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https://github.com/mod-playerbots/azerothcore-wotlk.git
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173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UpdateFetcher_h__
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#define UpdateFetcher_h__
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#include "DatabaseEnv.h"
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#include "Define.h"
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#include <filesystem>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <vector>
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struct AC_DATABASE_API UpdateResult
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{
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UpdateResult()
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: updated(0), recent(0), archived(0) { }
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UpdateResult(std::size_t const updated_, std::size_t const recent_, std::size_t const archived_)
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: updated(updated_), recent(recent_), archived(archived_) { }
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std::size_t updated;
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std::size_t recent;
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std::size_t archived;
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};
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class AC_DATABASE_API UpdateFetcher
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{
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typedef std::filesystem::path Path;
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public:
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UpdateFetcher(Path const& updateDirectory,
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std::function<void(std::string const&)> const& apply,
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std::function<void(Path const& path)> const& applyFile,
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std::function<QueryResult(std::string const&)> const& retrieve, std::string const& dbModuleName, std::vector<std::string> const* setDirectories = nullptr);
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UpdateFetcher(Path const& updateDirectory,
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std::function<void(std::string const&)> const& apply,
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std::function<void(Path const& path)> const& applyFile,
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std::function<QueryResult(std::string const&)> const& retrieve,
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std::string const& dbModuleName,
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std::string_view modulesList = {});
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~UpdateFetcher();
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UpdateResult Update(bool const redundancyChecks, bool const allowRehash,
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bool const archivedRedundancy, int32 const cleanDeadReferencesMaxCount) const;
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private:
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enum UpdateMode
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{
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MODE_APPLY,
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MODE_REHASH
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};
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enum State
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{
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RELEASED,
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CUSTOM,
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PENDING,
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MODULE,
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ARCHIVED
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};
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struct AppliedFileEntry
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{
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AppliedFileEntry(std::string const& name_, std::string const& hash_, State state_, uint64 timestamp_)
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: name(name_), hash(hash_), state(state_), timestamp(timestamp_) { }
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std::string const name;
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std::string const hash;
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State const state;
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uint64 const timestamp;
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static inline State StateConvert(std::string const& state)
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{
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if (state == "RELEASED")
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return RELEASED;
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else if (state == "CUSTOM")
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return CUSTOM;
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else if (state == "PENDING")
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return PENDING;
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else if (state == "MODULE")
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return MODULE;
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return ARCHIVED;
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}
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static inline std::string StateConvert(State const state)
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{
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switch (state)
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{
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case RELEASED:
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return "RELEASED";
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case CUSTOM:
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return "CUSTOM";
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case PENDING:
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return "PENDING";
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case MODULE:
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return "MODULE";
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case ARCHIVED:
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return "ARCHIVED";
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default:
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return "";
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}
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}
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std::string GetStateAsString() const
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{
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return StateConvert(state);
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}
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};
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struct DirectoryEntry;
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typedef std::pair<Path, State> LocaleFileEntry;
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struct PathCompare
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{
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bool operator()(LocaleFileEntry const& left, LocaleFileEntry const& right) const;
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};
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typedef std::set<LocaleFileEntry, PathCompare> LocaleFileStorage;
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typedef std::unordered_map<std::string, std::string> HashToFileNameStorage;
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typedef std::unordered_map<std::string, AppliedFileEntry> AppliedFileStorage;
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typedef std::vector<UpdateFetcher::DirectoryEntry> DirectoryStorage;
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LocaleFileStorage GetFileList() const;
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void FillFileListRecursively(Path const& path, LocaleFileStorage& storage,
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State const state, uint32 const depth) const;
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DirectoryStorage ReceiveIncludedDirectories() const;
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AppliedFileStorage ReceiveAppliedFiles() const;
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std::string ReadSQLUpdate(Path const& file) const;
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uint32 Apply(Path const& path) const;
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void UpdateEntry(AppliedFileEntry const& entry, uint32 const speed = 0) const;
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void RenameEntry(std::string const& from, std::string const& to) const;
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void CleanUp(AppliedFileStorage const& storage) const;
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void UpdateState(std::string const& name, State const state) const;
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std::unique_ptr<Path> const _sourceDirectory;
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std::function<void(std::string const&)> const _apply;
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std::function<void(Path const& path)> const _applyFile;
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std::function<QueryResult(std::string const&)> const _retrieve;
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// modules
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std::string const _dbModuleName;
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std::vector<std::string> const* _setDirectories;
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std::string_view _modulesList = {};
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};
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#endif // UpdateFetcher_h__
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