarForSpell())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(PetActionBar[index].GetAction());
if (!spellInfo)
{
SetActionBar(index, 0, ACT_PASSIVE);
}
else if (!spellInfo->IsAutocastable())
{
SetActionBar(index, PetActionBar[index].GetAction(), ACT_PASSIVE);
}
}
}
}
void CharmInfo::BuildActionBar(WorldPacket* data)
{
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
*data << uint32(PetActionBar[i].packedData);
}
void CharmInfo::SetSpellAutocast(SpellInfo const* spellInfo, bool state)
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (spellInfo->Id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
break;
}
}
}
bool Unit::isFrozen() const
{
return HasAuraState(AURA_STATE_FROZEN);
}
struct ProcTriggeredData
{
ProcTriggeredData(Aura* _aura) : aura(_aura)
{
effMask = 0;
spellProcEvent = nullptr;
triggerSpelId.fill(0);
}
SpellProcEventEntry const* spellProcEvent;
Aura* aura;
uint32 effMask;
std::array<uint32, EFFECT_ALL> triggerSpelId;
bool operator==(const uint32 spellId) const
{
return aura->GetId() == spellId;
}
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
bool InitTriggerAuraData()
{
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
isTriggerAura[i] = false;
isNonTriggerAura[i] = false;
isAlwaysTriggeredAura[i] = false;
}
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_TRANSFORM] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN] = true;
isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK] = true;
isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true;
isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
return true;
}
void createProcFlags(SpellInfo const* spellInfo, WeaponAttackType attackType, bool positive, uint32& procAttacker, uint32& procVictim)
{
if (spellInfo)
{
switch (spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
if (positive)
{
procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
procVictim |= PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS;
}
else
{
procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
procVictim |= PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG;
}
break;
case SPELL_DAMAGE_CLASS_NONE:
if (positive)
{
procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS;
procVictim |= PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS;
}
else
{
procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
procVictim |= PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG;
}
break;
case SPELL_DAMAGE_CLASS_MELEE:
procAttacker = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS;
if (attackType == OFF_ATTACK)
procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK;
else
procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK;
procVictim = PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS;
break;
case SPELL_DAMAGE_CLASS_RANGED:
// Auto attack
if (spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
{
procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
}
else // Ranged spell attack
{
procAttacker = PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS;
procVictim = PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS;
}
break;
default:
if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
&& spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
{
procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
}
break;
}
}
else if (attackType == BASE_ATTACK)
{
procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_MAINHAND_ATTACK;
procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
}
else if (attackType == OFF_ATTACK)
{
procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK;
procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
}
}
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition)
{
uint32 procEx = PROC_EX_NONE;
// Check victim state
if (missCondition != SPELL_MISS_NONE)
switch (missCondition)
{
case SPELL_MISS_MISS:
procEx |= PROC_EX_MISS;
break;
case SPELL_MISS_RESIST:
procEx |= PROC_EX_RESIST;
break;
case SPELL_MISS_DODGE:
procEx |= PROC_EX_DODGE;
break;
case SPELL_MISS_PARRY:
procEx |= PROC_EX_PARRY;
break;
case SPELL_MISS_BLOCK:
procEx |= PROC_EX_BLOCK;
break;
case SPELL_MISS_EVADE:
procEx |= PROC_EX_EVADE;
break;
case SPELL_MISS_IMMUNE:
procEx |= PROC_EX_IMMUNE;
break;
case SPELL_MISS_IMMUNE2:
procEx |= PROC_EX_IMMUNE;
break;
case SPELL_MISS_DEFLECT:
procEx |= PROC_EX_DEFLECT;
break;
case SPELL_MISS_ABSORB:
procEx |= PROC_EX_ABSORB;
break;
case SPELL_MISS_REFLECT:
procEx |= PROC_EX_REFLECT;
break;
default:
break;
}
else
{
// On block
if (damageInfo->blocked)
procEx |= PROC_EX_BLOCK;
// On absorb
if (damageInfo->absorb)
procEx |= PROC_EX_ABSORB;
// On crit
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
procEx |= PROC_EX_CRITICAL_HIT;
else
procEx |= PROC_EX_NORMAL_HIT;
}
return procEx;
}
void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpellInfo, uint32 damage, SpellInfo const* procAura, int8 procAuraEffectIndex, Spell const* procSpell, DamageInfo* damageInfo, HealInfo* healInfo, uint32 procPhase)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading())
return;
// For melee/ranged based attack need update skills and set some Aura states if victim present
if (procFlag & MELEE_BASED_TRIGGER_MASK && target && procPhase == PROC_SPELL_PHASE_HIT)
{
// Xinef: Shaman in ghost wolf form cant proc anything melee based
if (!isVictim && GetShapeshiftForm() == FORM_GHOSTWOLF)
return;
// Update skills here for players
// only when you are not fighting other players or their pets/totems (pvp)
if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
{
// On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_MISS | PROC_EX_RESIST | PROC_EX_PARRY | PROC_EX_DODGE))
{
ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
}
// Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
else if (isVictim && procExtra & (PROC_EX_BLOCK))
{
ToPlayer()->UpdateCombatSkills(target, attType, true);
}
}
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT | PROC_EX_PARRY | PROC_EX_DODGE | PROC_EX_BLOCK))
{
// for victim
if (isVictim)
{
// if victim and dodge attack
if (procExtra & PROC_EX_DODGE)
{
// Update AURA_STATE on dodge
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
}
}
// if victim and parry attack
if (procExtra & PROC_EX_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
if (getClass() == CLASS_HUNTER)
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
}
else
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
}
}
// if and victim block attack
if (procExtra & PROC_EX_BLOCK)
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
}
}
else // For attacker
{
// Overpower on victim dodge
if (procExtra & PROC_EX_DODGE)
{
if (getClass() == CLASS_WARRIOR)
{
AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_OVERPOWER);
}
}
// Wolverine Bite
if ((procExtra & PROC_HIT_CRITICAL) && IsHunterPet())
{
AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_WOLVERINE_BITE);
}
}
}
}
Unit* actor = isVictim ? target : this;
Unit* actionTarget = !isVictim ? target : this;
ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, procPhase, procExtra, procSpell, damageInfo, healInfo, procAura, procAuraEffectIndex);
ProcTriggeredList procTriggered;
// Fill procTriggered list
for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
{
// Do not allow auras to proc from effect triggered by itself
if (procAura && procAura->Id == itr->first)
continue;
// Xinef: Generic Item Equipment cooldown, -1 is a special marker
if (itr->second->GetBase()->GetCastItemGUID() && HasSpellItemCooldown(itr->first, uint32(-1)))
continue;
ProcTriggeredData triggerData(itr->second->GetBase());
// Defensive procs are active on absorbs (so absorption effects are not a hindrance)
bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim);
if (isVictim)
procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
// only auras that have trigger spell should proc from fully absorbed damage
if (procExtra & PROC_EX_ABSORB && isVictim)
if (damage || spellProto->Effects[EFFECT_0].TriggerSpell || spellProto->Effects[EFFECT_1].TriggerSpell || spellProto->Effects[EFFECT_2].TriggerSpell)
active = true;
// xinef: fix spell procing from damaging / healing casts if spell has DoT / HoT effect only
// only player spells are taken into account
if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
active = true;
// AuraScript Hook
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
{
continue;
}
bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
// AuraScript Hook
if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
{
continue;
}
// do checks using conditions table
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
{
continue;
}
// Triggered spells not triggering additional spells
//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
// (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
bool hasTriggeredProc = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (itr->second->HasEffect(i))
{
AuraEffect* aurEff = itr->second->GetBase()->GetEffect(i);
// Skip this auras
if (isNonTriggerAura[aurEff->GetAuraType()])
continue;
// If not trigger by default and spellProcEvent == nullptr - skip
if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
continue;
switch (aurEff->GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
if (uint32 triggerSpellId = aurEff->GetSpellInfo()->Effects[i].TriggerSpell)
{
triggerData.triggerSpelId[i] = triggerSpellId;
hasTriggeredProc = true;
}
break;
default:
break;
}
// Some spells must always trigger
//if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
triggerData.effMask |= 1 << i;
}
}
if (triggerData.effMask)
{
// If there is aura that triggers another proc aura, make sure that the triggered one is going to be proccessed on top of it
if (hasTriggeredProc)
{
bool proccessed = false;
for (uint8 i = 0; i < EFFECT_ALL; ++i)
{
if (uint32 triggeredSpellId = triggerData.triggerSpelId[i])
{
auto iter = std::find(procTriggered.begin(), procTriggered.end(), triggeredSpellId);
if (iter != procTriggered.end())
{
std::advance(iter, 1);
procTriggered.insert(iter, triggerData);
proccessed = true;
break;
}
}
}
if (!proccessed)
{
procTriggered.push_front(triggerData);
}
}
else
{
procTriggered.push_front(triggerData);
}
}
}
// Nothing found
if (procTriggered.empty())
return;
// Note: must SetCantProc(false) before return
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
SetCantProc(true);
// Handle effects proceed this time
for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
// look for aura in auras list, it may be removed while proc event processing
if (i->aura->IsRemoved())
continue;
bool useCharges = i->aura->IsUsingCharges();
// no more charges to use, prevent proc
if (useCharges && !i->aura->GetCharges())
continue;
bool takeCharges = false;
SpellInfo const* spellInfo = i->aura->GetSpellInfo();
AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
// For players set spell cooldown if need
uint32 cooldown = 0;
if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
// Xinef: set cooldown for actual proc
eventInfo.SetProcCooldown(cooldown);
// Note: must SetCantProc(false) before return
if (spellInfo->HasAttribute(SPELL_ATTR3_INSTANT_TARGET_PROCS))
SetCantProc(true);
bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
// "handled" is needed as long as proc can be handled in multiple places
if (!handled && HandleAuraProc(target, damage, i->aura, procSpellInfo, procFlag, procExtra, cooldown, &handled))
{
uint32 Id = i->aura->GetId();
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id);
takeCharges = true;
}
if (!handled)
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (!(i->effMask & (1 << effIndex)))
continue;
AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
ASSERT(triggeredByAura);
bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
if (prevented)
{
takeCharges = true;
continue;
}
switch (triggeredByAura->GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
takeCharges = true;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
// target has to be valid
if (!eventInfo.GetProcTarget())
break;
triggeredByAura->HandleProcTriggerDamageAuraProc(aurApp, eventInfo); // this function is part of the new proc system
takeCharges = true;
break;
}
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} dummy aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, eventInfo))
takeCharges = true;
break;
}
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
case SPELL_AURA_MOD_MELEE_HASTE:
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
takeCharges = true;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpellInfo, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
(isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
if (damage > 0)
{
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
takeCharges = true;
}
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
(isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
takeCharges = true;
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
takeCharges = true;
break;
}
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
// xinef: check channeled spells which are affected by haste also
if (procSpellInfo && (procSpellInfo->SpellFamilyName || GetTypeId() != TYPEID_PLAYER) &&
(procSpellInfo->CalcCastTime() > 0 /*||
(procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC)))*/))
takeCharges = true;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip Melee hits and spells ws wrong school
if (procSpellInfo && (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
takeCharges = true;
break;
case SPELL_AURA_SPELL_MAGNET:
// Skip Melee hits and targets with magnet aura
if (procSpellInfo && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
takeCharges = true;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
if (procSpellInfo &&
(procSpellInfo->ManaCost != 0 || procSpellInfo->ManaCostPercentage != 0 || (procSpellInfo->SpellFamilyFlags[1] & 0x2)) && // Cost check, mutilate include
(triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
takeCharges = true;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// Compare mechanic
if (procSpellInfo && procSpellInfo->Mechanic == uint32(triggeredByAura->GetMiscValue()))
takeCharges = true;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
if (target && triggeredByAura->GetCasterGUID() == target->GetGUID())
takeCharges = true;
break;
// CC Auras which use their amount amount to drop
// Are there any more auras which need this?
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
{
// Spell own direct damage at apply wont break the CC
// Xinef: Or when the aura is at full duration (assume that such auras should be added at the end, skipping all damage procs etc.)
if (procSpellInfo)
if ((!i->aura->IsPermanent() && i->aura->GetDuration() == i->aura->GetMaxDuration()) || procSpellInfo->Id == triggeredByAura->GetId() ||
procSpellInfo->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
break;
// chargeable mods are breaking on hit
if (useCharges)
takeCharges = true;
else if (triggeredByAura->GetAmount()) // aura must have amount
{
int32 damageLeft = triggeredByAura->GetAmount();
// No damage left
if (damageLeft < int32(damage))
i->aura->Remove();
else
triggeredByAura->SetAmount(damageLeft - damage);
}
break;
}
case SPELL_AURA_ABILITY_IGNORE_AURASTATE:
if (procSpellInfo && procSpellInfo->Id == 20647) // hack for warriors execute, both dummy and damage spell are affected by ignore aurastate aura
break;
takeCharges = true;
break;
case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
{
if (triggeredByAura->GetSpellModifier())
{
// Do proc if mod is consumed by spell
if (!procSpell || procSpell->m_appliedMods.find(i->aura) != procSpell->m_appliedMods.end())
{
takeCharges = true;
}
}
break;
}
default:
takeCharges = true;
break;
}
i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
}
// Remove charge (aura can be removed by triggers)
// xinef: take into account attribute6 of proc spell
if (prepare && useCharges && takeCharges)
if (!procSpellInfo || isVictim || !procSpellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
i->aura->DropCharge();
i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
if (spellInfo->HasAttribute(SPELL_ATTR3_INSTANT_TARGET_PROCS))
SetCantProc(false);
}
// Cleanup proc requirements
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
SetCantProc(false);
}
void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo)
{
// use provided list of auras which can proc
if (procAuras)
{
for (std::list<AuraApplication*>::iterator itr = procAuras->begin(); itr != procAuras->end(); ++itr)
{
ASSERT((*itr)->GetTarget() == this);
if (!(*itr)->GetRemoveMode())
if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
{
(*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
aurasTriggeringProc.push_back(*itr);
}
}
}
// or generate one on our own
else
{
for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
{
if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
{
itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
aurasTriggeringProc.push_back(itr->second);
}
}
}
}
void Unit::TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo)
{
DamageInfo dmgInfo = DamageInfo(damageInfo);
TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
}
void Unit::TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo)
{
// prepare data for self trigger
ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
std::list<AuraApplication*> myAurasTriggeringProc;
GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
// prepare data for target trigger
ProcEventInfo targetProcEventInfo = ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
std::list<AuraApplication*> targetAurasTriggeringProc;
if (typeMaskActionTarget)
GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
if (typeMaskActionTarget)
TriggerAurasProcOnEvent(targetProcEventInfo, targetAurasTriggeringProc);
}
void Unit::TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& aurasTriggeringProc)
{
for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
{
if (!(*itr)->GetRemoveMode())
(*itr)->GetBase()->TriggerProcOnEvent(*itr, eventInfo);
}
}
Player* Unit::GetSpellModOwner() const
{
if (Player* player = const_cast<Unit*>(this)->ToPlayer())
{
return player;
}
if (Unit* owner = GetOwner())
{
if (Player* player = owner->ToPlayer())
{
return player;
}
}
// Special handling for Eye of Kilrogg
if (GetEntry() == NPC_EYE_OF_KILROGG)
{
if (TempSummon const* tempSummon = ToTempSummon())
{
if (Unit* summoner = tempSummon->GetSummonerUnit())
{
return summoner->ToPlayer();
}
}
}
return nullptr;
}
///----------Pet responses methods-----------------
void Unit::SendPetActionFeedback(uint8 msg)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
data << uint8(msg);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetTalk(uint32 pettalk)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
data << GetGUID();
data << uint32(pettalk);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetAIReaction(ObjectGuid guid)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << guid;
data << uint32(AI_REACTION_HOSTILE);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
///----------End of Pet responses methods----------
MovementGeneratorType Unit::GetDefaultMovementType() const
{
return IDLE_MOTION_TYPE;
}
void Unit::StopMoving()
{
ClearUnitState(UNIT_STATE_MOVING);
// not need send any packets if not in world or not moving
if (!IsInWorld())
return;
if (movespline->Finalized())
return;
// Update position now since Stop does not start a new movement that can be updated later
if (movespline->HasStarted())
UpdateSplinePosition();
Movement::MoveSplineInit init(this);
init.Stop();
}
void Unit::PauseMovement(uint32 timer /* = 0*/, uint8 slot /* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Pause(timer);
StopMoving();
}
void Unit::ResumeMovement(uint32 timer /* = 0*/, uint8 slot /* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Resume(timer);
}
void Unit::StopMovingOnCurrentPos() // pussywizard
{
ClearUnitState(UNIT_STATE_MOVING);
// not need send any packets if not in world
if (!IsInWorld())
return;
DisableSpline(); // pussywizard: required so Launch() won't recalculate position from previous spline
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
init.SetFacing(GetOrientation());
init.Launch();
}
void Unit::SendMovementFlagUpdate(bool self /* = false */)
{
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, self);
}
bool Unit::IsSitState() const
{
uint8 s = getStandState();
return
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
{
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, state);
if (IsStandState())
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
if (GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
data << (uint8)state;
ToPlayer()->GetSession()->SendPacket(&data);
}
}
bool Unit::IsPolymorphed() const
{
uint32 transformId = getTransForm();
if (!transformId)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(transformId);
if (!spellInfo)
return false;
return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
}
void Unit::RecalculateObjectScale()
{
int32 scaleAuras = GetTotalAuraModifier(SPELL_AURA_MOD_SCALE) + GetTotalAuraModifier(SPELL_AURA_MOD_SCALE_2);
float scale = GetNativeObjectScale() + CalculatePct(1.0f, scaleAuras);
float scaleMin = GetTypeId() == TYPEID_PLAYER ? 0.1f : 0.01f;
SetObjectScale(std::max(scale, scaleMin));
}
void Unit::SetDisplayId(uint32 modelId)
{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
// Set Gender by modelId
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
sScriptMgr->OnDisplayIdChange(this, modelId);
}
void Unit::RestoreDisplayId()
{
AuraEffect* handledAura = nullptr;
AuraEffect* handledAuraForced = nullptr;
// try to receive model from transform auras
AuraEffectList const& transforms = GetAuraEffectsByType(SPELL_AURA_TRANSFORM);
if (!transforms.empty())
{
// iterate over already applied transform auras - from newest to oldest
for (auto i = transforms.rbegin(); i != transforms.rend(); ++i)
{
if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
{
if (!handledAura)
handledAura = (*i);
// xinef: prefer negative/forced auras
if ((*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !aurApp->IsPositive())
{
handledAuraForced = (*i);
break;
}
}
}
}
// Xinef: include clone auras (eg mirror images)
if (!handledAuraForced && !handledAura)
{
Unit::AuraEffectList const& cloneAuras = GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER);
if (!cloneAuras.empty())
for (Unit::AuraEffectList::const_iterator i = cloneAuras.begin(); i != cloneAuras.end(); ++i)
handledAura = *i;
}
AuraEffectList const& shapeshiftAura = GetAuraEffectsByType(SPELL_AURA_MOD_SHAPESHIFT);
// xinef: order of execution is important!
// first forced transform auras, then shapeshifts, then normal transform
// transform aura was found
if (handledAuraForced)
{
handledAuraForced->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
return;
}
else if (!shapeshiftAura.empty()) // we've found shapeshift
{
// only one such aura possible at a time
if (uint32 modelId = GetModelForForm(GetShapeshiftForm(), shapeshiftAura.front()->GetId()))
{
SetDisplayId(modelId);
return;
}
}
else if (handledAura)
{
handledAura->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
return;
}
// no auras found - set modelid to default
SetDisplayId(GetNativeDisplayId());
}
void Unit::AddComboPoints(Unit* target, int8 count)
{
if (!count)
{
return;
}
if (target && target != m_comboTarget)
{
if (m_comboTarget)
{
m_comboTarget->RemoveComboPointHolder(this);
}
m_comboTarget = target;
m_comboPoints = count;
target->AddComboPointHolder(this);
}
else
{
m_comboPoints = std::max<int8>(std::min<int8>(m_comboPoints + count, 5), 0);
}
SendComboPoints();
}
void Unit::ClearComboPoints()
{
if (!m_comboTarget)
{
return;
}
// remove Premed-like effects
// (NB: this Aura retains the CP while it's active - now that CP have reset, it shouldn't be there anymore)
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
m_comboPoints = 0;
SendComboPoints();
m_comboTarget->RemoveComboPointHolder(this);
m_comboTarget = nullptr;
}
void Unit::SendComboPoints()
{
if (m_cleanupDone)
{
return;
}
PackedGuid const packGUID = m_comboTarget ? m_comboTarget->GetPackGUID() : PackedGuid();
if (Player* playerMe = ToPlayer())
{
WorldPacket data(SMSG_UPDATE_COMBO_POINTS, packGUID.size() + 1);
data << packGUID;
data << uint8(m_comboPoints);
playerMe->SendDirectMessage(&data);
}
ObjectGuid ownerGuid = GetCharmerOrOwnerGUID();
Player* owner = nullptr;
if (ownerGuid.IsPlayer())
{
owner = ObjectAccessor::GetPlayer(*this, ownerGuid);
}
if (m_movedByPlayer || owner)
{
WorldPacket data(SMSG_PET_UPDATE_COMBO_POINTS, GetPackGUID().size() + packGUID.size() + 1);
data << GetPackGUID();
data << packGUID;
data << uint8(m_comboPoints);
if (m_movedByPlayer)
m_movedByPlayer->ToPlayer()->SendDirectMessage(&data);
if (owner && owner != m_movedByPlayer)
owner->SendDirectMessage(&data);
}
}
void Unit::ClearComboPointHolders()
{
while (!m_ComboPointHolders.empty())
{
(*m_ComboPointHolders.begin())->ClearComboPoints(); // this also removes it from m_comboPointHolders
}
}
void Unit::ClearAllReactives()
{
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
ClearComboPoints();
}
void Unit::UpdateReactives(uint32 p_time)
{
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
if (!m_reactiveTimer[reactive])
continue;
if (m_reactiveTimer[reactive] <= p_time)
{
m_reactiveTimer[reactive] = 0;
switch (reactive)
{
case REACTIVE_DEFENSE:
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
if (getClass() == CLASS_WARRIOR)
{
ClearComboPoints();
}
break;
case REACTIVE_WOLVERINE_BITE:
if (IsHunterPet())
ClearComboPoints();
break;
default:
break;
}
}
else
{
m_reactiveTimer[reactive] -= p_time;
}
}
}
Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
{
std::list<Unit*> targets;
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
Cell::VisitAllObjects(this, searcher, dist);
// remove current target
if (GetVictim())
targets.remove(GetVictim());
if (exclude)
targets.remove(exclude);
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
{
std::list<Unit*>::iterator tIter2 = tIter;
++tIter;
targets.erase(tIter2);
}
else
++tIter;
}
// no appropriate targets
if (targets.empty())
return nullptr;
// select random
return Acore::Containers::SelectRandomContainerElement(targets);
}
Unit* Unit::SelectNearbyNoTotemTarget(Unit* exclude, float dist) const
{
std::list<Unit*> targets;
Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
Acore::UnitListSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, targets, u_check);
Cell::VisitAllObjects(this, searcher, dist);
// remove current target
if (GetVictim())
targets.remove(GetVictim());
if (exclude)
targets.remove(exclude);
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
{
std::list<Unit*>::iterator tIter2 = tIter;
++tIter;
targets.erase(tIter2);
}
else
++tIter;
}
// no appropriate targets
if (targets.empty())
return nullptr;
// select random
return Acore::Containers::SelectRandomContainerElement(targets);
}
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
{
float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if (val > 0)
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, val, !apply);
}
else
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, -val, apply);
}
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
void Unit::ApplyCastTimePercentMod(float val, bool apply)
{
if (val > 0)
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply);
else
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, -val, apply);
}
uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const
{
// Not apply this to creature casted spells with casttime == 0
if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !IsPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
if (CastingTime < 1500) CastingTime = 1500;
if (damagetype == DOT && !spellProto->IsChanneled())
CastingTime = 3500;
int32 overTime = 0;
uint8 effects = 0;
bool DirectDamage = false;
bool AreaEffect = false;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
switch (spellProto->Effects[i].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL:
DirectDamage = true;
break;
case SPELL_EFFECT_APPLY_AURA:
switch (spellProto->Effects[i].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_LEECH:
if (spellProto->GetDuration())
overTime = spellProto->GetDuration();
break;
default:
// -5% per additional effect
++effects;
break;
}
default:
break;
}
if (spellProto->Effects[i].IsTargetingArea())
AreaEffect = true;
}
// Combined Spells with Both Over Time and Direct Damage
if (overTime > 0 && DirectDamage)
{
// mainly for DoTs which are 3500 here otherwise
uint32 OriginalCastTime = spellProto->CalcCastTime();
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
// Portion to Over Time
float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
if (damagetype == DOT)
CastingTime = uint32(CastingTime * PtOT);
else if (PtOT < 1.0f)
CastingTime = uint32(CastingTime * (1 - PtOT));
else
CastingTime = 0;
}
// Area Effect Spells receive only half of bonus
if (AreaEffect)
CastingTime /= 2;
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellProto->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH ||
(spellProto->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellProto->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
{
CastingTime /= 2;
break;
}
}
// -5% of total per any additional effect
for (uint8 i = 0; i < effects; ++i)
CastingTime *= 0.95f;
return CastingTime;
}
void Unit::UpdateAuraForGroup(uint8 slot)
{
if (slot >= MAX_AURAS) // slot not found, return
return;
if (Player* player = ToPlayer())
{
if (player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
player->SetAuraUpdateMaskForRaid(slot);
}
}
else if (GetTypeId() == TYPEID_UNIT && IsPet())
{
Pet* pet = ((Pet*)this);
if (pet->isControlled())
{
Unit* owner = GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
{
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
}
float Unit::CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if (damagetype == DOT)
{
int32 DotDuration = spellInfo->GetDuration();
if (!spellInfo->IsChanneled() && DotDuration > 0)
DotFactor = DotDuration / 15000.0f;
if (uint32 DotTicks = spellInfo->GetMaxTicks())
DotFactor /= DotTicks;
}
int32 CastingTime = spellInfo->IsChanneled() ? spellInfo->GetDuration() : spellInfo->CalcCastTime();
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus(spellInfo, damagetype, CastingTime);
// As wowwiki says: C = (Cast Time / 3.5)
return (CastingTime / 3500.0f) * DotFactor;
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
if (!normalized || GetTypeId() != TYPEID_PLAYER)
return float(GetAttackTime(attType)) / 1000.0f;
Item* Weapon = ToPlayer()->GetWeaponForAttack(attType, true);
if (!Weapon)
return 2.4f; // fist attack
switch (Weapon->GetTemplate()->InventoryType)
{
case INVTYPE_2HWEAPON:
return 3.3f;
case INVTYPE_RANGED:
case INVTYPE_RANGEDRIGHT:
case INVTYPE_THROWN:
return 2.8f;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
}
}
bool Unit::IsUnderLastManaUseEffect() const
{
return getMSTimeDiff(m_lastManaUse, GameTime::GetGameTimeMS().count()) < 5000;
}
void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuards)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || ((attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->Opponent == attackedPlayer))) || player->InBattleground()))
return;
// check if there any guards that should care about the contested flag on player
if (lookForNearContestedGuards)
{
std::list<Unit*> targets;
Acore::NearestVisibleDetectableContestedGuardUnitCheck u_check(this);
Acore::UnitListSearcher<Acore::NearestVisibleDetectableContestedGuardUnitCheck> searcher(this, targets, u_check);
Cell::VisitAllObjects(this, searcher, MAX_AGGRO_RADIUS);
// return if there are no contested guards found
if (!targets.size())
{
return;
}
}
player->SetContestedPvPTimer(30000);
if (!player->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
player->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
player->SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
AddToNotify(NOTIFY_AI_RELOCATION);
}
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
// call MoveInLineOfSight for nearby contested guards
AddToNotify(NOTIFY_AI_RELOCATION);
}
}
void Unit::AddPetAura(PetAura const* petSpell)
{
if (GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.insert(petSpell);
if (Pet* pet = ToPlayer()->GetPet())
pet->CastPetAura(petSpell);
else if (Unit* charm = GetCharm())
charm->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
if (GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.erase(petSpell);
if (Pet* pet = ToPlayer()->GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
if (Unit* charm = GetCharm())
charm->RemoveAurasDueToSpell(petSpell->GetAura(charm->GetEntry()));
}
void Unit::CastPetAura(PetAura const* aura)
{
uint32 auraId = aura->GetAura(GetEntry());
if (!auraId)
return;
if (auraId == 35696) // Demonic Knowledge
{
int32 basePoints = aura->GetDamage();
CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
}
else
CastSpell(this, auraId, true);
}
bool Unit::IsPetAura(Aura const* aura)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// if the owner has that pet aura, return true
for (PetAura const* petAura : owner->m_petAuras)
if (petAura->GetAura(GetEntry()) == aura->GetId())
return true;
return false;
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
{
if (GetTypeId() != TYPEID_PLAYER)
return nullptr;
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
return nullptr;
}
uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
if (!InitTamedPet(pet, level, spell_id))
{
delete pet;
return nullptr;
}
return pet;
}
Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
{
if (GetTypeId() != TYPEID_PLAYER)
return nullptr;
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry);
if (!creatureInfo)
return nullptr;
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
{
delete pet;
return nullptr;
}
return pet;
}
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
Player* player = ToPlayer();
PetStable& petStable = player->GetOrInitPetStable();
if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
return false;
pet->SetCreatorGUID(GetGUID());
pet->SetFaction(GetFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if (GetTypeId() == TYPEID_PLAYER)
pet->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
if (!pet->InitStatsForLevel(level))
{
LOG_ERROR("entities.unit", "Pet::InitStatsForLevel() failed for creature (Entry: {})!", pet->GetEntry());
return false;
}
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();
pet->FillPetInfo(&petStable.CurrentPet.emplace());
return true;
}
bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent, ProcEventInfo const& eventInfo)
{
SpellInfo const* spellProto = aura->GetSpellInfo();
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
// let the aura be handled by new proc system if it has new entry
if (sSpellMgr->GetSpellProcEntry(spellProto->Id))
return false;
// Get proc Event Entry
spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
// Get EventProcFlag
uint32 EventProcFlag;
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
EventProcFlag = spellProcEvent->procFlags;
else
EventProcFlag = spellProto->ProcFlags; // else get from spell proto
// Continue if no trigger exist
if (!EventProcFlag)
return false;
// Additional checks for triggered spells (ignore trap casts)
//if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
//{
// if (!spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_TRIGGERED))
// return false;
//}
// Xinef: additional check for player auras - only player spells can trigger player proc auras
// Xinef: skip victim auras
// Excluded player shoot spells
// Excluded player item spells
if (!isVictim && IsPlayer() && !(EventProcFlag & (PROC_FLAG_KILL | PROC_FLAG_DEATH)))
{
if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_GENERIC && procSpell->GetCategory() != 76 &&
(!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->m_CastItem) &&
(!eventInfo.GetTriggerAuraSpell() || eventInfo.GetTriggerAuraSpell()->SpellFamilyName == SPELLFAMILY_GENERIC))
{
return false;
}
}
// Check spellProcEvent data requirements
if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, eventInfo, active))
return false;
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = false;
if (victim)
allow = ToPlayer()->isHonorOrXPTarget(victim);
// Shadow Word: Death - can trigger from every kill
if (aura->GetId() == 32409 || aura->GetId() == 18372 || aura->GetId() == 18213)
allow = true;
if (!allow)
return false;
}
// Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
// But except periodic and kill triggers (can triggered from self)
if (procSpell && procSpell->Id == spellProto->Id
&& !(spellProto->ProcFlags & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL)))
return false;
// Check if current equipment allows aura to proc
if (!isVictim && GetTypeId() == TYPEID_PLAYER && !spellProto->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
{
Player* player = ToPlayer();
if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item* item = nullptr;
if (attType == BASE_ATTACK)
item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (player->IsInFeralForm())
return false;
if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item* item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
// Get chance from spell
float chance = float(spellProto->ProcChance);
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
if (spellProcEvent && spellProcEvent->customChance)
chance = spellProcEvent->customChance;
// If PPM exist calculate chance from PPM
if (spellProcEvent && spellProcEvent->ppmRate != 0)
{
if (!isVictim)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
}
else if (victim)
{
uint32 WeaponSpeed = victim->GetAttackTime(attType);
chance = victim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
}
}
// Custom chances
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
{
// Recklessness, allow to proc only once for whirlwind
if (spellProto->Id == 1719 && procSpell && procSpell->Id == 44949)
return false;
}
}
if (eventInfo.GetProcChance())
{
chance = *eventInfo.GetProcChance();
}
// Apply chance modifer aura
if (Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
}
return roll_chance_f(chance);
}
bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
{
// aura can be deleted at casts
SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
int32 heal = triggeredByAura->GetAmount();
ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
// Currently only Prayer of Mending
if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
{
LOG_DEBUG("spells.aura", "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: {}", spellProto->Id);
return false;
}
// jumps
int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
// current aura expire
triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
// next target selection
if (jumps > 0)
{
if (Unit* caster = triggeredByAura->GetCaster())
{
// smart healing
float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
std::list<Unit*> nearMembers;
Player* player = nullptr;
if (GetTypeId() == TYPEID_PLAYER)
player = ToPlayer();
else if (GetOwner())
player = GetOwner()->ToPlayer();
if (player)
{
Group* group = player->GetGroup();
if (!group)
{
if (player != this)
{
if (IsWithinDistInMap(player, radius))
nearMembers.push_back(player);
}
else if (Unit* pet = GetGuardianPet())
{
if (IsWithinDistInMap(pet, radius))
nearMembers.push_back(pet);
}
}
else
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* Target = itr->GetSource())
{
if (Target != this && !IsWithinDistInMap(Target, radius))
continue;
// IsHostileTo check duel and controlled by enemy
if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
nearMembers.push_back(Target);
// Push player's pet to vector
if (Unit* pet = Target->GetGuardianPet())
if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
nearMembers.push_back(pet);
}
}
if (!nearMembers.empty())
{
nearMembers.sort(Acore::HealthPctOrderPred());
if (Unit* target = nearMembers.front())
{
CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
}
}
}
}
}
// heal
CastCustomSpell(this, 33110, &heal, nullptr, nullptr, true, nullptr, nullptr, caster_guid);
return true;
}
bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
{
// aura can be deleted at casts
SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
uint32 damageSpellId;
switch (spellProto->Id)
{
case 57949: // shiver
damageSpellId = 57952;
//animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
break;
case 59978: // shiver
damageSpellId = 59979;
break;
case 43593: // Cold Stare
damageSpellId = 43594;
break;
default:
LOG_ERROR("entities.unit", "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: {}", spellProto->Id);
return false;
}
ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
// current aura expire
triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
// next target selection
if (jumps > 0)
{
if (Unit* caster = triggeredByAura->GetCaster())
{
float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
{
CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
}
}
}
CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
return true;
}
void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackType attackType, SpellInfo const* spellProto, Spell const* spell /*= nullptr*/)
{
// Prevent killing unit twice (and giving reward from kill twice)
if (!victim->GetHealth())
return;
if (killer && !killer->IsInMap(victim))
killer = nullptr;
// find player: owner of controlled `this` or `this` itself maybe
Player* player = killer ? killer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr;
Creature* creature = victim->ToCreature();
bool isRewardAllowed = true;
if (creature)
{
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
if (!isRewardAllowed)
creature->SetLootRecipient(nullptr);
}
// pussywizard: remade this if section (player is on the same map
if (isRewardAllowed && creature)
{
Player* lr = creature->GetLootRecipient();
if (lr && lr->IsInMap(creature))
player = creature->GetLootRecipient();
else if (Group* lrg = creature->GetLootRecipientGroup())
for (GroupReference* itr = lrg->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* member = itr->GetSource())
if (member->IsAtLootRewardDistance(creature))
{
player = member;
break;
}
}
// Exploit fix
if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer())
isRewardAllowed = false;
// Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if (isRewardAllowed && player && player != victim)
{
WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
data << player->GetGUID(); // player with killing blow
data << victim->GetGUID(); // victim
Player* looter = player;
Group* group = player->GetGroup();
bool hasLooterGuid = false;
if (group)
{
group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
if (creature)
{
group->UpdateLooterGuid(creature, true);
if (group->GetLooterGuid() && group->GetLootMethod() != FREE_FOR_ALL)
{
looter = ObjectAccessor::FindPlayer(group->GetLooterGuid());
if (looter)
{
hasLooterGuid = true;
creature->SetLootRecipient(looter); // update creature loot recipient to the allowed looter.
}
}
}
}
else
{
player->SendDirectMessage(&data);
if (creature)
{
WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
data2 << creature->GetGUID();
data2 << uint8(0); // unk1
data2 << uint8(0); // no group looter
player->SendMessageToSet(&data2, true);
}
}
// Generate loot before updating looter
if (creature)
{
Loot* loot = &creature->loot;
loot->clear();
if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode(), creature);
if (creature->GetLootMode())
loot->generateMoneyLoot(creature->GetCreatureTemplate()->mingold, creature->GetCreatureTemplate()->maxgold);
if (group)
{
if (hasLooterGuid)
group->SendLooter(creature, looter);
else
group->SendLooter(creature, nullptr);
// Update round robin looter only if the creature had loot
if (!creature->loot.empty())
group->UpdateLooterGuid(creature);
}
}
player->RewardPlayerAndGroupAtKill(victim, false);
}
// Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
if (killer && (killer->IsPet() || killer->IsTotem()))
if (Unit* owner = killer->GetOwner())
{
Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
sScriptMgr->OnCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
}
if (killer != victim)
{
Unit::ProcDamageAndSpell(killer, victim, killer ? PROC_FLAG_KILL : 0, PROC_FLAG_KILLED, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
}
// Proc auras on death - must be before aura/combat remove
Unit::ProcDamageAndSpell(victim, nullptr, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
// update get killing blow achievements, must be done before setDeathState to be able to require auras on target
// and before Spirit of Redemption as it also removes auras
if (killer)
if (Player* killerPlayer = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
// Spirit of Redemption
// if talent known but not triggered (check priest class for speedup check)
bool spiritOfRedemption = false;
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
{
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
{
// Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
if (victim->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) || victim->HasAura(27827))
{
/*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
victim->GetPositionY(), victim->GetPositionZ());
ACE_Stack_Trace trace(0, 50);
LOG_INFO("misc", "TRACE: {}\n\n", trace);*/
}
else
{
// save value before aura remove
uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if (!ressSpellId)
ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
victim->RemoveAllAurasOnDeath();
// Stop attacks
victim->CombatStop();
victim->getHostileRefMgr().deleteReferences();
// restore for use at real death
victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
victim->CastSpell(victim, 27827, true, nullptr, aurEff);
spiritOfRedemption = true;
}
}
}
if (!spiritOfRedemption)
{
LOG_DEBUG("entities.unit", "SET JUST_DIED");
victim->setDeathState(JUST_DIED);
}
// Inform pets (if any) when player kills target)
// MUST come after victim->setDeathState(JUST_DIED); or pet next target
// selection will get stuck on same target and break pet react state
if (player)
{
Pet* pet = player->GetPet();
if (pet && pet->IsAlive() && pet->isControlled())
pet->AI()->KilledUnit(victim);
}
// 10% durability loss on death
// clean InHateListOf
if (Player* plrVictim = victim->ToPlayer())
{
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
plrVictim->SetPvPDeath(player != nullptr);
// only if not player and not controlled by player pet. And not at BG
if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
LOG_DEBUG("entities.unit", "We are dead, losing {} percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
// durability lost message
plrVictim->SendDurabilityLoss();
}
// Call KilledUnit for creatures
if (killer && killer->GetTypeId() == TYPEID_UNIT && killer->IsAIEnabled)
killer->ToCreature()->AI()->KilledUnit(victim);
// last damage from non duel opponent or opponent controlled creature
if (plrVictim->duel)
{
plrVictim->duel->Opponent->CombatStopWithPets(true);
plrVictim->CombatStopWithPets(true);
plrVictim->DuelComplete(DUEL_INTERRUPTED);
}
}
else // creature died
{
LOG_DEBUG("entities.unit", "DealDamageNotPlayer");
if (!creature->IsPet() && creature->GetLootMode() > 0)
{
creature->GetThreatMgr().ClearAllThreat();
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
{
creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
else
{
creature->AllLootRemovedFromCorpse();
}
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
if (killer && killer->GetTypeId() == TYPEID_UNIT && killer->IsAIEnabled)
killer->ToCreature()->AI()->KilledUnit(victim);
// Call creature just died function
if (CreatureAI* ai = creature->AI())
{
ai->JustDied(killer);
}
if (TempSummon* summon = creature->ToTempSummon())
{
if (WorldObject* summoner = summon->GetSummoner())
{
if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
{
summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
}
else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
{
summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
}
}
}
// Dungeon specific stuff, only applies to players killing creatures
if (creature->GetInstanceId())
{
Map* instanceMap = creature->GetMap();
//Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
/// @todo: do instance binding anyway if the charmer/owner is offline
if (instanceMap->IsDungeon() && player)
if (instanceMap->IsRaidOrHeroicDungeon())
if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
instanceMap->ToInstanceMap()->PermBindAllPlayers();
}
}
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
// handle player kill only if not suicide (spirit of redemption for example)
if (player && killer != victim)
{
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, victim);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
bf->HandleKill(player, victim);
}
//if (victim->GetTypeId() == TYPEID_PLAYER)
// if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
// pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if (player)
if (Battleground* bg = player->GetBattleground())
{
if (victim->GetTypeId() == TYPEID_PLAYER)
bg->HandleKillPlayer(victim->ToPlayer(), player);
else
bg->HandleKillUnit(victim->ToCreature(), player);
}
// achievement stuff
if (killer && victim->GetTypeId() == TYPEID_PLAYER)
{
if (killer->GetTypeId() == TYPEID_UNIT)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, killer->GetEntry());
else if (victim != killer && killer->GetTypeId() == TYPEID_PLAYER)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, killer->ToPlayer()->GetTeamId());
}
// Hook for OnPVPKill Event
if (killer)
{
if (Player* killerPlr = killer->ToPlayer())
{
if (Player* killedPlr = victim->ToPlayer())
sScriptMgr->OnPVPKill(killerPlr, killedPlr);
else if (Creature* killedCre = victim->ToCreature())
sScriptMgr->OnCreatureKill(killerPlr, killedCre);
}
else if (Creature* killerCre = killer->ToCreature())
{
if (Player* killed = victim->ToPlayer())
sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
}
}
sScriptMgr->OnUnitDeath(victim, killer);
}
void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/, bool isFear /*= false*/)
{
if (apply)
{
if (HasUnitState(state))
return;
AddUnitState(state);
switch (state)
{
case UNIT_STATE_STUNNED:
SetStunned(true);
break;
case UNIT_STATE_ROOT:
if (!HasUnitState(UNIT_STATE_STUNNED))
SetRooted(true);
break;
case UNIT_STATE_CONFUSED:
if (!HasUnitState(UNIT_STATE_STUNNED))
{
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
SendMeleeAttackStop();
// SendAutoRepeatCancel ?
SetConfused(true);
CastStop(0, false);
}
break;
case UNIT_STATE_FLEEING:
if (!HasUnitState(UNIT_STATE_STUNNED | UNIT_STATE_CONFUSED))
{
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
SendMeleeAttackStop();
// SendAutoRepeatCancel ?
SetFeared(true, source, isFear);
CastStop(0, false);
}
break;
default:
break;
}
if (GetTypeId() == TYPEID_PLAYER)
{
sScriptMgr->AnticheatSetRootACKUpd(ToPlayer());
}
}
else
{
// xinef: moved from below, checked all SetX functions, no calls to currently modified state
// xinef: added to each case because of return
//ClearUnitState(state);
switch (state)
{
case UNIT_STATE_STUNNED:
if (HasAuraType(SPELL_AURA_MOD_STUN))
return;
ClearUnitState(state);
SetStunned(false);
break;
case UNIT_STATE_ROOT:
// Prevent creature_template_movement rooted flag from being removed on aura expiration.
if (GetTypeId() == TYPEID_UNIT)
{
if (ToCreature()->GetCreatureTemplate()->Movement.Rooted)
{
return;
}
}
if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())
return;
ClearUnitState(state);
SetRooted(false);
break;
case UNIT_STATE_CONFUSED:
if (HasAuraType(SPELL_AURA_MOD_CONFUSE))
return;
ClearUnitState(state);
SetConfused(false);
break;
case UNIT_STATE_FLEEING:
if (HasAuraType(SPELL_AURA_MOD_FEAR))
return;
ClearUnitState(state);
SetFeared(false);
break;
default:
return;
}
//ClearUnitState(state);
if (HasUnitState(UNIT_STATE_STUNNED) || HasAuraType(SPELL_AURA_MOD_STUN))
SetStunned(true);
else
{
if (HasUnitState(UNIT_STATE_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT))
SetRooted(true);
if (HasUnitState(UNIT_STATE_CONFUSED) || HasAuraType(SPELL_AURA_MOD_CONFUSE))
SetConfused(true);
else if (HasUnitState(UNIT_STATE_FLEEING) || HasAuraType(SPELL_AURA_MOD_FEAR))
{
bool isFear = false;
if (HasAuraType(SPELL_AURA_MOD_FEAR))
{
isFear = true;
source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
}
if (!source)
{
source = getAttackerForHelper();
}
SetFeared(true, source, isFear);
}
}
}
}
void Unit::SetStunned(bool apply)
{
if (HasUnitState(UNIT_STATE_IN_FLIGHT))
{
return;
}
if (apply)
{
SetTarget();
SetUnitFlag(UNIT_FLAG_STUNNED);
if (GetTypeId() == TYPEID_PLAYER)
{
SetStandState(UNIT_STAND_STATE_STAND);
}
SetRooted(true, true);
CastStop();
}
else
{
if (IsAlive() && GetVictim())
SetTarget(GetVictim()->GetGUID());
if (GetTypeId() == TYPEID_UNIT)
{
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !owner->ToPlayer()->IsMounted())
RemoveUnitFlag(UNIT_FLAG_STUNNED);
// Xinef: same for charmed npcs
owner = GetCharmer();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !owner->ToPlayer()->IsMounted())
RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
else
RemoveUnitFlag(UNIT_FLAG_STUNNED);
if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
{
SetRooted(false, true);
}
}
}
void Unit::SetRooted(bool apply, bool isStun)
{
if (apply)
{
if (m_rootTimes > 0) // blizzard internal check?
m_rootTimes++;
// MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
// this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
// setting MOVEMENTFLAG_ROOT
RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
if (IsFalling())
{
AddUnitMovementFlag(MOVEMENTFLAG_PENDING_ROOT);
}
else
{
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
// Creature specific
if (GetTypeId() != TYPEID_PLAYER)
{
if (isStun && movespline->Finalized())
{
StopMovingOnCurrentPos();
}
else
{
StopMoving();
}
}
if (m_movedByPlayer)
{
WorldPacket data(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
data << GetPackGUID();
data << m_rootTimes;
m_movedByPlayer->ToPlayer()->SendDirectMessage(&data);
}
else
{
WorldPacket data(SMSG_SPLINE_MOVE_ROOT, GetPackGUID().size());
data << GetPackGUID();
SendMessageToSet(&data, true);
}
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT | MOVEMENTFLAG_PENDING_ROOT);
if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect
{
if (m_movedByPlayer)
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
data << GetPackGUID();
data << m_rootTimes;
m_movedByPlayer->ToPlayer()->SendDirectMessage(&data);
}
else
{
WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, GetPackGUID().size());
data << GetPackGUID();
SendMessageToSet(&data, true);
}
}
}
}
void Unit::DisableRotate(bool apply)
{
if (GetTypeId() != TYPEID_UNIT)
return;
if (apply)
SetUnitFlag(UNIT_FLAG_POSSESSED);
else if (!HasUnitState(UNIT_STATE_POSSESSED))
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
}
void Unit::SetFeared(bool apply, Unit* fearedBy /*= nullptr*/, bool isFear /*= false*/)
{
if (apply)
{
SetTarget();
GetMotionMaster()->MoveFleeing(fearedBy, isFear ? 0 : sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
if (GetTypeId() == TYPEID_PLAYER)
{
sScriptMgr->AnticheatSetSkipOnePacketForASH(ToPlayer(), true);
}
}
else
{
if (IsAlive())
{
if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == FLEEING_MOTION_TYPE)
{
GetMotionMaster()->MovementExpired();
StopMoving();
}
if (GetVictim())
SetTarget(GetVictim()->GetGUID());
}
}
// xinef: block / allow control to real mover (eg. charmer)
if (GetTypeId() == TYPEID_PLAYER)
{
if (m_movedByPlayer)
m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
//else
// ToPlayer()->SetClientControl(this, !apply);
}
}
void Unit::SetConfused(bool apply)
{
if (apply)
{
SetTarget();
GetMotionMaster()->MoveConfused();
if (GetTypeId() == TYPEID_PLAYER)
{
sScriptMgr->AnticheatSetSkipOnePacketForASH(ToPlayer(), true);
}
}
else
{
if (IsAlive())
{
if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == CONFUSED_MOTION_TYPE)
{
GetMotionMaster()->MovementExpired();
StopMoving();
}
if (GetVictim())
SetTarget(GetVictim()->GetGUID());
}
}
// xinef: block / allow control to real mover (eg. charmer)
if (GetTypeId() == TYPEID_PLAYER)
{
if (m_movedByPlayer)
m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
//else
// ToPlayer()->SetClientControl(this, !apply);
}
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)
{
if (!charmer)
return false;
if (!charmer->IsInWorld() || charmer->IsDuringRemoveFromWorld())
{
return false;
}
// dismount players when charmed
if (GetTypeId() == TYPEID_PLAYER)
RemoveAurasByType(SPELL_AURA_MOUNTED);
if (charmer->GetTypeId() == TYPEID_PLAYER)
charmer->RemoveAurasByType(SPELL_AURA_MOUNTED);
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
if (type == CHARM_TYPE_VEHICLE && !IsVehicle()) // pussywizard
throw 1;
ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
LOG_DEBUG("entities.unit", "SetCharmedBy: charmer {} ({}), charmed {} ({}), type {}.",
charmer->GetEntry(), charmer->GetGUID().ToString(), GetEntry(), GetGUID().ToString(), uint32(type));
if (this == charmer)
{
LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit {} ({}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
return false;
}
//if (HasUnitState(UNIT_STATE_UNATTACKABLE))
// return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetTransport())
{
LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm {} ({})", GetEntry(), GetGUID().ToString());
return false;
}
// Already charmed
if (GetCharmerGUID())
{
LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) has already been charmed but {} ({}) is trying to charm it!",
GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
return false;
}
CastStop();
AttackStop();
// Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
// CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
// DeleteThreatList();
Player* playerCharmer = charmer->ToPlayer();
// Charmer stop charming
if (playerCharmer)
{
playerCharmer->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
playerCharmer->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
}
// Charmed stop charming
if (GetTypeId() == TYPEID_PLAYER)
{
ToPlayer()->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
ToPlayer()->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
}
// StopCastingCharm may remove a possessed pet?
if (!IsInWorld())
{
LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) is not in world but {} ({}) is trying to charm it!",
GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
return false;
}
// charm is set by aura, and aura effect remove handler was called during apply handler execution
// prevent undefined behaviour
if (aurApp && aurApp->GetRemoveMode())
return false;
_oldFactionId = GetFaction();
SetFaction(charmer->GetFaction());
// Set charmed
charmer->SetCharm(this, true);
StopAttackingInvalidTarget();
if (GetTypeId() == TYPEID_UNIT)
{
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
StopMoving();
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
{
// Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
Creature* charmed = ToCreature();
charmed->NeedChangeAI = true;
charmed->IsAIEnabled = false;
}
else
{
ToCreature()->AI()->OnCharmed(true);
}
// Xinef: If creature can fly, add normal player flying flag (fixes speed)
if (charmer->GetTypeId() == TYPEID_PLAYER && ToCreature()->CanFly())
AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
else
{
Player* player = ToPlayer();
if (player->isAFK())
player->ToggleAFK();
player->SetClientControl(this, false); // verified
}
// charm is set by aura, and aura effect remove handler was called during apply handler execution
// prevent undefined behaviour
if (aurApp && aurApp->GetRemoveMode())
return false;
// Pets already have a properly initialized CharmInfo, don't overwrite it.
// Xinef: I need charmInfo for vehicle
if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
{
InitCharmInfo();
if (type == CHARM_TYPE_POSSESS)
GetCharmInfo()->InitPossessCreateSpells();
else if (type != CHARM_TYPE_VEHICLE)
{
GetCharmInfo()->InitCharmCreateSpells();
// Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
if (type == CHARM_TYPE_CONVERT && GetTypeId() == TYPEID_UNIT)
ToCreature()->SetReactState(REACT_DEFENSIVE);
}
}
if (playerCharmer)
{
switch (type)
{
case CHARM_TYPE_VEHICLE:
SetUnitFlag(UNIT_FLAG_POSSESSED);
AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
playerCharmer->SetClientControl(this, true); // verified
playerCharmer->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
AddUnitState(UNIT_STATE_POSSESSED);
AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
SetUnitFlag(UNIT_FLAG_POSSESSED);
charmer->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
playerCharmer->SetClientControl(this, true); // verified
playerCharmer->PossessSpellInitialize();
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
// to prevent client crash
SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
// just to enable stat window
if (GetCharmInfo())
GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// if charmed two demons the same session, the 2nd gets the 1st one's name
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
}
}
if (playerCharmer->m_seer != this)
{
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
playerCharmer->CharmSpellInitialize();
}
break;
default:
break;
}
}
else if (GetTypeId() == TYPEID_PLAYER)
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (Creature* creature = ToCreature())
creature->RefreshSwimmingFlag();
if (GetTypeId() == TYPEID_PLAYER)
sScriptMgr->OnPlayerBeingCharmed(ToPlayer(), charmer, _oldFactionId, charmer->GetFaction());
return true;
}
void Unit::RemoveCharmedBy(Unit* charmer)
{
if (!IsCharmed())
return;
if (!charmer)
charmer = GetCharmer();
if (charmer != GetCharmer()) // one aura overrides another?
{
// LOG_FATAL("entities.unit", "Unit::RemoveCharmedBy: this: {} true charmer: {} false charmer: {}",
// GetGUID().ToString(), GetCharmerGUID().ToString(), charmer->GetGUID().ToString());
// ABORT();
return;
}
CharmType type;
if (HasUnitState(UNIT_STATE_POSSESSED))
type = CHARM_TYPE_POSSESS;
else if (charmer && charmer->IsOnVehicle(this))
type = CHARM_TYPE_VEHICLE;
else
type = CHARM_TYPE_CHARM;
if (_oldFactionId)
{
SetFaction(_oldFactionId);
_oldFactionId = 0;
}
else
RestoreFaction();
CastStop();
AttackStop();
// xinef: update speed after charming
UpdateSpeed(MOVE_RUN, false);
// xinef: do not break any controlled motion slot
if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
{
StopMoving();
GetMotionMaster()->MovementExpired();
}
// xinef: if we have any controlled movement, clear active and idle only
else
GetMotionMaster()->MovementExpiredOnSlot(MOTION_SLOT_ACTIVE, false);
GetMotionMaster()->InitDefault();
// xinef: remove stunned flag if owner was mounted
if (GetTypeId() == TYPEID_UNIT && !HasUnitState(UNIT_STATE_STUNNED))
RemoveUnitFlag(UNIT_FLAG_STUNNED);
// If charmer still exists
if (!charmer)
return;
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
ASSERT(type != CHARM_TYPE_VEHICLE || (GetTypeId() == TYPEID_UNIT && IsVehicle()));
charmer->SetCharm(this, false);
StopAttackingInvalidTarget();
Player* playerCharmer = charmer->ToPlayer();
if (playerCharmer)
{
switch (type)
{
case CHARM_TYPE_VEHICLE:
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true); // verified
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
break;
case CHARM_TYPE_POSSESS:
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true); // verified
charmer->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
ClearUnitState(UNIT_STATE_POSSESSED);
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
if (GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
LOG_ERROR("entities.unit", "Aura::HandleModCharm: target={} has a charm aura but no charm info!", GetGUID().ToString());
}
}
break;
default:
break;
}
}
if (Player* player = ToPlayer())
{
sScriptMgr->AnticheatSetUnderACKmount(player);
}
// xinef: restore threat
for (CharmThreatMap::const_iterator itr = _charmThreatInfo.begin(); itr != _charmThreatInfo.end(); ++itr)
{
if (Unit* target = ObjectAccessor::GetUnit(*this, itr->first))
if (!IsFriendlyTo(target))
AddThreat(target, itr->second);
}
_charmThreatInfo.clear();
if (Creature* creature = ToCreature())
{
// Vehicle should not attack its passenger after he exists the seat
if (type != CHARM_TYPE_VEHICLE && charmer->IsAlive() && !charmer->IsFriendlyTo(creature))
if (Attack(charmer, true))
GetMotionMaster()->MoveChase(charmer);
// Creature will restore its old AI on next update
if (creature->AI())
creature->AI()->OnCharmed(false);
// Xinef: Remove movement flag flying
RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
else
ToPlayer()->SetClientControl(this, true); // verified
// a guardian should always have charminfo
if (playerCharmer && this != charmer->GetFirstControlled())
playerCharmer->SendRemoveControlBar();
// xinef: Always delete charm info (restores react state)
if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsGuardian()))
DeleteCharmInfo();
}
void Unit::RestoreFaction()
{
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SetFactionForRace(getRace());
else
{
if (HasUnitTypeMask(UNIT_MASK_MINION))
{
if (Unit* owner = GetOwner())
{
SetFaction(owner->GetFaction());
return;
}
}
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
SetFaction(cinfo->faction);
}
}
bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
{
VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
if (!vehInfo)
return false;
m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
m_updateFlag |= UPDATEFLAG_VEHICLE;
m_unitTypeMask |= UNIT_MASK_VEHICLE;
return true;
}
void Unit::RemoveVehicleKit()
{
if (!m_vehicleKit)
return;
m_vehicleKit->Uninstall();
delete m_vehicleKit;
m_vehicleKit = nullptr;
m_updateFlag &= ~UPDATEFLAG_VEHICLE;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
Unit* Unit::GetVehicleBase() const
{
return m_vehicle ? m_vehicle->GetBase() : nullptr;
}
Creature* Unit::GetVehicleCreatureBase() const
{
if (Unit* veh = GetVehicleBase())
if (Creature* c = veh->ToCreature())
return c;
return nullptr;
}
ObjectGuid Unit::GetTransGUID() const
{
if (GetVehicle())
return GetVehicleBase()->GetGUID();
if (GetTransport())
return GetTransport()->GetGUID();
return ObjectGuid::Empty;
}
TransportBase* Unit::GetDirectTransport() const
{
if (Vehicle* veh = GetVehicle())
return veh;
return GetTransport();
}
bool Unit::IsInPartyWith(Unit const* unit) const
{
if (this == unit)
return true;
Unit const* u1 = GetCharmerOrOwnerOrSelf();
Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
if (u1 == u2)
return true;
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
// Xinef: we assume that npcs with the same faction are in party
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->GetFaction() == u2->GetFaction();
// Xinef: creature type_flag should work for party check only if player group is not a raid
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && (u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u2->ToPlayer()->GetGroup() && !u2->ToPlayer()->GetGroup()->isRaidGroup()) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && (u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u1->ToPlayer()->GetGroup() && !u1->ToPlayer()->GetGroup()->isRaidGroup()))
return true;
else
return false;
}
bool Unit::IsInRaidWith(Unit const* unit) const
{
if (this == unit)
return true;
Unit const* u1 = GetCharmerOrOwnerOrSelf();
Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
if (u1 == u2)
return true;
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
// Xinef: we assume that npcs with the same faction are in party
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->GetFaction() == u2->GetFaction();
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
else
return false;
}
void Unit::GetPartyMembers(std::list<Unit*>& TagUnitMap)
{
Unit* owner = GetCharmerOrOwnerOrSelf();
Group* group = nullptr;
if (owner->GetTypeId() == TYPEID_PLAYER)
group = owner->ToPlayer()->GetGroup();
if (group)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* Target = itr->GetSource();
// IsHostileTo check duel and controlled by enemy
if (Target && Target->IsInMap(owner) && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->IsAlive())
TagUnitMap.push_back(Target);
for (Unit::ControlSet::iterator iterator = Target->m_Controlled.begin(); iterator != Target->m_Controlled.end(); ++iterator)
{
if (Unit* pet = *iterator)
if (pet->IsGuardian() && pet->IsAlive())
TagUnitMap.push_back(pet);
}
}
}
}
else
{
if (owner->IsAlive())
TagUnitMap.push_back(owner);
for (Unit::ControlSet::iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
{
if (Unit* pet = *itr)
if (pet->IsGuardian() && pet->IsAlive())
TagUnitMap.push_back(pet);
}
}
}
Aura* Unit::AddAura(uint32 spellId, Unit* target)
{
if (!target)
return nullptr;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return nullptr;
if (!target->IsAlive() && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
return nullptr;
return AddAura(spellInfo, MAX_EFFECT_MASK, target);
}
Aura* Unit::AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target)
{
if (!spellInfo)
return nullptr;
if (target->IsImmunedToSpell(spellInfo))
return nullptr;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!(effMask & (1 << i)))
continue;
if (target->IsImmunedToSpellEffect(spellInfo, i))
effMask &= ~(1 << i);
}
if (Aura* aura = Aura::TryRefreshStackOrCreate(spellInfo, effMask, target, this))
{
aura->ApplyForTargets();
return aura;
}
return nullptr;
}
void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
{
Aura* aura = target->GetAura(spellId, GetGUID());
if (!aura)
aura = AddAura(spellId, target);
if (aura && stack)
aura->SetStackAmount(stack);
}
void Unit::SendPlaySpellVisual(uint32 id)
{
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
data << GetGUID();
data << uint32(id); // SpellVisualKit.dbc index
SendMessageToSet(&data, true);
}
void Unit::SendPlaySpellImpact(ObjectGuid guid, uint32 id)
{
WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4);
data << guid; // target
data << uint32(id); // SpellVisualKit.dbc index
SendMessageToSet(&data, true);
}
void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool isCrit, CombatRating type)
{
// player mounted on multi-passenger mount is also classified as vehicle
if (victim->IsVehicle() && victim->GetTypeId() != TYPEID_PLAYER)
return;
Unit const* target = nullptr;
if (victim->GetTypeId() == TYPEID_PLAYER)
target = victim;
else if (victim->GetTypeId() == TYPEID_UNIT)
{
if (Unit* owner = victim->GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
target = owner;
}
if (!target)
return;
switch (type)
{
case CR_CRIT_TAKEN_MELEE:
// Crit chance reduction works against nonpets
if (crit)
*crit -= target->GetMeleeCritChanceReduction();
if (damage)
{
if (isCrit)
*damage -= target->GetMeleeCritDamageReduction(*damage);
*damage -= target->GetMeleeDamageReduction(*damage);
}
break;
case CR_CRIT_TAKEN_RANGED:
// Crit chance reduction works against nonpets
if (crit)
*crit -= target->GetRangedCritChanceReduction();
if (damage)
{
if (isCrit)
*damage -= target->GetRangedCritDamageReduction(*damage);
*damage -= target->GetRangedDamageReduction(*damage);
}
break;
case CR_CRIT_TAKEN_SPELL:
// Crit chance reduction works against nonpets
if (crit)
*crit -= target->GetSpellCritChanceReduction();
if (damage)
{
if (isCrit)
*damage -= target->GetSpellCritDamageReduction(*damage);
*damage -= target->GetSpellDamageReduction(*damage);
}
break;
default:
break;
}
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
{
SpellInfo const* spellInfo = spellId ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
{
return 0.0f;
}
//calculate miss chance
float missChance = victim->GetUnitMissChance(attType);
// Check if dual wielding, add additional miss penalty - when mainhand has on next swing spell, offhand doesnt suffer penalty
if (!spellId && (attType != RANGED_ATTACK) && haveOffhandWeapon() && (!m_currentSpells[CURRENT_MELEE_SPELL] || !m_currentSpells[CURRENT_MELEE_SPELL]->IsNextMeleeSwingSpell()))
{
missChance += 19;
}
// bonus from skills is 0.04%
//miss_chance -= skillDiff * 0.04f;
int32 diff = -skillDiff;
if (victim->GetTypeId() == TYPEID_PLAYER)
missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
else
missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
// Calculate hit chance
float hitChance = 100.0f;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if (spellId)
{
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
}
missChance += hitChance - 100.0f;
if (attType == RANGED_ATTACK)
missChance -= m_modRangedHitChance;
else
missChance -= m_modMeleeHitChance;
// Limit miss chance from 0 to 60%
if (missChance < 0.0f)
return 0.0f;
if (missChance > 60.0f)
return 60.0f;
return missChance;
}
uint32 Unit::GetPhaseByAuras() const
{
uint32 currentPhase = 0;
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
if (!phases.empty())
for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
currentPhase |= (*itr)->GetMiscValue();
return currentPhase;
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
if (newPhaseMask == GetPhaseMask())
return;
if (IsInWorld())
{
// xinef: to comment, bellow line should be removed
// pussywizard: goign to other phase (valithria, algalon) should not remove such auras
//RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target
if (!sScriptMgr->CanSetPhaseMask(this, newPhaseMask, update))
return;
// modify hostile references for new phasemask, some special cases deal with hostile references themselves
if (GetTypeId() == TYPEID_UNIT || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
{
HostileRefMgr& refMgr = getHostileRefMgr();
HostileReference* ref = refMgr.getFirst();
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
if (Creature* creature = unit->ToCreature())
refMgr.setOnlineOfflineState(creature, creature->InSamePhase(newPhaseMask));
ref = ref->next();
}
// modify threat lists for new phasemask
if (GetTypeId() != TYPEID_PLAYER)
{
ThreatContainer::StorageType threatList = GetThreatMgr().GetThreatList();
ThreatContainer::StorageType offlineThreatList = GetThreatMgr().GetOfflineThreatList();
// merge expects sorted lists
threatList.sort();
offlineThreatList.sort();
threatList.merge(offlineThreatList);
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = (*itr)->getTarget())
unit->getHostileRefMgr().setOnlineOfflineState(ToCreature(), unit->InSamePhase(newPhaseMask));
}
}
}
WorldObject::SetPhaseMask(newPhaseMask, false);
if (!IsInWorld())
{
return;
}
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
{
Unit* controlled = *itr;
++itr;
if (controlled->GetTypeId() == TYPEID_UNIT)
{
controlled->SetPhaseMask(newPhaseMask, true);
}
}
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if (m_SummonSlot[i])
{
if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
{
summon->SetPhaseMask(newPhaseMask, true);
}
}
}
if (update)
{
UpdateObjectVisibility();
}
}
void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
{
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else
{
WorldObject::UpdateObjectVisibility(true);
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
Cell::VisitAllObjects(this, notifier, radius);
}
}
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
Player* player = ToPlayer();
if (!player)
{
if (Unit* charmer = GetCharmer())
{
player = charmer->ToPlayer();
if (player && player->m_mover != this)
player = nullptr;
}
}
if (!player)
{
GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
}
else
{
float vcos, vsin;
GetSinCos(x, y, vsin, vcos);
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
data << GetPackGUID();
data << uint32(0); // counter
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
player->GetSession()->SendPacket(&data);
if (player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_FLY))
player->SetCanFly(true, true);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
player->SetCanKnockback(true);
}
}
float Unit::GetCombatRatingReduction(CombatRating cr) const
{
if (Player const* player = ToPlayer())
return player->GetRatingBonusValue(cr);
// Player's pet get resilience from owner
else if (IsPet() && GetOwner())
if (Player* owner = GetOwner()->ToPlayer())
return owner->GetRatingBonusValue(cr);
return 0.0f;
}
uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
{
float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
return CalculatePct(damage, percent);
}
uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
{
// Hardcoded cases
switch (spellId)
{
case 7090: // Bear form
return 29414;
case 35200: // Roc form
return 4877;
default:
break;
}
if (GetTypeId() == TYPEID_PLAYER)
{
switch (form)
{
case FORM_CAT:
// Based on Hair color
if (getRace() == RACE_NIGHTELF)
{
uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
switch (hairColor)
{
case 7: // Violet
case 8:
return 29405;
case 3: // Light Blue
return 29406;
case 0: // Green
case 1: // Light Green
case 2: // Dark Green
return 29407;
case 4: // White
return 29408;
default: // original - Dark Blue
return 892;
}
}
// Based on Skin color
else if (getRace() == RACE_TAUREN)
{
uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
// Male
if (getGender() == GENDER_MALE)
{
switch (skinColor)
{
case 12: // White
case 13:
case 14:
case 18: // Completly White
return 29409;
case 9: // Light Brown
case 10:
case 11:
return 29410;
case 6: // Brown
case 7:
case 8:
return 29411;
case 0: // Dark
case 1:
case 2:
case 3: // Dark Grey
case 4:
case 5:
return 29412;
default: // original - Grey
return 8571;
}
}
// Female
else switch (skinColor)
{
case 10: // White
return 29409;
case 6: // Light Brown
case 7:
return 29410;
case 4: // Brown
case 5:
return 29411;
case 0: // Dark
case 1:
case 2:
case 3:
return 29412;
default: // original - Grey
return 8571;
}
}
else if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
return 892;
else
return 8571;
case FORM_DIREBEAR:
case FORM_BEAR:
// Based on Hair color
if (getRace() == RACE_NIGHTELF)
{
uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
switch (hairColor)
{
case 0: // Green
case 1: // Light Green
case 2: // Dark Green
return 29413; // 29415?
case 6: // Dark Blue
return 29414;
case 4: // White
return 29416;
case 3: // Light Blue
return 29417;
default: // original - Violet
return 2281;
}
}
// Based on Skin color
else if (getRace() == RACE_TAUREN)
{
uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
// Male
if (getGender() == GENDER_MALE)
{
switch (skinColor)
{
case 0: // Dark (Black)
case 1:
case 2:
return 29418;
case 3: // White
case 4:
case 5:
case 12:
case 13:
case 14:
return 29419;
case 9: // Light Brown/Grey
case 10:
case 11:
case 15:
case 16:
case 17:
return 29420;
case 18: // Completly White
return 29421;
default: // original - Brown
return 2289;
}
}
// Female
else switch (skinColor)
{
case 0: // Dark (Black)
case 1:
return 29418;
case 2: // White
case 3:
return 29419;
case 6: // Light Brown/Grey
case 7:
case 8:
case 9:
return 29420;
case 10: // Completly White
return 29421;
default: // original - Brown
return 2289;
}
}
else if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
return 2281;
else
return 2289;
case FORM_FLIGHT:
if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
return 20857;
return 20872;
case FORM_FLIGHT_EPIC:
if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
return 21243;
return 21244;
default:
break;
}
}
uint32 modelid = 0;
SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form);
if (formEntry && formEntry->modelID_A)
{
// Take the alliance modelid as default
if (GetTypeId() != TYPEID_PLAYER)
return formEntry->modelID_A;
else
{
if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
modelid = formEntry->modelID_A;
else
modelid = formEntry->modelID_H;
// If the player is horde but there are no values for the horde modelid - take the alliance modelid
if (!modelid && Player::TeamIdForRace(getRace()) == TEAM_HORDE)
modelid = formEntry->modelID_A;
}
}
return modelid;
}
uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
{
switch (getRace())
{
case RACE_ORC:
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 30758;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 30757;
case SUMMON_TYPE_TOTEM_WATER: // water
return 30759;
case SUMMON_TYPE_TOTEM_AIR: // air
return 30756;
}
break;
}
case RACE_DWARF:
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 30754;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 30753;
case SUMMON_TYPE_TOTEM_WATER: // water
return 30755;
case SUMMON_TYPE_TOTEM_AIR: // air
return 30736;
}
break;
}
case RACE_TROLL:
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 30762;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 30761;
case SUMMON_TYPE_TOTEM_WATER: // water
return 30763;
case SUMMON_TYPE_TOTEM_AIR: // air
return 30760;
}
break;
}
case RACE_TAUREN:
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 4589;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 4588;
case SUMMON_TYPE_TOTEM_WATER: // water
return 4587;
case SUMMON_TYPE_TOTEM_AIR: // air
return 4590;
}
break;
}
case RACE_DRAENEI:
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 19074;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 19073;
case SUMMON_TYPE_TOTEM_WATER: // water
return 19075;
case SUMMON_TYPE_TOTEM_AIR: // air
return 19071;
}
break;
}
default: // One standard for other races.
{
switch (totemType)
{
case SUMMON_TYPE_TOTEM_FIRE: // fire
return 4589;
case SUMMON_TYPE_TOTEM_EARTH: // earth
return 4588;
case SUMMON_TYPE_TOTEM_WATER: // water
return 4587;
case SUMMON_TYPE_TOTEM_AIR: // air
return 4590;
}
break;
}
}
return 0;
}
Unit* Unit::GetRedirectThreatTarget() const
{
return _redirectThreatInfo.GetTargetGUID() ? ObjectAccessor::GetUnit(*this, _redirectThreatInfo.GetTargetGUID()) : nullptr;
}
void Unit::JumpTo(float speedXY, float speedZ, bool forward)
{
float angle = forward ? 0 : M_PI;
if (GetTypeId() == TYPEID_UNIT)
GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
else
{
float vcos = cos(angle + GetOrientation());
float vsin = std::sin(angle + GetOrientation());
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
data << GetPackGUID();
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
ToPlayer()->GetSession()->SendPacket(&data);
}
}
void Unit::JumpTo(WorldObject* obj, float speedZ)
{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
{
Creature* creature = ToCreature();
if (creature && creature->IsAIEnabled)
{
if (!creature->AI()->BeforeSpellClick(clicker))
{
return false;
}
}
bool result = false;
uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
//! First check simple relations from clicker to clickee
if (!itr->second.IsFitToRequirements(clicker, this))
continue;
//! Check database conditions
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
continue;
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId);
// xinef: dont allow players to enter vehicles on arena
if (spellEntry->HasAura(SPELL_AURA_CONTROL_VEHICLE) && caster->GetTypeId() == TYPEID_PLAYER && caster->FindMap() && caster->FindMap()->IsBattleArena())
continue;
if (seatId > -1)
{
uint8 i = 0;
bool valid = false;
while (i < MAX_SPELL_EFFECTS)
{
if (spellEntry->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
{
valid = true;
break;
}
++i;
}
if (!valid)
{
LOG_ERROR("sql.sql", "Spell {} specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
continue;
}
if (IsInMap(caster))
caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0 + i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
else // This can happen during Player::_LoadAuras
{
int32 bp0[MAX_SPELL_EFFECTS];
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
bp0[j] = spellEntry->Effects[j].BasePoints;
bp0[i] = seatId;
Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
}
}
else
{
if (IsInMap(caster))
caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
else
Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, nullptr, nullptr, origCasterGUID);
}
result = true;
}
if (creature && creature->IsAIEnabled)
creature->AI()->OnSpellClick(clicker, result);
return result;
}
void Unit::EnterVehicle(Unit* base, int8 seatId)
{
CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId + 1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE);
if (Player* player = ToPlayer())
{
sScriptMgr->AnticheatSetUnderACKmount(player);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
}
}
void Unit::EnterVehicleUnattackable(Unit* base, int8 seatId)
{
CastCustomSpell(67830, SPELLVALUE_BASE_POINT0, seatId + 1, base, true);
}
void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp)
{
// Must be called only from aura handler
if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
return;
if (m_vehicle)
{
if (m_vehicle == vehicle)
{
if (seatId >= 0 && seatId != GetTransSeat())
{
LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
ChangeSeat(seatId);
}
return;
}
else
{
LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
ExitVehicle();
}
}
if (!aurApp || aurApp->GetRemoveMode())
return;
if (Player* player = ToPlayer())
{
if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->IsInCombat())
return;
sScriptMgr->AnticheatSetUnderACKmount(player);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
InterruptNonMeleeSpells(false);
player->StopCastingCharm();
player->StopCastingBindSight();
Dismount();
RemoveAurasByType(SPELL_AURA_MOUNTED);
// drop flag at invisible in bg
if (Battleground* bg = player->GetBattleground())
bg->EventPlayerDroppedFlag(player);
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
player->GetSession()->SendPacket(&data);
}
ASSERT(!m_vehicle);
m_vehicle = vehicle;
if (!m_vehicle->AddPassenger(this, seatId))
{
m_vehicle = nullptr;
return;
}
// Xinef: remove movement auras when entering vehicle (food buffs etc)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING | AURA_INTERRUPT_FLAG_MOVE);
}
void Unit::ChangeSeat(int8 seatId, bool next)
{
if (!m_vehicle)
return;
if (seatId < 0)
{
seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
if (seatId < 0)
return;
}
else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
return;
m_vehicle->RemovePassenger(this);
if (!m_vehicle->AddPassenger(this, seatId))
ABORT();
}
void Unit::ExitVehicle(Position const* /*exitPosition*/)
{
//! This function can be called at upper level code to initialize an exit from the passenger's side.
if (!m_vehicle)
return;
GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID());
if (Player* player = ToPlayer())
{
player->SetCanTeleport(true);
}
//! The following call would not even be executed successfully as the
//! SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without
//! specifying an exitposition. The subsequent call below would return on if (!m_vehicle).
/*_ExitVehicle(exitPosition);*/
//! To do:
//! We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts
//! to specify exit coordinates and either store those per passenger, or we need to
//! init spline movement based on those coordinates in unapply handlers, and
//! relocate exiting passengers based on Unit::moveSpline data. Either way,
//! Coming Soon(TM)
if (Player* player = ToPlayer())
{
sScriptMgr->AnticheatSetUnderACKmount(player);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
}
}
bool VehicleDespawnEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
Position pos = _self;
_self.MovePositionToFirstCollision(pos, 20.0f, M_PI);
_self.GetMotionMaster()->MovePoint(0, pos);
_self.ToCreature()->DespawnOrUnsummon(_duration);
return true;
}
void Unit::_ExitVehicle(Position const* exitPosition)
{
if (!m_vehicle)
return;
m_vehicle->RemovePassenger(this);
Player* player = ToPlayer();
// If player is on mouted duel and exits the mount should immediatly lose the duel
if (player && player->duel && player->duel->IsMounted)
player->DuelComplete(DUEL_FLED);
// This should be done before dismiss, because there may be some aura removal
Vehicle* vehicle = m_vehicle;
Unit* vehicleBase = m_vehicle->GetBase();
m_vehicle = nullptr;
SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
Position pos;
if (!exitPosition) // Exit position not specified
pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
// because we calculate positions incorrect (sometimes under map)
else
pos = *exitPosition;
// HACK
VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
if (vehicleInfo)
{
if (vehicleInfo->m_ID == 380) // Kologarn right arm
{
pos.Relocate(1776.0f, -24.0f, 448.75f, 0.0f);
}
else if (vehicleInfo->m_ID == 91) // Helsman's Ship
{
pos.Relocate(2802.18f, 7054.91f, -0.6f, 4.67f);
}
else if (vehicleInfo->m_ID == 349) // AT Mounts, dismount to the right
{
float x = pos.GetPositionX() + 2.0f * cos(pos.GetOrientation() - M_PI / 2.0f);
float y = pos.GetPositionY() + 2.0f * std::sin(pos.GetOrientation() - M_PI / 2.0f);
float z = GetMapHeight(x, y, pos.GetPositionZ());
if (z > INVALID_HEIGHT)
{
pos.Relocate(x, y, z);
}
}
}
AddUnitState(UNIT_STATE_MOVE);
if (player)
{
player->SetFallInformation(GameTime::GetGameTime().count(), GetPositionZ());
sScriptMgr->AnticheatSetUnderACKmount(player);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
}
else if (HasUnitMovementFlag(MOVEMENTFLAG_ROOT))
{
WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8);
data << GetPackGUID();
SendMessageToSet(&data, false);
}
// xinef: hack for flameleviathan seat vehicle
if (!vehicleInfo || vehicleInfo->m_ID != 341)
{
Movement::MoveSplineInit init(this);
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
init.SetFacing(GetOrientation());
init.SetTransportExit();
init.Launch();
}
else
{
float o = pos.GetAngle(this);
Movement::MoveSplineInit init(this);
init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
init.SetFacing(GetOrientation());
init.SetTransportExit();
init.Launch();
DisableSpline();
KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
CastSpell(this, VEHICLE_SPELL_PARACHUTE, true);
}
// xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
if (GetTypeId() == TYPEID_UNIT && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
{
GetMotionMaster()->MoveFall();
}
if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
if (((Minion*)vehicleBase)->GetOwner() == this)
{
if (!vehicleInfo || vehicleInfo->m_ID != 349)
{
vehicle->Dismiss();
}
else if (vehicleBase->GetTypeId() == TYPEID_UNIT)
{
vehicle->Uninstall();
vehicleBase->m_Events.AddEvent(new VehicleDespawnEvent(*vehicleBase, 2000), vehicleBase->m_Events.CalculateTime(2000));
}
// xinef: ugly hack, no appripriate hook later to cast spell
if (player)
{
if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
}
}
if (HasUnitTypeMask(UNIT_MASK_ACCESSORY))
{
// Vehicle just died, we die too
if (vehicleBase->getDeathState() == JUST_DIED)
setDeathState(JUST_DIED);
// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
else
{
SetVisible(false);
ToTempSummon()->UnSummon(2000); // Approximation
}
}
if (player)
player->ResummonPetTemporaryUnSummonedIfAny();
}
void Unit::BuildMovementPacket(ByteBuffer* data) const
{
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
*data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
*data << GetPositionX();
*data << GetPositionY();
*data << GetPositionZ();
*data << GetOrientation();
// 0x00000200
if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
{
if (m_vehicle)
*data << m_vehicle->GetBase()->GetPackGUID();
else if (GetTransport())
*data << GetTransport()->GetPackGUID();
else
*data << (uint8)0;
*data << float (GetTransOffsetX());
*data << float (GetTransOffsetY());
*data << float (GetTransOffsetZ());
*data << float (GetTransOffsetO());
*data << uint32(GetTransTime());
*data << uint8 (GetTransSeat());
if (GetExtraUnitMovementFlags() & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
*data << uint32(m_movementInfo.transport.time2);
}
// 0x02200000
if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
|| (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
*data << (float)m_movementInfo.pitch;
*data << (uint32)m_movementInfo.fallTime;
// 0x00001000
if (GetUnitMovementFlags() & MOVEMENTFLAG_FALLING)
{
*data << (float)m_movementInfo.jump.zspeed;
*data << (float)m_movementInfo.jump.sinAngle;
*data << (float)m_movementInfo.jump.cosAngle;
*data << (float)m_movementInfo.jump.xyspeed;
}
// 0x04000000
if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION)
*data << (float)m_movementInfo.splineElevation;
}
bool Unit::IsFalling() const
{
return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) ||
(!movespline->Finalized() && movespline->Initialized() && movespline->isFalling());
}
/**
* @brief this method checks the current flag of a unit
*
* These flags can be set within the database or dynamically changed at runtime
* UNIT_FLAG_SWIMMING must be updated when a unit enters a swimmable area
*
*/
bool Unit::CanSwim() const
{
// Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
if (HasUnitFlag(UNIT_FLAG_CANNOT_SWIM))
return false;
if (HasUnitFlag(UNIT_FLAG_POSSESSED)) // is player
return true;
if (HasUnitFlag2(UNIT_FLAG2_UNUSED_6))
return false;
if (HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT))
return true;
return HasUnitFlag(UNIT_FLAG_RENAME | UNIT_FLAG_SWIMMING);
}
void Unit::NearTeleportTo(Position& pos, bool casting /*= false*/, bool vehicleTeleport /*= false*/, bool withPet /*= false*/, bool removeTransport /*= false*/)
{
NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), casting, vehicleTeleport, withPet, removeTransport);
}
void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/, bool vehicleTeleport /*= false*/, bool withPet /*= false*/, bool removeTransport /*= false*/)
{
DisableSpline();
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
else
{
Position pos = {x, y, z, orientation};
SendTeleportPacket(pos);
UpdatePosition(x, y, z, orientation, true);
UpdateObjectVisibility();
GetMotionMaster()->ReinitializeMovement();
}
}
void Unit::SendTameFailure(uint8 result)
{
WorldPacket data(SMSG_PET_TAME_FAILURE, 1);
data << uint8(result);
ToPlayer()->SendDirectMessage(&data);
}
void Unit::SendTeleportPacket(Position& pos)
{
Position oldPos = { GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation() };
if (GetTypeId() == TYPEID_UNIT)
Relocate(&pos);
if (GetTypeId() == TYPEID_PLAYER)
{
ToPlayer()->SetCanTeleport(true);
}
WorldPacket data2(MSG_MOVE_TELEPORT, 38);
data2 << GetPackGUID();
BuildMovementPacket(&data2);
if (GetTypeId() == TYPEID_UNIT)
Relocate(&oldPos);
if (GetTypeId() == TYPEID_PLAYER)
Relocate(&pos);
SendMessageToSet(&data2, false);
}
bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
{
if (!Acore::IsValidMapCoord(x, y, z, orientation))
return false;
float old_orientation = GetOrientation();
float current_z = GetPositionZ();
bool turn = (old_orientation != orientation);
bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
if (!GetVehicle())
{
uint32 mask = 0;
if (turn) mask |= AURA_INTERRUPT_FLAG_TURNING;
if (relocated) mask |= AURA_INTERRUPT_FLAG_MOVE;
if (mask)
RemoveAurasWithInterruptFlags(mask);
}
if (relocated)
{
if (GetTypeId() == TYPEID_PLAYER)
GetMap()->PlayerRelocation(ToPlayer(), x, y, z, orientation);
else
GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
}
else if (turn)
{
UpdateOrientation(orientation);
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetFarSightDistance())
UpdateObjectVisibility(false);
}
return (relocated || turn);
}
//! Only server-side orientation update, does not broadcast to client
void Unit::UpdateOrientation(float orientation)
{
SetOrientation(orientation);
if (IsVehicle())
GetVehicleKit()->RelocatePassengers();
}
//! Only server-side height update, does not broadcast to client
void Unit::UpdateHeight(float newZ)
{
Relocate(GetPositionX(), GetPositionY(), newZ);
if (IsVehicle())
GetVehicleKit()->RelocatePassengers();
}
void Unit::SendThreatListUpdate()
{
if (!GetThreatMgr().isThreatListEmpty())
{
uint32 count = GetThreatMgr().GetThreatList().size();
//LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data << GetPackGUID();
data << uint32(count);
ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->GetThreat() * 100);
}
SendMessageToSet(&data, false);
}
}
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
if (!GetThreatMgr().isThreatListEmpty())
{
uint32 count = GetThreatMgr().GetThreatList().size();
LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data << GetPackGUID();
data << pHostileReference->getUnitGuid().WriteAsPacked();
data << uint32(count);
ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->GetThreat() * 100);
}
SendMessageToSet(&data, false);
}
}
void Unit::SendClearThreatListOpcode()
{
LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_CLEAR Message");
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data << GetPackGUID();
SendMessageToSet(&data, false);
}
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data << GetPackGUID();
data << pHostileReference->getUnitGuid().WriteAsPacked();
SendMessageToSet(&data, false);
}
void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
{
float addRage;
float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
// Unknown if correct, but lineary adjust rage conversion above level 70
if (GetLevel() > 70)
rageconversion += 13.27f * (GetLevel() - 70);
if (attacker)
{
addRage = (damage / rageconversion * 7.5f + weaponSpeedHitFactor) / 2;
// talent who gave more rage on attack
AddPct(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT));
}
else
{
addRage = damage / rageconversion * 2.5f;
// Berserker Rage effect
if (HasAura(18499))
addRage *= 3.0f;
}
addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
ModifyPower(POWER_RAGE, uint32(addRage * 10));
}
void Unit::StopAttackFaction(uint32 faction_id)
{
if (Unit* victim = GetVictim())
{
if (victim->GetFactionTemplateEntry()->faction == faction_id)
{
AttackStop();
if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
// melee and ranged forced attack cancel
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SendAttackSwingCancelAttack();
}
}
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
{
(*itr)->AttackStop();
itr = attackers.begin();
}
else
++itr;
}
getHostileRefMgr().deleteReferencesForFaction(faction_id);
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->StopAttackFaction(faction_id);
}
void Unit::StopAttackingInvalidTarget()
{
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
Unit* attacker = (*itr);
if (!attacker->IsValidAttackTarget(this))
{
attacker->AttackStop();
if (attacker->GetTypeId() == TYPEID_PLAYER)
{
attacker->ToPlayer()->SendAttackSwingCancelAttack();
}
for (Unit* controled : attacker->m_Controlled)
{
if (controled->GetVictim() == this && !controled->IsValidAttackTarget(this))
{
controled->AttackStop();
}
}
itr = attackers.begin();
}
else
{
++itr;
}
}
}
void Unit::OutDebugInfo() const
{
LOG_ERROR("entities.unit", "Unit::OutDebugInfo");
LOG_INFO("entities.unit", "GUID {}, name {}", GetGUID().ToString(), GetName());
LOG_INFO("entities.unit", "OwnerGUID {}, MinionGUID {}, CharmerGUID {}, CharmedGUID {}",
GetOwnerGUID().ToString(), GetMinionGUID().ToString(), GetCharmerGUID().ToString(), GetCharmGUID().ToString());
LOG_INFO("entities.unit", "In world {}, unit type mask {}", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
if (IsInWorld())
LOG_INFO("entities.unit", "Mapid {}", GetMapId());
LOG_INFO("entities.unit", "Summon Slot: ");
for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
LOG_INFO("entities.unit", "{}, ", m_SummonSlot[i].ToString());
LOG_INFO("server.loading", " ");
LOG_INFO("entities.unit", "Controlled List: ");
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
LOG_INFO("entities.unit", "{}, ", (*itr)->GetGUID().ToString());
LOG_INFO("server.loading", " ");
LOG_INFO("entities.unit", "Aura List: ");
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
LOG_INFO("entities.unit", "{}, ", itr->first);
LOG_INFO("server.loading", " ");
if (IsVehicle())
{
LOG_INFO("entities.unit", "Passenger List: ");
for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
LOG_INFO("entities.unit", "{}, ", passenger->GetGUID().ToString());
LOG_INFO("server.loading", " ");
}
if (GetVehicle())
LOG_INFO("entities.unit", "On vehicle {}.", GetVehicleBase()->GetEntry());
}
class AuraMunchingQueue : public BasicEvent
{
public:
AuraMunchingQueue(Unit& owner, ObjectGuid targetGUID, int32 basePoints, uint32 spellId) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
if (_owner.IsInWorld() && _owner.FindMap())
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
_owner.CastCustomSpell(_spellId, SPELLVALUE_BASE_POINT0, _basePoints, target, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, _owner.GetGUID());
return true;
}
private:
Unit& _owner;
ObjectGuid _targetGUID;
int32 _basePoints;
uint32 _spellId;
};
void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex)
{
for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
{
AuraEffect* aurEff = *i;
if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
continue;
addAmount += ((aurEff->GetOldAmount() * std::max<int32>(aurEff->GetTotalTicks() - int32(aurEff->GetTickNumber()), 0)) / aurEff->GetTotalTicks());
break;
}
// xinef: delay only for casting on different unit
if (this == caster)
caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, caster->GetGUID());
else
caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId), caster->m_Events.CalculateQueueTime(400));
}
void Unit::SendClearTarget()
{
WorldPacket data(SMSG_BREAK_TARGET, GetPackGUID().size());
data << GetPackGUID();
SendMessageToSet(&data, false);
}
uint32 Unit::GetResistance(SpellSchoolMask mask) const
{
int32 resist = -1;
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
resist = int32(GetResistance(SpellSchools(i)));
// resist value will never be negative here
return uint32(resist);
}
void CharmInfo::SetIsCommandAttack(bool val)
{
_isCommandAttack = val;
}
bool CharmInfo::IsCommandAttack()
{
return _isCommandAttack;
}
void CharmInfo::SetIsCommandFollow(bool val)
{
_isCommandFollow = val;
}
bool CharmInfo::IsCommandFollow()
{
return _isCommandFollow;
}
void CharmInfo::SaveStayPosition(bool atCurrentPos)
{
//! At this point a new spline destination is enabled because of Unit::StopMoving()
G3D::Vector3 stayPos = G3D::Vector3();
if (atCurrentPos)
{
float z = INVALID_HEIGHT;
_unit->UpdateAllowedPositionZ(_unit->GetPositionX(), _unit->GetPositionY(), z);
stayPos = G3D::Vector3(_unit->GetPositionX(), _unit->GetPositionY(), z != INVALID_HEIGHT ? z : _unit->GetPositionZ());
}
else
stayPos = _unit->movespline->FinalDestination();
if (_unit->movespline->onTransport)
if (TransportBase* transport = _unit->GetDirectTransport())
transport->CalculatePassengerPosition(stayPos.x, stayPos.y, stayPos.z);
_stayX = stayPos.x;
_stayY = stayPos.y;
_stayZ = stayPos.z;
}
void CharmInfo::GetStayPosition(float& x, float& y, float& z)
{
x = _stayX;
y = _stayY;
z = _stayZ;
}
void CharmInfo::RemoveStayPosition()
{
_stayX = 0.0f;
_stayY = 0.0f;
_stayZ = 0.0f;
}
bool CharmInfo::HasStayPosition()
{
return _stayX && _stayY && _stayZ;
}
void CharmInfo::SetIsAtStay(bool val)
{
_isAtStay = val;
}
bool CharmInfo::IsAtStay()
{
return _isAtStay;
}
void CharmInfo::SetIsFollowing(bool val)
{
_isFollowing = val;
}
bool CharmInfo::IsFollowing()
{
return _isFollowing;
}
void CharmInfo::SetIsReturning(bool val)
{
_isReturning = val;
}
bool CharmInfo::IsReturning()
{
return _isReturning;
}
void Unit::PetSpellFail(SpellInfo const* spellInfo, Unit* target, uint32 result)
{
CharmInfo* charmInfo = GetCharmInfo();
if (!charmInfo || GetTypeId() != TYPEID_UNIT)
return;
if ((DisableMgr::IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
{
if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
if (Unit* owner = GetOwner())
{
if (spellInfo->IsPositive() && IsFriendlyTo(target))
{
AttackStop();
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
}
else if (owner->IsValidAttackTarget(target))
{
AttackStop();
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
if (!ToCreature()->HasReactState(REACT_PASSIVE))
ToCreature()->AI()->AttackStart(target);
else
GetMotionMaster()->MoveChase(target);
}
}
// can be extended in future
if (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE)
{
charmInfo->SetForcedSpell(spellInfo->IsPositive() ? -int32(spellInfo->Id) : spellInfo->Id);
charmInfo->SetForcedTargetGUID(target->GetGUID());
}
else
{
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID(ObjectGuid::Empty);
}
}
}
int32 Unit::CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, Unit* caster) const
{
damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask));
if (caster && caster->GetTypeId() == TYPEID_UNIT)
damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, schoolMask));
return damage;
}
bool ConflagrateAuraStateDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
if (m_owner->IsInWorld())
if (m_owner->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0, m_casterGUID) || // immolate
m_owner->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0, 0, 0x2, m_casterGUID)) // shadowflame
m_owner->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
return true;
}
void Unit::ExecuteDelayedUnitRelocationEvent()
{
this->RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
if (this->HasSharedVision())
for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
if (Player* player = (*itr))
{
if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
continue;
WorldObject* viewPoint = player;
if (player->m_seer && player->m_seer->IsInWorld())
viewPoint = player->m_seer;
if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
continue;
if (Unit* active = viewPoint->ToUnit())
{
//if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
// active = player;
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
continue;
// this will be relocated below sharedvision!
//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
if (Player* player = this->ToPlayer())
{
WorldObject* viewPoint = player;
if (player->m_seer && player->m_seer->IsInWorld())
viewPoint = player->m_seer;
if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
return;
if (Unit* active = viewPoint->ToUnit())
{
if (active->IsVehicle())
active = player;
if (!player->GetFarSightDistance())
{
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
if (!player->GetFarSightDistance())
{
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
this->AddToNotify(NOTIFY_AI_RELOCATION);
}
else if (Creature* unit = this->ToCreature())
{
if (!unit->IsPositionValid())
return;
float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
Acore::CreatureRelocationNotifier relocate(*unit);
Cell::VisitAllObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
this->AddToNotify(NOTIFY_AI_RELOCATION);
}
}
void Unit::ExecuteDelayedUnitAINotifyEvent()
{
this->RemoveFromNotify(NOTIFY_AI_RELOCATION);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
Cell::VisitAllObjects(this, notifier, radius);
}
void Unit::SetInFront(WorldObject const* target)
{
if (!HasUnitState(UNIT_STATE_CANNOT_TURN))
SetOrientation(GetAngle(target));
}
void Unit::SetFacingTo(float ori)
{
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && GetTransGUID())
init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
init.SetFacing(ori);
init.Launch();
}
void Unit::SetFacingToObject(WorldObject* object)
{
// never face when already moving
if (!IsStopped())
return;
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
init.Launch();
}
bool Unit::SetWalk(bool enable)
{
if (enable == IsWalking())
return false;
if (enable)
AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
propagateSpeedChange();
return true;
}
bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
{
if (disable == IsLevitating())
return false;
if (disable)
{
AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
}
return true;
}
bool Unit::SetSwim(bool enable)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
return false;
if (enable)
{
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
SetUnitFlag(UNIT_FLAG_SWIMMING);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
RemoveUnitFlag(UNIT_FLAG_SWIMMING);
}
return true;
}
bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
return false;
if (enable)
{
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY);
}
return true;
}
bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING))
return false;
if (enable)
AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
return true;
}
void Unit::SendMovementWaterWalking(Player* sendTo)
{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_WATER_WALK, 9);
data << GetPackGUID();
sendTo->SendDirectMessage(&data);
}
bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW))
return false;
if (enable)
AddUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
return true;
}
void Unit::SendMovementFeatherFall(Player* sendTo)
{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_FEATHER_FALL, 9);
data << GetPackGUID();
sendTo->SendDirectMessage(&data);
}
bool Unit::SetHover(bool enable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
return false;
float hoverHeight = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
if (enable)
{
AddUnitMovementFlag(MOVEMENTFLAG_HOVER);
if (hoverHeight && GetPositionZ() - GetFloorZ() < hoverHeight)
UpdateHeight(GetPositionZ() + hoverHeight);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_HOVER);
if (hoverHeight && (!isDying() || GetTypeId() != TYPEID_UNIT))
{
float newZ = std::max<float>(GetFloorZ(), GetPositionZ() - hoverHeight);
UpdateAllowedPositionZ(GetPositionX(), GetPositionY(), newZ);
UpdateHeight(newZ);
}
SendMovementFlagUpdate(); // pussywizard: needed for falling after death (instead of falling onto air at hover height)
}
return true;
}
void Unit::SendMovementHover(Player* sendTo)
{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_SET_HOVER, 9);
data << GetPackGUID();
sendTo->SendDirectMessage(&data);
}
void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
{
if (!target)
return;
ByteBuffer fieldBuffer;
UpdateMask updateMask;
updateMask.SetCount(m_valuesCount);
uint32* flags = UnitUpdateFieldFlags;
uint32 visibleFlag = UF_FLAG_PUBLIC;
if (target == this)
visibleFlag |= UF_FLAG_PRIVATE;
Player* plr = GetCharmerOrOwnerPlayerOrPlayerItself();
if (GetOwnerGUID() == target->GetGUID())
visibleFlag |= UF_FLAG_OWNER;
if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO))
if (HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
visibleFlag |= UF_FLAG_SPECIAL_INFO;
if (plr && plr->IsInSameRaidWith(target))
visibleFlag |= UF_FLAG_PARTY_MEMBER;
Creature const* creature = ToCreature();
for (uint16 index = 0; index < m_valuesCount; ++index)
{
if (_fieldNotifyFlags & flags[index] ||
((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) ||
((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) ||
(index == UNIT_FIELD_AURASTATE && HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)))
{
updateMask.SetBit(index);
if (index == UNIT_NPC_FLAGS)
{
uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
if (creature)
{
if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
{
appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
}
if (!target->CanSeeSpellClickOn(creature))
{
appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
if (!target->CanSeeVendor(creature))
{
appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
}
if (!creature->IsValidTrainerForPlayer(target, &appendValue))
{
appendValue &= ~UNIT_NPC_FLAG_TRAINER;
}
}
fieldBuffer << uint32(appendValue);
}
else if (index == UNIT_FIELD_AURASTATE)
{
// Check per caster aura states to not enable using a spell in client if specified aura is not by target
fieldBuffer << BuildAuraStateUpdateForTarget(target);
}
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
{
// convert from float to uint32 and send
fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
}
// there are some float values which may be negative or can't get negative due to other checks
else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
(index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
(index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
(index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
{
fieldBuffer << uint32(m_floatValues[index]);
}
// Gamemasters should be always able to select units - remove not selectable flag
else if (index == UNIT_FIELD_FLAGS)
{
uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
if (target->IsGameMaster() && AccountMgr::IsGMAccount(target->GetSession()->GetSecurity()))
appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
fieldBuffer << uint32(appendValue);
}
// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
else if (index == UNIT_FIELD_DISPLAYID)
{
uint32 displayId = m_uint32Values[UNIT_FIELD_DISPLAYID];
if (creature)
{
CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
// this also applies for transform auras
if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
{
cinfo = transformInfo;
break;
}
if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
{
if (target->IsGameMaster() && AccountMgr::IsGMAccount(target->GetSession()->GetSecurity()))
{
if (cinfo->Modelid1)
displayId = cinfo->Modelid1; // Modelid1 is a visible model for gms
else
displayId = 17519; // world visible trigger's model
}
else
{
if (cinfo->Modelid2)
displayId = cinfo->Modelid2; // Modelid2 is an invisible model for players
else
displayId = 11686; // world invisible trigger's model
}
}
}
fieldBuffer << uint32(displayId);
}
// hide lootable animation for unallowed players
else if (index == UNIT_DYNAMIC_FLAGS)
{
uint32 dynamicFlags = m_uint32Values[UNIT_DYNAMIC_FLAGS] & ~(UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
if (creature)
{
if (creature->hasLootRecipient())
{
dynamicFlags |= UNIT_DYNFLAG_TAPPED;
if (creature->isTappedBy(target))
dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
}
if (!target->isAllowedToLoot(creature))
dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
}
// unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
if (!HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
fieldBuffer << dynamicFlags;
}
// FG: pretend that OTHER players in own group are friendly ("blue")
else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
{
if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
{
FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
{
if (index == UNIT_FIELD_BYTES_2)
// Allow targetting opposite faction in party when enabled in config
fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
fieldBuffer << uint32(target->GetFaction());
}
else
fieldBuffer << m_uint32Values[index];
}// pussywizard / Callmephil
else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
{
if (index == UNIT_FIELD_BYTES_2)
fieldBuffer << (m_uint32Values[index] & 0xFFFFF2FF); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
else
fieldBuffer << (uint32)target->GetFaction();
}
else
if (!sScriptMgr->IsCustomBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
{
fieldBuffer << m_uint32Values[index];
}
}
else
{
if (sScriptMgr->OnBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
{
continue;
}
// send in current format (float as float, uint32 as uint32)
fieldBuffer << m_uint32Values[index];
}
}
}
*data << uint8(updateMask.GetBlockCount());
updateMask.AppendToPacket(data);
data->append(fieldBuffer);
}
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown)
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
data << GetGUID();
data << uint8(flags);
data << uint32(spellId);
data << uint32(cooldown);
}
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns)
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
data << GetGUID();
data << uint8(flags);
for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
{
data << uint32(itr->first);
data << uint32(itr->second);
}
}
uint8 Unit::getRace(bool original) const
{
if (GetTypeId() == TYPEID_PLAYER)
{
if (original)
return m_realRace;
else
return m_race;
}
return GetByteValue(UNIT_FIELD_BYTES_0, 0);
}
void Unit::setRace(uint8 race)
{
if (GetTypeId() == TYPEID_PLAYER)
m_race = race;
}
// Check if unit in combat with specific unit
bool Unit::IsInCombatWith(Unit const* who) const
{
// Check target exists
if (!who)
return false;
// Search in threat list
ObjectGuid guid = who->GetGUID();
for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
{
HostileReference* ref = (*i);
// Return true if the unit matches
if (ref && ref->getUnitGuid() == guid)
return true;
}
// Nothing found, false.
return false;
}
/**
* @brief this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
*
* If the player is mounted the diameter also takes in consideration the mount size
*
* @return float The diameter of a unit
*/
float Unit::GetCollisionWidth() const
{
if (GetTypeId() == TYPEID_PLAYER)
return GetObjectSize();
float scaleMod = GetObjectScale(); // 99% sure about this
float objectSize = GetObjectSize();
float defaultSize = DEFAULT_WORLD_OBJECT_SIZE * scaleMod;
//! Dismounting case - use basic default model data
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
if (IsMounted())
{
if (CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID)))
{
if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
{
if (G3D::fuzzyGt(mountModelData->CollisionWidth, modelData->CollisionWidth))
modelData = mountModelData;
}
}
}
float collisionWidth = scaleMod * modelData->CollisionWidth * modelData->Scale * displayInfo->scale * 2;
// if the objectSize is the default value or the creature is mounted and we have a DBC value, then we can retrieve DBC value instead
return G3D::fuzzyGt(collisionWidth, 0.0f) && (G3D::fuzzyEq(objectSize,defaultSize) || IsMounted()) ? collisionWidth : objectSize;
}
/**
* @brief this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
*
* If the player is mounted the radius also takes in consideration the mount size
*
* @return float The radius of a unit
*/
float Unit::GetCollisionRadius() const
{
return GetCollisionWidth() / 2;
}
//! Return collision height sent to client
float Unit::GetCollisionHeight() const
{
float scaleMod = GetObjectScale(); // 99% sure about this
float defaultHeight = DEFAULT_COLLISION_HEIGHT * scaleMod;
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
float collisionHeight = 0.0f;
if (IsMounted())
{
if (CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID)))
{
if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
{
collisionHeight = scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * modelData->Scale * displayInfo->scale * 0.5f);
}
}
}
else
collisionHeight = scaleMod * modelData->CollisionHeight * modelData->Scale * displayInfo->scale;
return collisionHeight == 0.0f ? defaultHeight : collisionHeight;
}
void Unit::Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const* target)
{
Acore::CustomChatTextBuilder builder(this, msgType, text, language, target);
Acore::LocalizedPacketDo<Acore::CustomChatTextBuilder> localizer(builder);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::CustomChatTextBuilder> > worker(this, textRange, localizer);
Cell::VisitWorldObjects(this, worker, textRange);
}
void Unit::Say(std::string_view text, Language language, WorldObject const* target /*= nullptr*/)
{
Talk(text, CHAT_MSG_MONSTER_SAY, language, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
}
void Unit::Yell(std::string_view text, Language language, WorldObject const* target /*= nullptr*/)
{
Talk(text, CHAT_MSG_MONSTER_YELL, language, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
}
void Unit::TextEmote(std::string_view text, WorldObject const* target /*= nullptr*/, bool isBossEmote /*= false*/)
{
Talk(text, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, LANG_UNIVERSAL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
}
void Unit::Whisper(std::string_view text, Language language, Player* target, bool isBossWhisper /*= false*/)
{
if (!target)
{
return;
}
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPacket data;
ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, language, this, target, text, 0, "", locale);
target->SendDirectMessage(&data);
}
void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const* target)
{
if (!sObjectMgr->GetBroadcastText(textId))
{
LOG_ERROR("entities.unit", "Unit::Talk: `broadcast_text` (ID: {}) was not found", textId);
return;
}
Acore::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder> localizer(builder);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder> > worker(this, textRange, localizer);
Cell::VisitWorldObjects(this, worker, textRange);
}
void Unit::Say(uint32 textId, WorldObject const* target /*= nullptr*/)
{
Talk(textId, CHAT_MSG_MONSTER_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
}
void Unit::Yell(uint32 textId, WorldObject const* target /*= nullptr*/)
{
Talk(textId, CHAT_MSG_MONSTER_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
}
void Unit::TextEmote(uint32 textId, WorldObject const* target /*= nullptr*/, bool isBossEmote /*= false*/)
{
Talk(textId, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
}
void Unit::Whisper(uint32 textId, Player* target, bool isBossWhisper /*= false*/)
{
if (!target)
{
return;
}
BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
if (!bct)
{
LOG_ERROR("entities.unit", "Unit::Whisper: `broadcast_text` was not {} found", textId);
return;
}
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPacket data;
ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
target->SendDirectMessage(&data);
}
bool Unit::CanRestoreMana(SpellInfo const* spellInfo) const
{
// Aura of Despair exceptions
switch (spellInfo->Id)
{
case 16666: // Demonic Rune
case 27869: // Dark Rune
case 30824: // Shamanistic Rage
case 31786: // Spiritual Attunement
case 31930: // Judgements of the Wise
case 34075: // Aspect of the Viper
case 34720: // Thrill of the hunt
case 47755: // Rapture
case 54425: // Improved Felhunter
case 57319: // Blessing of Sanctuary
case 63337: // Saronite Vapors (regenerate mana)
case 63375: // Improved stormstrike
case 64372: // Lifebloom
case 68285: // Improved Leader of the Pack
return true;
case 54428: // Divine Plea - only with talent Guarded by the Light
return HasSpell(53583);
default:
break;
}
return false;
}
bool Unit::IsInDisallowedMountForm() const
{
if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
{
if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
{
return false;
}
}
if (ShapeshiftForm form = GetShapeshiftForm())
{
SpellShapeshiftEntry const* shapeshift = sSpellShapeshiftStore.LookupEntry(form);
if (!shapeshift)
{
return true;
}
if (!(shapeshift->flags1 & 0x1))
{
return true;
}
}
if (GetDisplayId() == GetNativeDisplayId())
{
return false;
}
CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
if (!display)
{
return true;
}
CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID);
if (!displayExtra)
{
return true;
}
CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
{
if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
{
return true;
}
}
return false;
}
std::string Unit::GetDebugInfo() const
{
std::stringstream sstr;
sstr << WorldObject::GetDebugInfo() << "\n"
<< std::boolalpha
<< "AliveState: " << IsAlive()
<< " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
<< " Class: " << std::to_string(getClass());
return sstr.str();
}